Commit Graph

153 Commits

Author SHA1 Message Date
CitadelStationBot
db25067491 adds missing /'s at the starts of some obj instances (#7169) 2018-06-18 11:53:33 -07:00
81Denton
241d0c7a9a Adds dance machine, drink dispensers, flavor to beach bum ruin (#38533)
* shit was SO cash

* correct dance machine subtype

* moves defines from map file to corpse.dm

* improves bartender flavor text

* adds special shadycigs for beach ruin, adds shower, moves bartender sleeper to backroom
2018-06-18 09:37:48 -05:00
oranges
4f379bb0d0 Merge pull request #38376 from AutomaticFrenzy/patch/lockbox
[s] Fix lockboxes not actually being locked
2018-06-11 22:30:08 -05:00
81Denton
2fb5bb10b5 Arcade reward: snack rigs (#38268)
* chew you havisfaction a singlelicious satisfact to snack that up?

* random snack spawn and sponsor name

* static list/initialize
2018-06-05 13:27:39 -05:00
LetterJay
37ff8a616d Merge pull request #7002 from Citadel-Station-13/upstream-merge-38225
[MIRROR] Include item overlays in attack animations (shows the proper color of screwdrivers etc)
2018-06-03 16:22:30 -05:00
vuonojenmustaturska
568dfa7f35 Include item overlays in attack animations (shows the proper color of screwdrivers etc) (#38225)
* overlay attacks

* this works too

* fix trays too
2018-06-03 13:25:19 -05:00
ShizCalev
b7ae796734 Fixes cigar bugs (#38218) 2018-06-03 09:03:59 -05:00
JStheguy
a3a0a49b5d Marginal Sprite Improvements Part 2: Cigarette Lighter Boogaloo (#38161)
* the rainbow of mediocrity rides again

* whoops that wasn't supposed to be there

* updated vending machine, burger, and donut sprites

they've all been improved marginally

* edits roborger a bit more

"bun" is flatter, has an antenna that blinks in agony

* does sprite things to lighters and cigar cases

* darkened cigar case interiors

* tweaks lighter flames
2018-06-01 09:53:33 -05:00
deathride58
2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
CitadelStationBot
d62cb31e9b [MIRROR] Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile (#6884)
* Delete some duplicate macro definitions

* sql changelog changes ping the host

* Templates the caravan ambush ruin shuttles

* Update CODEOWNERS

* Update components.dm

* Shuffles Exited() call to after loc is actually changed in forceMove. Fixes storage forcing everything to mouse opacity fulltile

* Initial Placeholder

* Update caravanambush.dmm
2018-05-27 19:27:56 -07:00
Dax Dupont
74932ddce0 Gun overlays 2: Electric boogaloo. (#38003)
* Reduces selfcharge gun processing/icon work

* More efficient gun overlays, adds old_ratio var

* oh my god it was calling the egun's update_icon?

* percent proc

* Attachment overlay overhaul

* Cut overlays in egun update

* ebow 1000% better overlay management

* Update gun.dm

* Pointless check

* Giving KA and children consistent icon behavior

* Update kinetic_accelerator.dm

* Fixed

* ..() readded

* ..() readded

* ..() readded

* Antur didnt catch this one heck

* Because confusing vars are apparently more maintainable

* Gun overlays 2: Electric boogaloo

* another one

* Chameleon guns are removed

* tentacles everywhere
2018-05-27 11:41:14 -05:00
LetterJay
e4eb4939b4 Merge pull request #6636 from Citadel-Station-13/upstream-merge-37582
[MIRROR] Makes more messages pronoun sensitive
2018-05-23 07:46:26 -05:00
LetterJay
06b7cdf27a Merge branch 'master' into upstream-merge-37529 2018-05-22 08:02:46 -05:00
LetterJay
5f27ac30c7 Merge branch 'master' into upstream-merge-37582 2018-05-22 07:22:42 -05:00
LetterJay
e57cf81636 Merge branch 'master' into upstream-merge-37582 2018-05-21 08:35:21 -05:00
LetterJay
0758204515 Merge branch 'master' into upstream-merge-37476 2018-05-20 23:12:07 -05:00
LetterJay
ea9b3622fd Merge branch 'master' into upstream-merge-37476
# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2018-05-20 23:11:16 -05:00
LetterJay
1e207a7430 modular_citadel 2018-05-20 23:04:13 -05:00
CitadelStationBot
845938bc73 [MIRROR] disables the chameleon gun from use (#6813)
* crashing the server with no survivors

