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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/datum/wound/burn - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="datum/wound/burn.html#var">Var Details</a> - <a href="datum/wound/burn.html#proc">Proc Details</a></header><main><h1>burn <aside>/<a href="datum.html">datum</a>/<a href="datum/wound.html">wound</a>/<a href="datum/wound/burn.html">burn</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L4"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 4"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="datum/wound/burn.html#var/flesh_damage">flesh_damage</a></th><td>How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed</td></tr><tr><th><a href="datum/wound/burn.html#var/flesh_healing">flesh_healing</a></th><td>Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage</td></tr><tr><th><a href="datum/wound/burn.html#var/infestation">infestation</a></th><td>Our current level of infection</td></tr><tr><th><a href="datum/wound/burn.html#var/infestation_rate">infestation_rate</a></th><td>How quickly infection breeds on this burn if we don't have disinfectant</td></tr><tr><th><a href="datum/wound/burn.html#var/sanitization">sanitization</a></th><td>Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick</td></tr><tr><th><a href="datum/wound/burn.html#var/strikes_to_lose_limb">strikes_to_lose_limb</a></th><td>Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="datum/wound/burn.html#proc/mesh">mesh</a></th><td>if someone is using mesh on our burns</td></tr><tr><th><a href="datum/wound/burn.html#proc/ointment">ointment</a></th><td>if someone is using ointment on our burns</td></tr><tr><th><a href="datum/wound/burn.html#proc/uv">uv</a></th><td>Paramedic UV penlights</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/flesh_damage"><aside class="declaration">var </aside>flesh_damage <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L15"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 15"></a></h3><p>How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed</p><h3 id="var/flesh_healing"><aside class="declaration">var </aside>flesh_healing <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L17"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 17"></a></h3><p>Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage</p><h3 id="var/infestation"><aside class="declaration">var </aside>infestation <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L23"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 23"></a></h3><p>Our current level of infection</p><h3 id="var/infestation_rate"><aside class="declaration">var </aside>infestation_rate <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L21"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 21"></a></h3><p>How quickly infection breeds on this burn if we don't have disinfectant</p><h3 id="var/sanitization"><aside class="declaration">var </aside>sanitization <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L25"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 25"></a></h3><p>Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick</p><h3 id="var/strikes_to_lose_limb"><aside class="declaration">var </aside>strikes_to_lose_limb <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L28"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 28"></a></h3><p>Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)</p><h2 id="proc">Proc Details</h2><h3 id="proc/mesh"><aside class="declaration">proc </aside>mesh<aside>(/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/medical.html">medical</a>/<a href="obj/item/stack/medical/mesh.html">mesh</a>/I, /<a href="mob.html">mob</a>/user) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L198"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 198"></a></aside></h3><p>if someone is using mesh on our burns</p><h3 id="proc/ointment"><aside class="declaration">proc </aside>ointment<aside>(/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/medical.html">medical</a>/ointment/I, /<a href="mob.html">mob</a>/user) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L181"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 181"></a></aside></h3><p>if someone is using ointment on our burns</p><h3 id="proc/uv"><aside class="declaration">proc </aside>uv<aside>(/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/flashlight/pen/paramedic.html">flashlight/pen/paramedic</a>/I, /<a href="mob.html">mob</a>/user) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/wounds/burns.dm#L215"><img src="git.png" width="16" height="16" title="code/datums/wounds/burns.dm 215"></a></aside></h3><p>Paramedic UV penlights</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |