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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>/datum/gang_theme - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="datum/gang_theme.html#var">Var Details</a></header><main><h1>gang_theme <aside>/<a href="datum.html">datum</a>/<a href="datum/gang_theme.html">gang_theme</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L2"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 2"></a></h1><p>Gang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="datum/gang_theme.html#var/bonus_first_gangster_items">bonus_first_gangster_items</a></th><td>Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)</td></tr><tr><th><a href="datum/gang_theme.html#var/bonus_items">bonus_items</a></th><td>Stuff given to every gangster in this theme.</td></tr><tr><th><a href="datum/gang_theme.html#var/description">description</a></th><td>The radio announcement played after 5 minutes.</td></tr><tr><th><a href="datum/gang_theme.html#var/everyone_objective">everyone_objective</a></th><td>If this isn't null, everyone gets this objective.</td></tr><tr><th><a href="datum/gang_theme.html#var/gang_objectives">gang_objectives</a></th><td>The objectives for the gangs. Associative list, type = &quot;objective&quot;</td></tr><tr><th><a href="datum/gang_theme.html#var/involved_gangs">involved_gangs</a></th><td>All gangs in the theme, typepaths of gangs.</td></tr><tr><th><a href="datum/gang_theme.html#var/name">name</a></th><td>The name of the theme.</td></tr><tr><th><a href="datum/gang_theme.html#var/starting_gangsters">starting_gangsters</a></th><td>How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/bonus_first_gangster_items"><aside class="declaration">var </aside>bonus_first_gangster_items <aside> /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L14"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 14"></a></h3><p>Stuff given to the starting gangster at roundstart. Assoc list, type = list(item_type)</p><h3 id="var/bonus_items"><aside class="declaration">var </aside>bonus_items <aside> /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L12"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 12"></a></h3><p>Stuff given to every gangster in this theme.</p><h3 id="var/description"><aside class="declaration">var </aside>description <aside> </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L8"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 8"></a></h3><p>The radio announcement played after 5 minutes.</p><h3 id="var/everyone_objective"><aside class="declaration">var </aside>everyone_objective <aside> /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L16"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 16"></a></h3><p>If this isn't null, everyone gets this objective.</p><h3 id="var/gang_objectives"><aside class="declaration">var </aside>gang_objectives <aside> /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L10"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 10"></a></h3><p>The objectives for the gangs. Associative list, type = &quot;objective&quot;</p><h3 id="var/involved_gangs"><aside class="declaration">var </aside>involved_gangs <aside> /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L6"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 6"></a></h3><p>All gangs in the theme, typepaths of gangs.</p><h3 id="var/name"><aside class="declaration">var </aside>name <aside> </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L4"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 4"></a></h3><p>The name of the theme.</p><h3 id="var/starting_gangsters"><aside class="declaration">var </aside>starting_gangsters <aside> </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/themes.dm#L18"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/themes.dm 18"></a></h3><p>How many gangsters should each gang start with? Recommend to keep this in the ballpark of ensuring 9-10 total gangsters spawn.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>