Made storytellers have different possible antag-per-pop goals
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@@ -1,16 +1,22 @@
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/datum/dynamic_storyteller
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var/name = "none"
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var/config_tag = null
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var/desc = "A coder's idiocy."
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var/list/property_weights = list()
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var/curve_centre = 0
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var/curve_width = 1.8
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var/name = "none" // Name for voting.
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var/config_tag = null // Config tag for config weights.
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var/desc = "A coder's idiocy." // Description for voting.
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var/list/property_weights = list() // See below.
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var/curve_centre = 0 // As GLOB.dynamic_curve_centre.
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var/curve_width = 1.8 // As GLOB.dynamic_curve_width.
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var/forced_threat_level = -1
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/*
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NO_ASSASSIN: Will not have permanent assassination targets.
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WAROPS_ALWAYS_ALLOWED: Can always do warops, regardless of threat level.
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USE_PREF_WEIGHTS: Will use peoples' preferences to change the threat centre.
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*/
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var/flags = 0
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var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
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var/event_frequency_lower = 6 MINUTES
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var/event_frequency_upper = 20 MINUTES
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var/datum/game_mode/dynamic/mode = null
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var/weight = 3 // Weights for randomly picking storyteller. Multiplied by score after voting.
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var/event_frequency_lower = 6 MINUTES // How rare events will be, at least.
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var/event_frequency_upper = 20 MINUTES // How rare events will be, at most.
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var/pop_antag_ratio = 5 // How many non-antags there should be vs antags.
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var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic.
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/**
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Property weights are:
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@@ -80,7 +86,7 @@ Property weights are:
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var/chance = 0
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// If the high pop override is in effect, we reduce the impact of population on the antag injection chance
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var/high_pop_factor = (mode.current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
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var/max_pop_per_antag = max(5,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
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var/max_pop_per_antag = max(pop_antag_ratio,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
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if (!mode.current_players[CURRENT_LIVING_ANTAGS].len)
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chance += 80 // No antags at all? let's boost those odds!
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else
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@@ -173,12 +179,13 @@ Property weights are:
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name = "Chaotic"
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config_tag = "chaotic"
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curve_centre = 10
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desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
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desc = "High chaos modes. Revs, wizard, clock cult. Multiple antags at once. Chaos is kept up all round."
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property_weights = list("extended" = -1, "chaos" = 10)
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weight = 1
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event_frequency_lower = 2 MINUTES
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event_frequency_upper = 10 MINUTES
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flags = WAROPS_ALWAYS_ALLOWED
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pop_antag_ratio = 4
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var/refund_cooldown = 0
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/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
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@@ -189,14 +196,14 @@ Property weights are:
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/datum/dynamic_storyteller/cowabunga/do_process()
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if(refund_cooldown < world.time)
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mode.refund_threat(20)
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mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 600 SECONDS
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mode.refund_threat(40)
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mode.log_threat("Chaotic storyteller refunded 40 threat. Threat is now [mode.threat].")
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refund_cooldown = world.time + 1200 SECONDS
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/datum/dynamic_storyteller/team
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name = "Teamwork"
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config_tag = "teamwork"
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desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
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desc = "Modes where the crew must band together. Nukies, xenos, blob. Only one antag threat at once."
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curve_centre = 2
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curve_width = 1.5
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weight = 2
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@@ -209,17 +216,17 @@ Property weights are:
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/datum/dynamic_storyteller/conversion
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name = "Conversion"
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config_tag = "conversion"
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desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
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desc = "Conversion antags. Cults, revs."
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curve_centre = 3
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curve_width = 1
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weight = 2
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weight = 0
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flags = WAROPS_ALWAYS_ALLOWED
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property_weights = list("valid" = 1, "conversion" = 20)
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/datum/dynamic_storyteller/classic
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name = "Random"
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config_tag = "random"
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desc = "Chaos: varies. Variation: highest. No special weights attached."
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desc = "No special weights attached. Anything goes."
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weight = 6
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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@@ -227,38 +234,36 @@ Property weights are:
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/datum/dynamic_storyteller/memes
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name = "Story"
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config_tag = "story"
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desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
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desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies."
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weight = 4
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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pop_antag_ratio = 7
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property_weights = list("story_potential" = 10)
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/datum/dynamic_storyteller/suspicion
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name = "Intrigue"
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config_tag = "intrigue"
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desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
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desc = "Antags that instill distrust in the crew. Traitors, bloodsuckers."
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weight = 4
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flags = USE_PREF_WEIGHTS
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curve_width = 4
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pop_antag_ratio = 7
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property_weights = list("trust" = -5)
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/datum/dynamic_storyteller/liteextended
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name = "Calm"
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config_tag = "calm"
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desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
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desc = "Low-chaos round. Few antags. No conversion."
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curve_centre = -5
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curve_width = 0.5
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flags = NO_ASSASSIN
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weight = 2
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pop_antag_ratio = 10
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property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10)
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/datum/dynamic_storyteller/liteextended/get_injection_chance(dry_run = FALSE)
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return ..()/2
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/datum/dynamic_storyteller/extended
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name = "Extended"
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config_tag = "extended"
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desc = "Chaos: none. Variation: none. Likely antags: none."
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desc = "No antags. No dangerous events."
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curve_centre = -20
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weight = 0
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curve_width = 0.5
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