cl
imageadd: New icon for plastic flaps that actually looks airtight.
code: Update to plastic flaps code to use tool procs rather than attackby and removed two pointless states.
/cl
Gives plastic flaps an airtight look to fit their new property. Removes two defines that were just a functional copy of anchored. Replaces calls to attackby() with screwdriver_act() and wirecutter_act().
* data cards actually have a function now
* Adds data cards to the IC printer for real rea
* more cards, less shitty code
* how the fuck did I miss that
adds a missing ..()
* wait wrong use of ..() fuck
* mining voucher tweak
* will it blend
* d
* s
* ss
* advanced fire extinuishers
* remove trash
* garbage cleaning
* lets see
* t
* whatever
* test if using a var compiles
* adds it to cargo
* adds to atmos + ce
* should fix the sprites
* lowers the volume of the foam tank
* gonna load the icon for this soon
* woops
* foam icon
* ddd
* it works
* boo
* r34ijfirgv5
* Adds a new drink: Peppermint Patty from Archer! (#38427)
* Sprites!
* S_______ W________
* Candyland snuck into pr... Check!
* removal of candyland extract
* candyland but not the sprites yet.
* fixes :)
* Whoops, lets fix that too
* Adds a new drink: Peppermint Patty from Archer!
* wa la
* oop forgot an icon
* buildmode compatibility
* ok
* makes centcompod default
* CentCom pods fall faster and are capatilized right
* yike
* yike2
* FASTER
* white space and default icon state
* spacemaniac thanks
* the rainbow of mediocrity rides again
* whoops that wasn't supposed to be there
* updated vending machine, burger, and donut sprites
they've all been improved marginally
* edits roborger a bit more
"bun" is flatter, has an antenna that blinks in agony
* does sprite things to lighters and cigar cases
* darkened cigar case interiors
* tweaks lighter flames
* Added multicamera mode for AIs
* Minor multicamera fixes
* Cameras near an AI multicamera eye now light up red
* Disabled AI multicamera mode without admin intervention
* Fixed AIs being able to use multicamera mode when they should not
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* Ports gloves of the north star from Hippie
* Doing a white line
* adds customiseable warcry and sprites by Notamaniac
* star with a capital S
* Nitpick grammar
add: Analyzers can now scan all kinds of atmospheric machinery - unary, binary, ternary, quaternary, you name it. This means stuff like gas pumps, gas mixers, vents and so forth can be analyzed.
tweak: Analyzers now show temperature in kelvin as well as celsius.
tweak: Analyzers now show total mole count, volume, and mole count of all gases.
tweak: Analyzers show everything at slightly higher degrees of precision.
More accurate and advanced analyzers have been something that I think atmos and toxins mains have been wanting for a while now (including myself). It's always a pain to have to manually add 273.15 to every celsius temperature, or have to use outside tools or VV (which isnt usable in actual games) to calculate mole count for a gas mixture. Not to mention, the ability to analyze things like volume pumps and gas filters makes it easier to manage larger atmos setups. This is just a QoL change for people in any of those jobs. In fact, most players probably don't even know what the fuck is a mole is so adding mole readout to analyzers is a good way to get people to understand atmospherics better.
* the rainbow of mediocrity rides again
* whoops that wasn't supposed to be there
* updated vending machine, burger, and donut sprites
they've all been improved marginally
* edits roborger a bit more
"bun" is flatter, has an antenna that blinks in agony