Commit Graph

170 Commits

Author SHA1 Message Date
Artur
82ccfc40dc /obj/screen --> /atom/movable/screen 2021-07-29 13:57:19 +03:00
silicons
5601badbff deterministic explosion system (#13392)
* wae explosions

* okay

* changes

* fixes

* fix

* ok

* ok

* kills more dead code

* okay

* fix

* ok

* tiles

* ok

* okay

* woops

* ok

* fix

* okay

* mob damage

* fixes

* insanity

* more

* more

* fixes

* more

* woot

* don't commit that

* YES

* fix
2021-05-12 05:44:53 -05:00
silicons
1585afa1ef Update jacqueen.dm 2021-02-20 20:55:31 -07:00
silicons
dedb0cb62e Merge remote-tracking branch 'citadel/master' into tgsync 2021-01-19 04:24:42 -07:00
The0bserver
ffe401544c First wave of fixing 2021-01-13 23:35:37 -05:00
Letter N
e9ca58446c Merge remote-tracking branch 'origin/master' into semi-sync 2020-12-23 12:25:24 +08:00
Letter N
a808f805d4 ASYNC EVERYTHING! 2020-12-21 16:24:51 +08:00
MrJWhit
994df11bc0 Update holidays.dm 2020-12-20 19:42:26 -05:00
Linzolle
3e951d334c fix entertainment monitors 2020-12-08 17:21:14 -06:00
MrJWhit
19420a6274 moar crimmas 2020-12-01 04:08:39 -05:00
silicons
803bff4e5f funny 2020-11-12 23:34:42 -07:00
silicons
0001a2edca Merge pull request #13669 from Arturlang/sacrifice_tweaks
Makes cult sacrifice not permakill people anymore.
2020-11-11 11:16:15 -07:00
Artur
503d0156c6 Does the thing 2020-11-08 23:24:58 +02:00
Dip
3afd604913 remove projectiles 2020-11-04 17:28:23 -03:00
Dip
0951e9457f right, forgot that object. 2020-11-02 16:50:45 -03:00
Dip
76e739142b Yeah let's fucking not have jacqueen or the christmas tree spawn runtimes 2020-11-02 16:46:34 -03:00
silicons
f4cfc6c1e0 Update holidays.dm 2020-10-10 16:47:03 -07:00
Fermi
f75b7a4f69 Errant comment 2020-10-06 00:22:38 +01:00
Fermi
6cc34d7779 Sneaky spans 2020-10-06 00:06:09 +01:00
Fermi
ab27d5dd30 few new barth items and span fixes 2020-10-05 23:42:00 +01:00
Fermi
bf5f755440 Oops missed something 2020-10-05 23:29:37 +01:00
Fermi
8301d3100c updates lore, runes and tgui 2020-10-05 23:03:14 +01:00
Fermi
d4bc7bf562 unnessicary returns 2020-10-05 00:44:47 +01:00
Fermi
0d0b9601be Jacq can walk again! 2020-10-05 00:43:20 +01:00
Fermi
e2ff214d6b Justin hates catgirls 2020-10-04 22:31:10 +01:00
Fermi
8be0abaf33 Few more fixes 2020-10-04 01:52:10 +01:00
Fermi
0e21d9b4bc Songs are important 2020-10-04 01:24:55 +01:00
Letter N
ae482c1bb8 Merge remote-tracking branch 'origin/master' into TGUI-CHAT-TGUI-CHAT-TGUI-CHAT 2020-08-29 14:09:56 +08:00
Letter N
2dd3d71b19 config&copypaste chang. 2020-08-20 16:36:24 +08:00
Letter N
3b7bca28b3 Functional* code 2020-08-20 13:50:33 +08:00
Putnam
f54d272b11 Yet more dynamic tweaks. 2020-08-15 23:38:21 -07:00
silicons
98d3ac80d9 :pika: 2020-07-20 11:25:17 -07:00
silicons
6ee63f66aa whew 2020-07-07 20:48:54 -07:00
kevinz000
1336404eb6 last ones 2020-06-17 21:37:19 -07:00
SmArtKar
170a38a3a7 Porting sutures and meshes from /TG/ (#12532)
* Porting sutures and meshes from /TG/

* Recipes fix
2020-06-16 16:22:56 -07:00
deathride58
d4621bb704 corrects the date for lesbian visibility! 2020-06-09 20:55:22 -04:00
deathride58
d0ff964c28 Adds more LGBTQIA+-related holidays! 2020-06-09 20:19:52 -04:00
deathride58
3eb3934e26 Adds Pride Month as a holiday! (#12436)
* Adds pride month as a holiday, complete with assistants spawning with rainbow jumpsuits

* yknow what, while i'm at it, let's compress it
2020-06-04 15:40:31 -07:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
Ghom
9eccef2836 Porting "Personal interaction messages to simple animals" and more. (#12268)
* Porting "Personal interaction messages to simple animals" and more.

* Travis check.

* doc

* whoopsie.

* )
2020-05-18 04:46:57 -07:00
Ghommie
c3faf94d8f WIP 2020-03-30 05:29:39 +02:00
Putnam3145
3d8084709b A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 17:40:37 +01:00
kevinz000
56eab760fc Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-02-27 20:11:36 -07:00
Winter Flare
c97111beda Reorganise Food + Balance Tweaks
-Reorganised -ALL- foods in the crafting menu.
-Made a section for Eastern Dishes, Mexican Dishes, and Sweets
-Made Bowls, Salads, Soups, Eggs Benedict, and Omelettes normal sized.
-Moved Easter Recipies to the food files, fixing it in the process.
-Capitalised a few things.
2020-02-17 05:32:03 -05:00
kevinz000
6a8a606f97 Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-02-04 16:01:25 -07:00
Ghommie
188f726ffd unicode support port wip 2020-01-31 05:32:00 +01:00
kevinz000
f85527ab4b Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-01-19 16:18:12 -07:00
kevinz000
7bcb37c5d1 Merge remote-tracking branch 'citadel/master' into mobility_flags 2020-01-16 21:12:56 -07:00
Ghommie
c14439494a Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265 2020-01-12 19:18:03 +01:00
kevinz000
c77005af8a changes 2020-01-06 04:17:53 -08:00