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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/datum/wound/blunt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="datum/wound/blunt.html#var">Var Details</a> - <a href="datum/wound/blunt.html#proc">Proc Details</a></header><main><h1>blunt <aside>/<a href="datum.html">datum</a>/<a href="datum/wound.html">wound</a>/<a href="datum/wound/blunt.html">blunt</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L9"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 9"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="datum/wound/blunt.html#var/active_trauma">active_trauma</a></th><td>If we suffer severe head booboos, we can get brain traumas tied to them</td></tr><tr><th><a href="datum/wound/blunt.html#var/brain_trauma_group">brain_trauma_group</a></th><td>What brain trauma group, if any, we can draw from for head wounds</td></tr><tr><th><a href="datum/wound/blunt.html#var/gelled">gelled</a></th><td>Have we been bone gel'd?</td></tr><tr><th><a href="datum/wound/blunt.html#var/internal_bleeding_chance">internal_bleeding_chance</a></th><td>If this is a chest wound and this is set, we have this chance to cough up blood when hit in the chest</td></tr><tr><th><a href="datum/wound/blunt.html#var/next_trauma_cycle">next_trauma_cycle</a></th><td>If we deal brain traumas, when is the next one due?</td></tr><tr><th><a href="datum/wound/blunt.html#var/regen_points_current">regen_points_current</a></th><td>Our current counter for gel + surgical tape regeneration</td></tr><tr><th><a href="datum/wound/blunt.html#var/regen_points_needed">regen_points_needed</a></th><td>If we did the gel + surgical tape healing method for fractures, how many regen points we need</td></tr><tr><th><a href="datum/wound/blunt.html#var/taped">taped</a></th><td>Have we been taped?</td></tr><tr><th><a href="datum/wound/blunt.html#var/trauma_cycle_cooldown">trauma_cycle_cooldown</a></th><td>How long do we wait +/- 20% for the next trauma?</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="datum/wound/blunt.html#proc/attack_with_hurt_hand">attack_with_hurt_hand</a></th><td>If we're a human who's punching something with a broken arm, we might hurt ourselves doing so</td></tr><tr><th><a href="datum/wound/blunt.html#proc/gel">gel</a></th><td>if someone is using bone gel on our wound</td></tr><tr><th><a href="datum/wound/blunt.html#proc/tape">tape</a></th><td>if someone is using surgical tape on our wound</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/active_trauma"><aside class="declaration">var </aside>active_trauma <aside>– /<a href="datum.html">datum</a>/brain_trauma</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L23"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 23"></a></h3><p>If we suffer severe head booboos, we can get brain traumas tied to them</p><h3 id="var/brain_trauma_group"><aside class="declaration">var </aside>brain_trauma_group <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L25"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 25"></a></h3><p>What brain trauma group, if any, we can draw from for head wounds</p><h3 id="var/gelled"><aside class="declaration">var </aside>gelled <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L17"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 17"></a></h3><p>Have we been bone gel'd?</p><h3 id="var/internal_bleeding_chance"><aside class="declaration">var </aside>internal_bleeding_chance <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L31"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 31"></a></h3><p>If this is a chest wound and this is set, we have this chance to cough up blood when hit in the chest</p><h3 id="var/next_trauma_cycle"><aside class="declaration">var </aside>next_trauma_cycle <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L27"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 27"></a></h3><p>If we deal brain traumas, when is the next one due?</p><h3 id="var/regen_points_current"><aside class="declaration">var </aside>regen_points_current <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L21"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 21"></a></h3><p>Our current counter for gel + surgical tape regeneration</p><h3 id="var/regen_points_needed"><aside class="declaration">var </aside>regen_points_needed <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L19"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 19"></a></h3><p>If we did the gel + surgical tape healing method for fractures, how many regen points we need</p><h3 id="var/taped"><aside class="declaration">var </aside>taped <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L15"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 15"></a></h3><p>Have we been taped?</p><h3 id="var/trauma_cycle_cooldown"><aside class="declaration">var </aside>trauma_cycle_cooldown <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L29"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 29"></a></h3><p>How long do we wait +/- 20% for the next trauma?</p><h2 id="proc">Proc Details</h2><h3 id="proc/attack_with_hurt_hand"><aside class="declaration">proc </aside>attack_with_hurt_hand<aside>(/<a href="mob.html">mob</a>/M, /<a href="atom.html">atom</a>/target, proximity) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L86"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 86"></a></aside></h3><p>If we're a human who's punching something with a broken arm, we might hurt ourselves doing so</p><h3 id="proc/gel"><aside class="declaration">proc </aside>gel<aside>(/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/medical.html">medical</a>/bone_gel/I, /<a href="mob.html">mob</a>/user) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L346"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 346"></a></aside></h3><p>if someone is using bone gel on our wound</p><h3 id="proc/tape"><aside class="declaration">proc </aside>tape<aside>(/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/sticky_tape/surgical/I, /<a href="mob.html">mob</a>/user) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/bones.dm#L381"><img src="git.png" width="16" height="16" title="code/datums/wounds/bones.dm 381"></a></aside></h3><p>if someone is using surgical tape on our wound</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |