Ghom and GitHub
fa5a69523b
Merge pull request #10414 from CameronWoof/lights-booooooooooooooi
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The Great Citadel De-Pissening of 2020
2020-01-28 18:12:30 +01:00
Ghommie
5644617786
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit450
2020-01-20 20:59:38 +01:00
Ghommie
c14439494a
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
2020-01-12 19:18:03 +01:00
CameronWoof
0c70fc9234
The Great Citadel De-Pissening of 2020
2020-01-02 21:24:03 -08:00
Ghommie
57cecd2499
work
2019-12-25 06:54:44 +01:00
Ghommie
e74339ce8b
Jfc that's a lot of work!
2019-12-23 04:24:13 +01:00
Ghommie
19a3aca619
I fear for my powernet
2019-12-10 15:33:15 +01:00
Ghommie
542c9007ee
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
2019-12-06 20:09:35 +01:00
Ghommie
dd101ef221
Part 2
2019-11-19 18:00:56 +01:00
Ghommie
6484eea339
Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
2019-11-15 00:36:50 +01:00
Ghommie
592d1a4b54
Unmodularize cargo console, disposal bin, lighting bulbs/tubes and alien nest ruin.
2019-11-03 01:55:59 +01:00
Ghommie
2c578ca683
Ports move force and move resist, movement/pushing/pulling tweaks & co.
2019-10-24 18:01:46 +02:00
Ghommie
b818b1eedd
Updating spraycans and crayons code.
2019-07-17 15:45:48 +02:00
Ghommie
129ca9d71f
Ports "Refactors NODROP flag into TRAIT_NODROP"
2019-07-13 10:27:39 +02:00
Ghommie
d3d2b8d898
should be ready.
2019-06-06 19:24:20 +02:00
Poojawa
42db44b39e
Alien Ruin fix, various cherrypicked upstream fixes
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Also adds new buildmode
2018-09-13 22:55:11 -05:00
Poojawa
284e9d0325
module things, jfc
2018-09-11 07:51:01 -05:00
deathride58
b1688405d9
and finally, the modules folder. Now I can publish and take a break
2018-07-02 01:19:37 -04:00
oranges and letterjay
ffd705c8d7
Merge pull request #38366 from AutomaticFrenzy/patch/fire-overlay
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Replace area-wide fire overlay with reddening the lights
2018-06-11 22:29:10 -05:00
Jordan Brown and letterjay
5e15a988f6
Refactor machinery to default to being anchored
2018-06-01 11:28:19 -05:00
deathride58 and kevinz000
2f9e3e403d
Hard upstream sync ( #6951 )
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* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
kevinz000 and Poojawa
3369c804b2
Kills off /obj/item/device ( #6561 )
2018-04-30 00:06:58 -05:00
Tad Hardesty and CitadelStationBot
09cf7216b2
Fix grammar in lightbulb shatter message ( #37207 )
2018-04-15 22:43:54 -05:00
Poojawa and deathride58
5fa001c10f
things with stuff ( #6233 )
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* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBot and Poojawa
42fa773aaf
[MIRROR] Fixes backup light rounding ( #5759 )
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* Fixes backup light rounding - #36060
* Fixes backup light rounding
2018-03-02 18:42:19 -06:00
CitadelStationBot and Poojawa
3c7520f1f1
[MIRROR] Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) ( #5687 )
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* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#35879 )
* adds an above lighting layer, adds lighting overlays
* fixes wonkiness with broken and burned lights
* decreases overlay alpha a tad bit
* i gotta test this - removes new() override from mutable_appearance
* readds /mutable_appearance/New() for legacy behaviour
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff)
2018-02-24 06:08:23 -06:00
deathride58 and GitHub
cc334136f4
Update lighting.dm
2018-02-21 13:08:05 -05:00
Jordan Brown and CitadelStationBot
bc2f2a9728
[READY]Randomized Station Time + Night Shifts
2018-02-21 12:02:28 -06:00
Jordan Brown and CitadelStationBot
f9353da855
Quote the armor lists
2018-02-16 00:26:26 -06:00
deathride58
72ff7be9bd
code folder. 221 files changed wew
2018-02-12 21:03:40 -05:00
