Commit Graph

1469 Commits

Author SHA1 Message Date
Putnam3145
5078b5875a Fixes my oldish badcode. (#11781) 2020-04-09 14:48:58 +02:00
Putnam
28f77af42e wow that's important 2020-04-07 05:50:00 -07:00
Putnam
43169aa9d4 Made teamwork also use recent weight. 2020-04-06 23:53:59 -07:00
Putnam
d43e8052ad More threat swinging 2020-04-06 08:49:19 -07:00
Putnam3145
93feb0277a Further dynamic tweaks: "you can instamerge this time" edition (#11715)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

* Make roundstarts ignore current threat

It's not even calculated yet, so this is probably better.

* Minimum pop for chaotic/teamwork.

* More conveyance issues, removed superfluous threat costs

* More conveyance and tweaks

* Makes storyteller min players use all players instead of ready

* Lowered chaos weight with chaotic

* Blob now has correct cost

* Makes phylactery count for threat

* Makes random storyteller  have random threat level

* Made starting rulesets scale up with threat LEVEL

* Made "minor rulesets" never have lower weight

* Makes chaotic not forced.

* Made story about 25% less chaotic

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-04-03 14:23:08 +02:00
kevinz000
6bbc2c0db8 Merge pull request #11682 from Putnam3145/fix-sabotage
Sabotage objective tweaks
2020-03-31 18:02:24 -07:00
Putnam3145
658701bf37 Various ghost role QoL; moving holding facility; removing energy net (#11676)
* Removed gay baby jail net from ninja

* Made a proper holding facility for syndicate contractors

* Made ghost role eligibility able to allow reghosting.

* Added a medibot to the holding facility.

* Added new comsigs to every other ghost proc

* Properly dummied out capture objective
2020-03-31 22:04:55 +02:00
Putnam3145
e63dc08e66 More dynamic fixes, AKA if Ghommie keeps merging without telling me I will maybe get irate (#11688)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

* Make roundstarts ignore current threat

It's not even calculated yet, so this is probably better.

* Minimum pop for chaotic/teamwork.

* More conveyance issues, removed superfluous threat costs

* More conveyance and tweaks

* Makes storyteller min players use all players instead of ready

* Lowered chaos weight with chaotic

* Blob now has correct cost

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-31 13:10:59 +02:00
Putnam
32b8af693d Makes AI-hacked-law sabotage only run if there's AI 2020-03-29 06:52:44 -07:00
Putnam
569d7aac6f Removes integrity sabotage 2020-03-29 06:52:21 -07:00
kevinz000
6cafca3f9f Merge pull request #11652 from Ghommie/Ghommie-cit650
Ports "Makes raw HTML and browser datum popups UTF-8 aware"
2020-03-28 16:00:48 -07:00
Putnam3145
8a620b0ebc More dynamic rework: help I wasn't done (#11642)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-28 14:46:37 +01:00
Ghommie
41e2c60d4a Ports "Makes raw HTML and browser datum popups UTF-8 aware" 2020-03-27 22:52:43 +01:00
Putnam3145
170a232d25 Merge pull request #11632 from Citadel-Station-13/Ghommie-patch-4
Chaplains are now inelegible for bloodsuckers.
2020-03-26 18:56:25 -07:00
kevinz000
b32e6c3b5b Merge pull request #11607 from Ghommie/Ghommie-cit642
Adds privates visibility preferences. Also underwear now fulfills its purpose.
2020-03-26 13:24:26 -07:00
Ghom
8e54cbe364 Update dynamic_rulesets_roundstart.dm 2020-03-26 15:54:38 +01:00
Ghom
75a9bc0b80 Update bloodsucker.dm 2020-03-26 15:54:02 +01:00
kevinz000
f41e5655d8 Merge pull request #11592 from Ghommie/Ghommie-cit639
Fixing an inconsistency with nuclear bombs exploding on station level space.
2020-03-25 12:19:15 -07:00
Putnam3145
3d8084709b A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-25 17:40:37 +01:00
Ghommie
c9f02d97a1 Privates Visibility Preferences. Also Undergarments having a purpose. 2020-03-25 02:47:16 +01:00
Ghommie
97ad47f3fd Fixing an inconsistency with nuclear bombs exploding on station level space. 2020-03-23 22:40:02 +01:00
kevinz000
ea7c1058b5 Merge pull request #11524 from Ghommie/Ghommie-cit627
More or less ports "Clothing /under repath"
2020-03-23 10:40:31 -07:00
Putnam3145
ab1274c832 Massive optimization for sink objective. (#11563) 2020-03-22 13:01:36 +01:00
Ghommie
86898cc451 Force pushed updates 2020-03-22 01:43:19 +01:00
necromanceranne
94c700a06c NVG Nerf/Syndicate NVG Buff (#11548)
* nerfs the shit out of nvg and gives syndicate special flashproof versions

* forgot about this one

* bleh
2020-03-21 15:31:59 +01:00
Trilbyspaceclone
cb86f98ec1 Update objective_items.dm 2020-03-20 02:04:25 -04:00
kevinz000
8b0600a7fa Merge pull request #11527 from Ghommie/Ghommie-cit628
More bug reports yee'd their last haw.
2020-03-19 18:56:32 -07:00
Ghommie
32975bf509 More bug reports yee'd their last haw. 2020-03-18 23:43:23 +01:00
Ghom
a1618a4550 Webedit fixing a runtime. 2020-03-16 00:35:19 +01:00
Ghommie
5bfbcd0948 Fixing some GetElement runtimes. 2020-03-15 15:12:35 +01:00
Kraseo
f8a365490b FUCK² 2020-03-14 13:15:09 +01:00
Kraseo
3f44882c1a FUCK 2020-03-14 13:13:26 +01:00
Kraseo
a2592483b5 hey did you know there's not one, not two, but three tiles on roid7.dmm that don't have /area/ruin/space but rather /area/ruin/unpowered? yeah i'm angry too 2020-03-14 13:07:13 +01:00
Putnam3145
d9dc91db1a More dynamic fixes (#11451)
* Fixed wizard, malf AI

* changed memes typename to story

* Fixed a bunch of really weird execute/ready confusion

* Added dynamic requirement to wands.
2020-03-14 02:49:25 +01:00
Putnam
1e907ac1c0 Made random's pop_antag_ratio 7 too 2020-03-11 02:58:39 -07:00
Putnam
5b46af0f88 Added a proper extended-lite. 2020-03-11 02:47:59 -07:00
Putnam
a724de6dd8 Moved disease, revenant from midround to event. 2020-03-11 01:40:13 -07:00
Putnam
f5bde6a869 Let clown ops inherit from nuke ops 2020-03-11 01:39:48 -07:00
Putnam
f229e8c8fb Enabled clown ops 2020-03-11 01:19:54 -07:00
Putnam
230138d31d Rejiggered the weights (config needs updated anyway) 2020-03-11 01:19:47 -07:00
Putnam
bf511d0208 Made storytellers have different possible antag-per-pop goals 2020-03-10 23:39:14 -07:00
Putnam
995fc09c87 Made threatening meteors more likely 2020-03-10 23:38:47 -07:00
Putnam
621ea62d64 Added swarmers, portal storm, wormholes to dynamic. 2020-03-10 23:21:47 -07:00
Kraseo
a5ef41c0fc adjust numbers, fix shuttle dropoffs 2020-03-07 20:31:49 +01:00
Ghom
c6c676ceb5 Merge pull request #11298 from Kraseo/contracties
Ports TG's Syndicate Contractors
2020-03-06 15:23:30 +01:00
Ghom
75aa5ebc95 Merge pull request #11334 from Putnam3145/power-sink-suck
Made power sink objective more feasible
2020-03-06 15:09:43 +01:00
Kraseo
ad20fb1a0e Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into contracties 2020-03-06 11:58:11 +01:00
kevinz000
9420424c8f Merge pull request #11332 from Ghommie/Ghommie-cit603
Replaces EXCEPTION() with stack_trace() and CRASH()
2020-03-06 00:14:13 -07:00
Putnam
fbb97ea9d4 Made power sink objective more feasible 2020-03-05 01:50:19 -08:00
Ghommie
bb7bfc04cc Replaces EXCEPTION() with stack_trace() and CRASH() 2020-03-05 01:47:04 +01:00