Commit Graph

14700 Commits

Author SHA1 Message Date
DeltaFire b98f2532d5 little thing 2020-05-31 20:25:21 +02:00
DeltaFire bb7a2c43a8 First of many changes
Adds the possibility for stationside clockwork obelisks to create stable gateways with unlimited uses, linking between the station and reebe. The gateway scripture no longer can teleport cultists from or to reebe. Spatial gateway from obelisks still works, but it is FAR less power efficient.
These gateways are closed via either hitting them with a nullrod, destroying their obelisk, or a cultist initiating their close sequence via a 80ds doafter with the slab used on the gateway.
2020-05-31 20:23:57 +02:00
Ghom 48b327ea74 chemistry/bio bags nerf and little pill volumetric tweak. (#12392)
* chemistry bag nerf and little pill volumetric tweak.

* Yea, sure why not?

* hey.

* Kevinz review.
2020-05-31 00:54:28 -07:00
Letter N af1aa9758d matrix and orbit thing (#12399) 2020-05-31 02:20:20 +02:00
Putnam3145 266707b119 Readded feeding to simplemobs (#12378) 2020-05-29 20:01:51 -07:00
Rohesie 5ab8d41d9a horns (#12384) 2020-05-30 03:25:27 +02:00
Arturlang d7dc6bb57c Makes bloodsuckers not get fat (#12391) 2020-05-30 03:24:46 +02:00
Chayse Ramsay f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
Ghom 668205c149 Unstucks robot mobs from permanent sprint mode. (#12389) 2020-05-29 14:56:19 -07:00
KathrinBailey ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
DeltaFire15 ddca75997b Skewers no longer cause deadchat spam (#12376)
* removes deadchat spam

Yikes

* Ghom's requested change

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-28 15:48:01 +02:00
TheFakeElon 9d169fc43e Adds unum (#12369)
* unoo

* bracket

* COMMA

* Update toys.dm

* fixes icons

* Update code/game/objects/items/toys.dm

Thanks ghommie

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* pool noodle and viro

* removes dupes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-28 15:47:44 +02:00
Rohesie 2857a13933 nested (#12381) 2020-05-28 14:12:58 +02:00
Putnam3145 811b801569 fixes ghost role eligibility delay (#12379) 2020-05-28 14:11:42 +02:00
Ghom cea958f822 Fixing various issues. (#12368)
* Fixing various issues.

* Lights.
2020-05-28 00:36:57 -07:00
Putnam3145 8e945bca4d Made restoring roundstart air restore the archive too (#12367) 2020-05-28 00:36:51 -07:00
Ghom 16dea7ceed Revamped the paper wizard robes. (#12348)
* Better paper wizard robes.

* return value.

* ooo

* Aaa

* aaaa
2020-05-27 18:01:22 -07:00
Ghom 968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
deathride58 93a168d8a8 updates dmapi from dmapi 5.1.0 to dmapi 5.2.1 (based off tgstation/tgstation#51100 ) (#12364) 2020-05-27 17:58:43 -07:00
Rohesie d88c815845 vars (#12373) 2020-05-28 01:18:26 +02:00
Lin 54bd506184 Merge pull request #12361 from Ghommie/Ghommie-cit794
Fixing some blindness stuff and visible messages.
2020-05-27 22:39:55 +00:00
kevinz000 9ca40290a3 Update _network_builder.dm (#12370) 2020-05-27 22:19:16 +02:00
Ghom c877358340 Removes the immutable bit from the mining inquisitor/berserk hardsuits' slowdown. 2020-05-26 15:27:34 +02:00
kevinz000 0bfe77e15a ok (#12365) 2020-05-26 15:24:23 +02:00
Ghom 85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Ghom e11908a357 Oranges and Paperwork can be picked up again. (#12351) 2020-05-25 14:20:10 -07:00
Ghommie 841bb86181 Fixing blindness stuff. 2020-05-25 16:10:25 +02:00
Lin ad57647e64 Merge pull request #12173 from kevinz000/projectiles_2
Refactors projectile speed to pixels per second
2020-05-24 21:21:41 +00:00
Ghom a41a06bc4b Fixing beam rifles lacking pin and pacifism checks. (#12349) 2020-05-24 13:29:45 -07:00
Ghom 07df0102f8 Demodularizing a few reagents, a client var, the rest hud button. (#12329) 2020-05-24 13:21:14 -07:00
Ghom 0a6b755eff Apotechary chem dispenser nerf. (#12292)
* Apotechary chem dispenser nerf.

