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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/datum/team/gang - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="datum/team/gang.html#var">Var Details</a> - <a href="datum/team/gang.html#proc">Proc Details</a></header><main><h1>gang <aside>/<a href="datum.html">datum</a>/<a href="datum/team/gang.html">team/gang</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/gang.dm#L184"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/gang.dm 184"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="datum/team/gang.html#var/acceptable_clothes">acceptable_clothes</a></th><td>The list of clothes that are acceptable to show allegiance to this family.</td></tr><tr><th><a href="datum/team/gang.html#var/current_theme">current_theme</a></th><td>The current theme. Used to pull important stuff such as spawning equipment and objectives.</td></tr><tr><th><a href="datum/team/gang.html#var/free_clothes">free_clothes</a></th><td>The list of clothes that are given to family members upon induction into the family.</td></tr><tr><th><a href="datum/team/gang.html#var/gang_id">gang_id</a></th><td>The abbreviation of this family.</td></tr><tr><th><a href="datum/team/gang.html#var/my_gang_datum">my_gang_datum</a></th><td>The specific, occupied family member antagonist datum that is used to reach the handler / check objectives, and from which the above properties (sans points) are inherited.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="datum/team/gang.html#proc/rename_gangster">rename_gangster</a></th><td>Allow gangs to have custom naming schemes for their gangsters.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/acceptable_clothes"><aside class="declaration">var </aside>acceptable_clothes <aside>– /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/gang.dm#L188"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/gang.dm 188"></a></h3><p>The list of clothes that are acceptable to show allegiance to this family.</p><h3 id="var/current_theme"><aside class="declaration">var </aside>current_theme <aside>– /<a href="datum.html">datum</a>/<a href="datum/gang_theme.html">gang_theme</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/gang.dm#L196"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/gang.dm 196"></a></h3><p>The current theme. Used to pull important stuff such as spawning equipment and objectives.</p><h3 id="var/free_clothes"><aside class="declaration">var </aside>free_clothes <aside>– /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/gang.dm#L190"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/gang.dm 190"></a></h3><p>The list of clothes that are given to family members upon induction into the family.</p><h3 id="var/gang_id"><aside class="declaration">var </aside>gang_id <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/gang.dm#L186"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/gang.dm 186"></a></h3><p>The abbreviation of this family.</p><h3 id="var/my_gang_datum"><aside class="declaration">var </aside>my_gang_datum <aside>– /<a href="datum.html">datum</a>/<a href="datum/antagonist.html">antagonist</a>/<a href="datum/antagonist/gang.html">gang</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/gang.dm#L192"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/gang.dm 192"></a></h3><p>The specific, occupied family member antagonist datum that is used to reach the handler / check objectives, and from which the above properties (sans points) are inherited.</p><h2 id="proc">Proc Details</h2><h3 id="proc/rename_gangster"><aside class="declaration">proc </aside>rename_gangster<aside>(/<a href="datum.html">datum</a>/<a href="datum/mind.html">mind</a>/gangster, original_name, starter_gangster) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/antagonists/gang/gang.dm#L197"><img src="git.png" width="16" height="16" title="code/modules/antagonists/gang/gang.dm 197"></a></aside></h3><p>Allow gangs to have custom naming schemes for their gangsters.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |