Commit Graph

7922 Commits

Author SHA1 Message Date
Ghom
effd1b0158 Fixing bedsheet magic in a better fashion. 2020-05-31 01:46:16 +02:00
Ghom
25dbed5b0b Made the decal component an element. (#12388)
* Made the decal component an element.

* Is this really worth it?

* Oh.
2020-05-30 14:06:53 -07:00
Ghom
f572fe4607 Revert "Framework for (hopefully) reducing memory usage by replacing thousands of decals with turfs that look visually identical (#12383)" (#12387)
This reverts commit ab86d669a7.
2020-05-30 14:06:38 -07:00
Chayse Ramsay
f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
KathrinBailey
ab86d669a7 Framework for (hopefully) reducing memory usage by replacing thousands of decals with turfs that look visually identical (#12383)
* yeah don't worry trilby I have the 'sprites'

* conflict
2020-05-28 23:30:34 -07:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
TheFakeElon
9d169fc43e Adds unum (#12369)
* unoo

* bracket

* COMMA

* Update toys.dm

* fixes icons

* Update code/game/objects/items/toys.dm

Thanks ghommie

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* pool noodle and viro

* removes dupes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-05-28 15:47:44 +02:00
Rohesie
2857a13933 nested (#12381) 2020-05-28 14:12:58 +02:00
Ghom
ae62566dce Fixing some issues with the now unneeded hack for looms. (#12350) 2020-05-28 00:37:22 -07:00
Lin
8be491f32f change layer (#12377) 2020-05-28 00:37:09 -07:00
Ghom
cea958f822 Fixing various issues. (#12368)
* Fixing various issues.

* Lights.
2020-05-28 00:36:57 -07:00
Ghom
bc4e4ca9f3 Fixing an issue with wooden barricades / wood sheets interaction (#12360) 2020-05-28 00:35:40 -07:00
Ghom
968426fd48 Combat mode component. (#12338)
* Combat mode component.

* Whoops.

* test.

* Oh

* refs begone, and documentation.
2020-05-27 18:00:32 -07:00
Rohesie
d88c815845 vars (#12373) 2020-05-28 01:18:26 +02:00
Lin
f7864a9245 Merge pull request #12366 from KathrinBailey/Soft-floors-for-soft-paws
Fix: Radiation Shutters
2020-05-27 22:39:09 +00:00
KathrinBailey
7b1e3204fb Fixes radiation shutters.
Changes rad_insulation from 0.2 to -0.5
This should make shutters actually work. It won't protect you from extreme radiation from things such as delaminating supermatters.
2020-05-26 11:32:23 +01:00
Ghom
85186a9714 Porting updates related to material datums. (#12317)
* Porting updates related to material datums.

* art_type

* oh oh
2020-05-25 14:21:00 -07:00
Lin
ad57647e64 Merge pull request #12173 from kevinz000/projectiles_2
Refactors projectile speed to pixels per second
2020-05-24 21:21:41 +00:00
Ghom
0a6b755eff Apotechary chem dispenser nerf. (#12292)
* Apotechary chem dispenser nerf.

* Spelling and build_path.
2020-05-24 13:20:32 -07:00
Ghom
292f1afa3c Quick bandaid for table telescreens/buttons. (#12339) 2020-05-24 13:13:20 -07:00
Ghom
ba3151bf1e Pills and pill bottles are now volumetric. (#12332) 2020-05-24 13:07:35 -07:00
Ghom
ce1f1bdf5e Turning a few components into elements. (#12325)
* Turning a few components into elements.

* eh
2020-05-24 13:06:27 -07:00
Ghom
ab5d65a454 Porting the BEPIS research machinery. (#12277)
* Initial B.E.P.I.S port.

* All nodes but sticky tape are in. Sweet.

* Mapping the BEPIS :DDD

* ah

* deers.
2020-05-24 13:05:15 -07:00
kevinz000
e9068f05eb let's play the optimization game featuring lighting (#12310)
* debug proc

* kinda quirky

* let's play the lighting game

* let's play the macro game

* let's play the refactor game

* let's play the optimization game

* let's play the optimization game x2

* yeehaw

* e

* let's play the memory game

* fix

* lighting fix

* sanitization and checks

* mh

* hotkeys fix

* ok
2020-05-23 22:47:42 +02:00
Lin
a6d7170d5b Merge pull request #12313 from kevinz000/click_logs
[s]click logging
2020-05-23 20:21:45 +00:00
Sonic121x
807a5c7d1e Fix stuff that no one care about (#12340)
* Update bags.dm

* Fix instant crush

* tweak frame delay

tweak the 3 variant of shutters frame delay to 0.38 per frame,make it took roughly 10 tick to close completely.
2020-05-23 14:48:39 +02:00
Ghom
3430f0130d little canvas fix. (#12328) 2020-05-21 10:07:28 -07:00
Trilbyspaceclone
b43a2861b6 Update watertank.dm (#12283) 2020-05-20 18:47:41 -07:00
Ghom
3ac61c0704 Porting tg painting code. (#12305)
* Porting tg painting code.

* yes.
2020-05-20 18:45:36 -07:00
Ghom
7f38e0714b Skill calculation fixes, tweaks, antag and brain damage modifiers. (#12302)
* Skill calculation fixes, tweaks, antag and brain damage modifiers.

* Experience through patience.

