Commit Graph

60 Commits

Author SHA1 Message Date
r4d6
e17d32199d update 2019-12-23 13:30:42 -05:00
r4d6
54b3e3603e update (#3)
* testing, further improvements. Tired.

* FLAK

* Automatic changelog generation for PR #9971 [ci skip]

* Update preferences.dm

* Automatic changelog generation for PR #9736 [ci skip]

* this cannot go wrong

* oop

* Changes required to enable for maintenance protocols

All combat mechs that are special get their internals_access increased so the pilots of the deathsquad / nuke team can fix up their mechs without having to steal a robotics ID. Also removes engineering from being able to access mech internals, seems weird to have if only robotics is allowed to handle mechs, probably remnant of engineering robotics?

* Automatic changelog generation for PR #10115 [ci skip]

* Port boops and handshakes

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Update code/modules/mob/living/carbon/carbon_defense.dm

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* AAAAA

* Add a nose boop sound

* Add a boop sound effect

* Make the boop louder.

* Fixes pubby wall meds being var-edited snowflakes.

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Commit suggestions

Co-Authored-By: deathride58 <deathride58@users.noreply.github.com>

* Fixes AI being unable to talk through the holopad.

* Travis had a stroke.

* ports "Standardize obj/updateicon() and update_icons() to update_icon()"

* Update supply.dm

* Update code/modules/vending/cola.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Brings carbon action intent hotkeys down to living.

* Update drink_reagents.dm

* Automatic changelog generation for PR #10180 [ci skip]

* Automatic changelog generation for PR #10181 [ci skip]

* Porting a few martial art code updates.

* Adds gas miners to all maps.

* Compress secK9

* whoops

* Hopefully this won't screw up travis.

* Two slimepeople fixes.

* Automatic changelog generation for PR #10072 [ci skip]

* Automatic changelog generation for PR #10225 [ci skip]

* Update drink_reagents.dm

* Automatic changelog generation for PR #10203 [ci skip]

* Automatic changelog generation for PR #10157 [ci skip]

* Automatic changelog generation for PR #10155 [ci skip]

* Automatic changelog generation for PR #10111 [ci skip]

* Automatic changelog generation for PR #10216 [ci skip]

* Automatic changelog generation for PR #10172 [ci skip]

* Automatic changelog generation for PR #10026 [ci skip]

* Automatic changelog generation for PR #10076 [ci skip]

* Update drinks.dm

* Automatic changelog generation for PR #10153 [ci skip]

* ??

* Update snacks.dm

* oops

* probably fixes only neutral traits existing

* Automatic changelog generation for PR #10227 [ci skip]

* argk

* Chef buffs chef buffs tastier food.

"The strong flavor of" was always in game but someone put it behind an else if statement that would never proc.
Now if there's more than 45% (or 30% if you are a lizzard, hissss) of a reagent in a beaker, you will taste a strong flavor! 
Hurrah!

* Automatic changelog generation for PR #10228 [ci skip]

* fixes the sprites

* Actually hold on

So that not everything in the game now tastes like STRONG FLAVOUR. That'd be annoying.

* Magic number man bad, also all heads can spam CC now

* im baby dumb and removed "a hint of" by accident.

Okay whoops haha there we go now both strong and weak should work.

* oh hey macros.

slightly less ugly ™

* modular man bad.

now mörge this so chefs can make delicious dish, hemk.

* Update carbon.dm

* lolman acctually knows how the stuff work

* AAAAAAAAAAAAAAAAAAAA

* Update flashbang.dm

* thank you based ghomtainer (when)

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* thank you based ghomtainer (when) 2x how did i not notice this

* Automatic changelog generation for PR #10204 [ci skip]

* Converts the main timsorts file from relative pathing to absolute pathing.

* Ports "Added TRAIT_DISK_VERIFIER, refactors how fake disk checks work slightly"

* wew

* Automatic changelog generation for PR #10090 [ci skip]

* Add the sprite for the landmark

* Make it include my files

* Automatic changelog generation for PR #10067 [ci skip]

* Automatic changelog generation for PR #10160 [ci skip]

* drop

* Automatic changelog generation for PR #10079 [ci skip]

* Automatic changelog generation for PR #10207 [ci skip]

* Automatic changelog generation for PR #10214 [ci skip]

* Update mob.dm

* Update mob.dm

* Redo my changes on Box

Hopefully this will fix the conflict with the fire alarms.

