Fix grammar in lightbulb shatter message (#37207)

This commit is contained in:
Tad Hardesty
2018-04-15 20:43:25 -07:00
committed by CitadelStationBot
parent f98040513a
commit 09cf7216b2
+1 -1
View File
@@ -791,7 +791,7 @@
/obj/item/light/proc/shatter()
if(status == LIGHT_OK || status == LIGHT_BURNED)
visible_message("<span class='danger'>[name] shatters.</span>","<span class='italics'>You hear a small glass object shatter.</span>")
visible_message("<span class='danger'>[src] shatters.</span>","<span class='italics'>You hear a small glass object shatter.</span>")
status = LIGHT_BROKEN
force = 5
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)