* Initial Commit: Inath-Neq's Mantra
* A Volt of Inspiration
* Bug Squash I
* Bugsquashing II
* Bugsquashing III - Now with effects added!
* Bugsquashing IV: This probably won't work!
* It worked, how about that. Numbers Tweak.
* Better Number Tweaks
Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
* A more lenient soft stamina crit.
* Yea, your shots are gonna go straight toh.
* accuracy whacks (leaves the bow as is for now).
* Fixing stam penalties calculations, spread the range.
* aaaaaah
* 1.4 seconds delay vs 1.2
* Thanks, linter.
* Missed one.
* Shield time
Adds a shield for clockies which empowers bashes via the damage it blocks. Might or might not compile yet. Icons going to be added in the next commit because I'd rather not have to revert all instead of just the icons if I do a fucky
* Icon time
Adds the icons for the clockie shield. Just the implementation + icons as of now, no way to get it. Might still not compile 😳
* Compilation issue resolution
Now it compiles. So it works. Maybe.
* Little change
Only harm-intent bashes amplify the bash / use energy.
* Fixes up shield.dms repeair proc and moves the brass shield repair there
Oh cool time to throw in a fix aswell, neat!
* Some tweaks
Buffs the shields armor and integrity since it was VERY easy to break with energy before, now its medium against those and very strong against ballistics. also a bit easier to accumulate charge because its ''only'' 50% block
* Some more stuff for the shield
Adds a spell to summon the shield (20dc time, 600kw cost, tier-two spell)
aswell as adding some ''fun'' for non-clockie users of the shield.
* typo man bad
* more spellchecking
* even more little tweaks
* clarification on a comment
* sound tweak
only plays a special sound if its an empowered bash
* final tweakies before PR
* Abuse safeguard
Yeeah might be best to not allow clockies to bash eachother for infinite charge.
* another typo fix
I really shouldn't have been coding stuff for this at 5 am...
* Safeguards for a VERY specific edge case
Would have caused some weird behavious for edge cases if not resetting the values, so I'm doing it to be sure.
* 5am code bad
same thing like the previous commit but not unreachable because of return statements.
* Applying requested changes / suggestions proposed by Ghommie
Early return statement done by the harmful / servant check, other returns / simillar done via . = ..()
* Formatting
* Hopeless WIP for vision cones.
* Core component and hooks done
* Removing clutter.
* linter bashing me for using statements as args.
* Ok.
* continue
* bring back the macro
* Configs and openspace filter.
* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.
* view, viewers and spoopy ghosts.
* Renamed component, admin fun button and snowflakes robots.
* Whoopsie.
* Yikes
* test merge tweak.
* radial yaketi sax.
* Fixed tgui UIs, some messages not displayed to the target.
* Documentation and a little bugfix.
* Pulling QoL, seventh plane made in this PR.
* Fix.
* Tweaks and improvements.
* Update randomverbs.dm
* ports all the tg junk for icemoon, not yet changed to make it all compile
* fixes
* fixes
* fixes
* fixes
* fixes
* new stuff
* whew
* fixes
* it compiles, now to fix the maps
* fixes the maps
* fixes solars + removes the space tiles in the toxins burn chamber
* nukes the SpawnTerrain proc used for tg geysers
* linter fix
* fix
* fixes the non matching turf atmos (hopefully)
* more mapping fixes
* dmm2tgm
* unfucks changeturf for the more_caves
* fixes the volanic subtypes of the other thing
* fixes the stupid fucking tile placing list
* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life
* fixes a bunch of mismatch atmos in ruins
* fixes wendigo cave having no air
* backwards couch backwards couch
* fixes the SM up
* wendigos can't runtime when butchering if you can't butcher them 😎
* makes the wendigo fight have the same atmos as the surrounding icemoon
* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work
* makes the wendigo screech shake not completely aids
* fixes snowlegion portals dropping proper legions instead of skeles
* brings the engioutpost ruin over as well
* whoopps
* empty commit to reroll bots
* Fixes pirates, ops, the mining base, and gives pirates and ops drills
* fixes lone ops and ninjas
* fixes the snowed plating getting fucked when tiles are placed on it
* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)
* more bug fixes
* empty commit to reroll bots
* hopefully finally kills the active turfs on the library ruin
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>