* demodularize interface
* keybindings
* binds
* prefs
* loose ends
* globals
* changes
* s
* datum ref lists
* ok
* fixes
* fixes
* fix
* ok
* sigh
* sigh
* indicators
* let's play the move code around game
* let's play the i didn't comma my lists game
* let's play the indent game
* let's play hte spelling bee
* let's fail the spelling bee
* LET'S PLAY THe HOW HARd IS IT TO SPELL A PROC GAME
* let's play the bugfix game
* bugfixes
* improvements
* Update bindings_client.dm
* pixel shift
* A
* wups
Moths -> Insects. Avians & Aquatics into Mammal -> Anthromorphics. Modular Citadel sprite accessories decommissioned and sorted to my liking. Sprites tweaked on a bunch of critters. Added new wings....
* Rebase fail. good thing I made back ups. c:
* Tails more or less done
* wouldn't update cleanly otherwise
* It's completly working now. holy fuck I did it
Just need the refurbished body markings done, then to chop 'em up for full PR status
* MARKINGS DONE AAAAAAAAAAAAA
* fixes digi legs that didn't convert correctly
* ports the refractored preferences
Kinda ugly now tbh. but fuckit
* quality sweep, things should should properly now in general
* Taurs converted and improved! BODYMARKING -> MATRIXED
* oops. s'what I get for not compile checking
* remember to throw shade at furries
* vigorously update markings upon switching species and colors
* re-adds old wolf ears, Big Wolf fixes snout bugs
* few more snout tweaks
* cut the lists, cut everything. reeee
* This code I s2g
* Adds context clues to preferences
Hopefully people will read them before making an OOC fuss
* Fixes hands and feet markings with this one weird trick
remember kids, proper layering and order of operations is important
* Sprite tweaking and polishing
Sergal stuff being worked on
* a few QoL things for species swapping
* how the fuck did I miss these markings
* fleshes out sprites in preperation for marking experimentation later
* fixes catboy problems
* Mam_snout is a thing now,
* pixel adjusted tails, cleaned up wah tail a bit better
also gets digitgate legs missing pixels fixed
* cleans up more shit. ree
* force "plain" instead of none to avoid missing pixel reports
* tweaks to reinspire mapdiff
* Clean up Preference UI
Looks a little better now
* k
* doubly ensure None markings aren't valid
* reee spessman barbie
* brightens pixels around tiger head markings
* YEENS
* Cat ears tweaked because it triggers Kev otherwise
* another session of quality control
* Crows and crow accessories
* husk fixes
* works good enough, mission accomplished
* fixes the proc properly
* cleans up brute force code that isn't needed
* c a t
* maps, tgui, tools
* defines and helpers
* onclick and controllers
* datums
fucking caught that hulk reversal too.
* game and shuttle modular
* module/admin
* oh god they fucking moved antag shit again
* haaaaate. Haaaaaaaaaate.
* enables moff wings
* more modules things
* tgstation.dme
before I forget something important
* some mob stuff
* s'more mob/living stuff
* some carbon stuff
* ayy lmaos and kitchen meat
* Human stuff
* species things
moff wings have a 'none' version too
* the rest of the module stuff.
* some strings
* misc
* mob icons
* some other icons.
* It compiles FUCK BORERS
FUCK BORERS
* Added flared taur penises
FIRST STEP ONLY DO NOT PULL REQUEST THIS!!!!
The files are still messy and the penis is just another shape to choose
from right now for testing purposes!
Flipped the order of GENITALS_BEHIND_LAYER and BODY_BEHIND_LAYER, as
taurs need to be drawn on top of the genitalia, and I don't think
anything else uses this that would need genitals drawn on top of them.
* Adds More shapes
Adds Tapered and Knotted shapes to the Taur cocks.
* Fixes on-ground sprites
The OLD bug barbed knotted cocks being invisible when not inside a body
is fixed.
This fix solves why taur cocks were invisible when cut off or gibbed the
body.
This also removes the lowershape() workaround that was being used.
I'll get around a bigger refactor of other genitalia in another PR, as
the scope of this was just to add taur cocks to begin with...