MMMiracles and CitadelStationBot
4c6bdf1a9e
Snowdin 2.0
2018-02-05 09:10:40 -06:00
CitadelStationBot and Poojawa
dc06d0373c
[MIRROR] Fixes lightfixture placement issue ( #5225 )
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* Fixes lightfixture placement issue
* Fixes lightfixture placement issue
2018-02-04 22:06:22 -06:00
deathride58 and Poojawa
142e96a2dd
[READY] Adds night shifts ( #4281 )
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* initial commit - adds night shifts
* fixes lighting not updating when nightshift is triggered and fixes compiling issues
* makes red alert override nightshift
* Update lighting.dm
* adds announcements for nightshift changes
* fixes nightshift flip-flopping during the night, adjusts night message a little, moves from minor_announce to priority_announce
* Update cit_nightshift.dm
* fixes compiling errors
2018-02-04 21:28:41 -06:00
YPOQ and CitadelStationBot
8c7645fd2b
Fixes emergency lights having null brightness ( #34796 )
2018-01-24 06:13:06 -06:00
MrDoomBringer and CitadelStationBot
4d206f56e8
Adds ~70 more suicides
2018-01-23 01:39:07 -06:00
deathride58 and CitadelStationBot
9e6ce24a57
removes magic numbers from the set_light var in lights ( #34714 )
2018-01-21 21:13:57 -06:00
Jordan Brown and CitadelStationBot
805a07de7e
Merge pull request #34679 from Xhuis/patch-3
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Fixes emergency lights literally never working
2018-01-21 09:10:20 -06:00
deathride58
aabbbb9dff
aaaand the rest of the modules folder
2018-01-04 01:45:38 -05:00
Ashe Higgs and CitadelStationBot
2aef00daf0
All-In-One grinder results are now defined by type, not by huge lists
2017-12-14 15:48:39 -06:00
deathride58 and GitHub
0c7bc2f3fe
Merge pull request #4292 from Citadel-Station-13/upstream-merge-33376
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[MIRROR] Flickering no longer enables emergency lights
2017-12-10 03:07:54 +00:00
Jordan Brown and CitadelStationBot
2029473a48
Merge pull request #33397 from Xhuis/em_light_fix
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Fixes emergency lights having infinite power, and replaces their magic number with a define
2017-12-09 15:53:49 -06:00
Jordan Brown and CitadelStationBot
7b9bcb37aa
Merge pull request #33376 from Xhuis/patch-3
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Flickering no longer enables emergency lights
2017-12-09 15:53:20 -06:00
oranges and CitadelStationBot
dc2d191eba
Merge pull request #33332 from AnturK/lightfix
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Fixes light breaking
2017-12-06 16:20:31 -06:00
deathride58 and GitHub
84fe88153e
merges #4208
2017-12-04 16:17:43 -05:00
deathride58 and GitHub
4d29723302
Update lighting.dm
2017-12-03 18:25:54 -05:00
Ashe Higgs and CitadelStationBot
5621507b4a
Adds emergency lights, built into light fixtures
2017-12-03 12:54:48 -06:00
CitadelStationBot and Poojawa
adc2e46114
[MIRROR] Does some code standardization/consistency. ( #3161 )
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* Does some code standardization/consistency.
* fixes merge conflict generation
* Missed a few, oops
* Update pierrot_throat.dm
2017-10-21 06:10:22 -05:00
KorPhaeron and CitadelStationBot
6ea3f1293c
You can smash the bulbs in floodlights ( #31690 )
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* You can smash the bulbs in floodlights
* Floodlight breaking but properly
2017-10-15 12:55:31 -05:00
Jordan Brown and CitadelStationBot
572f3b8905
Merge pull request #31585 from ShizCalev/empty-light-editor-fix
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Fixes empty light fixtures showing as working lights in DM
2017-10-12 15:27:37 -05:00
Leo and CitadelStationBot
ed3a031543
Merge pull request #31497 from AnturK/cyberboss-pls
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Fixes some tempremoves
2017-10-10 07:10:35 -05:00