Commit Graph

55 Commits

Author SHA1 Message Date
deathride58
bc00ba540a Merge branch 'master' into mapsyncs43293845982 2018-01-07 22:06:04 +00:00
deathride58
7f53f7dc08 Update projectile.dm 2018-01-07 15:20:59 -05:00
Leo
be1fe799db Fixes armor penetration not working on objects and therefore mechs 2018-01-07 11:03:59 -06:00
deathride58
aabbbb9dff aaaand the rest of the modules folder 2018-01-04 01:45:38 -05:00
Emmett Gaines
f875d4e176 Defines math, take 2 2017-12-17 10:02:43 -06:00
LetterJay
7af461539f Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC" 2017-12-16 13:08:50 -06:00
kevinz000
253c819bc1 TG Sync 12/15/17
s

s
2017-12-15 06:27:57 -08:00
kevinz000
d22aee94a1 Fixes nulls (#33440) 2017-12-11 11:31:27 -06:00
deathride58
c56003f6ff Adds support for non-1:1 screen ratios (Doesn't add widescreen) (#32950)
* adds support for non-1:1 screen ratios for fullscreen overlays

* prevents future copypasta, adds widescreen support to clickcatchers

* oops, makes it actually compile

* HOPEFULLY makes it actually compile, makes projectiles and mouse_angle_from_client support widescreen

* i need shittier shitcode

* !!!HOPEFULLY!!! fixes the screen fuckery

* Fixes compiling errors. Tested locally, it seems like it works

* fixes runtime in mouse_angle_from_client

* Fixes non-1:1 TGUI runtimes for borgs and ghosts

* adds actual defines for fullscreen overlay resolution

* makes varediting view call change_view to make clickcatcher regenerate proper

* testmerge toggle widescreen verb and fixes vving view

* FUCK - fixes test verb to properly use change_view, so clickcatchers regenerate and such

* fixes parallax runtimes - how'd i miss this

* removes debug verb
2017-12-05 19:46:20 -06:00
kevinz000
9c93d8ef4c fixes ricochets not resetting range 2017-11-28 06:28:47 -06:00
Jordan Brown
2498e1ddc0 Cleans up unused code 2017-11-20 10:14:32 -06:00
vuonojenmustaturska
8136148303 Minor speedups to movement: First Blood Part 2 2017-11-14 15:00:45 -06:00
nicbn
46c62b6293 overhaul (#32316) 2017-11-03 23:40:27 -05:00
Cruix
d48cea337b Fixed projectile runtimes (#31973) 2017-10-21 07:19:28 -05:00
CitadelStationBot
2dfbdaff30 [MIRROR] fixes being unable to hit people next to you if you're dragging them and moving (#3517)
* Update projectile.dm (#31893)

* fixes being unable to hit people next to you if you're dragging them and moving
2017-10-21 06:15:37 -05:00
CitadelStationBot
5abe26c765 [MIRROR] fixes gibtonite instant hitting , projectile double hitting - not entirely my fault (#3526)
* fixes gibtonite instant hitting , projectile double hitting - not entirely my fault (#31891)

* Update projectile.dm

* Update projectile.dm

* Update projectile.dm

* fixes gibtonite instant hitting , projectile double hitting - not entirely my fault
2017-10-21 06:11:28 -05:00
Leo
28656d3347 Merge pull request #31809 from ShizCalev/helper-cleanup
Cleans up some istypes not using helpers
2017-10-17 19:21:14 -05:00
kevinz000
87b84cedf0 Fixes vehicles granting projectile immunity and YET AGAIN reworks projectile targetting priorities (#31660)
* Update projectile.dm

* fixes projectiles
2017-10-17 03:51:10 -05:00
kevinz000
ed96224d3a Moves projectile processing to a subsystem 2017-10-15 21:51:24 -05:00
nicbn
921b65ced0 Bullet decals tweak (#31420)
* wee

* screen clock update

* resist and stop pulling

* Whoop, Joan messed up on the selection border so here's some fixed icons for that

* there we go

* Update walls.dm

* Update walls.dm

* Update walls.dm
2017-10-13 09:47:10 -05:00
Jordan Brown
7b30be0058 Merge pull request #31494 from MrStonedOne/tick_contention_tug_of_war
In which the stoner one gets stoned and tries to address tick contention... again
2017-10-10 13:28:38 -05:00
GLACoding
9050cc63ca Syndicate turrets (and other machines in walls) can now be hit by projectiles. Also reworks target priorities. (#31012)
* Projectile code additions

* Adds !prehit checks and corrects the check for energy cannon spam

* Adds checks for machines and structures to stop double hitting

* JJRcop Requesting Fixes #1

* JJRcop Requested Fixes #2

* Fixes projectiles unable to hit mobs in machines

* Adds in a new proc select_target, and rewrites some bits

Fixes projectiles double hitting when targetting machines with mobs on them, also makes it so weapons with forcedodge can hit targets inside walls.

* AnturK requested fix #1
2017-10-10 03:28:33 -05:00
kevinz000
9e59a29e35 Update projectile.dm (#31180) 2017-10-04 14:51:16 -05:00
KorPhaeron
3e26e09db8 ismecha define 2017-10-02 01:04:53 -05:00
Jordan Brown
e5ef3d2405 Configuration datum refactor 2017-09-28 21:37:53 -05:00
ShizCalev
b79dd78089 Fixes suppressing weapons in your bag / pocket (#30894)
* Fixes suppressing in pocked and w_class issues

* Used defines for some things

* Reworded

* Removed the now redundant initial_w_class var

* Early returns

* Null
2017-09-26 04:19:44 -05:00
oranges
41277ff110 Removes old debug text 2017-09-21 06:30:11 -05:00
kevinz000
35b7b93b24 ok this is going to be a pain in the ass ain't it (#2458)
lets hope nothing blows up this time (Flags PR but it works!)
2017-08-22 05:01:38 -07:00
kevinz000
6a309b5996 Revert "[MIRROR] Replace all secondary flags with bitflags stored in the flags_2 var" (#2457)
ok you know what yeah i think i'll properly mirror https://github.com/Citadel-Station-13/Citadel-Station-13/pull/2411
2017-08-22 04:04:21 -07:00
LetterJay
b01a24c95b my eyes hurt 2017-08-22 01:42:20 -05:00
LetterJay
a0cf777040 Merge branch 'master' into upstream-merge-29940 2017-08-21 23:29:24 -05:00
CitadelStationBot
b5e7f7f7fe [MIRROR] Adds defines for mouse_opacity (#2381)
* Adds defines for mouse_opacity

* Delete misc.dm.rej

* Update misc.dm
2017-08-21 20:29:37 -07:00
CitadelStationBot
87b3df3069 Replace all secondary flags with bitflags stored in the flags_2 var 2017-08-17 09:19:14 -05:00
CitadelStationBot
d4f15ff6da [MIRROR] Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use (#2039)
* Beam Rifle Zooming Rework + Click catcher memes + bunch of other random stuff that players won't use

* Fixes beam rifle indent error

* Projectile target check hit code now uses a proc for resharing

* Update beam_rifle.dm

* Delete beam_rifle.dm.rej

* Changes clickcatcher to dynamically scale based on view range rather than making 1 tile for each tile viewed

* Update turf.dm

* Update turf.dm

* Delete click.dm.rej

* Update click.dm

* fxies

* woops

* Update turf.dm

* the actual rifle

* dumb clickcatcher

* actions
2017-08-03 06:12:27 -07:00
CitadelStationBot
b953db165d Colossus's shotgun is now a static-spread blast of 6 bolts 2017-07-30 19:58:21 -05:00
CitadelStationBot
faf5b1dd73 Projectiles with non-angled sprites will no longer uselessly create and set a matrix (#2114) 2017-07-24 04:06:08 -07:00
CitadelStationBot
2d3905457e [MIRROR] Rename Bump to Collide (#2002)
* Rename Bump to Collide

* Delete bubblegum.dm.rej

* Update bubblegum.dm
2017-07-14 21:35:56 -07:00
CitadelStationBot
ff6bbbedf5 Changes some 1s and 0s to TRUE and FALSE (#1967) 2017-07-10 16:13:16 -07:00
CitadelStationBot
5dd25bda95 Minor Projectile Reflection Refactor (#1926) 2017-07-07 10:33:59 -07:00
CitadelStationBot
4796ede787 Adds Necropolis curses for cursed items in Necropolis ruins 2017-07-06 10:15:09 -05:00
Poojawa
b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
06e536de4f Fixes piggybacking giving person on top projectile density instead of the person on the bottom. 2017-06-26 09:01:53 -05:00
LetterJay
b80a184d97 up to upstream-merge-27868 2017-06-11 00:04:00 -05:00
CitadelStationBot
e5f2a09622 Pixel projectile ricochets and reflections! (#1220) 2017-05-27 13:27:52 -07:00
CitadelStationBot
a430e24555 Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2017-05-18 16:38:09 -05:00
CitadelStationBot
8bcaa54cbe [MIRROR] Fixes language code ignoring holder restrictions (#858)
* Fixes language code ignoring holder restrictions

* resolve .rej file.
2017-05-18 04:13:57 -05:00
CitadelStationBot
257cf986c5 Repaths C4 (#808)
* Repaths C4

* Delete tgstation.2.1.3.dmm.rej

* Add files via upload

* update CitadelStation-1.2.1.dmm
2017-05-18 00:37:20 -05:00
CitadelStationBot
af41e21623 Increases pixel projectile angles/accuracy 2017-05-04 17:52:37 -05:00
Poojawa
7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00
Poojawa
f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00