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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 5517d3b921 | |||
| 979bc54530 | |||
| c34840e73c | |||
| e3fd278269 | |||
| 996e14bead |
@@ -0,0 +1,35 @@
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//Chem for regen extracts to use
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/datum/reagent/medicine/pure_regen_jelly
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name = "Pure Regenerative Jelly"
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description = "Very pure form of regenerative jelly that regenerates all types of damage rapidly, without harming slime anatomy."
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reagent_state = LIQUID
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color = "#91D865"
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metabolization_rate = 0.25 * REAGENTS_METABOLISM
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taste_description = "jelly"
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can_synth = FALSE
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/datum/reagent/medicine/pure_regen_jelly/on_mob_life(mob/living/carbon/M)
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M.adjustBruteLoss(-5*REM, 0)
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M.adjustFireLoss(-5*REM, 0)
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M.adjustOxyLoss(-5*REM, 0)
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M.adjustToxLoss(-5*REM, 0, TRUE) //heals TOXINLOVERs
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. = 1
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..()
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/datum/reagent/medicine/pure_neo_jelly
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name = "Pure Neo Jelly"
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description = "Pure Neo-Jelly that rapidly heals all damage."
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reagent_state = LIQUID
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metabolization_rate = 0.25 * REAGENTS_METABOLISM
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color = "#91D865"
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taste_description = "jelly"
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can_synth = FALSE
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/datum/reagent/medicine/pure_neo_jelly/on_mob_life(mob/living/carbon/M)
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M.adjustBruteLoss(-1*REM, 0)
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M.adjustFireLoss(-1*REM, 0)
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M.adjustOxyLoss(-1*REM, 0)
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M.adjustToxLoss(-1*REM, 0, TRUE) //heals TOXINLOVERs
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M.heal_bodypart_damage(3,3)
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. = 1
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..()
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@@ -23,6 +23,7 @@ RLD
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=100000)
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slot_flags = ITEM_SLOT_BELT //GS13 EDIT
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req_access_txt = "11"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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@@ -205,6 +205,7 @@ GLOBAL_LIST_INIT(fluid_duct_recipes, list(
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = ITEM_SLOT_BELT
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custom_materials = list(/datum/material/iron=75000, /datum/material/glass=37500)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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@@ -508,6 +508,8 @@
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/datum/status_effect/stabilized/purple/tick()
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var/is_healing = FALSE
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if(owner.nutrition <= NUTRITION_LEVEL_STARVING) //No healing if you don't eat
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return..()
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if(owner.getBruteLoss() > 0)
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owner.adjustBruteLoss(-0.4)
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is_healing = TRUE
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@@ -520,6 +522,7 @@
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if(is_healing)
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examine_text = "<span class='warning'>SUBJECTPRONOUN is regenerating slowly, purplish goo filling in small injuries!</span>"
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new /obj/effect/temp_visual/heal(get_turf(owner), "#FF0000")
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owner.nutrition -= 5 //Drains nutrition to heal. Idea is to make it seem like it's just speeding up natural regeneration significantly
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else
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examine_text = null
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..()
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@@ -561,8 +564,8 @@
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/datum/status_effect/stabilized/yellow
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id = "stabilizedyellow"
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colour = "yellow"
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var/cooldown = 10
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var/max_cooldown = 10
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var/cooldown = 30
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var/max_cooldown = 30
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examine_text = "<span class='warning'>Nearby electronics seem just a little more charged wherever SUBJECTPRONOUN goes.</span>"
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/datum/status_effect/stabilized/yellow/tick()
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@@ -623,6 +626,7 @@
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colour = "dark blue"
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/datum/status_effect/stabilized/darkblue/tick()
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owner.adjust_bodytemperature(min(-1.5)) //Makes you colder, you are soaking wet after all
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if(owner.fire_stacks > 0 && prob(80))
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owner.fire_stacks--
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if(owner.fire_stacks <= 0)
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@@ -47,6 +47,7 @@ Regenerative extracts:
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user.visible_message("<span class='notice'>[user] crushes the [src] over [M], the milky goo quickly regenerating all of [M.p_their()] injuries!</span>",
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"<span class='notice'>You squeeze the [src], and it bursts over [M], the milky goo regenerating [M.p_their()] injuries.</span>")
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else
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/* GS13 EDIT START
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user.visible_message("<span class='notice'>[user] crushes the [src] over [user.p_them()]self, the milky goo quickly regenerating all of [user.p_their()] injuries!</span>",
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"<span class='notice'>You squeeze the [src], and it bursts in your hand, splashing you with milky goo which quickly regenerates your injuries!</span>")
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core_effect_before(M, user)
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@@ -57,6 +58,13 @@ Regenerative extracts:
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M.revive(full_heal = 1)
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M.set_disgust(new_disgust_level)
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core_effect(M, user)
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*/
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user.visible_message("<span class='notice'>[user] crushes the [src] over [user.p_them()]self, the milky goo quickly seeping into [user.p_their()] skin!</span>",
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"<span class='notice'>You squeeze the [src], and it bursts in your hand, splashing you with milky goo which seeps into your skin!</span>")
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core_effect_before(H, user)
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target.reagents.add_reagent(/datum/reagent/medicine/pure_regen_jelly,5) //No instant aheals. Gives medicine instead, extremely fast acting and very powerful. But not instant.
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core_effect(H, user)
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//GS13 EDIT END
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playsound(target, 'sound/effects/splat.ogg', 40, 1)
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//warn receivers of the extract about the disgust if they're carbon, making it clear that the regenerative extract is causing this.
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if(iscarbon(M))
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@@ -88,7 +96,8 @@ Regenerative extracts:
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colour = "purple"
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/obj/item/slimecross/regenerative/purple/core_effect(mob/living/target, mob/user)
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target.reagents.add_reagent(/datum/reagent/medicine/regen_jelly,10)
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//GS13 EDIT target.reagents.add_reagent(/datum/reagent/medicine/regen_jelly,10)
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target.reagents.add_reagent(/datum/reagent/medicine/pure_neo_jelly,5) //Varies what it applies so you get two powerful healing chems at once since Purples are all about healing.
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/obj/item/slimecross/regenerative/blue
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colour = "blue"
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@@ -23,7 +23,7 @@
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/datum/surgery_step/lobotomize
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name = "perform lobotomy"
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implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
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implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
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/obj/item/shard = 25, /obj/item = 20)
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time = 100
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preop_sound = 'sound/surgery/scalpel1.ogg'
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@@ -47,6 +47,7 @@
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target.cure_all_traumas(TRAUMA_RESILIENCE_LOBOTOMY)
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if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
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target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
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/* GS13 EDIT START
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if(prob(50))
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switch(rand(1,3))//Now let's see what hopefully-not-important part of the brain we cut off
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if(1)
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@@ -58,6 +59,15 @@
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// you're cutting off a part of the brain.w
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var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
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B.applyOrganDamage(50, 100)
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*/
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switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off
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if(1)
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target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_SURGERY)
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if(2)
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target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_SURGERY)
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if(3)
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target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_SURGERY)
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//GS13 EDIT END
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return TRUE
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/datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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@@ -4001,6 +4001,7 @@
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#include "GainStation13\code\modules\reagents\chemistry\reagents\dwarverndrinks.dm"
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#include "GainStation13\code\modules\reagents\chemistry\reagents\fatty_drinks.dm"
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#include "GainStation13\code\modules\reagents\chemistry\reagents\fermi_fat.dm"
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#include "GainStation13\code\modules\reagents\chemistry\reagents\medicine_reagents.dm"
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#include "GainStation13\code\modules\reagents\chemistry\recipes\fatchem.dm"
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#include "GainStation13\code\modules\reagents\chemistry\recipes\fatdrinks.dm"
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#include "GainStation13\code\modules\reagents\chemistry\recipes\ROCKANDSTONEdrinks.dm"
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