Commit Graph

3590 Commits

Author SHA1 Message Date
CitadelStationBot
b02180de44 [MIRROR] fixes airlock audio inconsistency (#6068)
* fixes airlock audio inconsistency (#36574)

* fixes inconsistency

* replaces sound

* src

* fixes airlock audio inconsistency
2018-03-22 06:11:42 -05:00
CitadelStationBot
bd3d76b8d3 [MIRROR] Modularises vending machines (#6050)
* Modularises vending machines

* Update vending_items.dm
2018-03-22 06:10:17 -05:00
CitadelStationBot
30e5e7a56a [MIRROR] Fixes regression with pulled objects and space transitions (#6065)
* Fixes regression with pulled objects and space transitions (#36587)

* Fixes spesspulling

* honk

* Fixes regression with pulled objects and space transitions
2018-03-22 06:09:55 -05:00
CitadelStationBot
c8c7e6575b [MIRROR] fixes "Xeno acid melts lava" (#6063)
* fixes "Xeno acid melts lava" (#36584)

* fix

* im dumb

* fixes "Xeno acid melts lava"
2018-03-22 06:08:51 -05:00
CitadelStationBot
738df3f400 [MIRROR] fixes breaking SSUs (#6057)
* fixes breaking SSUs (#36577)

* fixes breaking SSUs
2018-03-22 06:06:21 -05:00
Poojawa
b4a7def5ca Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays

Also adds colors to trek chems other than PINK.

* reee admins.txt

* adds the CMO Hypo MK II kit to the CMO's locker

renames the locker overrides as well, because lazy

* grammer gud

* hypo vial fix suggested by Kfive

* Modifies hypospray functions

* Fixed the Hypospray mk.II, is now comprehensive where it must.

* Fixed bugs, including the vending machine problem.

* Either fixed or didn't fix line terminator issues.

* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.

* Forgot a comma.

* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.

* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.

* delay tweaks. otherwise all good.

* reee github

* unneeded \the I thought were purged

* grammar fix, gives MDs and Chemist hypokits

* Makes chem masters able to produce vials

* recompiles tgui

* Update belt.dm
2018-03-21 15:28:06 -05:00
CitadelStationBot
2fbdfd1856 [MIRROR] Atmos unary devices can now be analyzed (#6037)
* Atmos unary devices can now be analyzed (#36485)

tweak: Unary devices can now be analyzed using gas scanners. This means stuff like vents, scrubbers, cryo tubes, or heaters/freezers.


fixes #36448

this means stuff like cryo, vents, scrubbers, heat exchangers, heaters/freezers, injectors, those big pressure tanks etc. can now be analyzed by gas analyzers/PDA gas scanners

* Atmos unary devices can now be analyzed
2018-03-21 12:58:24 -05:00
deathride58
9517e3ad2e Merge pull request #5990 from Poojawa/digileg-runtime
Hopefully crushes some runtimes
2018-03-20 15:26:43 +00:00
CitadelStationBot
9f182d89ed [MIRROR] Distinguishes law types by colour (#6022)
* Distinguishes law types by colour

* merge conflict
2018-03-19 22:17:24 -05:00
Poojawa
8cbdf9fcb4 Merge branch 'master' into digileg-runtime 2018-03-19 21:33:50 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
980d69dde3 [MIRROR] I'm a dumb idiot and forgot to change the antag_rep values (#6000)
* I'm a dumb idiot and forgot to change the antag_rep values

* merge conflict
2018-03-19 21:25:01 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
CitadelStationBot
b74454bf5c [MIRROR] Tweaks to ERT creation (#6021)
* inquisition ert tweak (#36511)

* Tweaks to ERT creation
2018-03-19 21:18:02 -05:00
CitadelStationBot
fcbc76a7a9 [MIRROR] Pacifists can now use mech drills on closets containing living beings (#6020)
* Pacifists can now use mech drills on closets containing living beings

* Removes no longer needed Mecha code relating to Pacifist use of drills. Also alters variables to be more consistent. (#36494)
2018-03-19 21:16:44 -05:00
CitadelStationBot
889ff6fa08 [MIRROR] circuit diagnostic status icon changes (#6019)
* circuit diagnostic status icon changes

* circuit diagnostic status icon changes (#36218)

* circuit diagnostic hud revisit

warning icon replaced with red versions of prefered icons, new icons added to the AR interface

* did this fix it?

* ok how about now

put all the new icons at the end of the file instead of at different places inside
2018-03-19 21:16:26 -05:00
CitadelStationBot
c8004a088e [MIRROR] Crayons and spraycans can no longer infinitely draw large graffiti (#6001)
* Crayons and spraycans can no longer infinitely draw large graffiti (#36412)

🆑 SailorDave
fix: Crayons and spraycans can no longer draw an unlimited amount of large graffiti regardless of uses left.
/🆑

Fixes https://github.com/tgstation/tgstation/issues/35833

The check_empty() at the top of the afterattack() was only checking if the can was empty, not if the amount of charges left was less than the spray amount. This is fixed.

* Crayons and spraycans can no longer infinitely draw large graffiti
2018-03-19 21:16:00 -05:00
CitadelStationBot
009f95db42 [MIRROR] Electronic assembly changes and additions (#6014)
* Electronic assembly changes and additions

* Electronic assembly changes and additions (#36394)

* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there
2018-03-19 21:11:23 -05:00
CitadelStationBot
1fd5de5bfe [MIRROR] Fixes stacks and material containers, fixes wet floors (#6008)
* Fixes stacks and material containers, fixes wet floors (#36497)

* Fixes stacks and material containers, fixes wet floors
2018-03-19 21:06:33 -05:00
Poojawa
d6e7dcdf37 Merge branch 'master' into digileg-runtime 2018-03-17 20:16:21 -05:00
Poojawa
c8365e6be7 Hunts down some runtimes
cleans up some dogborg sleeper code too
2018-03-17 19:38:03 -05:00
deathride58
082d36fa6b Merge pull request #5964 from Citadel-Station-13/upstream-merge-36459
[MIRROR] Clown Ops
2018-03-17 23:58:15 +00:00
deathride58
f74aa475c1 Merge pull request #5988 from Citadel-Station-13/upstream-merge-36449
[MIRROR] Chem dispenser upgrade
2018-03-17 23:55:32 +00:00
deathride58
79db79f630 Merge pull request #5987 from Citadel-Station-13/upstream-merge-36437
[MIRROR] Tesla coils and grounding rods actually shock buckled mobs.
2018-03-17 23:54:50 +00:00
deathride58
fa62612298 Merge pull request #5980 from Citadel-Station-13/upstream-merge-36438
[MIRROR] Fixes ghost portal teleportation
2018-03-17 23:53:10 +00:00
deathride58
fe801a89ac Merge pull request #5978 from Citadel-Station-13/upstream-merge-36401
[MIRROR] Mech drills behave more realistically
2018-03-17 23:51:56 +00:00
deathride58
b8d6bc53cf Merge pull request #5973 from Citadel-Station-13/upstream-merge-36432
[MIRROR] Fixes brain damage json runtime
2018-03-17 23:50:10 +00:00
deathride58
c00c135ed4 Merge pull request #5969 from Citadel-Station-13/upstream-merge-36371
[MIRROR] Fixes false wall layering
2018-03-17 23:47:47 +00:00
deathride58
fc59e7d42f Merge pull request #5968 from Citadel-Station-13/upstream-merge-36079
[MIRROR] [S] Fixes tables being bluespace magnets
2018-03-17 23:47:29 +00:00
deathride58
b0f4508392 Merge pull request #5967 from Citadel-Station-13/upstream-merge-36130
[MIRROR] [READY] Refactors wet floors to a component
2018-03-17 23:47:15 +00:00
vuonojenmustaturska
aceed22b76 Chem dispenser upgrade 2018-03-17 10:10:20 -05:00
RandomMarine
c1e897b298 Tesla coils and grounding rods actually shock buckled mobs. (#36437)
* coils and grounding rods shock buckled things

* general tesla buckle shock proc
2018-03-17 08:49:38 -05:00
kevinz000
2dcaf50d07 Fixes ghost portal teleportation (#36438)
* Forced teleportation by portals

* Update portals.dm
2018-03-17 08:22:46 -05:00
vuonojenmustaturska
ac8c67e7b9 Merge pull request #36401 from XDTM/PierceTheHeavens
Mech drills behave more realistically
2018-03-17 08:22:30 -05:00
oranges
9ea4bd45c2 Merge pull request #36432 from ShizCalev/braindamageeventruntime
Fixes brain damage json runtime
2018-03-17 07:54:04 -05:00
oranges
9f561a6a65 Merge pull request #36371 from ShizCalev/false-wall-layer-fix
Fixes false wall layering
2018-03-17 07:53:28 -05:00
oranges
dd55ad6f88 Merge pull request #36079 from deathride58/nerfstheskylarlinemanexperience
[S] Fixes tables being bluespace magnets
2018-03-17 07:53:20 -05:00
kevinz000
f78fea7333 [READY] Refactors wet floors to a component (#36130)
* Wet Floor components

* No more turf wet slide.
2018-03-17 07:53:11 -05:00
AnturK
80e046572f Allows traitor AI's to take direct control of turrets. (#36154)
* Allows traitor AI's to take direct control of turrets.

* Adds some icons
2018-03-17 07:53:01 -05:00
Cruix
b4457dfefd Clown Ops 2018-03-17 07:52:41 -05:00
Poojawa
ae2541f0fb Fixes missing href on borg sleepers (#5930)
* Fixes missing href

* Update dogborg_sleeper.dm
2018-03-15 04:44:03 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
LetterJay
3e95574d1e Merge pull request #5941 from Citadel-Station-13/upstream-merge-36346
[MIRROR] Makes touching (8)balls take less time
2018-03-14 10:42:13 -05:00
Dax Dupont
f132f6d703 Makes touching (8)balls take less time (#36346)
* Makes touching (8)balls take less time

* Lower it more because holy shit
2018-03-13 23:04:39 -05:00
kevinz000
0e4f0c0211 Exploit 2018-03-13 23:04:15 -05:00
CitadelStationBot
b24f4a7f1f [MIRROR] Allows medical sprays to be stored in medical belts and smartfridges (#5925)
* Medical sprays can now be added to medical belts and smartfridges (#36313)

* Allows medical sprays to be stored in medical belts and smartfridges
2018-03-12 13:12:18 -05:00
CitadelStationBot
c91006c27f [MIRROR] Create ERT refactor (#5924)
* Create ERT refactor (#36321)

cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl

* Create ERT refactor
2018-03-12 07:30:03 -05:00
CitadelStationBot
f9c1114ec1 [MIRROR] Pacifists can no longer cause harm using mech equipment (#5921)
* Pacifists can no longer cause harm using mech equipment (#36293)

* Fixes pacifists from firing mech weapons that cause harm

* Pacifists can still use mining equipment on non-living objects

* I'm a big ol dumbo that forgot how booleans are handled

* missed one

* forgot to save file before commit. Now all booleans are fixed

* CAPS

* Pacifists can't drill, clamp, or melee hit a closed locker or crate. prevents them from killing people inside them

* Pacifists now know if a container has a living being in it and will not drill, clamp, or melee it if it does.

* made change as requested by duncathan

* added an exception to the hydraulic clamp so that it can pick up containers with people in them.

* Pacifists can no longer cause harm using mech equipment
2018-03-12 07:08:34 -05:00
CitadelStationBot
4439fa7e98 [MIRROR] why doesn't nukeops actually check required_enemies (#5908)
* why doesn't nukeops actually check required_enemies (#36056)

* which idiot added pre_setup()

* was I drunk

* Update nuclear.dm

* why doesn't nukeops actually check required_enemies
2018-03-12 07:04:04 -05:00
CitadelStationBot
3ed7046cb6 [MIRROR] Lets belts hold additional job-specific items (#5909)
* Lets belts hold additional job-specific items (#36323)

* lets belts hold holoprojectors

* OH DUDE FOUR STRENGTH FOUR STAM LEATHER BELT AHH

* remote signaling device

* Lets belts hold additional job-specific items
2018-03-12 07:03:39 -05:00