Commit Graph

2031 Commits

Author SHA1 Message Date
Michiyamenotehifunana
5071b3438c RECOLORABLE GUN MEMES
Includes new ammo types, recolorable guns, partially recolorable guns, non-recolorable guns, and implementations into the map.
2017-10-19 18:30:44 +08:00
Poojawa
45eeebd001 Sleeper nerfs (#3478) 2017-10-19 04:01:59 -05:00
LetterJay
250f55e072 Merge pull request #3477 from Citadel-Station-13/upstream-merge-31630
[MIRROR] Datum rev & related upgrades to base datum antag
2017-10-18 07:42:54 -04:00
LetterJay
799e52c5b0 Merge pull request #3479 from Citadel-Station-13/upstream-merge-31838
[MIRROR] Fixes foam layer popping
2017-10-18 07:42:48 -04:00
LetterJay
92fa0ca960 Merge pull request #3473 from Citadel-Station-13/upstream-merge-31809
[MIRROR] Cleans up some istypes not using helpers
2017-10-18 07:37:43 -04:00
LetterJay
b89142a35b Merge pull request #3471 from Citadel-Station-13/upstream-merge-31810
[MIRROR] Fixes being able to pick up brass chairs
2017-10-18 07:37:05 -04:00
LetterJay
481a3ef518 Merge pull request #3470 from Citadel-Station-13/upstream-merge-31788
[MIRROR] Stops plating subtypes from stating it has holes for rods & you can now only build ontop of it with tiles.
2017-10-18 07:36:55 -04:00
LetterJay
9e5c84372a Merge pull request #3469 from Citadel-Station-13/upstream-merge-31793
[MIRROR] Fixes slapper inhand
2017-10-18 07:36:45 -04:00
LetterJay
6fe6c4ca63 Merge pull request #3467 from Citadel-Station-13/upstream-merge-31803
[MIRROR] Fixes disabling leg actuators not setting power drain per step to the correct value
2017-10-18 07:36:31 -04:00
LetterJay
271a287b52 Merge pull request #3461 from Citadel-Station-13/upstream-merge-31795
[MIRROR] Random runtime fixes.
2017-10-18 07:35:03 -04:00
Leo
3894b463bf Merge pull request #31838 from ShizCalev/foam-layer-fix
Fixes foam layer popping
2017-10-18 05:16:52 -05:00
AnturK
2ecb4c216c Datum rev & related upgrades to base datum antag 2017-10-18 02:26:11 -05:00
CitadelStationBot
7f9d13ab42 [MIRROR] Removes 200mb of wasted memory usage (#3472)
* Merge pull request #31835 from MrStonedOne/coiax-is-fired---again

Removes 200mb of wasted memory usage

* Removes 200mb of wasted memory usage
2017-10-17 22:18:19 -05:00
Leo
28656d3347 Merge pull request #31809 from ShizCalev/helper-cleanup
Cleans up some istypes not using helpers
2017-10-17 19:21:14 -05:00
Ashe Higgs
13d8414369 Fixes being able to pick up brass chairs (#31810) 2017-10-17 15:33:23 -05:00
ShizCalev
272fcc0b5d Stops plating subtypes from stating it has holes for rods & you can now only build ontop of it with tiles. (#31788)
* Stops plating types from stating rod holes

* More immersion. Stops building ontop with rods.
2017-10-17 13:37:25 -05:00
ShizCalev
bcb077a526 Fixes slapper inhand (#31793) 2017-10-17 13:36:17 -05:00
Y0SH1M4S73R
5b57ba97ac Fixes disabling leg actuators not setting power drain per step to the correct value (#31803)
* Adds the normal_step_energy_drain var to mechs

* Disabling leg overload sets step_energy_drain to normal_step_energy_drain instead of calling initial
2017-10-17 13:34:53 -05:00
Leo
88486f97ca Merge pull request #31795 from AnturK/random-runtimes
Random runtime fixes.
2017-10-17 09:20:55 -05:00
LetterJay
d6daa8b3e9 Merge pull request #3454 from Citadel-Station-13/upstream-merge-31699
[MIRROR] Increasew the size of the katana from normal to huge
2017-10-17 08:59:20 -04:00
LetterJay
e3922656fc Merge pull request #3452 from Citadel-Station-13/upstream-merge-31761
[MIRROR] obj_break() will always be called before obj_destruction()
2017-10-17 08:58:20 -04:00
LetterJay
db421c0f6b Merge pull request #3451 from Citadel-Station-13/upstream-merge-30972
[MIRROR] Atmospherics Multilayer Pipes
2017-10-17 08:58:10 -04:00
LetterJay
135b2a3b1d Merge pull request #3445 from Citadel-Station-13/upstream-merge-31741
[MIRROR] Fixes some copypasted airlocks referring to nonexistent overlay sprites
2017-10-17 08:55:42 -04:00
LetterJay
3f339a9908 Merge pull request #3444 from Citadel-Station-13/upstream-merge-31742
[MIRROR] Removes a misleading message when handling full stacks of sheets.
2017-10-17 08:55:33 -04:00
LetterJay
612f2eccc2 Merge pull request #3442 from Citadel-Station-13/upstream-merge-31757
[MIRROR] Makes player-controlled minebots a target for ocular wardens
2017-10-17 08:54:42 -04:00
oranges
baae0dcd15 Merge pull request #31699 from jughu/Misc
Increasew the size of the katana from normal to huge
2017-10-17 03:49:58 -05:00
oranges
8353428c43 Merge pull request #31761 from tgstation/Cyberboss-patch-3
obj_break() will always be called before obj_destruction()
2017-10-17 03:44:31 -05:00
kevinz000
a41725a955 Atmospherics Multilayer Pipes (#30972)
* 1

* rpd

* 3

* 4

* 5

* 6

* 7

* 8

* wew

* src. and underlays

* update

* woops

* misspelled params

* reviews

* fixes

* fixes

* better checks and layer crap

* Update RPD.dm

* Update pipe_construction.dm

* 3 layers, fixes

* woops i didn't update defines correctly

* dunc

* Fixes

* Fixes

* fixes

* fixes some more bullshit

* fixes

* fixes

* not needed

* makes attachment sprites prettier or uglier i dunno

* Unary flag

* sprite fix??

* fixes...

* sprite fixes
2017-10-17 00:49:12 -05:00
vuonojenmustaturska
af81a902fd Fixes some copypasted airlocks referring to nonexistent overlay sprites (#31741) 2017-10-16 16:48:52 -05:00
vuonojenmustaturska
6e1ef37f10 stops message spam (#31742) 2017-10-16 16:48:45 -05:00
vuonojenmustaturska
4ef21cc841 Makes player-controlled minebots a target for ocular wardens (#31757)
* Makes player-controlled minebots a target for ocular wardens

* popularity reorder
2017-10-16 16:48:29 -05:00
KorPhaeron
74c6e7e23f Fixes godhand having no inhand sprite (#31744)
* Fixes godhand having no inhand

* Correct file paths
2017-10-16 14:34:11 -05:00
LetterJay
24631746d4 Merge pull request #3414 from Citadel-Station-13/upstream-merge-31707
[MIRROR] Restores security bombsuit & white bombsuit
2017-10-16 14:12:28 -04:00
LetterJay
638290e121 Merge pull request #3433 from Citadel-Station-13/upstream-merge-31765
[MIRROR] Fixed fancy boxes not showing proper content amount.
2017-10-16 10:40:06 -04:00
LetterJay
568ed91f28 Merge pull request #3430 from Citadel-Station-13/upstream-merge-30599
[MIRROR] Moves projectile processing to a subsystem
2017-10-16 10:39:41 -04:00
Jordan Brown
98fb887ccc Merge pull request #31765 from DaxDupont/fancythis
Fixed fancy boxes not showing proper content amount.
2017-10-16 07:15:04 -05:00
LetterJay
4b6ebe3fa3 Merge pull request #3428 from Citadel-Station-13/upstream-merge-31710
[MIRROR] Removes mapping error bandaid
2017-10-16 07:29:20 -04:00
LetterJay
e4d2609800 Merge pull request #3420 from Citadel-Station-13/upstream-merge-31665
[MIRROR] Adds logging crew manifest to seperate file
2017-10-16 07:28:03 -04:00
LetterJay
399d84500c Merge pull request #3419 from Citadel-Station-13/upstream-merge-31139
[MIRROR] Honkbots: The Clown's lil helpers.
2017-10-16 07:27:15 -04:00
LetterJay
ec41bbc420 Merge pull request #3422 from Citadel-Station-13/upstream-merge-31733
[MIRROR] closed turfs remove themselves from SSair.high_pressure_delta on change
2017-10-16 07:25:44 -04:00
LetterJay
a11a474a94 Merge pull request #3416 from Citadel-Station-13/upstream-merge-31698
[MIRROR] Prevents tiles from being placed on top of buckled mobs
2017-10-16 07:09:30 -04:00
LetterJay
a703a599fa Merge pull request #3413 from Citadel-Station-13/upstream-merge-31695
[MIRROR] Makes directional windows only block air if anchored
2017-10-16 07:08:11 -04:00
LetterJay
d5d0fa919a Merge pull request #3411 from Citadel-Station-13/upstream-merge-31714
[MIRROR] Fixes "permenant" and "permenantly" typos in code/comments.
2017-10-16 07:06:37 -04:00
LetterJay
029d98028a Merge pull request #3410 from Citadel-Station-13/upstream-merge-31713
[MIRROR] Fixes a bunch of runtimes involving supermatter suicides, also some initialize fixes
2017-10-16 07:06:28 -04:00
kevinz000
ed96224d3a Moves projectile processing to a subsystem 2017-10-15 21:51:24 -05:00
Jordan Brown
baf8b578f5 Removes mapping error bandaid (#31710)
* Removes mapping error bandaid

