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GS13NG/code/datums/components/virtual_reality.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/components/virtual_reality.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/components/virtual_reality.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/virtual_reality.dm0"><img src="git.png" width="16" height="16" title="code/datums/components/virtual_reality.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/component/virtual_reality.html">/datum/component/virtual_reality</a></th><td>The virtual reality turned component.
Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
and allow for a more &quot;immersive&quot; virtual reality in a virtual reality experience.
It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
In short, a barebone not so hardcoded VR framework.
If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>