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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/datum/element/turf_z_transparency - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="datum/element/turf_z_transparency.html#proc">Proc Details</a></header><main><h1>turf_z_transparency <aside>/<a href="datum.html">datum</a>/<a href="datum/element.html">element</a>/<a href="datum/element/turf_z_transparency.html">turf_z_transparency</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/elements/turf_transparency.dm#L1"><img src="git.png" width="16" height="16" title="code/datums/elements/turf_transparency.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="datum/element/turf_z_transparency.html#proc/Attach">Attach</a></th><td>This proc sets up the signals to handle updating viscontents when turfs above/below update. Handle plane and layer here too so that they don't cover other obs/turfs in Dream Maker</td></tr><tr><th><a href="datum/element/turf_z_transparency.html#proc/show_bottom_level">show_bottom_level</a></th><td>Called when there is no real turf below this turf</td></tr><tr><th><a href="datum/element/turf_z_transparency.html#proc/update_multiz">update_multiz</a></th><td>Updates the viscontents or underlays below this tile.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/Attach"><aside class="parent"><a title="/datum/element" href="datum/element.html#proc/Attach">↑</a></aside>Attach<aside>(/<a href="datum.html">datum</a>/target, show_bottom_level) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/elements/turf_transparency.dm#L5"><img src="git.png" width="16" height="16" title="code/datums/elements/turf_transparency.dm 5"></a></aside></h3><p>This proc sets up the signals to handle updating viscontents when turfs above/below update. Handle plane and layer here too so that they don't cover other obs/turfs in Dream Maker</p><h3 id="proc/show_bottom_level"><aside class="declaration">proc </aside>show_bottom_level<aside>(/<a href="turf.html">turf</a>/our_turf) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/elements/turf_transparency.dm#L63"><img src="git.png" width="16" height="16" title="code/datums/elements/turf_transparency.dm 63"></a></aside></h3><p>Called when there is no real turf below this turf</p><h3 id="proc/update_multiz"><aside class="declaration">proc </aside>update_multiz<aside>(/<a href="turf.html">turf</a>/our_turf, prune_on_fail, init) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/elements/turf_transparency.dm#L32"><img src="git.png" width="16" height="16" title="code/datums/elements/turf_transparency.dm 32"></a></aside></h3><p>Updates the viscontents or underlays below this tile.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |