Commit Graph

229 Commits

Author SHA1 Message Date
dzahlus
6dabe348fa fixes oversights
fixes grenadelauncher.ogg being used where it shouldnt FOR GOOD NOW I SWEAR. Bokken sound fixed, mech weapons now use proper sound too
2021-02-08 14:43:33 +01:00
dzahlus
c896d50e56 get hardscoped
new weapon sounds for the sniper rifle and the AT pistol
2021-02-03 22:29:08 +01:00
dzahlus
6da6c0749c gunshotshotgunshot.ogg
Yeah I use the gunshotshotgunshot you know why? Also fixes firing_sound erro to fire_sound on surplus rifle
2021-02-03 22:14:27 +01:00
dzahlus
2ffe5dda10 RIFLEMAN 300m FRONT
BRO WHERE I CANT FUCKING SEE SHIT FUCKING TERMINATOR AI. Adds unique rifle sounds for AR, M90 and Mosin.
2021-02-03 21:35:49 +01:00
dzahlus
33b3122bd4 LMG MOUNTED AND LOADED
new L6 SAW sounds
2021-02-03 21:14:01 +01:00
dzahlus
46a170b1c5 my ammunition finally feels depleted again
machine gun sound diversification, also "ammunition depleted" for WT550 as it's the NT counterpart to the C20r.
2021-02-03 20:04:17 +01:00
dzahlus
364d1a3239 you're pretty good
But let me show you why they call me, Revolver.
2021-02-03 18:49:49 +01:00
The0bserver
1b469bdfda The power of overwriting... 2021-01-14 01:03:48 -05:00
The0bserver
55cd69746d A change in tact, perhaps? 2021-01-13 23:08:05 -05:00
The0bserver
2b8b9086ec Revert "Initial Commit:Goodbye rifle! You won't be missed!"
This reverts commit 1836d0106a.
2021-01-13 22:14:36 -05:00
The0bserver
1836d0106a Initial Commit:Goodbye rifle! You won't be missed! 2021-01-13 21:42:08 -05:00
Trilby
3307711f08 suppression 2020-10-28 13:00:02 -04:00
kappa-sama
b3fc60c3f5 this too 2020-10-20 19:44:10 -04:00
silicons
7f611a98e1 Merge remote-tracking branch 'citadel/master' into combat_rework_experimental 2020-10-10 22:23:22 -07:00
silicons
19f1e99a8c mass ports like 15 tg prs + counting (#13386)
* changes

* ok

* changes

* sigh

* fixes

* changes

* fix

* fix

* alright

* fixes
git pus

* fix

* fix

* fix

* test

* ok

* Update code/modules/paperwork/ticketmachine.dm

Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com>

* ok

* compile and other stuff

* ok

* fix

* fix

* Fix

* Update menu.dm

* Update view.dm

* Update preferences.dm

Co-authored-by: Letter N <24603524+LetterN@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
2020-10-10 12:20:33 +02:00
silicons
1b1efce556 Merge remote-tracking branch 'citadel/master' into combat_rework_experimental 2020-10-06 17:11:21 -07:00
Hatterhat
5a517be5e7 thanks toriate 2020-10-06 12:47:00 -05:00
Hatterhat
2e7101fdc5 funny revolver sprites - squashed 2020-10-05 22:56:52 -05:00
silicons
9fef16964c Merge remote-tracking branch 'citadel/master' into combat_rework_experimental 2020-09-21 03:13:51 -07:00
Artur
435565f1d8 Merge remote-tracking branch 'origin/master' into TGUI_Updoot 2020-09-21 00:16:12 +03:00
silicons
1ea0dd9f76 Merge remote-tracking branch 'citadel/master' into combat_rework_experimental 2020-09-19 15:56:13 -07:00
silicons
cbcacaa0af Update magweapon.dm 2020-09-02 15:51:28 -07:00
Artur
d47a670f84 Cant put these on objects.. 2020-09-02 19:10:35 +03:00
Artur
3bef4ba35e TGUI updates + statpanel 2020-09-02 17:52:47 +03:00
Ghommie
fde859bca0 Removing priority overlays, update_icon() splitup for guns. 2020-08-20 18:33:23 +02:00
Hatterhat
25ab96cf53 funny revolver reskins 2020-08-03 20:39:06 -05:00
silicons
42db990836 why am i doing this 2020-08-03 13:37:37 -07:00
silicons
f02bc4a572 Update toy.dm 2020-07-29 19:49:11 -07:00
silicons
98d3ac80d9 :pika: 2020-07-20 11:25:17 -07:00
silicons
6cbab55ef8 Merge remote-tracking branch 'citadel/master' into unarmed_parry 2020-07-07 21:07:58 -07:00
silicons
6ee63f66aa whew 2020-07-07 20:48:54 -07:00
Ghom
17ee8c5960 Merge pull request #12660 from YakumoChen/master
Reverts improv small arms, makes guncrafting easier and faster
2020-07-04 18:35:22 +02:00
silicons
c10350f10e Merge pull request #12677 from Ghommie/Ghommie-cit830
Fixes items' skills list keys missing associated traits and improves modulability a little.
2020-07-04 00:12:37 -07:00
kappa-sama
05591ee04c better 2020-07-03 05:40:18 -04:00
Ghommie
f5ffd7d2a9 Easing fine tuning of the system. 2020-07-03 03:00:33 +02:00
kappa-sama
cfc14a04f1 Merge branch 'master' into patch-28 2020-07-01 07:48:46 -04:00
kappa-sama
1f38c3029c yeah ok 2020-07-01 07:40:43 -04:00
YakumoChen
550aa405e5 Update pistol.dm 2020-07-01 08:56:43 +00:00
kevinz000
445d94f335 haha whew 2020-06-17 21:32:10 -07:00
Timothy Teakettle
d7bce8aec0 ports some events 2020-06-15 20:22:40 +01:00
Lin
bfe8ccdfb5 Merge pull request #11627 from kevinz000/combat_rework
"Unofficial" Combat Rework Part 3: Blocking/Parrying
2020-06-12 16:39:11 -05:00
KathrinBailey
862ed61b86 [Ready] Improvised Weapons Update: Part 2 (#12386)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict

* All of the stuff.

Fixes missing saw icons.
Improvised pistol, laser.
New weapon parts.
Part loot tables.
Ammo loot tables.
32acp ammo type + box.
Crafting changes.

* Fixing Travis errors + Pistol requires 1 plastic sheet

* Conflcits step 1 DNM

Do not merge do not merge do not merge

* Merge conflicts part 2 give mergies 🔪

fixes merge conflicts.
I like to upload a no changes file first then put stuff back on because it helps me find out what's having a fit.

* Plastic cost upped to 15 from 1 on pistol. You also need 1 plasteel.

3 plasteel total needed

* Made shotgun 2h because it's the only way to fix the issues this thing has.

Also the damage has been increased from 0.8* to 0.9* raising slugs from three shots to softcrit to two since it's now two-handed.

* mistake fixed

* Sprite updates!

New sprites for the old guns! <3

* Cleaned up guncrafting.dm

Made the descriptions more generic in case people add new weapons using these parts.

* Made more appropriate weight classes.

A lens shouldn't be weight class medium nor should the pistol grip.
Lens made tiny, grip made small.

* Adds rifle sling and updates backpack slot slung gun sprites.

Also fixes the description to say that you can't fire the 12G shotgun with one hand because ow owiee my wrists.
2020-06-12 13:38:27 -07:00
Linzolle
fe6cf2dd44 ramsay broke every shotgun 2020-06-06 14:22:23 -05:00
kevinz000
1a9787a9c2 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-06-02 21:49:43 -07:00
Ghom
a41f40503d More lenient soft stamina combat, decentralized gun inaccuracy from combat mode. (#12347)
* A more lenient soft stamina crit.

* Yea, your shots are gonna go straight toh.

* accuracy whacks (leaves the bow as is for now).

* Fixing stam penalties calculations, spread the range.

* aaaaaah

* 1.4 seconds delay vs 1.2

* Thanks, linter.

* Missed one.
2020-06-02 15:22:06 -07:00
kevinz000
65bb3bbb91 Merge remote-tracking branch 'citadel/master' into combat_rework 2020-05-29 19:13:22 -07:00
Chayse Ramsay
f95222fee0 For the stranger there among them had a big iron on his hip. Big iron on his hiiiiiiip. (#12155)
* HoS modular revolver, ported from vore

* Bugfixing, sanity checks etc.

* Update hos.dm

* Sprite fixed

* Automatic changelog compile [ci skip]

* HoS Weapon Selection

* Icons

* Clamp fix, removing rogue items from ye olde list

* Update ammo.dmi

* Requested Changes Part 1

* Beacon fixed (kind of)

* Subtypes fix

* User

* Giving process_chamber a user so that the proc can use to_chat without requiring loc, fixes switching so the gun only switches to the same type when empty

* redundant item

* Adds an examine notice on how to remove the magazine

* Requested Changes

* Icons

Co-authored-by: Changelogs <action@github.com>
2020-05-30 03:17:56 +02:00
KathrinBailey
ff51c9d2db Improvised Weapons Update: Part 1 (#12226)
* Improvised Weapons Part 1: Shotgun & Rifle

Adds new sprites for ammo, the improvised rifle, the improvised shotgun. Adds a hand saw. Adds things to the crafting menu. Adds things to the autolathe menu.

* PR not yet ready - just cleaning issues.

Just trying to remark some of the issues resolved so I can see where I'm at a bit easier.

* Reverting changes to shotgun ammo names in the autolathe.

No point calling it 12G when there's no 20G anymore.

* Weapon weight + sprite improvements.

Makes sprites for gun parts bulkier with a low alpha pixel outline to make them easier to click on. They also look a bit closer to what their final product will be.

* oops forgot the "

* Revert "Merge branch 'master' into Improvised-Part-1"

This reverts commit 1e43d228d1bc35b0582244ed0bd91934573b3cdd, reversing
changes made to 207e9fccd4e8cffbe9ed26401a6f516fc44245dd.

* Revert "Revert "Merge branch 'master' into Improvised-Part-1""

This reverts commit 22d421d010c4a4c5c5e26f49fe6bffcf6198df42.

* My Github or environment isn't flipping out. no more.

Derp. Also projectile damage modifier fixed. I can actually compile without hundreds of errors.

* Made small weapon parts have w_class small.

I was testing it out and seeing the trigger assembly take so much space in my inventory seemed really odd.

* Duplicate definition refused.

Hurrdurr I suck.
Glad I gave this a quick look-voer.
Shotgun description edited to reflect the 0.8x damage modifier.

* Resolved tools.dmi merge conflict.

Just took the dmi from master and put the new sprites on at the end.

* DNM - Trying to see why usptream tools.dmi with my stuff added on the end is conflicting.

* Please don't conflict
2020-05-28 23:24:42 -07:00
kevinz000
f326c06324 fixEs 2020-05-27 21:07:07 -07:00
kevinz000
162e79df23 fixes dreamchecker errors 2020-05-27 18:17:00 -07:00