deathride58
bc00ba540a
Merge branch 'master' into mapsyncs43293845982
2018-01-07 22:06:04 +00:00
deathride58
7f53f7dc08
Update projectile.dm
2018-01-07 15:20:59 -05:00
Leo
be1fe799db
Fixes armor penetration not working on objects and therefore mechs
2018-01-07 11:03:59 -06:00
deathride58
aabbbb9dff
aaaand the rest of the modules folder
2018-01-04 01:45:38 -05:00
Emmett Gaines
f875d4e176
Defines math, take 2
2017-12-17 10:02:43 -06:00
LetterJay
7af461539f
Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC"
2017-12-16 13:08:50 -06:00
kevinz000
253c819bc1
TG Sync 12/15/17
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s
s
2017-12-15 06:27:57 -08:00
kevinz000
d22aee94a1
Fixes nulls ( #33440 )
2017-12-11 11:31:27 -06:00
deathride58
c56003f6ff
Adds support for non-1:1 screen ratios (Doesn't add widescreen) ( #32950 )
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* adds support for non-1:1 screen ratios for fullscreen overlays
* prevents future copypasta, adds widescreen support to clickcatchers
* oops, makes it actually compile
* HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen
* i need shittier shitcode
* !!!HOPEFULLY!!! fixes the screen fuckery
* Fixes compiling errors. Tested locally, it seems like it works
* fixes runtime in mouse_angle_from_client
* Fixes non-1:1 TGUI runtimes for borgs and ghosts
* adds actual defines for fullscreen overlay resolution
* makes varediting view call change_view to make clickcatcher regenerate proper
* testmerge toggle widescreen verb and fixes vving view
* FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such
* fixes parallax runtimes - how'd i miss this
* removes debug verb
2017-12-05 19:46:20 -06:00
kevinz000
9c93d8ef4c
fixes ricochets not resetting range
2017-11-28 06:28:47 -06:00
Jordan Brown
2498e1ddc0
Cleans up unused code
2017-11-20 10:14:32 -06:00
vuonojenmustaturska
8136148303
Minor speedups to movement: First Blood Part 2
2017-11-14 15:00:45 -06:00
nicbn
46c62b6293
overhaul ( #32316 )
2017-11-03 23:40:27 -05:00
Cruix
d48cea337b
Fixed projectile runtimes ( #31973 )
2017-10-21 07:19:28 -05:00
CitadelStationBot
2dfbdaff30
[MIRROR] fixes being unable to hit people next to you if you're dragging them and moving ( #3517 )
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* Update projectile.dm (#31893 )
* fixes being unable to hit people next to you if you're dragging them and moving
2017-10-21 06:15:37 -05:00
CitadelStationBot
5abe26c765
[MIRROR] fixes gibtonite instant hitting , projectile double hitting - not entirely my fault ( #3526 )
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* fixes gibtonite instant hitting , projectile double hitting - not entirely my fault (#31891 )
* Update projectile.dm
* Update projectile.dm
* Update projectile.dm
* fixes gibtonite instant hitting , projectile double hitting - not entirely my fault
2017-10-21 06:11:28 -05:00
Leo
28656d3347
Merge pull request #31809 from ShizCalev/helper-cleanup
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Cleans up some istypes not using helpers
2017-10-17 19:21:14 -05:00
kevinz000
87b84cedf0
Fixes vehicles granting projectile immunity and YET AGAIN reworks projectile targetting priorities ( #31660 )
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* Update projectile.dm
* fixes projectiles
2017-10-17 03:51:10 -05:00
kevinz000
ed96224d3a
Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
nicbn
921b65ced0
Bullet decals tweak ( #31420 )
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* wee
* screen clock update
* resist and stop pulling
* Whoop, Joan messed up on the selection border so here's some fixed icons for that
* there we go
* Update walls.dm
* Update walls.dm
* Update walls.dm
2017-10-13 09:47:10 -05:00
Jordan Brown
7b30be0058
Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
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In which the stoner one gets stoned and tries to address tick contention... again
2017-10-10 13:28:38 -05:00
GLACoding
9050cc63ca
Syndicate turrets (and other machines in walls) can now be hit by projectiles. Also reworks target priorities. ( #31012 )
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* Projectile code additions
* Adds !prehit checks and corrects the check for energy cannon spam
* Adds checks for machines and structures to stop double hitting
* JJRcop Requesting Fixes #1
* JJRcop Requested Fixes #2
* Fixes projectiles unable to hit mobs in machines
* Adds in a new proc select_target, and rewrites some bits
Fixes projectiles double hitting when targetting machines with mobs on them, also makes it so weapons with forcedodge can hit targets inside walls.
* AnturK requested fix #1
2017-10-10 03:28:33 -05:00
kevinz000
9e59a29e35
Update projectile.dm ( #31180 )
2017-10-04 14:51:16 -05:00
KorPhaeron
3e26e09db8
ismecha define
2017-10-02 01:04:53 -05:00
Jordan Brown
e5ef3d2405
Configuration datum refactor
2017-09-28 21:37:53 -05:00
ShizCalev
b79dd78089
Fixes suppressing weapons in your bag / pocket ( #30894 )
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* Fixes suppressing in pocked and w_class issues
* Used defines for some things
* Reworded
* Removed the now redundant initial_w_class var
* Early returns
* Null
2017-09-26 04:19:44 -05:00
oranges
41277ff110
Removes old debug text
2017-09-21 06:30:11 -05:00
kevinz000
35b7b93b24
ok this is going to be a pain in the ass ain't it ( #2458 )
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lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000
6a309b5996
Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" ( #2457 )
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ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
LetterJay
b01a24c95b
my eyes hurt
2017-08-22 01:42:20 -05:00
LetterJay
a0cf777040
Merge branch 'master' into upstream-merge-29940
2017-08-21 23:29:24 -05:00
CitadelStationBot
b5e7f7f7fe
[MIRROR] Adds defines for mouse_opacity ( #2381 )
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* Adds defines for mouse_opacity
* Delete misc.dm.rej
* Update misc.dm
2017-08-21 20:29:37 -07:00
CitadelStationBot
87b3df3069
Replace all secondary flags with bitflags stored in the flags_2 var
2017-08-17 09:19:14 -05:00
CitadelStationBot
d4f15ff6da
[MIRROR] Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use ( #2039 )
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* Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use
* Fixes beam rifle indent error
* Projectile target check hit code now uses a proc for resharing
* Update beam_rifle.dm
* Delete beam_rifle.dm.rej
* Changes clickcatcher to dynamically scale based on view range rather than making 1 tile for each tile viewed
* Update turf.dm
* Update turf.dm
* Delete click.dm.rej
* Update click.dm
* fxies
* woops
* Update turf.dm
* the actual rifle
* dumb clickcatcher
* actions
2017-08-03 06:12:27 -07:00
CitadelStationBot
b953db165d
Colossus's shotgun is now a static-spread blast of 6 bolts
2017-07-30 19:58:21 -05:00
CitadelStationBot
faf5b1dd73
Projectiles with non-angled sprites will no longer uselessly create and set a matrix ( #2114 )
2017-07-24 04:06:08 -07:00
CitadelStationBot
2d3905457e
[MIRROR] Rename Bump to Collide ( #2002 )
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* Rename Bump to Collide
* Delete bubblegum.dm.rej
* Update bubblegum.dm
2017-07-14 21:35:56 -07:00
CitadelStationBot
ff6bbbedf5
Changes some 1s and 0s to TRUE and FALSE ( #1967 )
2017-07-10 16:13:16 -07:00
CitadelStationBot
5dd25bda95
Minor Projectile Reflection Refactor ( #1926 )
2017-07-07 10:33:59 -07:00
CitadelStationBot
4796ede787
Adds Necropolis curses for cursed items in Necropolis ruins
2017-07-06 10:15:09 -05:00
Poojawa
b1b4826c0c
July 5th TG sync ( #1883 )
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July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
06e536de4f
Fixes piggybacking giving person on top projectile density instead of the person on the bottom.
2017-06-26 09:01:53 -05:00
LetterJay
b80a184d97
up to upstream-merge-27868
2017-06-11 00:04:00 -05:00
CitadelStationBot
e5f2a09622
Pixel projectile ricochets and reflections! ( #1220 )
2017-05-27 13:27:52 -07:00
CitadelStationBot
a430e24555
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2017-05-18 16:38:09 -05:00
CitadelStationBot
8bcaa54cbe
[MIRROR] Fixes language code ignoring holder restrictions ( #858 )
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* Fixes language code ignoring holder restrictions
* resolve .rej file.
2017-05-18 04:13:57 -05:00
CitadelStationBot
257cf986c5
Repaths C4 ( #808 )
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* Repaths C4
* Delete tgstation.2.1.3.dmm.rej
* Add files via upload
* update CitadelStation-1.2.1.dmm
2017-05-18 00:37:20 -05:00
CitadelStationBot
af41e21623
Increases pixel projectile angles/accuracy
2017-05-04 17:52:37 -05:00
Poojawa
7e9b96a00f
April sync ( #360 )
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* Maps and things no code/icons
* helpers defines globalvars
* Onclick world.dm orphaned_procs
* subsystems
Round vote and shuttle autocall done here too
* datums
* Game folder
* Admin - chatter modules
* clothing - mining
* modular computers - zambies
* client
* mob level 1
* mob stage 2 + simple_animal
* silicons n brains
* mob stage 3 + Alien/Monkey
* human mobs
* icons updated
* some sounds
* emitter y u no commit
* update tgstation.dme
* compile fixes
* travis fixes
Also removes Fast digest mode, because reasons.
* tweaks for travis Mentors are broke again
Also fixes Sizeray guns
* oxygen loss fix for vore code.
* removes unused code
* some code updates
* bulk fixes
* further fixes
* outside things
* whoops.
* Maint bar ported
* GLOBs.
2017-04-13 23:37:00 -05:00
Poojawa
f67e9f6d87
Bleeding edgy refresh ( #303 )
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* not code stuff
* other things
* global vars, defines, helpers
* onclick hud stuff, orphans, world.dm
* controllers and datums
* game folder
* everything not client/mobs in modules
* client folder
* stage 1 mob stuff
* simple animal things
* silicons
* carbon things
* ayylmaos and monkeys
* hyoomahn
* icons n shit
* sprite fixes
* compile fixes
* some fixes I cherrypicked.
* qdel fixes
* forgot brain refractors
2017-03-21 11:44:10 -05:00