* h

* Automatic changelog generation for PR #10193 [ci skip]

* I'm a god. How can you defeat a god? What a grand and intoxicating innocence, how can you be so naive?

* Automatic changelog generation for PR #10054 [ci skip]

* Automatic changelog generation for PR #10126 [ci skip]

* Automatic changelog generation for PR #10142 [ci skip]

* Automatic changelog generation for PR #10051 [ci skip]

* Automatic changelog generation for PR #9925 [ci skip]

* Automatic changelog generation for PR #9563 [ci skip]

* Atomises out the magicnumber change

* Automatic changelog generation for PR #10231 [ci skip]

* Automatic changelog generation for PR #10235 [ci skip]

* Automatic changelog generation for PR #10200 [ci skip]

* Fix the nose boop.

* Remove extra indentations

* Update inhand_holder.dm

* hhh

* ghom help

* ff

* ff

* Automatic changelog generation for PR #10058 [ci skip]

* Automatic changelog generation for PR #10059 [ci skip]

* Automatic changelog generation for PR #9596 [ci skip]

* Automatic changelog generation for PR #9940 [ci skip]

* Automatic changelog generation for PR #10232 [ci skip]

* Automatic changelog generation for PR #10141 [ci skip]

* Begone crap.

* I gotta go fast.

* QoL Update

Move the Engines to a subfolder to be cleaner when there will be 20 submaps on different maps and change the Tesla Submap to incorporate a few changes I did for the Singulo submap.

* Magic number baaad

* Make things even more organized

* Better safe than sorry.

* Automatic changelog generation for PR #10164 [ci skip]

* Automatic changelog generation for PR #10120 [ci skip]

* Automatic changelog generation for PR #10257 [ci skip]

* typo

* Unnecessary OOC note.

* Is merging someone else's PR you personally fixed considerable as self-merging?

* I'm playing dirty because we have too many PRs to merge anyway.

* Automatic changelog generation for PR #10096 [ci skip]

* Automatic changelog generation for PR #9950 [ci skip]

* Automatic changelog generation for PR #10190 [ci skip]

* Automatic changelog generation for PR #9830 [ci skip]

* Suggestions

* Fix indentation

* lowered to 10 after i struggled to open tickets panel

* FUUUUUUUUUUUCK

* Nerfs fun

* FUUUUUUUUUCK v2

* Automatic changelog generation for PR #10263 [ci skip]

* QoL Update

- Rename the cameras and place two more

- Unanchor the shields generators and emitters because they were bugged and will save more time

- Put more rad closets on the Singulo

- Put more insuls on the Tesla since they protect

- Moved the Engineer clothing locker to Boxstation instead of having it in the Engine

- Added a button to the shutters on the north side of PA

- Added a marker to show where to place the console

- Rewire the power wire to be more in a straight line.

* Forgot a "

* Forgot a button on the Tesla

* Update supply.dm

* readds sprites

* Fills white first aid kits to the brim. Ergo how I was fooled into believing it was a tweak and not a nerf.

* Connect the fuel pipe to somewhere

* no more 40% time dilation

* Update __donator.dm

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update modular_citadel/code/modules/client/loadout/__donator.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update custom_items.dm

* Automatic changelog generation for PR #10254 [ci skip]

* Fix areas and tiles getting ripped off

* Also give Tesla's emitters R-floors

* Automatic changelog generation for PR #10093 [ci skip]

* Automatic changelog generation for PR #10210 [ci skip]

* Automatic changelog generation for PR #10246 [ci skip]

* Update custom_items.dm

* Automatic changelog generation for PR #10218 [ci skip]

* Automatic changelog generation for PR #10274 [ci skip]

* Add the option to restrict the Engine that spawn

* Revert "Add the option to restrict the Engine that spawn"

This reverts commit e3e1f91635.

* Revert "Revert "Add the option to restrict the Engine that spawn""

This reverts commit d851beea16.

* Add config options

* Move the config up to avoid conflict

* Automatic changelog generation for PR #10245 [ci skip]

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Lin <linzolle@gmail.com>
Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com>
Co-authored-by: DeltaFire15 <46569814+DeltaFire15@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Co-authored-by: GrayRachnid <Gray_icy@hotmail.com>
Co-authored-by: B1gb3ast <Yeremyrus@live.nl>
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: lolman360 <22850904+lolman360@users.noreply.github.com>
Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com>
2019-12-23 13:29:44 -05:00
Ghommie
a52e292cc8 Ports "examine-code refactor"... part 1... 2019-11-19 03:28:06 +01:00
Poojawa
3113074bfb Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods 2019-10-08 02:55:32 -05:00
Poojawa
6d9aa8de70 More carpet options and ways to get them 2019-10-03 22:54:10 -05:00
Poojawa
088bc484e3 Forensics re-destroyed, but better this time.
All lists are LAZYINITLIST, cleaning code is preserved, examine is preserved. We should be back in buisness, but this is just a 'holy fuck finally' commit
2019-08-17 02:43:59 -05:00
Poojawa
264cbf8108 reverts the add_blood back to add_blood_DNA 2019-08-15 12:49:10 -05:00
Poojawa
0290a46ddc Impliments Ghom review, reverts blood list back to component 2019-08-15 12:32:44 -05:00
Poojawa
3499d73f6b Merge remote-tracking branch 'refs/remotes/origin/master' into syntheticbloods 2019-07-31 19:24:39 -05:00
Ghommie
2e30b91567 Ports in microwave updates and its radial menu. 2019-06-23 06:10:49 +02:00
Poojawa
971ddef989 reverts forensics components. If I can't figure it out, MURDER IT 2019-05-22 04:10:29 -05:00
Poojawa
8b9ef1e400 Game folder 2018-09-11 04:06:45 -05:00
deathride58
3e18d8208e Updates to tgstation commit 78e471d 2018-07-05 01:22:27 -04:00
Tad Hardesty
021f30f0c0 Fixed stacks sometimes having the wrong amount if created on another stack 2018-05-11 17:30:32 -05:00
Jalleo
987cce76ed [s] Small tweaks and fixes a edgecase with machine construction (#37494)
* Puts back required time for the emitter and field_generator and also removes a certain issue that certain people were causing

* Couple of things I missed

* I noticed the error with regards to atom and changed to obj like I was trying to originally. Also its fine to build on tables that wasnt the issue with this specific aspect.

* Edge windows. We need those.

* optimised the checks to be behind a if check for when you are actually needing to make something for the floor...

* Corrects a input proc by request

* Working is not my strong suit.
2018-04-30 05:00:24 -05:00
Poojawa
cc6b320f83 game folder 2018-04-23 00:17:28 -05:00
deathride58
5669e6a0a1 Merge branch 'master' into upstream-merge-36953 2018-04-10 07:21:55 +00:00
Poojawa
5fa001c10f things with stuff (#6233)
* buncha things from upstream

* datums globals, onclick

* datums

* game folder, holy shit mirror bot why

* modules

* icons

* dme

* compiles cleanly

* tools purge

* updates maps

* double check just because. and wew lad

* incidentally, this needs more work first

* some things

* weh

* sound cleanup and icons

* reeeee

* compile issues

* oh look, fresh code sync

* cleans up some unused icons

* dirty vars

* reeeeeeeeeeeeeeee

* wew lad. fuck off with this already
2018-04-07 23:07:09 -04:00
deathride58
e54029a382 Update stack.dm 2018-04-06 20:51:39 -04:00
Davidj361
1164cec64d Stack Sheets Cancel Button 2018-04-06 03:46:47 -05:00
deathride58
72ff7be9bd code folder. 221 files changed wew 2018-02-12 21:03:40 -05:00
ShizCalev
f4685cfe01 [s] Fixes altclick exploits 2018-02-11 05:08:00 -06:00
CitadelStationBot
584fc7151b [MIRROR] makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#5256)
* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things (#34888)

* traps patch

* flags!

* makes reebe more than steam vent + brass skewer + pressure sensor + matrix simulator 2k18 by adding adjacency checks and some other things
2018-02-05 00:57:31 -06:00
CitadelStationBot
4d1a5db892 [MIRROR] Corrects Some \ref Macros (#5228)
* Merge pull request #35136 from uraniummeltdown/correcttheref

Corrects Some \ref Macros

* Corrects Some \ref Macros
2018-02-04 22:08:05 -06:00
John Ginnane
ac1b2f76ef Fixed alt-click not working with stacks (#34396)
* Can disable auto-merge

New argument which lets you stop stacks from automatically merging when picking them up

* Fix 0 stacks

* Updated simple_animal/put_in_hands()
2018-01-14 22:05:07 -06:00
deathride58
d8facb3bce initial commit - game folder + maps + dme 2018-01-03 22:52:38 -05:00
LetterJay
a3ebaa5de8 Merge branch 'master' into upstream-merge-32311 2017-12-29 18:38:50 -06:00
oranges
269208f687 [READY]Component Forensics and Item Blood OverlayS! 2017-12-27 15:19:14 -06:00
Dax Dupont
e0118067ec 2 borg metal fixes for the price of one (#33738) 2017-12-22 18:51:35 -06:00
LetterJay
408182758f Merge branch 'master' into upstream-merge-33498 2017-12-19 17:50:11 -06:00
Emmett Gaines
f875d4e176 Defines math, take 2 2017-12-17 10:02:43 -06:00
LetterJay
7af461539f Revert "[SHOULD BE DONE BUT LETS TESTMERGE FIRST] TG SYNC" 2017-12-16 13:08:50 -06:00
kevinz000
253c819bc1 TG Sync 12/15/17
s

s
2017-12-15 06:27:57 -08:00
Ashe Higgs
2aef00daf0 All-In-One grinder results are now defined by type, not by huge lists 2017-12-14 15:48:39 -06:00
CitadelStationBot
cc0b768c72 [MIRROR] [READY] RND TECHWEBS + DEPARTMENTAL LATHES (#4014)
* [READY] RND TECHWEBS + DEPARTMENTAL LATHES

* resetting all the maps because we can worry about them later.

* Regexing

* I'm fucked

* Fixes

* .

* maps

* bleh

* ree

* fixes
2017-12-11 16:36:38 -08:00
uraniummeltdown
2d0f8d9482 Stack Recipe Lists (#33081)
* ports baycode stack_recipe_list
comfy and office chairs use stack recipe lists

* removed some src. and made list_recipes() into interact()

* /datum/browser for stack menus

* revert unnecessary edit
2017-11-27 06:17:18 -06:00
Jordan Brown
4b297f509e 512 forward compatibility merge 2017-10-29 10:28:36 -05:00
Emmett Gaines
ae86a75362 Greyscale cables 2017-10-25 21:46:57 -05:00
YPOQ
2c251f929f Fixes being unable to merge full stacks (#31992) 2017-10-23 00:09:29 -05:00
CitadelStationBot
adc2e46114 [MIRROR] Does some code standardization/consistency. (#3161)
* Does some code standardization/consistency.

* fixes merge conflict generation

* Missed a few, oops

* Update pierrot_throat.dm
2017-10-21 06:10:22 -05:00
vuonojenmustaturska
6e1ef37f10 stops message spam (#31742) 2017-10-16 16:48:45 -05:00
YPOQ
33364920b3 Fixes crafting stacks without breaking crafted machinery (#31298)
* Revert "Fixes stacking when crafting items"

* Fixes crafted stacked items properly

* Update stack.dm
2017-10-05 09:25:08 -05:00
bawhoppen
460fea66c8 Moves all stack object sprites from items_and_weapons.dmi to their own file 2017-10-04 11:59:53 -05:00
kingofkosmos
f0c684c15e Alt-clicking descriptions when examining 2017-09-28 21:51:53 -05:00
CitadelStationBot
b09aa9d082 [MIRROR] Fixes stacking when crafting items (#2814)
* Merge pull request #30746 from YPOQ/stackfix

Fixes stacking when crafting items

* Fixes stacking when crafting items
2017-09-17 12:03:31 -05:00
CitadelStationBot
af0080b00b [MIRROR] Stops ranged stack splitting (#2785)
* Merge pull request #30695 from KorPhaeron/magicstacks

Stops ranged stack splitting

* Stops ranged stack splitting
2017-09-15 02:51:53 -05:00
LetterJay
188193eb61 here we go again (#2456) 2017-08-24 19:24:25 -07:00
CitadelStationBot
9449004c36 Gives an initialize hint to stacks, boxes, closets and bots (#2256) 2017-08-04 08:41:04 -07:00
Poojawa
b1b4826c0c July 5th TG sync (#1883)
July 5th TG sync
2017-07-05 22:14:19 -05:00
CitadelStationBot
73557a5e5f Fixes cardboard tube duping (#1854) 2017-07-01 21:20:39 -07:00