* Priority Fix etcetera.
2020-05-20 18:42:58 -07:00
kevinz000
b25a20e3f9 typo 2020-05-20 07:49:55 -07:00
kevinz000
89a14a82f0 ok 2020-05-20 07:46:58 -07:00
Ghom
ed90c59d65 Removal of """silk""" (#12221)
* Removal of """silk"""

* AAA

* Ashwalkers now start with durathread seeds
2020-05-19 23:43:46 -07:00
BlackMajor
fc921289d6 Merge pull request #12149 from kevinz000/DMAPI5
Updates DMAPI to v5
2020-05-19 22:32:17 +12:00
DeltaFire15
30f296b2c7 Clockies now can summon shields to bash nonbelievers into orbit. (#12252)
* Shield time

Adds a shield for clockies which empowers bashes via the damage it blocks. Might or might not compile yet. Icons going to be added in the next commit because I'd rather not have to revert all instead of just the icons if I do a fucky

* Icon time

Adds the icons for the clockie shield. Just the implementation + icons as of now, no way to get it. Might still not compile 😳

* Compilation issue resolution

Now it compiles. So it works. Maybe.

* Little change

Only harm-intent bashes amplify the bash / use energy.

* Fixes up shield.dms repeair proc and moves the brass shield repair there

Oh cool time to throw in a fix aswell, neat!

* Some tweaks

Buffs the shields armor and integrity since it was VERY easy to break with energy before, now its medium against those and very strong against ballistics. also a bit easier to accumulate charge because its ''only'' 50% block

* Some more stuff for the shield

Adds a spell to summon the shield (20dc time, 600kw cost, tier-two spell)
aswell as adding some ''fun'' for non-clockie users of the shield.

* typo man bad

* more spellchecking

* even more little tweaks

* clarification on a comment

* sound tweak

only plays a special sound if its an empowered bash

* final tweakies before PR

* Abuse safeguard

Yeeah might be best to not allow clockies to bash eachother for infinite charge.

* another typo fix

I really shouldn't have been coding stuff for this at 5 am...

* Safeguards for a VERY specific edge case

Would have caused some weird behavious for edge cases if not resetting the values, so I'm doing it to be sure.

* 5am code bad

same thing like the previous commit but not unreachable because of return statements.

* Applying requested changes / suggestions proposed by Ghommie

Early return statement done by the harmful / servant check, other returns / simillar done via . = ..()

* Formatting
2020-05-18 14:47:44 +02:00
Ghom
9eccef2836 Porting "Personal interaction messages to simple animals" and more. (#12268)
* Porting "Personal interaction messages to simple animals" and more.

* Travis check.

* doc

* whoopsie.

* )
2020-05-18 04:46:57 -07:00
Ghom
95249a4d79 Fixing some issues with floating movetype & co. (#12262) 2020-05-18 04:44:19 -07:00
Trilbyspaceclone
42e6fccde0 Buffs space heaters (#12241)
* Update spaceheater.dm

* Update spaceheater.dm
2020-05-18 02:31:31 +02:00
Ghom
68cd016067 Demodularizing wishgranter, some helpers, and removing unused files. (#12291) 2020-05-17 17:06:05 -07:00
Ghom
08280a853e Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers' (#12282)
* Renames 'visible_atoms' and 'get_actual_viewers' procs to 'fov_view' and 'fov_viewers'

* Ok, signals.
2020-05-17 17:04:15 -07:00
Ghom
335f5a37b9 Plane adjustments on several low layer objects. (#12286) 2020-05-17 17:02:57 -07:00
Ghom
d8d59e5052 Fixing old and new issues alike. (#12281) 2020-05-17 16:47:53 -07:00
Ghom
12ac08d7c5 Porting tesla/electrocute code updates. (#12280)
* Porting tesla/electrocute code updates.

* Why is the dominator being insta-deleted by zaps a good idea?

* Yikes.

* ah
2020-05-17 16:35:17 -07:00
Lin
72b7209c00 Merge pull request #12258 from DeltaFire15/neovgre-stuff
What if you wanted to pilot Neovgre, but god said 'Zrpu znpuvar oebxr.'.
2020-05-17 16:43:07 +00:00
kevinz000
b6a74288b9 [s] cryogenics logging (#12264)
* Update cryopod.dm

* Update admin_investigate.dm

* Update logging.dm

* Update cryopod.dm

* how asleep was i last night gamers

* Update cryopod.dm
2020-05-16 05:00:26 +02:00
Ghom
7c7147cb3e Field of Vision component. (#12075)
* Hopeless WIP for vision cones.

* Core component and hooks done

* Removing clutter.

* linter bashing me for using statements as args.

* Ok.

* continue

* bring back the macro

* Configs and openspace filter.

* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.

* view, viewers and spoopy ghosts.

* Renamed component, admin fun button and snowflakes robots.

* Whoopsie.

* Yikes

* test merge tweak.

* radial yaketi sax.

* Fixed tgui UIs, some messages not displayed to the target.

* Documentation and a little bugfix.

* Pulling QoL, seventh plane made in this PR.

* Fix.

* Tweaks and improvements.

* Update randomverbs.dm
2020-05-15 15:25:04 -07:00
Ghom
9d2399ce9f Removing unused files and fixing some stuff. (#12250) 2020-05-15 07:15:15 -07:00
kevinz000
ce51e95673 Merge pull request #12247 from Ghommie/Ghommie-cit748
Moving wall stuff such as buttons around away from windows.
2020-05-14 22:28:44 -07:00
kevinz000
10944d1b52 The bag of holding (and I guess backpack) balancing pass no one asked for (#11864)
* Ok

* whew

* ok

* fix

* ehh

* fix

* buff disks

* Update _compile_options.dm

* Update tgstation.dme
2020-05-15 03:44:56 +02:00
DeltaFire
87492b1a35 Changes repair value
0.5% per process tick ~ 1sec, so ~200sec to fully heal it without outside interference if on clockie floor.
2020-05-14 20:29:30 +02:00