Commit Graph

422 Commits

Author SHA1 Message Date
Ghommie
c5cbfa64e5 Porting further material datum features and improvements. 2020-06-24 20:45:17 +02:00
Ghommie
29a8d2ed78 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit813 2020-06-20 00:07:47 +02:00
Timothy Teakettle
2229db2214 Merge branch 'master' into embed-changes 2020-06-17 16:40:34 +01:00
SmArtKar
170a38a3a7 Porting sutures and meshes from /TG/ (#12532)
* Porting sutures and meshes from /TG/

* Recipes fix
2020-06-16 16:22:56 -07:00
Timothy Teakettle
7fbfb4ad0e Merge remote-tracking branch 'upstream/master' into embed-changes 2020-06-15 22:48:26 +01:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Timothy Teakettle
4c55e86da7 part 2 2020-06-10 23:14:25 +01:00
Timothy Teakettle
8ec5672b85 tonne of fixes 2020-06-10 21:14:08 +01:00
Timothy Teakettle
95b8cd3956 first port 2020-06-10 20:33:01 +01:00
Ghom
8cb15f9279 Actually Balanced and Standardized Vendor Prices. (#12495) 2020-06-09 22:22:53 -07:00
Ghommie
495ccc99c5 Porting some cargo/vending updates. 2020-06-08 06:12:51 +02:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
Ghom
ae62566dce Fixing some issues with the now unneeded hack for looms. (#12350) 2020-05-28 00:37:22 -07:00
Ghom
85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Ghom
ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
Ghom
3ac61c0704 Porting tg painting code. (#12305)
* Porting tg painting code.

* yes.
2020-05-20 18:45:36 -07:00
Ghom
ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
Ghommie
7fb96ab0cf Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-05-12 20:06:59 +02:00
Lin
ab8342d453 Merge pull request #12141 from Trilbyspaceclone/patch-367
Corrects medical packet crafting
2020-05-08 21:27:43 +00:00
Ghommie
60bdbfaf61 Merge conflicts, procs instead of macros, mood signals. 2020-05-08 02:12:41 +02:00
Trilbyspaceclone
86fc39a777 le sigh 2020-05-07 17:55:25 -04:00
Detective-Google
bd37d45334 Ports TG Icemoon framework and map (#49680) (#12002)
* ports all the tg junk for icemoon, not yet changed to make it all compile

* fixes

* fixes

* fixes

* fixes

* fixes

* new stuff

* whew

* fixes

* it compiles, now to fix the maps

* fixes the maps

* fixes solars + removes the space tiles in the toxins burn chamber

* nukes the SpawnTerrain proc used for tg geysers

* linter fix

* fix

* fixes the non matching turf atmos (hopefully)

* more mapping fixes

* dmm2tgm

* unfucks changeturf for the more_caves

* fixes the volanic subtypes of the other thing

* fixes the stupid fucking tile placing list

* some map fixes, fixes the station_ruin loader shitting out errors this commit took 2 hours of my fucking life

* fixes a bunch of mismatch atmos in ruins

* fixes wendigo cave having no air

* backwards couch backwards couch

* fixes the SM up

* wendigos can't runtime when butchering if you can't butcher them 😎

* makes the wendigo fight have the same atmos as the surrounding icemoon

* Tweaks atmos mixture from o2=22;n2=82;TEMP=180 to o2=18;n2=63;TEMP=180, making lavaland weapons actually work

* makes the wendigo screech shake not completely aids

* fixes snowlegion portals dropping proper legions instead of skeles

* brings the engioutpost ruin over as well

* whoopps

* empty commit to reroll bots

* Fixes pirates, ops, the mining base, and gives pirates and ops drills

* fixes lone ops and ninjas

* fixes the snowed plating getting fucked when tiles are placed on it

* removes some OP junk from the wabbajack pool (aka removes non-antag headslugs again)

* more bug fixes

* empty commit to reroll bots

* hopefully finally kills the active turfs on the library ruin

Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
2020-05-07 14:46:16 +02:00
Ghommie
f770586407 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit723 2020-05-05 05:09:29 +02:00
Ghommie
643ef48f0e Macros, generic skill implementations. 2020-05-05 04:42:34 +02:00
Ghommie
a194d7dafe merge conflict and job/dept discounts support. 2020-05-03 02:11:05 +02:00
Ghommie
b383066e57 Replacing the MATERIAL_NO_EFFECTS flag with MATERIAL_EFFECTS. 2020-05-02 00:00:49 +02:00
TrilbySpaceClone
5d6da47db7 Merge branch 'master' into medical-witchcraft 2020-04-27 07:25:18 -04:00
Ghommie
94f014589d Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685 2020-04-25 17:09:34 +02:00
Ghommie
fecf6cef2f Coin can be inserted in ID cards now. 2020-04-25 14:22:49 +02:00
Ghommie
42201343a9 Backward 512 compatibility removal. 2020-04-23 00:59:23 +02:00
Trilbyspaceclone
71e91a15b1 toxin healing bad I guess 2020-04-22 02:19:35 -04:00
TrilbySpaceClone
37a0fb558c with fixes and new gauze 2020-04-19 15:29:48 -04:00
Ghommie
3dab97b62f I set amount instead of max_amount to INFINITY, that's why it hanged. 2020-04-17 21:52:08 +02:00
Ghommie
4c6f1b622b Porting Goofconomy & co. 2020-04-17 07:48:11 +02:00
Artur
f910a0fd32 Conflict fixes 2020-04-14 09:27:54 +03:00
kevinz000
d60932ca5d Merge pull request #11697 from Ghommie/Ghommie-cit655
Ports "Obliterates item_color: new washing machine functionality edition"
2020-04-12 16:16:37 -07:00
Ghom
a96f6238df Merge pull request #10891 from Trilbyspaceclone/more_crates+bags
[Ready]Better crate options
2020-04-12 05:48:20 +02:00
Ghommie
7c1e5aa2c9 Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit655 2020-04-09 15:46:19 +02:00
kevinz000
f60cf32562 Merge pull request #11775 from Trilbyspaceclone/frail-crafting
Frail crafting - Glass work additions and changes!
2020-04-09 02:41:01 -07:00
TrilbySpaceClone
b350436fbc working 2020-04-07 18:31:23 -04:00
TrilbySpaceClone
e9d2e798a3 more glasswork 2020-04-07 17:58:23 -04:00
Lin
395d33e54c Merge pull request #11766 from Ghommie/Ghommie-cit699
Bringing back accidentally reverted solar panel fixes.
2020-04-07 19:59:48 +00:00
Ghommie
f6db5764e3 Bringing back accidentally reverted solar panel fixes. 2020-04-06 18:20:34 +02:00
KathrinBailey
adeb61180c big floof 2020-04-06 01:09:25 +01:00
Artur
2cf7a1f6ba Merge remote-tracking branch 'origin/master' into Garlic 2020-04-02 20:41:58 +03:00
Ghommie
45d1917f0f Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit655 2020-04-02 16:07:13 +02:00
Ghommie
c3faf94d8f WIP 2020-03-30 05:29:39 +02:00
Ghommie
983d7826b6 Ports "Fixes vault and high security door material exploit and tweaks high security door cost" 2020-03-29 00:51:16 +01:00
Artur
fdc6a02eea Hm 2020-03-25 12:46:42 +02:00
Trilbyspaceclone
f8147e5a85 Ports over Mortars and Pestles (#11546)
* 2 ports for the commit of 1!

ports -[ready]ghetto grinder
#43600
ports - Mortar and Pestle Fixes #48086
Links -
https://github.com/tgstation/tgstation/pull/43600
https://github.com/tgstation/tgstation/pull/48086

* what if we didnt have that...

* Apply suggestions from code review

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-03-24 14:03:31 +01:00