11 lines
6.0 KiB
HTML
11 lines
6.0 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>/datum/round_event - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="datum/round_event.html#var">Var Details</a> - <a href="datum/round_event.html#proc">Proc Details</a></header><main><h1>round_event <aside>/<a href="datum.html">datum</a>/<a href="datum/round_event.html">round_event</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L140"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 140"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="datum/round_event.html#var/activeFor">activeFor</a></th><td>How long the event has existed. You don't need to change this.</td></tr><tr><th><a href="datum/round_event.html#var/announce_chance">announce_chance</a></th><td>Probability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event.</td></tr><tr><th><a href="datum/round_event.html#var/announce_when">announce_when</a></th><td>When in the lifetime to call announce(). If you don't want it to announce use announce_chance, below.
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This is in seconds - so 1 = ~2 seconds in.</td></tr><tr><th><a href="datum/round_event.html#var/current_players">current_players</a></th><td>Amount of of alive, non-AFK human players on server at the time of event start</td></tr><tr><th><a href="datum/round_event.html#var/end_when">end_when</a></th><td>When in the lifetime the event should end.
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This is in seconds - so 1 = ~2 seconds in.</td></tr><tr><th><a href="datum/round_event.html#var/fakeable">fakeable</a></th><td>Can be faked by fake news event.</td></tr><tr><th><a href="datum/round_event.html#var/start_when">start_when</a></th><td>When in the lifetime to call start().
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This is in seconds - so 1 = ~2 seconds in.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="datum/round_event.html#proc/announce_to_ghosts">announce_to_ghosts</a></th><td>Called after something followable has been spawned by an event
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Provides ghosts a follow link to an atom if possible
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Only called once.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/activeFor"><aside class="declaration">var </aside>activeFor <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L157"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 157"></a></h3><p>How long the event has existed. You don't need to change this.</p><h3 id="var/announce_chance"><aside class="declaration">var </aside>announce_chance <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L151"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 151"></a></h3><p>Probability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event.</p><h3 id="var/announce_when"><aside class="declaration">var </aside>announce_when <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L149"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 149"></a></h3><p>When in the lifetime to call announce(). If you don't want it to announce use announce_chance, below.
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This is in seconds - so 1 = ~2 seconds in.</p><h3 id="var/current_players"><aside class="declaration">var </aside>current_players <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L159"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 159"></a></h3><p>Amount of of alive, non-AFK human players on server at the time of event start</p><h3 id="var/end_when"><aside class="declaration">var </aside>end_when <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L154"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 154"></a></h3><p>When in the lifetime the event should end.
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This is in seconds - so 1 = ~2 seconds in.</p><h3 id="var/fakeable"><aside class="declaration">var </aside>fakeable <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L162"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 162"></a></h3><p>Can be faked by fake news event.</p><h3 id="var/start_when"><aside class="declaration">var </aside>start_when <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L146"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 146"></a></h3><p>When in the lifetime to call start().
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This is in seconds - so 1 = ~2 seconds in.</p><h2 id="proc">Proc Details</h2><h3 id="proc/announce_to_ghosts"><aside class="declaration">proc </aside>announce_to_ghosts<aside>(/<a href="atom.html">atom</a>/atom_of_interest) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/events/_event.dm#L185"><img src="git.png" width="16" height="16" title="code/modules/events/_event.dm 185"></a></aside></h3><p>Called after something followable has been spawned by an event
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Provides ghosts a follow link to an atom if possible
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Only called once.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |