10 lines
1.7 KiB
HTML
10 lines
1.7 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/components/edible.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/components/edible.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/edible.dm0"><img src="git.png" width="16" height="16" title="code/datums/components/edible.dm0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><p>This component makes it possible to make things edible. What this means is that you can take a bite or force someone to take a bite (in the case of items).
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These items take a specific time to eat, and can do most of the things our original food items could.
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Behavior that's still missing from this component that original food items had that should either be put into seperate components or somewhere else:
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Components:
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Drying component (jerky etc)
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Customizable component (custom pizzas etc)
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Processable component (Slicing and cooking behavior essentialy, making it go from item A to B when conditions are met.)
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Dunkable component (Dunking things into reagent containers to absorb a specific amount of reagents)
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Misc:
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Something for cakes (You can store things inside)</p></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |