Michiyamenotehifunana
5071b3438c
RECOLORABLE GUN MEMES
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Includes new ammo types, recolorable guns, partially recolorable guns, non-recolorable guns, and implementations into the map.
2017-10-19 18:30:44 +08:00
Poojawa
45eeebd001
Sleeper nerfs ( #3478 )
2017-10-19 04:01:59 -05:00
LetterJay
250f55e072
Merge pull request #3477 from Citadel-Station-13/upstream-merge-31630
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[MIRROR] Datum rev & related upgrades to base datum antag
2017-10-18 07:42:54 -04:00
LetterJay
799e52c5b0
Merge pull request #3479 from Citadel-Station-13/upstream-merge-31838
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[MIRROR] Fixes foam layer popping
2017-10-18 07:42:48 -04:00
LetterJay
92fa0ca960
Merge pull request #3473 from Citadel-Station-13/upstream-merge-31809
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[MIRROR] Cleans up some istypes not using helpers
2017-10-18 07:37:43 -04:00
LetterJay
b89142a35b
Merge pull request #3471 from Citadel-Station-13/upstream-merge-31810
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[MIRROR] Fixes being able to pick up brass chairs
2017-10-18 07:37:05 -04:00
LetterJay
481a3ef518
Merge pull request #3470 from Citadel-Station-13/upstream-merge-31788
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[MIRROR] Stops plating subtypes from stating it has holes for rods & you can now only build ontop of it with tiles.
2017-10-18 07:36:55 -04:00
LetterJay
9e5c84372a
Merge pull request #3469 from Citadel-Station-13/upstream-merge-31793
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[MIRROR] Fixes slapper inhand
2017-10-18 07:36:45 -04:00
LetterJay
6fe6c4ca63
Merge pull request #3467 from Citadel-Station-13/upstream-merge-31803
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[MIRROR] Fixes disabling leg actuators not setting power drain per step to the correct value
2017-10-18 07:36:31 -04:00
LetterJay
271a287b52
Merge pull request #3461 from Citadel-Station-13/upstream-merge-31795
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[MIRROR] Random runtime fixes.
2017-10-18 07:35:03 -04:00
Leo
3894b463bf
Merge pull request #31838 from ShizCalev/foam-layer-fix
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Fixes foam layer popping
2017-10-18 05:16:52 -05:00
AnturK
2ecb4c216c
Datum rev & related upgrades to base datum antag
2017-10-18 02:26:11 -05:00
CitadelStationBot
7f9d13ab42
[MIRROR] Removes 200mb of wasted memory usage ( #3472 )
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* Merge pull request #31835 from MrStonedOne/coiax-is-fired---again
Removes 200mb of wasted memory usage
* Removes 200mb of wasted memory usage
2017-10-17 22:18:19 -05:00
Leo
28656d3347
Merge pull request #31809 from ShizCalev/helper-cleanup
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Cleans up some istypes not using helpers
2017-10-17 19:21:14 -05:00
Ashe Higgs
13d8414369
Fixes being able to pick up brass chairs ( #31810 )
2017-10-17 15:33:23 -05:00
ShizCalev
272fcc0b5d
Stops plating subtypes from stating it has holes for rods & you can now only build ontop of it with tiles. ( #31788 )
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* Stops plating types from stating rod holes
* More immersion. Stops building ontop with rods.
2017-10-17 13:37:25 -05:00
ShizCalev
bcb077a526
Fixes slapper inhand ( #31793 )
2017-10-17 13:36:17 -05:00
Y0SH1M4S73R
5b57ba97ac
Fixes disabling leg actuators not setting power drain per step to the correct value ( #31803 )
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* Adds the normal_step_energy_drain var to mechs
* Disabling leg overload sets step_energy_drain to normal_step_energy_drain instead of calling initial
2017-10-17 13:34:53 -05:00
Leo
88486f97ca
Merge pull request #31795 from AnturK/random-runtimes
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Random runtime fixes.
2017-10-17 09:20:55 -05:00
LetterJay
d6daa8b3e9
Merge pull request #3454 from Citadel-Station-13/upstream-merge-31699
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[MIRROR] Increasew the size of the katana from normal to huge
2017-10-17 08:59:20 -04:00
LetterJay
e3922656fc
Merge pull request #3452 from Citadel-Station-13/upstream-merge-31761
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[MIRROR] obj_break() will always be called before obj_destruction()
2017-10-17 08:58:20 -04:00
LetterJay
db421c0f6b
Merge pull request #3451 from Citadel-Station-13/upstream-merge-30972
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[MIRROR] Atmospherics Multilayer Pipes
2017-10-17 08:58:10 -04:00
LetterJay
135b2a3b1d
Merge pull request #3445 from Citadel-Station-13/upstream-merge-31741
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[MIRROR] Fixes some copypasted airlocks referring to nonexistent overlay sprites
2017-10-17 08:55:42 -04:00
LetterJay
3f339a9908
Merge pull request #3444 from Citadel-Station-13/upstream-merge-31742
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[MIRROR] Removes a misleading message when handling full stacks of sheets.
2017-10-17 08:55:33 -04:00
LetterJay
612f2eccc2
Merge pull request #3442 from Citadel-Station-13/upstream-merge-31757
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[MIRROR] Makes player-controlled minebots a target for ocular wardens
2017-10-17 08:54:42 -04:00
oranges
baae0dcd15
Merge pull request #31699 from jughu/Misc
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Increasew the size of the katana from normal to huge
2017-10-17 03:49:58 -05:00
oranges
8353428c43
Merge pull request #31761 from tgstation/Cyberboss-patch-3
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obj_break() will always be called before obj_destruction()
2017-10-17 03:44:31 -05:00
kevinz000
a41725a955
Atmospherics Multilayer Pipes ( #30972 )
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* 1
* rpd
* 3
* 4
* 5
* 6
* 7
* 8
* wew
* src. and underlays
* update
* woops
* misspelled params
* reviews
* fixes
* fixes
* better checks and layer crap
* Update RPD.dm
* Update pipe_construction.dm
* 3 layers, fixes
* woops i didn't update defines correctly
* dunc
* Fixes
* Fixes
* fixes
* fixes some more bullshit
* fixes
* fixes
* not needed
* makes attachment sprites prettier or uglier i dunno
* Unary flag
* sprite fix??
* fixes...
* sprite fixes
2017-10-17 00:49:12 -05:00
vuonojenmustaturska
af81a902fd
Fixes some copypasted airlocks referring to nonexistent overlay sprites ( #31741 )
2017-10-16 16:48:52 -05:00
vuonojenmustaturska
6e1ef37f10
stops message spam ( #31742 )
2017-10-16 16:48:45 -05:00
vuonojenmustaturska
4ef21cc841
Makes player-controlled minebots a target for ocular wardens ( #31757 )
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* Makes player-controlled minebots a target for ocular wardens
* popularity reorder
2017-10-16 16:48:29 -05:00
KorPhaeron
74c6e7e23f
Fixes godhand having no inhand sprite ( #31744 )
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* Fixes godhand having no inhand
* Correct file paths
2017-10-16 14:34:11 -05:00
LetterJay
24631746d4
Merge pull request #3414 from Citadel-Station-13/upstream-merge-31707
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[MIRROR] Restores security bombsuit & white bombsuit
2017-10-16 14:12:28 -04:00
LetterJay
638290e121
Merge pull request #3433 from Citadel-Station-13/upstream-merge-31765
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[MIRROR] Fixed fancy boxes not showing proper content amount.
2017-10-16 10:40:06 -04:00
LetterJay
568ed91f28
Merge pull request #3430 from Citadel-Station-13/upstream-merge-30599
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[MIRROR] Moves projectile processing to a subsystem
2017-10-16 10:39:41 -04:00
Jordan Brown
98fb887ccc
Merge pull request #31765 from DaxDupont/fancythis
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Fixed fancy boxes not showing proper content amount.
2017-10-16 07:15:04 -05:00
LetterJay
4b6ebe3fa3
Merge pull request #3428 from Citadel-Station-13/upstream-merge-31710
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[MIRROR] Removes mapping error bandaid
2017-10-16 07:29:20 -04:00
LetterJay
e4d2609800
Merge pull request #3420 from Citadel-Station-13/upstream-merge-31665
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[MIRROR] Adds logging crew manifest to seperate file
2017-10-16 07:28:03 -04:00
LetterJay
399d84500c
Merge pull request #3419 from Citadel-Station-13/upstream-merge-31139
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[MIRROR] Honkbots: The Clown's lil helpers.
2017-10-16 07:27:15 -04:00
LetterJay
ec41bbc420
Merge pull request #3422 from Citadel-Station-13/upstream-merge-31733
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[MIRROR] closed turfs remove themselves from SSair.high_pressure_delta on change
2017-10-16 07:25:44 -04:00
LetterJay
a11a474a94
Merge pull request #3416 from Citadel-Station-13/upstream-merge-31698
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[MIRROR] Prevents tiles from being placed on top of buckled mobs
2017-10-16 07:09:30 -04:00
LetterJay
a703a599fa
Merge pull request #3413 from Citadel-Station-13/upstream-merge-31695
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[MIRROR] Makes directional windows only block air if anchored
2017-10-16 07:08:11 -04:00
LetterJay
d5d0fa919a
Merge pull request #3411 from Citadel-Station-13/upstream-merge-31714
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[MIRROR] Fixes "permenant" and "permenantly" typos in code/comments.
2017-10-16 07:06:37 -04:00
LetterJay
029d98028a
Merge pull request #3410 from Citadel-Station-13/upstream-merge-31713
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[MIRROR] Fixes a bunch of runtimes involving supermatter suicides, also some initialize fixes
2017-10-16 07:06:28 -04:00
kevinz000
ed96224d3a
Moves projectile processing to a subsystem
2017-10-15 21:51:24 -05:00
Jordan Brown
baf8b578f5
Removes mapping error bandaid ( #31710 )
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* Removes mapping error bandaid
* Update conversion code
2017-10-15 21:02:02 -05:00
duncathan salt
3da718d3b1
closed turfs remove themselves from SSair.high_pressure_delta on change ( #31733 )
2017-10-15 19:32:20 -05:00
AnturK
64b1be05ff
Adds logging crew manifest to seperate file ( #31665 )
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* Adds logging crew manifest to seperate file
* Coding blind
* i can spel words
* Not everyone in the lobby please.
* Proper header
* Fix
* Better format
2017-10-15 16:56:48 -05:00
Mercenaryblue
3690fc56c2
Honkbots: The Clown's lil helpers. ( #31139 )
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* Honkbots 0.9.0
Old code, needs testing.
* Honkbots 0.9.1
Small Fixes - Part 1
* Honkbot 0.9.1b
Fixes
* Honkbots 0.9.2
Added sound cooldown, fixes.
* Honkbots 0.9.5
Clown Box & Honkbot Assembly Code
* 0.9.5.a
oops
* Honkbots 1.0.0
Final touches and fixes.
Clown Box finished.
Assembly functioning.
Honkbots tested and ready to go.
Its time.
* Honkbots 1.0.1
Initialize and . = ..()
* Honkbots 1.0.2
Fixes and Changes
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Nerfed Brute/Thermal Resist
Buffed Health (to avoid 1-shot)
Added HONK_BOT define
* Honkbots 1.0.3
Removed the cardboard assembly from death gibs.
Admin Bwoink removed from emagged soundtrack.
Honkbot now release an evil laugh when emagged.
Fixed strange behaviors on emagged level 1
Added a check against stamping multiple cardboard sheets.
Stamping a Clown Box now plays the bike horn, once.
Clown Boxes no longer get automatically placed in hands.
Various other fixes.
* Honkbots 1.0.3a
* Honkbots 1.0.3.b
Fixes.
* Honkbots 1.0.4
*Added an emote ping upon assembly creation.
*Enabled either Theatre or Robotics for access. ((fixing needing both))
*Honkbots are now more forgiving after being hit.
**Airhorn stun_attack now deals slight ear damage, for about 5 seconds.
**Cardboard no longer drops upon death. Robot arms have 50% chance.
**Using a new get_sfx() list when emagged.
**Optimization and other minor fixes.
* Honkbots 1.0.4.a
Missed it.
* Honkbots 1.0.4.b
use(1) and (client)
* Honkbots 1.0.4.c
Moved proc
* Honkbots 1.0.5
*Code Optimization
*Renaming w/ Pen (how could I even forget this)
*Assembly Defines
I'm afraid I'm simply out of my depth with the suggested use(1) rework.
* Honkbots 1.0.5.c
Reworked cardboard stamping.
It now works in the hands and on the ground, either solo or in stacks, and prevent itself being used in backpacks.
* Honkbots 1.0.5.d
Final
* Honkbots 1.0.5.e
comment
* 1.0.5.f
Optimization
* Honkbots 1.0.5.g
Missed requested stuff
* Honkbots 1.0.6
Requested changes.
* Honkbots 1.0.6a
Oops.
* Honkbots 1.0.6.c
Bugfix - Prevent building in backpacks.
Make sure they spawn on turf.
* Honkbots 1.0.7
one less spawn(0)
flag optimization
else return ..()
* Honkbots 1.0.7.a
Get rids of a lot of client checks at the cost of automatic AI retoration.
* Honkbots 1.0.7.b
Added judgment_criteria()
changed assess_threat to use judgment
* Honkbots 1.0.7.c
final = NONE
2017-10-15 16:44:23 -05:00
LetterJay
b5f3dd3445
Update utility_closets.dm
2017-10-15 15:09:37 -05:00