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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>/datum/summon_weapon_host - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="datum/summon_weapon_host.html#var">Var Details</a></header><main><h1>summon_weapon_host <aside>/<a href="datum.html">datum</a>/<a href="datum/summon_weapon_host.html">summon_weapon_host</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L87"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 87"></a></h1><p>Serves as the master datum for summon weapons</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="datum/summon_weapon_host.html#var/active">active</a></th><td>suppressed?</td></tr><tr><th><a href="datum/summon_weapon_host.html#var/attacking">attacking</a></th><td>active projectiles - refreshing a projectile reorders the list, so if they all have the same stack durations, you can trust the list to have last-refreshed at [1]</td></tr><tr><th><a href="datum/summon_weapon_host.html#var/controlled">controlled</a></th><td>actual projectiles</td></tr><tr><th><a href="datum/summon_weapon_host.html#var/idle">idle</a></th><td>idle projectiles</td></tr><tr><th><a href="datum/summon_weapon_host.html#var/master">master</a></th><td>master atom</td></tr><tr><th><a href="datum/summon_weapon_host.html#var/range">range</a></th><td>range</td></tr><tr><th><a href="datum/summon_weapon_host.html#var/stack_time">stack_time</a></th><td>default stack time</td></tr><tr><th><a href="datum/summon_weapon_host.html#var/weapon_type">weapon_type</a></th><td>projectile type</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/active"><aside class="declaration">var </aside>active <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L91"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 91"></a></h3><p>suppressed?</p><h3 id="var/attacking"><aside class="declaration">var </aside>attacking <aside>– /list/datum/summon_weapon</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L95"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 95"></a></h3><p>active projectiles - refreshing a projectile reorders the list, so if they all have the same stack durations, you can trust the list to have last-refreshed at [1]</p><h3 id="var/controlled"><aside class="declaration">var </aside>controlled <aside>– /list/datum/summon_weapon</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L93"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 93"></a></h3><p>actual projectiles</p><h3 id="var/idle"><aside class="declaration">var </aside>idle <aside>– /list/datum/summon_weapon</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L97"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 97"></a></h3><p>idle projectiles</p><h3 id="var/master"><aside class="declaration">var </aside>master <aside>– /<a href="atom.html">atom</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L89"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 89"></a></h3><p>master atom</p><h3 id="var/range"><aside class="declaration">var </aside>range <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L103"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 103"></a></h3><p>range</p><h3 id="var/stack_time"><aside class="declaration">var </aside>stack_time <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L101"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 101"></a></h3><p>default stack time</p><h3 id="var/weapon_type"><aside class="declaration">var </aside>weapon_type <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L99"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 99"></a></h3><p>projectile type</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |