Commit Graph

621 Commits

Author SHA1 Message Date
kevinz000
118ac1a775 Merge pull request #12548 from timothyteakettle/more-events
ports several tg events including fugitives
2020-06-17 20:10:04 -07:00
Timothy Teakettle
2229db2214 Merge branch 'master' into embed-changes 2020-06-17 16:40:34 +01:00
SmArtKar
170a38a3a7 Porting sutures and meshes from /TG/ (#12532)
* Porting sutures and meshes from /TG/

* Recipes fix
2020-06-16 16:22:56 -07:00
timothyteakettle
b59c8c1af6 fix maps 2020-06-16 02:44:11 +01:00
Timothy Teakettle
7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle
34c9a2f821 part 4 2020-06-11 21:45:32 +01:00
Timothy Teakettle
38bf529f3c a tonne of fixes 2020-06-11 20:18:36 +01:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
TheObserver-sys
0d55a387d0 Powers Remembered: Chants (#12403)
* Initial Commit: Inath-Neq's Mantra

* A Volt of Inspiration

* Bug Squash I

* Bugsquashing II

* Bugsquashing III - Now with effects added!

* Bugsquashing IV: This probably won't work!

* It worked, how about that. Numbers Tweak.

* Better Number Tweaks

Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
2020-06-02 15:27:13 -07:00
Ghom
25dbed5b0b Made the decal component an element. (#12388)
* Made the decal component an element.

* Is this really worth it?

* Oh.
2020-05-30 14:06:53 -07:00
Ghom
85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Ghom
335f5a37b9 Plane adjustments on several low layer objects. (#12286) 2020-05-17 17:02:57 -07:00
Ghom
7c7147cb3e Field of Vision component. (#12075)
* Hopeless WIP for vision cones.

* Core component and hooks done

* Removing clutter.

* linter bashing me for using statements as args.

* Ok.

* continue

* bring back the macro

* Configs and openspace filter.

* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.

* view, viewers and spoopy ghosts.

* Renamed component, admin fun button and snowflakes robots.

* Whoopsie.

* Yikes

* test merge tweak.

* radial yaketi sax.

* Fixed tgui UIs, some messages not displayed to the target.

* Documentation and a little bugfix.

* Pulling QoL, seventh plane made in this PR.

* Fix.

* Tweaks and improvements.

* Update randomverbs.dm
2020-05-15 15:25:04 -07:00
Ghommie
fc5d5fb087 Moving buttons away from windows. 2020-05-14 00:23:47 +02:00
Ghommie
667c12d413 nutrition adjustment wrapper procs. 2020-05-10 21:41:50 +02:00
Detective-Google
bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
kevinz000
5c5fc37959 Introducing noitatsxoB (#12073)
* okay

* ok

* ok

* ok

* ok

* why am i doing this

* WHY DID I DO THIS

* mirror doesn't work

* compile

* shuttles should work

* fix engine

* fix engine

* off by 1

* ok

* adds proccall to write next map

* haha post processing funny

* fixes

* Update code/modules/mapping/map_template.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mapping/map_template.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mapping/map_template.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/mapping/map_template.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-06 17:50:50 +02:00
kevinz000
f99d904dc7 ports /tg/station vis_flags related fixes (#12064)
* fixes

* Update layers_planes.dm

* kay
2020-05-01 21:14:04 +02:00
kevinz000
4689e2aeb6 Merge pull request #11980 from Ghommie/Ghommie-cit700
Movespeed modifiers refactor port.
2020-04-25 16:51:14 -07:00
Ghommie
de531bd047 porting CEV-Eris pickweight procs. 2020-04-23 21:47:54 +02:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
Ghommie
63870cc9d1 Movespeed modifiers refactor port. 2020-04-22 22:01:39 +02:00
Ghom
5a6a205b9d Merge pull request #11868 from Arturlang/tackling_and_lunge
Ports TG Tackling and uses it to rework bloodsucker lunge
2020-04-21 15:50:44 +02:00
kevinz000
ff651ac881 Merge pull request #11931 from Ghommie/Ghommie-cit694
Removes that one in a thousands chance of being spawned in the syndicate infiltrator roundstart.
2020-04-20 11:31:31 -07:00
Ghommie
d5a43be181 Removes that one in a thousands chance of being spawned in the syndicate infiltrator roundstart. 2020-04-19 03:07:45 +02:00
kevinz000
7756682362 Merge pull request #11774 from Trilbyspaceclone/tools_andstuff
More mapping Loot tables and code improvements + Maints/Locker loot changes
2020-04-17 05:51:26 -07:00
Artur
2134515d5c Merge remote-tracking branch 'upstream/master' into tackling_and_lunge 2020-04-15 12:19:37 +03:00
Ghommie
571584901c Custom skin tone preferences. 2020-04-14 19:10:28 +02:00
Trilbyspaceclone
34397a5d17 Update lootdrop.dm 2020-04-14 10:13:23 -04:00
Trilbyspaceclone
5833ed8029 Merge branch 'master' into tools_andstuff 2020-04-14 10:10:32 -04:00
Ghom
23b45c9cf3 Update lootdrop.dm 2020-04-12 06:54:40 +02:00
Artur
fe755a1424 Tackling Working so far, working on the lunge now 2020-04-09 21:42:00 +03:00
Trilbyspaceclone
d6c819cad2 Update lootdrop.dm 2020-04-07 09:20:18 -04:00
TrilbySpaceClone
1f51e73dd6 more rng 2020-04-07 08:43:18 -04:00
kevinz000
ef2eaf2233 Merge pull request #11753 from KathrinBailey/Small-&-Snug-Changes
They put me in a padded cell for spriting and porting.
2020-04-07 01:56:21 -07:00
KathrinBailey
adeb61180c big floof 2020-04-06 01:09:25 +01:00
Trilbyspaceclone
99bf1da408 your to you 2020-04-04 10:37:37 -04:00
TrilbySpaceClone
10ca01cc95 effort 2020-04-04 09:30:24 -04:00
Putnam3145
ede3379a87 Merge pull request #11719 from Ghommie/Ghommie-cit662
Intellectual property infringment is not cool.
2020-04-02 06:18:41 -07:00
Ghommie
e50fe8b061 Removing a trademark from the game. 2020-04-02 14:48:43 +02:00
actioninja
abde27c098 layer changes 2020-03-28 23:50:08 -07:00
kevinz000
ea7c1058b5 Merge pull request #11524 from Ghommie/Ghommie-cit627
More or less ports "Clothing /under repath"
2020-03-23 10:40:31 -07:00
keronshb
830f646383 Revert "Merge pull request #11225 from r4d6/Random-Mining"
This reverts commit ea5774e713.
2020-03-22 15:55:08 -04:00
Ghommie
86898cc451 Force pushed updates 2020-03-22 01:43:19 +01:00
kevinz000
4eaa3a22c2 fixes beam rifles and some micro optimizations to projectiles and readds the chameleon gun for debugging (#11528)
* wew

* ah

* k

* k

* faster
2020-03-21 02:45:34 +01:00
Ghommie
1d51ac5ff2 Fixing some bug reports. 2020-03-14 02:34:25 +01:00
kevinz000
69c21f4b76 Merge pull request #10327 from Seris02/tggenetics
ports tg genetics
2020-03-11 17:01:37 -07:00
Seris02
cccd0e9eef Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics 2020-03-09 16:49:32 +08:00
Ghommie
ee1eea8874 Ports "Switches out the three billion args of electrocute act for flags" 2020-03-09 04:01:23 +01:00