This early return, while skipping a few things, is a bad ideaas this pretty much allowed silicons to still interact with the station off-z as it 'skipped' the check for it.
They now actually require an ID to authentificate instead of just 'access' to it.
Additionally, one can no longer initiate and confirm actions with the same ID.
* Part 1 - Adding the component
* Part 2 - Making the WRITE_FILE before changing the pref menu.
* Part 3 - Mirroring existing code, instead of tacking it on because im both lazy, and want a distinction
* Part 4 - Changes the preference tab to accomodate this.
* we made a brief fucky wucky!
* make it look noice
* fuckywucky mk2
* Part 5 - make it apart of the helper list (woops)
* that'yll do it.
* maybe fix?
* nope, just hit the delete button on their flavortext entirely :agony:
* Update preferences_savefile.dm
* Update silicon.dm
* Update preferences.dm
* Update silicon.dm
* Void volt try 2 : Conflict boogaloo
This time with a new branch because >conflicts
* changes up some stuff
some modifications & fixes for void volt while also reorginasing the scripture tier scriptures a bit.
* Tweaks, fixes and changes
After a fuckton of localtesting, I changed around some values / fixed some stuff so it should be fine to have.
* haha yeah uh better not leave that one debug message in
oops!
* Initial Commit: Inath-Neq's Mantra
* A Volt of Inspiration
* Bug Squash I
* Bugsquashing II
* Bugsquashing III - Now with effects added!
* Bugsquashing IV: This probably won't work!
* It worked, how about that. Numbers Tweak.
* Better Number Tweaks
Co-authored-by: The0bserver <Gizmomaster777@gmail.com>
* A more lenient soft stamina crit.
* Yea, your shots are gonna go straight toh.
* accuracy whacks (leaves the bow as is for now).
* Fixing stam penalties calculations, spread the range.
* aaaaaah
* 1.4 seconds delay vs 1.2
* Thanks, linter.
* Missed one.
* HoS modular revolver, ported from vore
* Bugfixing, sanity checks etc.
* Update hos.dm
* Sprite fixed
* Automatic changelog compile [ci skip]
* HoS Weapon Selection
* Icons
* Clamp fix, removing rogue items from ye olde list
* Update ammo.dmi
* Requested Changes Part 1
* Beacon fixed (kind of)
* Subtypes fix
* User
* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty
* redundant item
* Adds an examine notice on how to remove the magazine
* Requested Changes
* Icons
Co-authored-by: Changelogs <action@github.com>
* Improvised Weapons Part 1: Shotgun & Rifle
Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.
* PR not yet ready - just cleaning issues.
Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.
* Reverting changes to shotgun ammo names in the autolathe.
No point calling it 12G when there's no 20G anymore.
* Weapon weight + sprite improvements.
Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.
* oops forgot the "
* Revert "Merge branch 'master' into Improvised-Part-1"
This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.
* Revert "Revert "Merge branch 'master' into Improvised-Part-1""
This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.
* My Github or environment isn't flipping out. no more.
Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.
* Made small weapon parts have w_class small.
I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.
* Duplicate definition refused.
Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.
* Resolved tools.dmi merge conflict.
Just took the dmi from master and put the new sprites on at the end.
* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.
* Please don't conflict