* Update conversion code
2017-10-15 21:02:02 -05:00
duncathan salt
3da718d3b1 closed turfs remove themselves from SSair.high_pressure_delta on change (#31733) 2017-10-15 19:32:20 -05:00
AnturK
64b1be05ff Adds logging crew manifest to seperate file (#31665)
* Adds logging crew manifest to seperate file

* Coding blind

* i can spel words

* Not everyone in the lobby please.

* Proper header

* Fix

* Better format
2017-10-15 16:56:48 -05:00
Mercenaryblue
3690fc56c2 Honkbots: The Clown's lil helpers. (#31139)
* Honkbots 0.9.0

Old code, needs testing.

* Honkbots 0.9.1

Small Fixes - Part 1

* Honkbot 0.9.1b

Fixes

* Honkbots 0.9.2

Added sound cooldown, fixes.

* Honkbots 0.9.5

Clown Box & Honkbot Assembly Code

* 0.9.5.a

oops

* Honkbots 1.0.0

Final touches and fixes.
Clown Box finished.
Assembly functioning.
Honkbots tested and ready to go.
Its time.

* Honkbots 1.0.1

Initialize and . = ..()

* Honkbots 1.0.2

Fixes and Changes
====
Nerfed Brute/Thermal Resist
Buffed Health (to avoid 1-shot)
Added HONK_BOT define

* Honkbots 1.0.3

Removed the cardboard assembly from death gibs.
Admin Bwoink removed from emagged soundtrack.
Honkbot now release an evil laugh when emagged.
Fixed strange behaviors on emagged level 1
Added a check against stamping multiple cardboard sheets.
Stamping a Clown Box now plays the bike horn, once.
Clown Boxes no longer get automatically placed in hands.
Various other fixes.

* Honkbots 1.0.3a

* Honkbots 1.0.3.b

Fixes.

* Honkbots 1.0.4

*Added an emote ping upon assembly creation.
*Enabled either Theatre or Robotics for access. ((fixing needing both))
*Honkbots are now more forgiving after being hit.
**Airhorn stun_attack now deals slight ear damage, for about 5 seconds.
**Cardboard no longer drops upon death. Robot arms have 50% chance.
**Using a new get_sfx() list when emagged.
**Optimization and other minor fixes.

* Honkbots 1.0.4.a

Missed it.

* Honkbots 1.0.4.b

use(1) and (client)

* Honkbots 1.0.4.c

Moved proc

* Honkbots 1.0.5

*Code Optimization
*Renaming w/ Pen (how could I even forget this)
*Assembly Defines

I'm afraid I'm simply out of my depth with the suggested use(1) rework.

* Honkbots 1.0.5.c

Reworked cardboard stamping.

It now works in the hands and on the ground, either solo or in stacks, and prevent itself being used in backpacks.

* Honkbots 1.0.5.d

Final

* Honkbots 1.0.5.e

comment

* 1.0.5.f

Optimization

* Honkbots 1.0.5.g

Missed requested stuff

* Honkbots 1.0.6

Requested changes.

* Honkbots 1.0.6a

Oops.

* Honkbots 1.0.6.c

Bugfix - Prevent building in backpacks.
Make sure they spawn on turf.

* Honkbots 1.0.7

one less spawn(0)
flag optimization
else return ..()

* Honkbots 1.0.7.a

Get rids of a lot of client checks at the cost of automatic AI retoration.

* Honkbots 1.0.7.b

Added judgment_criteria()
changed assess_threat to use judgment

* Honkbots 1.0.7.c

final = NONE
2017-10-15 16:44:23 -05:00
LetterJay
b5f3dd3445 Update utility_closets.dm 2017-10-15 15:09:37 -05:00