* why
* new signals for resting and stop pulling
these are to be used as signals that will cancel the coiling
* Create coiling.dm
* Update coiling.dm
* adds sprite accessory for coiled naga
* main changes that apply the actual visuals to the coiling mechanics
* adds message to coiling, fixes offset, adds action icon
* coil offset was using old direction
* reordering
* fixes coil sprite not disappearing
* fixes offsets, solves loadout issue
* follows lin's suggestion and adds support for slimes by making it entirely handled in handle mutant
* fix
* Update preferences.dm
* no slimes you're not allowed the hidden sprite
* new signals for resting and stop pulling
these are to be used as signals that will cancel the coiling
* Create coiling.dm
* Update coiling.dm
* adds sprite accessory for coiled naga
* main changes that apply the actual visuals to the coiling mechanics
* adds message to coiling, fixes offset, adds action icon
* coil offset was using old direction
* reordering
* fixes coil sprite not disappearing
* fixes offsets, solves loadout issue
* follows lin's suggestion and adds support for slimes by making it entirely handled in handle mutant
* :)
* that
* move those there
* refactor that too
* wew
* stuff
* almost.
* sigh
* just need speed
* stuf
* pain
* hm
* tweaks
* that
* eh
* wack
* a
* done
* that's important
* wacky
* all that
* fixes
* typo
* that
* a
* funny
* that
* that
* woo
* help im losing my fucking mind
* okay
* fix
stabilized orange can now cool at most 5 per tick instead of infinite
robots only cool half, which means 5 per life tick (status effects fire twice per life tick total)
for robots, it cools towards ~ -100°C target temp, provided you are in a location that supports it.
suitlinking now tells you on examining the cooling system readout.
miner gear suitlinking only works on the lavaland z.
corruption has a medium-severity readout jamming event added to the pool.
integrating coolant only counts as 40% of its volume for cooling efficiency purposes and is capped at adding at most 25% of current blood volume to cooling efficiency calculations.
5° min temp adjustment for active cooling
150% max total cooling efficiency as opposed to 100%
passive heating cools instead at >100% efficiency (to -30°C min)
EMPs jam cooling system readouts.
Nanogel is now printable, for a decent price though it needs a bit of diamond.
HUD & a examine readout for the HUD for coolant & cooling efficiency info.
Penalty active-cooling-cost-wise when in very low pressure area.
Higher minimum efficiency for active cooling.
Synths don't look pale.
title. They will only take cold damage (and slowdown) once they are *really* cold (e.g. icethrowers or supercooled environments), as their internal components struggle to compensate and their coolant starts to freeze.
I very nearly buffed synth lings to ignore bz. Oops, I guess something something bz properties make it still interact with them (doesn't make the most sense, but better than synthlings ignoring bz)