silicons
310a631ffa
Merge pull request #14025 from DeltaFire15/synth-robotics-revival
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More Synth tweaks
2021-01-13 16:48:05 -07:00
DeltaFire
8b2044b407
another
2021-01-13 23:42:20 +01:00
DeltaFire
1a521b846f
thanks
2021-01-13 23:39:36 +01:00
Lin
04c5d34cb6
Merge pull request #14015 from DeltaFire15/synth-stuffs
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Tweaks some Synth damage stuff
2021-01-13 18:40:03 +00:00
DeltaFire
4eab9e6520
why not
2021-01-11 18:06:43 +01:00
DeltaFire
8590d364e0
spellcheck
2021-01-11 02:18:58 +01:00
DeltaFire
2b1d79dae0
synth medstuff
2021-01-11 02:11:30 +01:00
silicons
72bc00bc22
Merge pull request #13993 from Arturlang/cursed_heart_tweaks
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Makes cursed heart more tolerable
2021-01-10 01:36:43 -07:00
DeltaFire
05f7991981
snap
2021-01-09 20:37:24 +01:00
Lin
5e08df700f
Merge pull request #13939 from silicons/reagentlogs
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low level reagent logging additions
2021-01-09 16:24:40 +00:00
Artur
f5dc7d5c01
Makes cursed heart more tolerable
2021-01-07 22:27:13 +02:00
uomo91
6b0435e7b5
Port.
2021-01-01 00:46:47 -06:00
silicons
251bd3e06b
logging
2020-12-31 12:33:05 -08:00
Timothy Teakettle
2ca997e339
fix
2020-12-21 20:19:26 +00:00
silicons
c7396632db
Merge pull request #13582 from timothyteakettle/i-hate-mcolor
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adds advanced colouring mode: allows you to individually colour mutant parts
2020-11-22 13:33:28 -07:00
silicons
f8d43b7544
Merge pull request #13679 from DeltaFire15/system-corruption
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[TESTMERGE ONLY] System Corruption for robotic species
2020-11-18 22:54:51 -07:00
Putnam3145
9d300ade35
Merge pull request #13677 from silicons/newlines
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Adds missing EOF newlines
2020-11-18 17:50:38 -08:00
DeltaFire15
ab81a7e3ef
oops! ( #13688 )
2020-11-18 11:06:04 +01:00
silicons
a950bcb0fb
Merge pull request #13644 from DeltaFire15/hybrid-limbs-wound-stuff
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[READY] Hybrid bodyparts - wound surgery edition
2020-11-17 01:09:47 -07:00
DeltaFire
410ffffcc3
there we go
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robot rad safe: 250, 750 with upgrade (500 for normal mobs)
Also some typo fixes
2020-11-15 20:30:50 +01:00
DeltaFire
7c1a2808d1
tweaks purge corruption
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Sleeping() > Unconscious()
2020-11-13 18:58:29 +01:00
silicons
5b03f5b0ec
more
2020-11-12 23:36:18 -07:00
DeltaFire
935c412629
specify
2020-11-13 02:25:51 +01:00
DeltaFire
5af48a22dd
adds a surgery to fix corruption
2020-11-13 02:24:52 +01:00
Timothy Teakettle
b6aa8c352e
remove message
2020-11-08 16:50:09 +00:00
Timothy Teakettle
185939a09f
stable version
2020-11-08 16:49:49 +00:00
Timothy Teakettle
d358a170fa
fixes
2020-11-08 14:32:10 +00:00
Timothy Teakettle
48ecffa8f4
Revert "Revert "fixes""
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This reverts commit 2fb9dc88e7 .
2020-11-08 12:48:00 +00:00
Timothy Teakettle
2fb9dc88e7
Revert "fixes"
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This reverts commit a7e0bafde3 .
2020-11-08 02:23:55 +00:00
Timothy Teakettle
a7e0bafde3
fixes
2020-11-08 01:46:43 +00:00
Timothy Teakettle
022f996cfa
better fix
2020-11-05 17:28:32 +00:00
DeltaFire
f74bf6d94e
no more accidental slapping I said!
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Makes initiate() always return true if you do not finish the doafter, preventing certain issues (you walking away and therefore slapping them / starting to forcefeed a organ, etc)
2020-11-04 05:05:23 +01:00
DeltaFire
c4b0f21fd2
buncha stuff
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All tools now have the surgical tool flag (save for wires since those have force 0 anyways and are only used very rarely in surgery), but yeah, since we got far more species using robot surgeries (0 -> 3), might be good to not have them accidentally beaten up.
Also fixes organs being eaten after inserting them, yay!
2020-11-04 04:34:56 +01:00
timothyteakettle
8126eb5a12
fixes a lot of things
2020-11-02 23:07:27 +00:00
Timothy Teakettle
db87297536
fix ( #13632 )
2020-11-01 22:03:43 +01:00
Timothy Teakettle
22823f629d
an actual fix
2020-11-01 20:40:08 +00:00
DeltaFire
04f0bb2fc2
clarifications
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Now, you don't have to play the guessing game with the prepare electronics / open the hatch somewhat ambiguous surgery steps.
2020-11-01 03:23:34 +01:00
DeltaFire
a07ab809ff
fixes a thing
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Previously, if a wound was removed while there wasa surgery related to it going on, it'd just qdel() the surgery, which is.. kinda weird, since it, y'know, takes the closing step away from you, and all wound surgeries have checks for no wound being present anyways.
2020-10-31 18:04:59 +01:00
Timothy Teakettle
e78383f4fa
typo
2020-10-30 19:42:02 +00:00
Timothy Teakettle
f4f322dd0e
better fix
2020-10-30 19:39:43 +00:00
DeltaFire
5f32fa88e9
biomech wound surgeries
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Since IPCs and synths can get wounds, they should prooobably also have access to the surgeries to fix them. instead of having to use the super-slow ways.
2020-10-29 21:34:54 +01:00
Vynzill
cbe9f6c12a
makes eyes glow once again with high luminosity ( #13554 )
2020-10-15 13:37:09 +02:00
silicons
29b7b49fe9
Merge pull request #13528 from DeltaFire15/robotic-limbs-PT2
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Robotic limbs 2 : Threshhold Boogaloo
2020-10-11 17:33:00 -07:00
Tupinambis
3224533a7c
Merge branch 'master' into spooder
2020-10-11 14:31:23 -05:00
DeltaFire
8895560c4b
tweaks threshholds a bit
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modifies the advanced prosthetics threshhold a bit:
25 > 20, still 5 mindamage.
2020-10-11 16:57:15 +02:00
DeltaFire
0f7868546b
h m m
2020-10-11 16:28:40 +02:00
DeltaFire
c412358d4e
another typo
2020-10-11 03:58:38 +02:00
DeltaFire
4ccf40f775
Revert "Revert "Merge branch 'master' into robotic-limbs-PT2""
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This reverts commit 27a099c6bf .
2020-10-11 00:53:18 +02:00
DeltaFire
27a099c6bf
Revert "Merge branch 'master' into robotic-limbs-PT2"
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This reverts commit 73b5267425 , reversing
changes made to 2e780bfff2 .
2020-10-11 00:51:39 +02:00
DeltaFire
c5bb85d794
Merge remote-tracking branch 'upstream/master' into robotic-limbs-PT2
2020-10-11 00:47:54 +02:00