Commit Graph

272 Commits

Author SHA1 Message Date
Timothy Teakettle dc14c02570 fix crates 2020-07-27 21:55:51 +01:00
Hatterhat 14fba6a056 funny parry sticks 2020-07-24 21:19:01 -05:00
CameronWoof 431c52b7e2 Merge remote-tracking branch 'upstream/master' into advanced-sutures-and-mesh 2020-07-17 17:22:43 -07:00
CameronWoof a493ecdc4a suture and mesh additions 2020-07-15 16:44:24 -07:00
Artur 280d3de6c3 Merge remote-tracking branch 'origin/master' into TGUI-3.0 2020-07-07 18:37:45 +03:00
Ghom 17ee8c5960 Merge pull request #12660 from YakumoChen/master
Reverts improv small arms, makes guncrafting easier and faster
2020-07-04 18:35:22 +02:00
silicons c10350f10e Merge pull request #12677 from Ghommie/Ghommie-cit830
Fixes items' skills list keys missing associated traits and improves modulability a little.
2020-07-04 00:12:37 -07:00
silicons 103b8b7600 Merge pull request #12662 from kappa-sama/patch-29
makes bows and arrows more feasible improv weapons
2020-07-04 00:11:45 -07:00
Ghommie f5ffd7d2a9 Easing fine tuning of the system. 2020-07-03 03:00:33 +02:00
Artur 6ee1eba56c Merge remote-tracking branch 'origin/master' into TGUI-3.0 2020-07-02 23:23:47 +03:00
kappa-sama 406af65d93 you need 5 of these 2020-07-01 08:12:35 -04:00
kappa-sama 9cc6f5aa91 durathread->string 2020-07-01 08:09:43 -04:00
kappa-sama 0b0d9ff1a6 this 2020-07-01 07:56:55 -04:00
kappa-sama cfc14a04f1 Merge branch 'master' into patch-28 2020-07-01 07:48:46 -04:00
kappa-sama 1f38c3029c yeah ok 2020-07-01 07:40:43 -04:00
YakumoChen ed017cc22a Update sheet_types.dm 2020-07-01 08:53:08 +00:00
Ghommie cd1c5511a4 Fixing two handed items and etcetera. 2020-06-30 16:24:04 +02:00
Artur 20245f7319 Merge remote-tracking branch 'origin/master' into TGUI-3.0 2020-06-30 02:30:29 +03:00
Ghommie c5cbfa64e5 Porting further material datum features and improvements. 2020-06-24 20:45:17 +02:00
Artur c41d2e78be Conflicts!!! 2020-06-22 17:39:24 +03:00
Ghommie 29a8d2ed78 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit813 2020-06-20 00:07:47 +02:00
Artur ceba739231 Cooonflicts 2020-06-16 01:23:42 +03:00
Timothy Teakettle 7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
KathrinBailey 862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle 95b8cd3956 first port 2020-06-10 20:33:01 +01:00
Ghommie 495ccc99c5 Porting some cargo/vending updates. 2020-06-08 06:12:51 +02:00
Artur 19f215477e Merge remote-tracking branch 'upstream/master' into TGUI-3.0 2020-05-30 18:52:02 +03:00
KathrinBailey ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
Ghom ae62566dce Fixing some issues with the now unneeded hack for looms. (#12350) 2020-05-28 00:37:22 -07:00
Ghom 85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Ghom ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
Artur 9d04b0835b Conflicts galore 2020-05-21 21:08:12 +03:00
Ghom 3ac61c0704 Porting tg painting code. (#12305)
* Porting tg painting code.

* yes.
2020-05-20 18:45:36 -07:00
Ghom ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
Artur 5b7d9a9008 Merge conflict fix 2020-05-13 12:37:18 +03:00
Ghommie 60bdbfaf61 Merge conflicts, procs instead of macros, mood signals. 2020-05-08 02:12:41 +02:00
Detective-Google bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
Ghommie f770586407 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit723 2020-05-05 05:09:29 +02:00
Ghommie 643ef48f0e Macros, generic skill implementations. 2020-05-05 04:42:34 +02:00
Ghommie b383066e57 Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS. 2020-05-02 00:00:49 +02:00
Artur 120615d472 Ports https://github.com/tgstation/tgstation/pull/44525, and
And fixes to make stuff work
2020-04-23 17:36:13 +03:00
Ghom a96f6238df Merge pull request #10891 from Trilbyspaceclone/more_crates+bags
[Ready]Better crate options
2020-04-12 05:48:20 +02:00
kevinz000 f60cf32562 Merge pull request #11775 from Trilbyspaceclone/frail-crafting
Frail crafting - Glass work additions and changes!
2020-04-09 02:41:01 -07:00
TrilbySpaceClone b350436fbc working 2020-04-07 18:31:23 -04:00
TrilbySpaceClone e9d2e798a3 more glasswork 2020-04-07 17:58:23 -04:00
Lin 395d33e54c Merge pull request #11766 from Ghommie/Ghommie-cit699
Bringing back accidentally reverted solar panel fixes.
2020-04-07 19:59:48 +00:00
Ghommie f6db5764e3 Bringing back accidentally reverted solar panel fixes. 2020-04-06 18:20:34 +02:00
KathrinBailey adeb61180c big floof 2020-04-06 01:09:25 +01:00
Ghommie 983d7826b6 Ports "Fixes vault and high security door material exploit and tweaks high security door cost" 2020-03-29 00:51:16 +01:00
Trilbyspaceclone f8147e5a85 Ports over Mortars and Pestles (#11546)
* 2 ports for the commit of 1!

ports -[ready]ghetto grinder
#43600
ports - Mortar and Pestle Fixes #48086
Links -
https://github.com/tgstation/tgstation/pull/43600
https://github.com/tgstation/tgstation/pull/48086

* what if we didnt have that...

* Apply suggestions from code review

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-24 14:03:31 +01:00