* Fixes stopsounds properly (#36341)
* Revert "Merge pull request #36340 from vuonojenmustaturska/beelogreen"
This reverts commit 259838f38cfda32619e34cf41d57df4d45b75363, reversing
changes made to 111cd316a92f5f5840d96b1fc4bbe4cb7b1ce6fd.
* Fixes stopsounds properly
Also I forgot to actually block admins from bad protocols
it just showed them a message that it was blocked but didn't
block it
* Fixes stopsounds properly
* Fixes blindfolds blinding when not over your eyes (#36316)
* fixes blindfolds
* lets use ref instead then
* Fixes blindfolds blinding when not over your eyes
* Adds the Aurora Caelus event, the deep-space equivalent of the northern lights. (#35987)
* Aurora caelus
* I saw that!
* fix?
* Weight increase for testmerge
* Update aurora_caelus.dm
* Adds the Aurora Caelus event, the deep-space equivalent of the northern lights.
* Create ERT refactor (#36321)
cl Naksu
admin: ERT creation has been refactored to allow for easier customization and deployment via templates and settings
/cl
* Create ERT refactor
* Pacifists can no longer cause harm using mech equipment (#36293)
* Fixes pacifists from firing mech weapons that cause harm
* Pacifists can still use mining equipment on non-living objects
* I'm a big ol dumbo that forgot how booleans are handled
* missed one
* forgot to save file before commit. Now all booleans are fixed
* CAPS
* Pacifists can't drill, clamp, or melee hit a closed locker or crate. prevents them from killing people inside them
* Pacifists now know if a container has a living being in it and will not drill, clamp, or melee it if it does.
* made change as requested by duncathan
* added an exception to the hydraulic clamp so that it can pick up containers with people in them.
* Pacifists can no longer cause harm using mech equipment
* Makes space cleaner more efficient, reduces spraybottle volume (#36228)
* Buffs janitor by making the space cleaner spray much more efficient
* bump volume to 100, shuffle some vars around
* Makes space cleaner more efficient, reduces spraybottle volume
* Play Internet Sound sanity checks (#36080)
* Play Internet Sound sanity checks
Now checks if the content URL uses http(s) before playing
* HTML is not HTTP: renames regex
* Converted global regexes to procs that return them
* Revert "Converted global regexes to procs that return them"
This reverts commit 2eedbd6982b0c4de943a72c94f92f9d75001c06e.
* Play Internet Sound sanity checks
* New RCD Sprites, ammo counters, and actual yellow flashing lights! (#36283)
* New RCD Sprites and spaghetti code!
* Adds new shrunken sprites!
Now with better fitting scale!
* New RCD Sprites, ammo counters, and actual yellow flashing lights!
* Machines can now be anchored on /turf/open/indestructible (#36311)
* Machinery can now also be anchored on any /turf/open/indestructible, instead of only /turf/open/plating
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf
* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more
* sprinting, staminacrit, balance changes, and more
* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen
* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item
combat mode toggle sound is from Interbay.
* commits dme changes
* unarmed combat stamina, ability to right click in combat mode, balance changes
* tosses in the HUD icons for later-ish
* rolls back admin.txt
* lotsa UI stuff
* stamina checks, some balance stuff
* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding
* quick dogborg patch while i figure out what do do with them
* oops - fixes prefbreaking for screenshake
* trying to sprint from an elevated surface onto lower ground will now knock you down
* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina
* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents
* makes pumping shotguns cost a tiiiny bit of stamina
* makes eyestabbing and batoning cost stamina
* makes failing stamina checks error out properly, adds stamina check to shotgun pumping
* adds stamina check for chair pulling
* readds aggressive grab pinning
* fixes bug with being buckled preventing interaction
* adds recoveringstam check to incapacitated
* reduces stamina cost for attacking
* oh this too
* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit
* makes monkey transformation inherit staminaloss
* adds the ability to wave or shake your fist at someone via right click
* grammar and span closing
* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall
* more distant right-click emotes.
* buffs standing stamina regen a tiiiiiiny bit
* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss
* crusher powercreep - gives crushers the ability to heal staminaloss
* item throwing buff
* adds 1:1 HUD layout
* hopefully fixes issue with recoveringstamcrit not updating
* giant hipfire nerf
* halves the effect of staminaloss on movement speed
* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode
* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking
* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit
* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more
* tweaks stamina buffer drain rate a little
* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise
* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss
* makes electrodes deal a lil extra staminaloss
* drones cannot resist a rest, so now only carbons are forced to rest
* restricts aiming down sights to carbon mobs, adds stamina display to stat()
* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties
* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina
* getting used to tortoisegit
* readds temp dogborg buff
* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation
* makes afterattack call properly again
* decreases stamina buffer regen time to 3 seconds
* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting
* makes stamina buffer influence movespeed a lil
* nerfs compiling errors
* tweaks the icons a little
* adds autostanding, adds delimiters to attempts to stand
* makes automatic standup attempts a little clearer
* rest button now toggles intent to rest, fixes perma rest
* oop - quick fixes
* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss
* buffs highlander sword
* makes stamina have less of an impact on the health display
* fixes dogborgs shoving other borgs into infinite stuns
* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)
* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines
* Update necropolis_chests.dm
fixed spelling
* Spelling FIx
*disperses
* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code
* Adds some form of sprites (Still subject to change)
* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.
* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.
* Fixed grammar and cleaned up some code.
* Further cleaned up code because Cobby is mean.
* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage
* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
* Fixes shuttles breaking when the turf the mobile dock is on is removed (#36261)
* Fixes shuttles breaking when the turf the mobile dock is on is removed
* Turrets can be set to shoot people without loyalty implants (#36226)
* adds feature to turrets allowing them to be toggled to shoot people who have not been loyalty implanted
* Fixed mistake left when changing variable names
* Turrets can be set to shoot people without loyalty implants
* Fixes bodies responding to phobias (#36227)
* Fixes ghosts responding to phobias
When a ghost inhabiting their body hears a phobia word, they no longer
freak out.
* Modified to a guard clause
* Fixes bodies responding to phobias