* let's get this back on the table
* split 'em up because sorting memes
* Gets stuff code-ready, sprite work to continue
Engineering / Atmosia / Cheng
Civilian Space
Blood Red / Red and Black
Riot / Armor vests
Radiation / Fire / Atmosia Fire
Bio Suits (Viro/CMO/basic)
ERT / Deathsquad
* It's messy, but it works so w/e
* let there be more tail access
* finishes naga taur spriting
* memes
* super fixes any lingering memes
* leg experiment
* nah, this isn't gunna work.
* poked at canine again
* saving memes
* tweaks some fixes and things
* finished quad suits, added bomb suits for nagas also
* "inconsistant indentation" Byond you fuck
* Take that, byond
* The war on Byond continues
* let's make sure the explorer gear uses fancy sprites
* syndiE ??? wtf did I sleep type
* haha what the fuck this took like a solid 6 hours
* allows new suits to spawn on legion corpses.
* Update flags.dm
* Fix conflict maybe
* pls work
* im a big gay
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync
* sync part 1 - underscore folders in code
* controllers folder
* datums folder
* game folder
* cmon, work
* modules - admin to awaymissions
* cargo to events
* fields to lighting
* mapping > ruins
* rest of the code folder
* rest of the folders in the root directory
* DME
* fixes compiling errors. it compiles so it works
* readds map changes
* fixes dogborg module select
* fixes typo in moduleselect_alternate_icon filepath
* who the fuck didnt make this logged ages ago jesus fucking christ
* who fucking coded this garbage why isnt it a status effect
* Update mines.dm
* reeeeeeeee
* reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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* patch-2
* does everything on the TODO list
FUCK YEAH
*breaks up the engineering node design ID's for readability
*linking the device via multitool is possible
*The machinery construction "recipes" are less shit and make a bit more sense
* coil
* did somebody say RUNTIMES?
*fixed runtimes when there is no link on the stacking machine console
*added feedback for unlinked consoles
*it's -> its
*proper typecheck
* achieved with [src]
add: Amount of goliath plates is now shown in examine for explorer suits and mining hardsuits.
I was peeved by being unable to tell whether the armour is upgraded or not except by trying to stick more plates on it.
I think a more correct way would be to add a plate amount var to these items similarly to APLU plating and then have description mention their amount and, for added transparency, that it's possible to improve it if there's 0 plates.
Please point the errors/wrongs in it, since "current armour value minus constant divided by value each plate adds" is rather clunky code.