* disables the chameleon gun from use
2018-05-20 20:42:02 -07:00
81Denton
8235db8b5c this violates the space geneva convention (#37903) 2018-05-18 16:46:05 -05:00
deathride58
986ea603e9 Merge pull request #6686 from Citadel-Station-13/upstream-merge-37719
[MIRROR] [s] Fix wallets acting as though they still contain removed IDs
2018-05-17 18:13:28 +00:00
81Denton
0333a50552 [Ready] Syndie air alarm/APC subtypes, cleaning up syndie lavaland piping 2018-05-16 12:18:36 -05:00
deathride58
4d3ead744a Update wallets.dm 2018-05-16 12:15:29 -04:00
CitadelStationBot
ccaddb17e2 Update wallets.dm 2018-05-13 20:59:02 -05:00
Tlaltecuhtli
325b31f11e fixes some inconsistency in the bulldog shotgun ammo (#37548)
the default bulldog shotgun ammo makes sense now
2018-05-09 16:24:17 -05:00
Tad Hardesty
9ef257db50 [s] Fix wallets acting as though they still contain removed IDs 2018-05-09 10:32:00 -05:00
deathride58
6a07a66cb3 Merge branch 'master' into upstream-merge-37476 2018-05-06 07:07:02 +00:00
ShizCalev
b5a95e9da8 Makes more messages pronoun sensitive 2018-05-03 17:46:25 -05:00
Mickyan
5596472fc1 fixes midori cigs being empty (#37615) 2018-05-02 17:31:14 -05:00
deathride58
5098e0db21 Merge pull request #6490 from Citadel-Station-13/upstream-merge-37381
[MIRROR] Fixes toolbelts holding everything
2018-05-02 14:27:25 +00:00
kevinz000
3369c804b2 Kills off /obj/item/device (#6561) 2018-04-30 00:06:58 -05:00
vuonojenmustaturska
f373b2c9e6 Kills off three more flags from flags_2 2018-04-29 17:30:55 -05:00
oranges
7d45e045a3 Uppercases slot defines. 2018-04-27 20:14:39 -05:00
deathride58
848d0564d1 Merge branch 'master' into upstream-merge-37381 2018-04-27 09:19:52 +00:00
Jordan Brown
0127fa02cd Fixes toolbelts holding everything 2018-04-23 08:30:08 -05:00
Poojawa
0d5d992732 compile fixes + initial map port 2018-04-23 03:37:10 -05:00
Poojawa
cc6b320f83 game folder 2018-04-23 00:17:28 -05:00
AnturK
31efa96a01 Fixes some defines. (#37223) 2018-04-16 08:32:48 -05:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
John Ginnane
80fee95dab Fixed sometimes using items on full storage items (#36711)
* Fixed sometimes using items on full storage items

* Removed redundant code and fixed spray being used on container
2018-04-03 22:02:39 -05:00
LetterJay
f7be23e78a Merge branch 'master' into upstream-merge-36442 2018-04-01 19:50:37 -05:00
Armhulen
2d8b007086 Refactors Spell and Martial Art Books to use Action Granters! 2018-03-28 12:18:06 -05:00
Ashe Higgs
8ec16df2e4 Adds the Family Heirloom, Nyctophobia, and Monochromacy traits, and rebalances Social Anxiety (#36426)
* Adds some more traits

* April Fools' heirlooms

* Fixes the detective sound

* Refactor to use signals
2018-03-28 12:15:06 -05:00
Poojawa
b4a7def5ca Hypospray kits and reworks! (#5907)
* Adds Hypospray kits, fixes reagent overlays

Also adds colors to trek chems other than PINK.

* reee admins.txt

* adds the CMO Hypo MK II kit to the CMO's locker

renames the locker overrides as well, because lazy

* grammer gud

* hypo vial fix suggested by Kfive

* Modifies hypospray functions

* Fixed the Hypospray mk.II, is now comprehensive where it must.

* Fixed bugs, including the vending machine problem.

* Either fixed or didn't fix line terminator issues.

* Turns out there were no line ending problems, rather there were literally spaces after some lines, which got removed automatically.

* Forgot a comma.

* Forgot a comma, even though it's in a comment. Good thing I caught it before somebody tried decommenting it.

* Left a line in the alternative reskin function for hypovials. This has been removed since it's unnecessary.

* delay tweaks. otherwise all good.

* reee github

* unneeded \the I thought were purged

* grammar fix, gives MDs and Chemist hypokits

* Makes chem masters able to produce vials

* recompiles tgui

* Update belt.dm
2018-03-21 15:28:06 -05:00
CitadelStationBot
dad2d44ea2 [MIRROR] [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#5992)
* [READY] Several fixes/changes to mood, longterm mood effects, beauty component (#36344)

cl Floyd / Qustinnus
del: Removes short-term effects of mood
add; Adds long-term effects of mood by implementing sanity which goes up with good mood, down with bad mood, but takes time to change. Your sanity can be seen as your average mood in the recent past. All effects of moods are now covered by this system
add: Beauty component, currently only attached to cleanables, but you could attach it to any atom/movable and make them pretty/ugly, affecting mood of anyone in the room.
refactor: Removes the original way of adding mood events, uses signals properly instead.
fix: Cleanables "giving" area's free beauty during initialization
fix: Fixes some events not clearing properly
/cl

Fixes #36444

From now on mood no longer affects you directly, instead it decides whether your sanity goes up or down, when your sanity gets too low you will get the effects of what mood did before.

This means getting hit with bad moods due to being attacked while not mean you are doomed anymore, and you get a large timeframe to get away and just fix your mood later.

I also added the beauty component, you could add this to any object and it would either make a room prettier or uglier, comparable to DF or Rimworld. You could add traits to make certain people ugly, for example.

* [READY] Several fixes/changes to mood, longterm mood effects, beauty component
2018-03-19 21:33:18 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
CitadelStationBot
b74454bf5c [MIRROR] Tweaks to ERT creation (#6021)
* inquisition ert tweak (#36511)

* Tweaks to ERT creation
2018-03-19 21:18:02 -05:00
CitadelStationBot
b24f4a7f1f [MIRROR] Allows medical sprays to be stored in medical belts and smartfridges (#5925)
* Medical sprays can now be added to medical belts and smartfridges (#36313)

* Allows medical sprays to be stored in medical belts and smartfridges
2018-03-12 13:12:18 -05:00
CitadelStationBot
c91006c27f [MIRROR] Create ERT refactor (#5924)
* Create ERT refactor (#36321)

cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl

* Create ERT refactor
2018-03-12 07:30:03 -05:00
CitadelStationBot
3ed7046cb6 [MIRROR] Lets belts hold additional job-specific items (#5909)
* Lets belts hold additional job-specific items (#36323)

* lets belts hold holoprojectors

* OH DUDE FOUR STRENGTH FOUR STAM LEATHER BELT AHH

* remote signaling device

* Lets belts hold additional job-specific items
2018-03-12 07:03:39 -05:00