6 lines
4.7 KiB
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6 lines
4.7 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/datum/component/omen - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="datum/component/omen.html#var">Var Details</a> - <a href="datum/component/omen.html#proc">Proc Details</a></header><main><h1>omen <aside>/<a href="datum.html">datum</a>/<a href="datum/component.html">component</a>/<a href="datum/component/omen.html">omen</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/omen.dm#L9"><img src="git.png" width="16" height="16" title="code/datums/components/omen.dm 9"></a></h1><p>omen.dm: For when you want someone to have a really bad day</p>
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<p>When you attach an omen component to someone, they start running the risk of all sorts of bad environmental injuries, like nearby vending machines randomly falling on you,
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or hitting your head really hard when you slip and fall, or... well, for now those two are all I have. More will come.</p>
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<p>Omens are removed once the victim is either maimed by one of the possible injuries, or if they receive a blessing (read: bashing with a bible) from the chaplain.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="datum/component/omen.html#var/vessel">vessel</a></th><td>Whatever's causing the omen, if there is one. Destroying the vessel won't stop the omen, but we destroy the vessel (if one exists) upon the omen ending</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="datum/component/omen.html#proc/check_accident">check_accident</a></th><td>check_accident() is called each step we take</td></tr><tr><th><a href="datum/component/omen.html#proc/check_bless">check_bless</a></th><td>Hijack the mood system to see if we get the blessing mood event to cancel the omen</td></tr><tr><th><a href="datum/component/omen.html#proc/check_slip">check_slip</a></th><td>If we get knocked down, see if we have a really bad slip and bash our head hard</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/vessel"><aside class="declaration">var </aside>vessel <aside>– /<a href="obj.html">obj</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/omen.dm#L15"><img src="git.png" width="16" height="16" title="code/datums/components/omen.dm 15"></a></h3><p>Whatever's causing the omen, if there is one. Destroying the vessel won't stop the omen, but we destroy the vessel (if one exists) upon the omen ending</p><h2 id="proc">Proc Details</h2><h3 id="proc/check_accident"><aside class="declaration">proc </aside>check_accident<aside>(/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/our_guy) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/omen.dm#L43"><img src="git.png" width="16" height="16" title="code/datums/components/omen.dm 43"></a></aside></h3><p>check_accident() is called each step we take</p>
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<p>While we're walking around, roll to see if there's any environmental hazards (currently only vending machines) on one of the adjacent tiles we can trigger.
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We do the prob() at the beginning to A. add some tension for /when/ it will strike, and B. (more importantly) ameliorate the fact that we're checking up to 5 turfs's contents each time</p><h3 id="proc/check_bless"><aside class="declaration">proc </aside>check_bless<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/our_guy, category) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/omen.dm#L70"><img src="git.png" width="16" height="16" title="code/datums/components/omen.dm 70"></a></aside></h3><p>Hijack the mood system to see if we get the blessing mood event to cancel the omen</p><h3 id="proc/check_slip"><aside class="declaration">proc </aside>check_slip<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/our_guy, amount) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/omen.dm#L55"><img src="git.png" width="16" height="16" title="code/datums/components/omen.dm 55"></a></aside></h3><p>If we get knocked down, see if we have a really bad slip and bash our head hard</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |