1 line
3.5 KiB
HTML
1 line
3.5 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/game/gamemodes/dynamic/dynamic_rulesets_midround.html#define">Define Details</a></header><main><h1>code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm0"><img src="git.png" width="16" height="16" title="code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/game/gamemodes/dynamic/dynamic_rulesets_midround.html#define/MALF_ION_PROB">MALF_ION_PROB</a></th><td>Probability the AI going malf will be accompanied by an ion storm announcement and some ion laws.</td></tr><tr><th><a href="code/game/gamemodes/dynamic/dynamic_rulesets_midround.html#define/REPLACE_LAW_WITH_ION_PROB">REPLACE_LAW_WITH_ION_PROB</a></th><td>The probability to replace an existing law with an ion law instead of adding a new ion law.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/dynamic_ruleset.html">dynamic_ruleset</a>/<a href="datum/dynamic_ruleset/midround.html">midround</a>/blob_infection</th><td>Infects a random player, making them explode into a blob.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/dynamic_ruleset.html">dynamic_ruleset</a>/<a href="datum/dynamic_ruleset/midround.html">midround</a>/<a href="datum/dynamic_ruleset/midround/from_ghosts.html">from_ghosts</a>/revenant</th><td>Revenant ruleset</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/dynamic_ruleset.html">dynamic_ruleset</a>/<a href="datum/dynamic_ruleset/midround.html">midround</a>/<a href="datum/dynamic_ruleset/midround/from_ghosts.html">from_ghosts</a>/sentient_disease</th><td>Sentient Disease ruleset</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/dynamic_ruleset.html">dynamic_ruleset</a>/<a href="datum/dynamic_ruleset/midround.html">midround</a>/pirates</th><td>Space Pirates ruleset</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/MALF_ION_PROB"><aside class="declaration">#define </aside>MALF_ION_PROB <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm#L2"><img src="git.png" width="16" height="16" title="code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm 2"></a></h3><p>Probability the AI going malf will be accompanied by an ion storm announcement and some ion laws.</p><h3 id="define/REPLACE_LAW_WITH_ION_PROB"><aside class="declaration">#define </aside>REPLACE_LAW_WITH_ION_PROB <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm#L4"><img src="git.png" width="16" height="16" title="code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm 4"></a></h3><p>The probability to replace an existing law with an ion law instead of adding a new ion law.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |