* Revert "Revert "Huge Sprite Rework""
* Compilation of all feedback fixes
This commit contains all the suggested fixes so far and the changes we
came up with through discussion about the code.
For example, genitals **may** now use alternate icons for aroused
states, but does not have to, this is decided by a boolean variable in
the sprite accessory itself, defaulting to not using alternate icons.
Genital icon_state names now follow a new format to match these new
options in a modular way for all kinds of genitals.
* Conflict solving
reformats all the taurs to use the TAUR layer instead of the BODY_FRONT
layer. Same for the new Eevee sprites.
* Committing the old, unfixed file.
This will cause errors if used, but at least it won't cause conflicts.
* Contains fixed sprite names
The shepherd taur body should STILL have a hole in the body due to a
pixel error.
I have forgotten which pixes these are, so.... **le shrug**
* Anger commit
Commiting this in anger. I WILL make it work damnit!
* Proper name fixes.
Also renames the taur cow to no longer have an incorrectly duplicate
icon_state.
* Shepherd taur pixel fix
Fixes the missing pixels from the taur body that caused a hole to appear
when viewed from the sides.
* Conflict resolution
This PR will cause some sprite-breaking overlay errors.
But it's the only way to handle the conflicting .dmi.
So I'll make a separate PR to fix the sprites later.
* Fixes global lists
Now they use whatever weird new system we got for them.
* The Worst Kind of Fix
Doesn't actually fix, instead completely replaces the previous verb that
was named as an EMOTE without being one for real.
Now we use a real emote, shamelessly cribbed together from what I
understood from the custom emote and the base emote procs.
Testing seems to indicate success, now even for simple_mobs, since this
is implemented on the mob/living level. (Should it be on the mob level?
I honestly don't know if basic mobs should have this emote?)
* Removed uneeded prompt
This looks like the same problem the "me" emote has, fixed now. Maybe I
should do the same to the "me" emote later...
* Adds changelog
For players to notice.
Adds a changelog that is more readable to the players than what's in the
PR.
The PR changelog itself is more for coders to read, as it has more
details that players wouldn't care about.