* Spelling and build_path.
2020-05-24 13:20:32 -07:00
Ghom c8cd97351d Makes gun weight akimbo restrictions work the other way around. (#12297)
* Makes gun weight akimbo restrictions work the other way around.

* web edits
2020-05-24 13:19:28 -07:00
Ghom 9fef1b62e1 Removing duplicate total item attack force modifiers. (#12342) 2020-05-24 13:12:44 -07:00
Arturlang 32135cc008 Makes bloodsuckers unguttable and undecappable (#12335)
* Bloodsuckers cant be gutted or beheaded anymore

* Mistakes were made
2020-05-24 13:08:18 -07:00
Arturlang 4fcb0451a1 Makes bloodsuckers unable to suck through thick clothing (#12334)
* Cant suck through hardsuits now can you

* Lets join in passive suck as well

* Bug fixings
2020-05-24 13:08:06 -07:00
Ghom 6756b564b7 Removing that one keg. (#12333) 2020-05-24 13:07:53 -07:00
Ghom ba3151bf1e Pills and pill bottles are now volumetric. (#12332) 2020-05-24 13:07:35 -07:00
Ghom ce1f1bdf5e Turning a few components into elements. (#12325)
* Turning a few components into elements.

* eh
2020-05-24 13:06:27 -07:00
Ghom ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
kevinz000 e9068f05eb let's play the optimization game featuring lighting (#12310)
* debug proc

* kinda quirky

* let's play the lighting game

* let's play the macro game

* let's play the refactor game

* let's play the optimization game

* let's play the optimization game x2

* yeehaw

* e

* let's play the memory game

* fix

* lighting fix

* sanitization and checks

* mh

* hotkeys fix

* ok
2020-05-23 22:47:42 +02:00
Lin a6d7170d5b Merge pull request #12313 from kevinz000/click_logs
[s]click logging
2020-05-23 20:21:45 +00:00
Lin c857dc9cd1 Merge pull request #12321 from Ghommie/Ghommie-cit779
Makes fermichem properly logged in the reagents logs, tiny astrogen fix.
2020-05-22 21:36:00 +00:00
Ghom bcd911070a Fixing dwarfism. (#12331)
* Update body.dm

* Update dwarves.dm
2020-05-21 12:38:42 -07:00
Lin 4ee5d0cb37 Merge pull request #12296 from kevinz000/paracoat
Adds a paramedic wintercoat
2020-05-21 19:26:31 +00:00
Arturlang 8dd4fd4e66 Actually fixes mesmerize (#12330) 2020-05-21 21:26:05 +02:00
Lin 8ca1bcd237 Merge pull request #12315 from DeltaFire15/styp-silsulf-OD-fix
Fixes Styptic Powder & SilverSulf OD effects
2020-05-21 19:22:28 +00:00
Ghom 8a0ed38a58 Fixing a few issues with the nutrition adjustment proc and the circuit printer. (#12320) 2020-05-21 10:10:59 -07:00
kevinz000 e792600115 Update movement.dm (#12327) 2020-05-21 15:00:21 +02:00
Funce 0fbbd51418 Add the pie-cannon sound to the circuit version of the pneumatic cannon (#12319) 2020-05-21 14:55:25 +02:00
Trilbyspaceclone fcb2b58664 Upgrade able Medical bot and Floor bot as well! + Clean bot fix! (#12112)
* Misstake are now

* Still dosnt all work

* no more range upgrade it just dosnt work

* bithell

* a this
2020-05-20 19:03:20 -07:00