6 lines
1.5 KiB
HTML
6 lines
1.5 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/vehicles/mecha/combat/durand.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/vehicles/mecha/combat/durand.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/vehicles/mecha/combat/durand.dm0"><img src="git.png" width="16" height="16" title="code/modules/vehicles/mecha/combat/durand.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="obj/durand_shield.html">/obj/durand_shield</a></th><td>Shield processing
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*An object to take the hit for us when using the Durand's defense mode.
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It is spawned in during the durand's initilization, and always stays on the same tile.
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Normally invisible, until defense mode is actvated. When the durand detects an attack that should be blocked, the
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attack is passed to the shield. The shield takes the damage, uses it to calculate charge cost, and then sets its
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own integrity back to max. Shield is automatically dropped if we run out of power or the user gets out.</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |