Ghommie
b818b1eedd
Updating spraycans and crayons code.
2019-07-17 15:45:48 +02:00
Ghommie
129ca9d71f
Ports "Refactors NODROP flag into TRAIT_NODROP"
2019-07-13 10:27:39 +02:00
Ghommie
d3d2b8d898
should be ready.
2019-06-06 19:24:20 +02:00
Poojawa
42db44b39e
Alien Ruin fix, various cherrypicked upstream fixes
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Also adds new buildmode
2018-09-13 22:55:11 -05:00
Poojawa
284e9d0325
module things, jfc
2018-09-11 07:51:01 -05:00
deathride58
b1688405d9
and finally, the modules folder. Now I can publish and take a break
2018-07-02 01:19:37 -04:00
oranges
ffd705c8d7
Merge pull request #38366 from AutomaticFrenzy/patch/fire-overlay
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Replace area-wide fire overlay with reddening the lights
2018-06-11 22:29:10 -05:00
Jordan Brown
5e15a988f6
Refactor machinery to default to being anchored
2018-06-01 11:28:19 -05:00
deathride58
2f9e3e403d
Hard upstream sync ( #6951 )
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* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00
kevinz000
3369c804b2
Kills off /obj/item/device ( #6561 )
2018-04-30 00:06:58 -05:00
Tad Hardesty
09cf7216b2
Fix grammar in lightbulb shatter message ( #37207 )
2018-04-15 22:43:54 -05:00
Poojawa
5fa001c10f
things with stuff ( #6233 )
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* buncha things from upstream
* datums globals, onclick
* datums
* game folder, holy shit mirror bot why
* modules
* icons
* dme
* compiles cleanly
* tools purge
* updates maps
* double check just because. and wew lad
* incidentally, this needs more work first
* some things
* weh
* sound cleanup and icons
* reeeee
* compile issues
* oh look, fresh code sync
* cleans up some unused icons
* dirty vars
* reeeeeeeeeeeeeeee
* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
CitadelStationBot
42fa773aaf
[MIRROR] Fixes backup light rounding ( #5759 )
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* Fixes backup light rounding - #36060
* Fixes backup light rounding
2018-03-02 18:42:19 -06:00
CitadelStationBot
3c7520f1f1
[MIRROR] Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) ( #5687 )
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* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff) (#35879 )
* adds an above lighting layer, adds lighting overlays
* fixes wonkiness with broken and burned lights
* decreases overlay alpha a tad bit
* i gotta test this - removes new() override from mutable_appearance
* readds /mutable_appearance/New() for legacy behaviour
* Makes light fixtures actually glow in the dark while on (And adds the necessary groundwork for other above lighting plane stuff)
2018-02-24 06:08:23 -06:00
deathride58
cc334136f4
Update lighting.dm
2018-02-21 13:08:05 -05:00
Jordan Brown
bc2f2a9728
[READY]Randomized Station Time + Night Shifts
2018-02-21 12:02:28 -06:00
Jordan Brown
f9353da855
Quote the armor lists
2018-02-16 00:26:26 -06:00
deathride58
72ff7be9bd
code folder. 221 files changed wew
2018-02-12 21:03:40 -05:00
MMMiracles
4c6bdf1a9e
Snowdin 2.0
2018-02-05 09:10:40 -06:00
CitadelStationBot
dc06d0373c
[MIRROR] Fixes lightfixture placement issue ( #5225 )
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* Fixes lightfixture placement issue
* Fixes lightfixture placement issue
2018-02-04 22:06:22 -06:00
deathride58
142e96a2dd
[READY] Adds night shifts ( #4281 )
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* initial commit - adds night shifts
* fixes lighting not updating when nightshift is triggered and fixes compiling issues
* makes red alert override nightshift
* Update lighting.dm
* adds announcements for nightshift changes
* fixes nightshift flip-flopping during the night, adjusts night message a little, moves from minor_announce to priority_announce
* Update cit_nightshift.dm
* fixes compiling errors
2018-02-04 21:28:41 -06:00
YPOQ
8c7645fd2b
Fixes emergency lights having null brightness ( #34796 )
2018-01-24 06:13:06 -06:00
MrDoomBringer
4d206f56e8
Adds ~70 more suicides
2018-01-23 01:39:07 -06:00
deathride58
9e6ce24a57
removes magic numbers from the set_light var in lights ( #34714 )
2018-01-21 21:13:57 -06:00
Jordan Brown
805a07de7e
Merge pull request #34679 from Xhuis/patch-3
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Fixes emergency lights literally never working
2018-01-21 09:10:20 -06:00
deathride58
aabbbb9dff
aaaand the rest of the modules folder
2018-01-04 01:45:38 -05:00
Ashe Higgs
2aef00daf0
All-In-One grinder results are now defined by type, not by huge lists
2017-12-14 15:48:39 -06:00
deathride58
0c7bc2f3fe
Merge pull request #4292 from Citadel-Station-13/upstream-merge-33376
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[MIRROR] Flickering no longer enables emergency lights
2017-12-10 03:07:54 +00:00
Jordan Brown
2029473a48
Merge pull request #33397 from Xhuis/em_light_fix
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Fixes emergency lights having infinite power, and replaces their magic number with a define
2017-12-09 15:53:49 -06:00
Jordan Brown
7b9bcb37aa
Merge pull request #33376 from Xhuis/patch-3
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Flickering no longer enables emergency lights
2017-12-09 15:53:20 -06:00
oranges
dc2d191eba
Merge pull request #33332 from AnturK/lightfix
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Fixes light breaking
2017-12-06 16:20:31 -06:00
deathride58
84fe88153e
merges #4208
2017-12-04 16:17:43 -05:00
deathride58
4d29723302
Update lighting.dm
2017-12-03 18:25:54 -05:00
Ashe Higgs
5621507b4a
Adds emergency lights, built into light fixtures
2017-12-03 12:54:48 -06:00
CitadelStationBot
adc2e46114
[MIRROR] Does some code standardization/consistency. ( #3161 )
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* Does some code standardization/consistency.
* fixes merge conflict generation
* Missed a few, oops
* Update pierrot_throat.dm
2017-10-21 06:10:22 -05:00
KorPhaeron
6ea3f1293c
You can smash the bulbs in floodlights ( #31690 )
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* You can smash the bulbs in floodlights
* Floodlight breaking but properly
2017-10-15 12:55:31 -05:00
Jordan Brown
572f3b8905
Merge pull request #31585 from ShizCalev/empty-light-editor-fix
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Fixes empty light fixtures showing as working lights in DM
2017-10-12 15:27:37 -05:00
Leo
ed3a031543
Merge pull request #31497 from AnturK/cyberboss-pls
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Fixes some tempremoves
2017-10-10 07:10:35 -05:00
Jordan Brown
075cb673c0
Remove drop_item, drop_item_v, put_in_hands_or_del
2017-10-07 12:37:06 -05:00
kevinz000
5591afc9ce
double wew
2017-08-29 09:53:11 -07:00
LetterJay
188193eb61
here we go again ( #2456 )
2017-08-24 19:24:25 -07:00
kevinz000
35b7b93b24
ok this is going to be a pain in the ass ain't it ( #2458 )
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lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000
6a309b5996
Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" ( #2457 )
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ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
CitadelStationBot
87b3df3069
Replace all secondary flags with bitflags stored in the flags_2 var
2017-08-17 09:19:14 -05:00
CitadelStationBot
ff6bbbedf5
Changes some 1s and 0s to TRUE and FALSE ( #1967 )
2017-07-10 16:13:16 -07:00
CitadelStationBot
90c2a4f867
Removes now-unnecessary obj_integrity definitions
2017-07-09 19:44:48 -05:00
Poojawa
b1b4826c0c
July 5th TG sync ( #1883 )
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July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
9d5e51777b
use_power var now uses a define to reflect it not being a bool ( #1842 )
2017-06-30 20:41:59 -07:00
Poojawa
9e72b1b8fd
/tg/ 4/14 ( #367 )
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* outside code stuff
* defines, helpers, etc
* everything not module
* modules
* compiled fixes + missing sounds
2017-04-14 23:28:04 -05:00
Poojawa
7e9b96a00f
April sync ( #360 )
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* Maps and things no code/icons
* helpers defines globalvars
* Onclick world.dm orphaned_procs
* subsystems
Round vote and shuttle autocall done here too
* datums
* Game folder
* Admin - chatter modules
* clothing - mining
* modular computers - zambies
* client
* mob level 1
* mob stage 2 + simple_animal
* silicons n brains
* mob stage 3 + Alien/Monkey
* human mobs
* icons updated
* some sounds
* emitter y u no commit
* update tgstation.dme
* compile fixes
* travis fixes
Also removes Fast digest mode, because reasons.
* tweaks for travis Mentors are broke again
Also fixes Sizeray guns
* oxygen loss fix for vore code.
* removes unused code
* some code updates
* bulk fixes
* further fixes
* outside things
* whoops.
* Maint bar ported
* GLOBs.
2017-04-13 23:37:00 -05:00