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<script src="dmdoc.js"></script></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>/tg/ Station 13</h1><h3 id="modules">Modules <aside>(728 modules, 1097/9075 macros, 12.1%)</aside></h3><ul class="index-tree modules"><li class="has-children"><span class="" title="GainStation13">GainStation13</span><ul class="index-tree "><li class="has-children"><span class="" title="GainStation13/code">code</span><ul class="index-tree "><li class=""><span class="no-substance">datums/</span><a href="GainStation13/code/datums/bark.html" title="GainStation13/code/datums/bark">bark</a></li><li class="has-children"><span class="" title="GainStation13/code/game">game</span><ul class="index-tree "><li class=""><a href="GainStation13/code/game/lore_papers.html" title="GainStation13/code/game/lore_papers">lore_papers</a></li><li class="has-children"><span class="no-substance">objects/</span><span class="" title="GainStation13/code/game/objects/structures">structures</span><ul class="index-tree "><li class=""><a href="GainStation13/code/game/objects/structures/barsigns.html" title="GainStation13/code/game/objects/structures/barsigns">barsigns</a></li><li class=""><a href="GainStation13/code/game/objects/structures/medikit.html" title="GainStation13/code/game/objects/structures/medikit">medikit</a></li></ul></li><li class="has-children"><span class="" title="GainStation13/code/game/turfs">turfs</span><ul class="index-tree "><li class=""><a href="GainStation13/code/game/turfs/closed.html" title="GainStation13/code/game/turfs/closed">closed</a></li><li class=""><a href="GainStation13/code/game/turfs/open.html" title="GainStation13/code/game/turfs/open">open</a></li></ul></li></ul></li><li class=""><span class="no-substance">machinery/</span><a href="GainStation13/code/machinery/feeding_tube_industrial.html" title="GainStation13/code/machinery/feeding_tube_industrial">feeding_tube_industrial</a></li><li class=""><span class="no-substance">mechanics/</span><a href="GainStation13/code/mechanics/spells.html" title="GainStation13/code/mechanics/spells">spells</a></li><li class="has-children"><span class="" title="GainStation13/code/modules">modules</span><ul class="index-tree "><li class="has-children"><span class="" title="GainStation13/code/modules/food_and_drinks">food_and_drinks</span><ul class="index-tree "><li class=""><a href="GainStation13/code/modules/food_and_drinks/bigbottle.html" title="GainStation13/code/modules/food_and_drinks/bigbottle">bigbottle</a></li><li class=""><a href="GainStation13/code/modules/food_and_drinks/drinks.html" title="GainStation13/code/modules/food_and_drinks/drinks">drinks</a></li><li class=""><a href="GainStation13/code/modules/food_and_drinks/recipes_bigpizza.html" title="GainStation13/code/modules/food_and_drinks/recipes_bigpizza">recipes_bigpizza</a></li></ul></li><li class="has-children"><span class="no-substance">reagents/</span><span class="" title="GainStation13/code/modules/reagents/chemistry">chemistry</span><ul class="index-tree "><li class=""><span class="no-substance">reagents/</span><a href="GainStation13/code/modules/reagents/chemistry/reagents/dwarverndrinks.html" title="GainStation13/code/modules/reagents/chemistry/reagents/dwarverndrinks">dwarverndrinks</a></li><li class=""><span class="no-substance">recipes/</span><a href="GainStation13/code/modules/reagents/chemistry/recipes/others.html" title="GainStation13/code/modules/reagents/chemistry/recipes/others">others</a></li></ul></li><li class="has-children"><span class="" title="GainStation13/code/modules/research">research</span><ul class="index-tree "><li class=""><span class="no-substance">designs/</span><a href="GainStation13/code/modules/research/designs/nutri_designs.html" title="GainStation13/code/modules/research/designs/nutri_designs">nutri_designs</a></li><li class=""><span class="no-substance">techweb/</span><a href="GainStation13/code/modules/research/techweb/nutritech_nodes.html" title="GainStation13/code/modules/research/techweb/nutritech_nodes">nutritech_nodes</a></li></ul></li></ul></li><li class="has-children"><span class="" title="GainStation13/code/obj">obj</span><ul class="index-tree "><li class="has-children"><span class="" title="GainStation13/code/obj/items">items</span><ul class="index-tree "><li class=""><a href="GainStation13/code/obj/items/gato.html" title="GainStation13/code/obj/items/gato">gato</a></li><li class=""><a href="GainStation13/code/obj/items/minor_items.html" title="GainStation13/code/obj/items/minor_items">minor_items</a></li></ul></li><li class="has-children"><span class="" title="GainStation13/code/obj/weapons">weapons</span><ul class="index-tree "><li class=""><a href="GainStation13/code/obj/weapons/alter_rays.html" title="GainStation13/code/obj/weapons/alter_rays">alter_rays</a></li><li class=""><a href="GainStation13/code/obj/weapons/fatoray.html" title="GainStation13/code/obj/weapons/fatoray">fatoray</a></li></ul></li></ul></li></ul></li><li class="has-children"><span class="" title="GainStation13/strings">strings</span><ul class="index-tree "><li class=""><a href="GainStation13/strings/abductee_objectives.html" title="GainStation13/strings/abductee_objectives">abductee_objectives</a></li><li class=""><a href="GainStation13/strings/cas_black.html" title="GainStation13/strings/cas_black">cas_black</a></li><li class=""><a href="GainStation13/strings/cas_white.html" title="GainStation13/strings/cas_white">cas_white</a></li><li class=""><a href="GainStation13/strings/dreamstrings.html" title="GainStation13/strings/dreamstrings">dreamstrings</a></li><li class=""><a href="GainStation13/strings/junkmail.html" title="GainStation13/strings/junkmail">junkmail</a></li><li class=""><a href="GainStation13/strings/station_names.html" title="GainStation13/strings/station_names">station_names</a></li><li class=""><a href="GainStation13/strings/station_prefixes.html" title="GainStation13/strings/station_prefixes">station_prefixes</a></li><li class=""><a href="GainStation13/strings/station_suffixes.html" title="GainStation13/strings/station_suffixes">station_suffixes</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code">code</span><ul class="index-tree "><li class="has-children"><span class="" title="code/__DEFINES">__DEFINES</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/DNA.html" title="code/__DEFINES/DNA">DNA</a></li><li class=""><a href="code/__DEFINES/MC.html" title="code/__DEFINES/MC">MC</a> - SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)</li><li class="has-children"><span class="" title="code/__DEFINES/_flags">_flags</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/_flags/_flags.html" title="code/__DEFINES/_flags/_flags">_flags</a></li><li class=""><a href="code/__DEFINES/_flags/do_after.html" title="code/__DEFINES/_flags/do_after">do_after</a></li><li class=""><a href="code/__DEFINES/_flags/item_flags.html" title="code/__DEFINES/_flags/item_flags">item_flags</a></li><li class=""><a href="code/__DEFINES/_flags/obj_flags.html" title="code/__DEFINES/_flags/obj_flags">obj_flags</a></li><li class=""><a href="code/__DEFINES/_flags/return_values.html" title="code/__DEFINES/_flags/return_values">return_values</a></li><li class=""><a href="code/__DEFINES/_flags/shields.html" title="code/__DEFINES/_flags/shields">shields</a></li></ul></li><li class=""><a href="code/__DEFINES/_helpers.html" title="code/__DEFINES/_helpers">_helpers</a></li><li class=""><a href="code/__DEFINES/_tick.html" title="code/__DEFINES/_tick">_tick</a></li><li class="has-children"><a href="code/__DEFINES/admin.html" title="code/__DEFINES/admin">admin</a><ul class="index-tree "><li class=""><a href="code/__DEFINES/admin/keybindings.html" title="code/__DEFINES/admin/keybindings">keybindings</a></li></ul></li><li class=""><a href="code/__DEFINES/alarm.html" title="code/__DEFINES/alarm">alarm</a></li><li class=""><a href="code/__DEFINES/antagonists.html" title="code/__DEFINES/antagonists">antagonists</a></li><li class=""><a href="code/__DEFINES/callbacks.html" title="code/__DEFINES/callbacks">callbacks</a></li><li class=""><a href="code/__DEFINES/cargo.html" title="code/__DEFINES/cargo">cargo</a></li><li class="has-children"><span class="" title="code/__DEFINES/color">color</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/color/colors.html" title="code/__DEFINES/color/colors">colors</a></li><li class=""><a href="code/__DEFINES/color/lum.html" title="code/__DEFINES/color/lum">lum</a></li></ul></li><li class="has-children"><a href="code/__DEFINES/combat.html" title="code/__DEFINES/combat">combat</a><ul class="index-tree "><li class=""><a href="code/__DEFINES/combat/attack_types.html" title="code/__DEFINES/combat/attack_types">attack_types</a></li><li class=""><a href="code/__DEFINES/combat/block.html" title="code/__DEFINES/combat/block">block</a></li><li class=""><a href="code/__DEFINES/combat/block_parry.html" title="code/__DEFINES/combat/block_parry">block_parry</a></li><li class=""><a href="code/__DEFINES/combat/stamina_combat.html" title="code/__DEFINES/combat/stamina_combat">stamina_combat</a></li></ul></li><li class=""><a href="code/__DEFINES/configuration.html" title="code/__DEFINES/configuration">configuration</a></li><li class=""><a href="code/__DEFINES/cooldowns.html" title="code/__DEFINES/cooldowns">cooldowns</a></li><li class="has-children"><span class="" title="code/__DEFINES/dcs">dcs</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/dcs/flags.html" title="code/__DEFINES/dcs/flags">flags</a></li><li class=""><a href="code/__DEFINES/dcs/helpers.html" title="code/__DEFINES/dcs/helpers">helpers</a></li><li class="has-children"><a href="code/__DEFINES/dcs/signals.html" title="code/__DEFINES/dcs/signals">signals</a><ul class="index-tree "><li class=""><a href="code/__DEFINES/dcs/signals/signals_action.html" title="code/__DEFINES/dcs/signals/signals_action">signals_action</a></li><li class="has-children"><span class="" title="code/__DEFINES/dcs/signals/signals_atom">signals_atom</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.html" title="code/__DEFINES/dcs/signals/signals_atom/signals_atom_main">signals_atom_main</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse.html" title="code/__DEFINES/dcs/signals/signals_atom/signals_atom_mouse">signals_atom_mouse</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.html" title="code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement">signals_atom_movement</a></li></ul></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_global.html" title="code/__DEFINES/dcs/signals/signals_global">signals_global</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_hud.html" title="code/__DEFINES/dcs/signals/signals_hud">signals_hud</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_medical.html" title="code/__DEFINES/dcs/signals/signals_medical">signals_medical</a></li><li class="has-children"><span class="" title="code/__DEFINES/dcs/signals/signals_mob">signals_mob</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.html" title="code/__DEFINES/dcs/signals/signals_mob/signals_mob_living">signals_mob_living</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.html" title="code/__DEFINES/dcs/signals/signals_mob/signals_mob_main">signals_mob_main</a></li></ul></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_mod.html" title="code/__DEFINES/dcs/signals/signals_mod">signals_mod</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_painting.html" title="code/__DEFINES/dcs/signals/signals_painting">signals_painting</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_reagent.html" title="code/__DEFINES/dcs/signals/signals_reagent">signals_reagent</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_screentips.html" title="code/__DEFINES/dcs/signals/signals_screentips">signals_screentips</a></li><li class=""><a href="code/__DEFINES/dcs/signals/signals_subsystem.html" title="code/__DEFINES/dcs/signals/signals_subsystem">signals_subsystem</a></li></ul></li></ul></li><li class=""><a href="code/__DEFINES/dynamic.html" title="code/__DEFINES/dynamic">dynamic</a></li><li class=""><a href="code/__DEFINES/economy.html" title="code/__DEFINES/economy">economy</a></li><li class=""><a href="code/__DEFINES/events.html" title="code/__DEFINES/events">events</a></li><li class=""><a href="code/__DEFINES/exosuit_fabs.html" title="code/__DEFINES/exosuit_fabs">exosuit_fabs</a></li><li class=""><a href="code/__DEFINES/explosion.html" title="code/__DEFINES/explosion">explosion</a></li><li class=""><a href="code/__DEFINES/fonts.html" title="code/__DEFINES/fonts">fonts</a></li><li class=""><a href="code/__DEFINES/hud.html" title="code/__DEFINES/hud">hud</a></li><li class=""><a href="code/__DEFINES/instruments.html" title="code/__DEFINES/instruments">instruments</a></li><li class=""><a href="code/__DEFINES/inventory.html" title="code/__DEFINES/inventory">inventory</a></li><li class=""><a href="code/__DEFINES/is_helpers.html" title="code/__DEFINES/is_helpers">is_helpers</a></li><li class=""><a href="code/__DEFINES/layers_planes.html" title="code/__DEFINES/layers_planes">layers_planes</a></li><li class=""><a href="code/__DEFINES/lighting.html" title="code/__DEFINES/lighting">lighting</a></li><li class=""><a href="code/__DEFINES/maps.html" title="code/__DEFINES/maps">maps</a></li><li class=""><span class="no-substance">material/</span><a href="code/__DEFINES/material/worth.html" title="code/__DEFINES/material/worth">worth</a></li><li class=""><a href="code/__DEFINES/materials.html" title="code/__DEFINES/materials">materials</a></li><li class=""><a href="code/__DEFINES/maths.html" title="code/__DEFINES/maths">maths</a></li><li class=""><a href="code/__DEFINES/mecha.html" title="code/__DEFINES/mecha">mecha</a></li><li class=""><a href="code/__DEFINES/misc.html" title="code/__DEFINES/misc">misc</a></li><li class="has-children"><a href="code/__DEFINES/mobs.html" title="code/__DEFINES/mobs">mobs</a><ul class="index-tree "><li class=""><a href="code/__DEFINES/mobs/innate_abilities.html" title="code/__DEFINES/mobs/innate_abilities">innate_abilities</a></li><li class=""><a href="code/__DEFINES/mobs/slowdowns.html" title="code/__DEFINES/mobs/slowdowns">slowdowns</a></li></ul></li><li class=""><a href="code/__DEFINES/mod.html" title="code/__DEFINES/mod">mod</a></li><li class=""><a href="code/__DEFINES/movement.html" title="code/__DEFINES/movement">movement</a></li><li class=""><a href="code/__DEFINES/nanites.html" title="code/__DEFINES/nanites">nanites</a></li><li class=""><a href="code/__DEFINES/overlays.html" title="code/__DEFINES/overlays">overlays</a></li><li class=""><a href="code/__DEFINES/pinpointers.html" title="code/__DEFINES/pinpointers">pinpointers</a></li><li class=""><a href="code/__DEFINES/power.html" title="code/__DEFINES/power">power</a></li><li class=""><a href="code/__DEFINES/procpath.html" title="code/__DEFINES/procpath">procpath</a></li><li class=""><a href="code/__DEFINES/projectiles.html" title="code/__DEFINES/projectiles">projectiles</a></li><li class=""><a href="code/__DEFINES/qdel.html" title="code/__DEFINES/qdel">qdel</a> - Defines that give qdel hints.</li><li class=""><a href="code/__DEFINES/reagents.html" title="code/__DEFINES/reagents">reagents</a></li><li class="has-children"><span class="" title="code/__DEFINES/research">research</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/research/anomalies.html" title="code/__DEFINES/research/anomalies">anomalies</a></li><li class=""><a href="code/__DEFINES/research/stock_parts.html" title="code/__DEFINES/research/stock_parts">stock_parts</a></li></ul></li><li class=""><a href="code/__DEFINES/robots.html" title="code/__DEFINES/robots">robots</a></li><li class=""><a href="code/__DEFINES/rust_g.html" title="code/__DEFINES/rust_g">rust_g</a></li><li class=""><a href="code/__DEFINES/screentips.html" title="code/__DEFINES/screentips">screentips</a></li><li class="has-children"><span class="" title="code/__DEFINES/skills">skills</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/skills/defines.html" title="code/__DEFINES/skills/defines">defines</a></li><li class=""><a href="code/__DEFINES/skills/helpers.html" title="code/__DEFINES/skills/helpers">helpers</a></li></ul></li><li class=""><a href="code/__DEFINES/sound.html" title="code/__DEFINES/sound">sound</a></li><li class=""><a href="code/__DEFINES/spaceman_dmm.html" title="code/__DEFINES/spaceman_dmm">spaceman_dmm</a></li><li class=""><a href="code/__DEFINES/station.html" title="code/__DEFINES/station">station</a></li><li class=""><a href="code/__DEFINES/status_effects.html" title="code/__DEFINES/status_effects">status_effects</a></li><li class="has-children"><span class="" title="code/__DEFINES/storage">storage</span><ul class="index-tree "><li class=""><a href="code/__DEFINES/storage/_storage.html" title="code/__DEFINES/storage/_storage">_storage</a></li><li class=""><a href="code/__DEFINES/storage/volumetrics.html" title="code/__DEFINES/storage/volumetrics">volumetrics</a></li></ul></li><li class=""><a href="code/__DEFINES/strippable.html" title="code/__DEFINES/strippable">strippable</a></li><li class=""><a href="code/__DEFINES/subsystems.html" title="code/__DEFINES/subsystems">subsystems</a> - Defines for subsystems and overlays</li><li class=""><a href="code/__DEFINES/text.html" title="code/__DEFINES/text">text</a></li><li class=""><a href="code/__DEFINES/tgs.html" title="code/__DEFINES/tgs">tgs</a></li><li class=""><a href="code/__DEFINES/tgui.html" title="code/__DEFINES/tgui">tgui</a></li><li class="has-children"><a href="code/__DEFINES/traits.html" title="code/__DEFINES/traits">traits</a><ul class="index-tree "><li class=""><a href="code/__DEFINES/traits/sources.html" title="code/__DEFINES/traits/sources">sources</a></li></ul></li><li class=""><a href="code/__DEFINES/uplink.html" title="code/__DEFINES/uplink">uplink</a></li><li class=""><a href="code/__DEFINES/vehicles.html" title="code/__DEFINES/vehicles">vehicles</a></li><li class=""><a href="code/__DEFINES/voreconstants.html" title="code/__DEFINES/voreconstants">voreconstants</a></li><li class=""><a href="code/__DEFINES/wounds.html" title="code/__DEFINES/wounds">wounds</a></li></ul></li><li class="has-children"><span class="" title="code/__HELPERS">__HELPERS</span><ul class="index-tree "><li class=""><a href="code/__HELPERS/_lists.html" title="code/__HELPERS/_lists">_lists</a></li><li class=""><a href="code/__HELPERS/_logging.html" title="code/__HELPERS/_logging">_logging</a></li><li class=""><a href="code/__HELPERS/areas.html" title="code/__HELPERS/areas">areas</a></li><li class=""><a href="code/__HELPERS/chat.html" title="code/__HELPERS/chat">chat</a></li><li class=""><a href="code/__HELPERS/clients.html" title="code/__HELPERS/clients">clients</a></li><li class=""><a href="code/__HELPERS/files.html" title="code/__HELPERS/files">files</a></li><li class=""><a href="code/__HELPERS/game.html" title="code/__HELPERS/game">game</a></li><li class=""><a href="code/__HELPERS/global_lists.html" title="code/__HELPERS/global_lists">global_lists</a></li><li class=""><a href="code/__HELPERS/icons.html" title="code/__HELPERS/icons">icons</a></li><li class=""><a href="code/__HELPERS/lighting.html" title="code/__HELPERS/lighting">lighting</a></li><li class="has-children"><span class="" title="code/__HELPERS/matrices">matrices</span><ul class="index-tree "><li class=""><a href="code/__HELPERS/matrices/color_matrix.html" title="code/__HELPERS/matrices/color_matrix">color_matrix</a></li><li class=""><a href="code/__HELPERS/matrices/transform_matrix.html" title="code/__HELPERS/matrices/transform_matrix">transform_matrix</a></li></ul></li><li class=""><a href="code/__HELPERS/mobs.html" title="code/__HELPERS/mobs">mobs</a></li><li class=""><a href="code/__HELPERS/nameof.html" title="code/__HELPERS/nameof">nameof</a></li><li class=""><a href="code/__HELPERS/path.html" title="code/__HELPERS/path">path</a></li><li class=""><a href="code/__HELPERS/priority_announce.html" title="code/__HELPERS/priority_announce">priority_announce</a></li><li class=""><a href="code/__HELPERS/radio.html" title="code/__HELPERS/radio">radio</a></li><li class=""><a href="code/__HELPERS/sanitize_values.html" title="code/__HELPERS/sanitize_values">sanitize_values</a></li><li class=""><a href="code/__HELPERS/screen_objs.html" title="code/__HELPERS/screen_objs">screen_objs</a></li><li class=""><a href="code/__HELPERS/text.html" title="code/__HELPERS/text">text</a></li><li class=""><a href="code/__HELPERS/type2type.html" title="code/__HELPERS/type2type">type2type</a></li><li class=""><a href="code/__HELPERS/unsorted.html" title="code/__HELPERS/unsorted">unsorted</a></li><li class=""><a href="code/__HELPERS/verbs.html" title="code/__HELPERS/verbs">verbs</a></li><li class=""><a href="code/__HELPERS/view.html" title="code/__HELPERS/view">view</a></li><li class=""><a href="code/__HELPERS/weakref.html" title="code/__HELPERS/weakref">weakref</a></li></ul></li><li class=""><a href="code/__byond_version_compat.html" title="code/__byond_version_compat">__byond_version_compat</a></li><li class="has-children"><span class="" title="code/_globalvars">_globalvars</span><ul class="index-tree "><li class=""><a href="code/_globalvars/bitfields.html" title="code/_globalvars/bitfields">bitfields</a></li><li class="has-children"><span class="" title="code/_globalvars/lists">lists</span><ul class="index-tree "><li class=""><a href="code/_globalvars/lists/keybindings.html" title="code/_globalvars/lists/keybindings">keybindings</a></li><li class=""><a href="code/_globalvars/lists/typecache.html" title="code/_globalvars/lists/typecache">typecache</a></li></ul></li></ul></li><li class="has-children"><span class="no-substance">_onclick/</span><span class="" title="code/_onclick/hud">hud</span><ul class="index-tree "><li class=""><a href="code/_onclick/hud/action_button.html" title="code/_onclick/hud/action_button">action_button</a></li><li class=""><a href="code/_onclick/hud/alert.html" title="code/_onclick/hud/alert">alert</a></li><li class=""><a href="code/_onclick/hud/map_popups.html" title="code/_onclick/hud/map_popups">map_popups</a></li><li class=""><a href="code/_onclick/hud/new_player.html" title="code/_onclick/hud/new_player">new_player</a></li><li class=""><a href="code/_onclick/hud/plane_master.html" title="code/_onclick/hud/plane_master">plane_master</a> - This system works by exploiting BYONDs color matrix filter to use layers to handle emissive blockers.</li></ul></li><li class="has-children"><span class="" title="code/_rendering">_rendering</span><ul class="index-tree "><li class=""><span class="no-substance">atom_huds/</span><a href="code/_rendering/atom_huds/alternate_appearance.html" title="code/_rendering/atom_huds/alternate_appearance">alternate_appearance</a></li><li class="has-children"><span class="" title="code/_rendering/parallax">parallax</span><ul class="index-tree "><li class=""><a href="code/_rendering/parallax/parallax.html" title="code/_rendering/parallax/parallax">parallax</a></li><li class=""><a href="code/_rendering/parallax/parallax_holder.html" title="code/_rendering/parallax/parallax_holder">parallax_holder</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/controllers">controllers</span><ul class="index-tree "><li class="has-children"><span class="" title="code/controllers/configuration">configuration</span><ul class="index-tree "><li class=""><a href="code/controllers/configuration/config_entry.html" title="code/controllers/configuration/config_entry">config_entry</a></li><li class="has-children"><span class="" title="code/controllers/configuration/entries">entries</span><ul class="index-tree "><li class=""><a href="code/controllers/configuration/entries/comms.html" title="code/controllers/configuration/entries/comms">comms</a></li><li class=""><a href="code/controllers/configuration/entries/debris.html" title="code/controllers/configuration/entries/debris">debris</a></li><li class=""><a href="code/controllers/configuration/entries/general.html" title="code/controllers/configuration/entries/general">general</a></li><li class=""><a href="code/controllers/configuration/entries/logging.html" title="code/controllers/configuration/entries/logging">logging</a></li><li class=""><a href="code/controllers/configuration/entries/movespeed.html" title="code/controllers/configuration/entries/movespeed">movespeed</a></li><li class=""><a href="code/controllers/configuration/entries/persistence.html" title="code/controllers/configuration/entries/persistence">persistence</a></li><li class=""><a href="code/controllers/configuration/entries/policy.html" title="code/controllers/configuration/entries/policy">policy</a></li><li class=""><a href="code/controllers/configuration/entries/respawns.html" title="code/controllers/configuration/entries/respawns">respawns</a></li><li class=""><a href="code/controllers/configuration/entries/stamina_combat.html" title="code/controllers/configuration/entries/stamina_combat">stamina_combat</a></li><li class=""><a href="code/controllers/configuration/entries/vote.html" title="code/controllers/configuration/entries/vote">vote</a></li></ul></li></ul></li><li class=""><a href="code/controllers/failsafe.html" title="code/controllers/failsafe">failsafe</a></li><li class=""><a href="code/controllers/hooks.html" title="code/controllers/hooks">hooks</a></li><li class=""><a href="code/controllers/master.html" title="code/controllers/master">master</a></li><li class="has-children"><a href="code/controllers/subsystem.html" title="code/controllers/subsystem">subsystem</a><ul class="index-tree "><li class=""><a href="code/controllers/subsystem/chat.html" title="code/controllers/subsystem/chat">chat</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/controllers/subsystem/garbage.html" title="code/controllers/subsystem/garbage">garbage</a></li><li class=""><a href="code/controllers/subsystem/jukeboxes.html" title="code/controllers/subsystem/jukeboxes">jukeboxes</a></li><li class=""><a href="code/controllers/subsystem/materials.html" title="code/controllers/subsystem/materials">materials</a> - How material datums work
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Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything.</li><li class=""><a href="code/controllers/subsystem/overlays.html" title="code/controllers/subsystem/overlays">overlays</a></li><li class=""><span class="no-substance">persistence/</span><a href="code/controllers/subsystem/persistence/_persistence.html" title="code/controllers/subsystem/persistence/_persistence">_persistence</a></li><li class=""><a href="code/controllers/subsystem/runechat.html" title="code/controllers/subsystem/runechat">runechat</a></li><li class=""><a href="code/controllers/subsystem/tgui.html" title="code/controllers/subsystem/tgui">tgui</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/controllers/subsystem/timer.html" title="code/controllers/subsystem/timer">timer</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/datums">datums</span><ul class="index-tree "><li class="has-children"><span class="" title="code/datums/achievements">achievements</span><ul class="index-tree "><li class=""><a href="code/datums/achievements/_achievement_data.html" title="code/datums/achievements/_achievement_data">_achievement_data</a></li><li class=""><a href="code/datums/achievements/_awards.html" title="code/datums/achievements/_awards">_awards</a></li><li class=""><a href="code/datums/achievements/mafia_achievements.html" title="code/datums/achievements/mafia_achievements">mafia_achievements</a></li><li class=""><a href="code/datums/achievements/misc_scores.html" title="code/datums/achievements/misc_scores">misc_scores</a></li></ul></li><li class=""><a href="code/datums/alarm.html" title="code/datums/alarm">alarm</a></li><li class=""><span class="no-substance">announcers/</span><a href="code/datums/announcers/_announcer.html" title="code/datums/announcers/_announcer">_announcer</a></li><li class=""><span class="no-substance">brain_damage/</span><a href="code/datums/brain_damage/split_personality.html" title="code/datums/brain_damage/split_personality">split_personality</a></li><li class=""><a href="code/datums/browser.html" title="code/datums/browser">browser</a></li><li class=""><a href="code/datums/callback.html" title="code/datums/callback">callback</a></li><li class=""><a href="code/datums/chatmessage.html" title="code/datums/chatmessage">chatmessage</a></li><li class="has-children"><a href="code/datums/components.html" title="code/datums/components">Datum Component System (DCS)</a><ul class="index-tree "><li class=""><a href="code/datums/components/_component.html" title="code/datums/components/_component">_component</a></li><li class=""><a href="code/datums/components/area_sound_manager.html" title="code/datums/components/area_sound_manager">area_sound_manager</a></li><li class=""><a href="code/datums/components/butchering.html" title="code/datums/components/butchering">butchering</a></li><li class=""><a href="code/datums/components/combat_mode.html" title="code/datums/components/combat_mode">combat_mode</a></li><li class="has-children"><span class="" title="code/datums/components/crafting">crafting</span><ul class="index-tree "><li class=""><span class="no-substance">glassware/</span><a href="code/datums/components/crafting/glassware/glassware.html" title="code/datums/components/crafting/glassware/glassware">glassware</a></li><li class=""><span class="no-substance">recipes/</span><a href="code/datums/components/crafting/recipes/recipes_weapon_and_ammo.html" title="code/datums/components/crafting/recipes/recipes_weapon_and_ammo">recipes_weapon_and_ammo</a></li></ul></li><li class=""><a href="code/datums/components/dejavu.html" title="code/datums/components/dejavu">dejavu</a></li><li class=""><a href="code/datums/components/edible.html" title="code/datums/components/edible">edible</a> - This component makes it possible to make things edible. What this means is that you can take a bite or force someone to take a bite (in the case of items).
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These items take a specific time to eat, and can do most of the things our original food items could.
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Behavior that's still missing from this component that original food items had that should either be put into seperate components or somewhere else:
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Components:
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Drying component (jerky etc)
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Customizable component (custom pizzas etc)
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Processable component (Slicing and cooking behavior essentialy, making it go from item A to B when conditions are met.)
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Dunkable component (Dunking things into reagent containers to absorb a specific amount of reagents)
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Misc:
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Something for cakes (You can store things inside)</li><li class=""><a href="code/datums/components/explodable.html" title="code/datums/components/explodable">explodable</a></li><li class=""><span class="no-substance">fantasy/</span><a href="code/datums/components/fantasy/suffixes.html" title="code/datums/components/fantasy/suffixes">suffixes</a></li><li class=""><a href="code/datums/components/field_of_vision.html" title="code/datums/components/field_of_vision">field_of_vision</a></li><li class=""><a href="code/datums/components/footstep.html" title="code/datums/components/footstep">footstep</a></li><li class=""><a href="code/datums/components/fried.html" title="code/datums/components/fried">fried</a> - This component essentially encapsulates frying and utilizes the edible component
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This means fried items can work like regular ones, and generally the code is far less messy</li><li class=""><a href="code/datums/components/gps.html" title="code/datums/components/gps">gps</a></li><li class=""><a href="code/datums/components/identification.html" title="code/datums/components/identification">identification</a></li><li class=""><a href="code/datums/components/killerqueen.html" title="code/datums/components/killerqueen">killerqueen</a></li><li class=""><a href="code/datums/components/label.html" title="code/datums/components/label">label</a></li><li class=""><a href="code/datums/components/material_container.html" title="code/datums/components/material_container">material_container</a> - This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.</li><li class=""><a href="code/datums/components/multiple_lives.html" title="code/datums/components/multiple_lives">multiple_lives</a></li><li class=""><a href="code/datums/components/nanites.html" title="code/datums/components/nanites">nanites</a></li><li class=""><a href="code/datums/components/omen.html" title="code/datums/components/omen">omen</a></li><li class="has-children"><span class="" title="code/datums/components/plumbing">plumbing</span><ul class="index-tree "><li class=""><a href="code/datums/components/plumbing/_plumbing.html" title="code/datums/components/plumbing/_plumbing">_plumbing</a></li><li class=""><a href="code/datums/components/plumbing/filter.html" title="code/datums/components/plumbing/filter">filter</a></li></ul></li><li class=""><a href="code/datums/components/riding.html" title="code/datums/components/riding">riding</a></li><li class=""><span class="no-substance">storage/concrete/</span><a href="code/datums/components/storage/concrete/tcg.html" title="code/datums/components/storage/concrete/tcg">tcg</a></li><li class=""><a href="code/datums/components/tackle.html" title="code/datums/components/tackle">tackle</a></li><li class=""><a href="code/datums/components/twitch_plays.html" title="code/datums/components/twitch_plays">twitch_plays</a></li><li class=""><a href="code/datums/components/twohanded.html" title="code/datums/components/twohanded">twohanded</a></li><li class=""><a href="code/datums/components/uplink.html" title="code/datums/components/uplink">uplink</a></li><li class=""><a href="code/datums/components/virtual_reality.html" title="code/datums/components/virtual_reality">virtual_reality</a></li></ul></li><li class=""><a href="code/datums/datum.html" title="code/datums/datum">datum</a></li><li class=""><a href="code/datums/dna.html" title="code/datums/dna">dna</a></li><li class=""><a href="code/datums/ductnet.html" title="code/datums/ductnet">ductnet</a></li><li class="has-children"><span class="" title="code/datums/elements">elements</span><ul class="index-tree "><li class=""><a href="code/datums/elements/_element.html" title="code/datums/elements/_element">_element</a></li><li class=""><a href="code/datums/elements/bed_tucking.html" title="code/datums/elements/bed_tucking">bed_tucking</a></li><li class=""><a href="code/datums/elements/connect_loc.html" title="code/datums/elements/connect_loc">connect_loc</a></li><li class=""><a href="code/datums/elements/dwarfism.html" title="code/datums/elements/dwarfism">dwarfism</a></li><li class=""><a href="code/datums/elements/firestacker.html" title="code/datums/elements/firestacker">firestacker</a></li><li class=""><a href="code/datums/elements/item_scaling.html" title="code/datums/elements/item_scaling">item_scaling</a></li><li class="has-children"><a href="code/datums/elements/screentips.html" title="code/datums/elements/screentips">Contextual screentips (and when to not use this folder)</a> - Contextual screentips provide information in the form of text at the top of your screen to inform you of the possibilities of an item. The "contextual" here refers to this being handled entirely through code, what it displays and when is completely up to you.<ul class="index-tree "><li class=""><a href="code/datums/elements/screentips/contextual_screentip_bare_hands.html" title="code/datums/elements/screentips/contextual_screentip_bare_hands">contextual_screentip_bare_hands</a></li><li class=""><a href="code/datums/elements/screentips/contextual_screentip_item_typechecks.html" title="code/datums/elements/screentips/contextual_screentip_item_typechecks">contextual_screentip_item_typechecks</a></li><li class=""><a href="code/datums/elements/screentips/contextual_screentip_sharpness.html" title="code/datums/elements/screentips/contextual_screentip_sharpness">contextual_screentip_sharpness</a></li><li class=""><a href="code/datums/elements/screentips/contextual_screentip_tools.html" title="code/datums/elements/screentips/contextual_screentip_tools">contextual_screentip_tools</a></li></ul></li><li class=""><a href="code/datums/elements/series.html" title="code/datums/elements/series">series</a></li><li class=""><a href="code/datums/elements/strippable.html" title="code/datums/elements/strippable">strippable</a></li><li class=""><a href="code/datums/elements/swimming.html" title="code/datums/elements/swimming">swimming</a></li><li class=""><a href="code/datums/elements/weather_listener.html" title="code/datums/elements/weather_listener">weather_listener</a></li></ul></li><li class=""><a href="code/datums/explosion2.html" title="code/datums/explosion2">explosion2</a></li><li class=""><span class="no-substance">helper_datums/</span><a href="code/datums/helper_datums/stack_end_detector.html" title="code/datums/helper_datums/stack_end_detector">stack_end_detector</a></li><li class="has-children"><span class="" title="code/datums/mapgen">mapgen</span><ul class="index-tree "><li class=""><a href="code/datums/mapgen/_MapGenerator.html" title="code/datums/mapgen/_MapGenerator">_MapGenerator</a></li><li class=""><span class="no-substance">biomes/</span><a href="code/datums/mapgen/biomes/_biome.html" title="code/datums/mapgen/biomes/_biome">_biome</a></li></ul></li><li class=""><span class="no-substance">martial/</span><a href="code/datums/martial/cqc.html" title="code/datums/martial/cqc">cqc</a></li><li class="has-children"><span class="" title="code/datums/materials">materials</span><ul class="index-tree "><li class=""><a href="code/datums/materials/_material.html" title="code/datums/materials/_material">_material</a> - Material datum</li><li class=""><a href="code/datums/materials/basemats.html" title="code/datums/materials/basemats">basemats</a></li><li class=""><a href="code/datums/materials/meat.html" title="code/datums/materials/meat">meat</a></li></ul></li><li class=""><span class="no-substance">mocking/</span><a href="code/datums/mocking/client.html" title="code/datums/mocking/client">client</a></li><li class=""><span class="no-substance">mutations/</span><a href="code/datums/mutations/sight.html" title="code/datums/mutations/sight">sight</a></li><li class=""><a href="code/datums/outfit.html" title="code/datums/outfit">outfit</a></li><li class="has-children"><span class="" title="code/datums/skills">skills</span><ul class="index-tree "><li class=""><a href="code/datums/skills/_skill.html" title="code/datums/skills/_skill">_skill</a></li><li class=""><a href="code/datums/skills/_skill_holder.html" title="code/datums/skills/_skill_holder">_skill_holder</a></li><li class=""><a href="code/datums/skills/_skill_modifier.html" title="code/datums/skills/_skill_modifier">_skill_modifier</a></li><li class=""><span class="no-substance">modifiers/</span><a href="code/datums/skills/modifiers/job.html" title="code/datums/skills/modifiers/job">job</a></li></ul></li><li class=""><a href="code/datums/soullink.html" title="code/datums/soullink">soullink</a></li><li class=""><span class="no-substance">station_traits/</span><a href="code/datums/station_traits/_station_trait.html" title="code/datums/station_traits/_station_trait">_station_trait</a></li><li class="has-children"><span class="" title="code/datums/status_effects">status_effects</span><ul class="index-tree "><li class=""><a href="code/datums/status_effects/status_effect.html" title="code/datums/status_effects/status_effect">status_effect</a></li><li class=""><a href="code/datums/status_effects/wound_effects.html" title="code/datums/status_effects/wound_effects">wound_effects</a></li></ul></li><li class=""><a href="code/datums/view.html" title="code/datums/view">view</a></li><li class=""><span class="no-substance">weather/</span><a href="code/datums/weather/weather.html" title="code/datums/weather/weather">weather</a></li><li class=""><span class="no-substance">wounds/</span><a href="code/datums/wounds/_scars.html" title="code/datums/wounds/_scars">_scars</a></li></ul></li><li class="has-children"><span class="" title="code/game">game</span><ul class="index-tree "><li class="has-children"><span class="no-substance">area/</span><a href="code/game/area/areas.html" title="code/game/area/areas">areas</a><ul class="index-tree "><li class=""><a href="code/game/area/areas/edina.html" title="code/game/area/areas/edina">edina</a></li><li class=""><a href="code/game/area/areas/mining.html" title="code/game/area/areas/mining">mining</a></li><li class=""><a href="code/game/area/areas/shuttles.html" title="code/game/area/areas/shuttles">shuttles</a></li></ul></li><li class=""><a href="code/game/atoms.html" title="code/game/atoms">atoms</a></li><li class="has-children"><span class="no-substance">gamemodes/</span><a href="code/game/gamemodes/dynamic.html" title="code/game/gamemodes/dynamic">Dynamic Mode</a><ul class="index-tree "><li class=""><a href="code/game/gamemodes/dynamic/dynamic_logging.html" title="code/game/gamemodes/dynamic/dynamic_logging">dynamic_logging</a></li><li class=""><a href="code/game/gamemodes/dynamic/dynamic_rulesets_midround.html" title="code/game/gamemodes/dynamic/dynamic_rulesets_midround">dynamic_rulesets_midround</a></li><li class=""><a href="code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.html" title="code/game/gamemodes/dynamic/dynamic_rulesets_roundstart">dynamic_rulesets_roundstart</a></li></ul></li><li class="has-children"><span class="" title="code/game/machinery">machinery</span><ul class="index-tree "><li class=""><a href="code/game/machinery/civilian_bountys.html" title="code/game/machinery/civilian_bountys">civilian_bountys</a></li><li class=""><span class="no-substance">computer/</span><a href="code/game/machinery/computer/dna_console.html" title="code/game/machinery/computer/dna_console">dna_console</a></li><li class=""><a href="code/game/machinery/cryopod.html" title="code/game/machinery/cryopod">cryopod</a></li><li class=""><a href="code/game/machinery/deployable.html" title="code/game/machinery/deployable">deployable</a></li><li class=""><a href="code/game/machinery/lightswitch.html" title="code/game/machinery/lightswitch">lightswitch</a></li><li class=""><a href="code/game/machinery/limbgrower.html" title="code/game/machinery/limbgrower">limbgrower</a></li><li class=""><span class="no-substance">porta_turret/</span><a href="code/game/machinery/porta_turret/portable_turret_cover.html" title="code/game/machinery/porta_turret/portable_turret_cover">portable_turret_cover</a></li><li class=""><a href="code/game/machinery/shieldgen.html" title="code/game/machinery/shieldgen">shieldgen</a></li><li class=""><a href="code/game/machinery/slotmachine.html" title="code/game/machinery/slotmachine">slotmachine</a></li><li class=""><a href="code/game/machinery/status_display.html" title="code/game/machinery/status_display">status_display</a></li><li class=""><a href="code/game/machinery/syndicatebomb.html" title="code/game/machinery/syndicatebomb">syndicatebomb</a></li><li class=""><span class="no-substance">telecomms/</span><a href="code/game/machinery/telecomms/broadcasting.html" title="code/game/machinery/telecomms/broadcasting">broadcasting</a></li></ul></li><li class="has-children"><span class="" title="code/game/objects">objects</span><ul class="index-tree "><li class="has-children"><span class="" title="code/game/objects/effects">effects</span><ul class="index-tree "><li class="has-children"><span class="" title="code/game/objects/effects/effect_system">effect_system</span><ul class="index-tree "><li class=""><a href="code/game/objects/effects/effect_system/effects_other.html" title="code/game/objects/effects/effect_system/effects_other">effects_other</a></li><li class=""><a href="code/game/objects/effects/effect_system/effects_smoke.html" title="code/game/objects/effects/effect_system/effects_smoke">effects_smoke</a></li></ul></li><li class=""><a href="code/game/objects/effects/forcefields.html" title="code/game/objects/effects/forcefields">forcefields</a></li><li class=""><span class="no-substance">spawners/</span><a href="code/game/objects/effects/spawners/lootdrop.html" title="code/game/objects/effects/spawners/lootdrop">lootdrop</a></li></ul></li><li class="has-children"><span class="" title="code/game/objects/items">items</span><ul class="index-tree "><li class=""><a href="code/game/objects/items/AI_modules.html" title="code/game/objects/items/AI_modules">AI_modules</a></li><li class=""><a href="code/game/objects/items/cigs_lighters.html" title="code/game/objects/items/cigs_lighters">cigs_lighters</a></li><li class=""><a href="code/game/objects/items/crayons.html" title="code/game/objects/items/crayons">crayons</a></li><li class=""><a href="code/game/objects/items/defib.html" title="code/game/objects/items/defib">defib</a></li><li class="has-children"><span class="" title="code/game/objects/items/devices">devices</span><ul class="index-tree "><li class=""><a href="code/game/objects/items/devices/multitool.html" title="code/game/objects/items/devices/multitool">multitool</a></li><li class=""><span class="no-substance">radio/</span><a href="code/game/objects/items/devices/radio/radio.html" title="code/game/objects/items/devices/radio/radio">radio</a></li><li class=""><a href="code/game/objects/items/devices/scanners.html" title="code/game/objects/items/devices/scanners">scanners</a></li></ul></li><li class=""><a href="code/game/objects/items/dice.html" title="code/game/objects/items/dice">dice</a></li><li class=""><a href="code/game/objects/items/granters.html" title="code/game/objects/items/granters">granters</a></li><li class="has-children"><span class="" title="code/game/objects/items/grenades">grenades</span><ul class="index-tree "><li class=""><a href="code/game/objects/items/grenades/chem_grenade.html" title="code/game/objects/items/grenades/chem_grenade">chem_grenade</a></li><li class=""><a href="code/game/objects/items/grenades/plastic.html" title="code/game/objects/items/grenades/plastic">plastic</a></li></ul></li><li class=""><a href="code/game/objects/items/mail.html" title="code/game/objects/items/mail">mail</a></li><li class=""><a href="code/game/objects/items/manuals.html" title="code/game/objects/items/manuals">manuals</a></li><li class=""><span class="no-substance">melee/</span><a href="code/game/objects/items/melee/energy.html" title="code/game/objects/items/melee/energy">energy</a></li><li class="has-children"><span class="" title="code/game/objects/items/robot">robot</span><ul class="index-tree "><li class=""><a href="code/game/objects/items/robot/ai_upgrades.html" title="code/game/objects/items/robot/ai_upgrades">ai_upgrades</a></li><li class=""><a href="code/game/objects/items/robot/robot_items.html" title="code/game/objects/items/robot/robot_items">robot_items</a></li></ul></li><li class=""><span class="no-substance">stacks/sheets/</span><a href="code/game/objects/items/stacks/sheets/leather.html" title="code/game/objects/items/stacks/sheets/leather">leather</a></li><li class=""><span class="no-substance">storage/</span><a href="code/game/objects/items/storage/boxes.html" title="code/game/objects/items/storage/boxes">boxes</a></li><li class=""><a href="code/game/objects/items/summon.html" title="code/game/objects/items/summon">summon</a></li><li class=""><a href="code/game/objects/items/toy_mechs.html" title="code/game/objects/items/toy_mechs">toy_mechs</a></li><li class=""><a href="code/game/objects/items/weaponry.html" title="code/game/objects/items/weaponry">weaponry</a></li></ul></li><li class="has-children"><span class="" title="code/game/objects/structures">structures</span><ul class="index-tree "><li class=""><span class="no-substance">beds_chairs/</span><a href="code/game/objects/structures/beds_chairs/chair.html" title="code/game/objects/structures/beds_chairs/chair">chair</a></li><li class=""><a href="code/game/objects/structures/girders.html" title="code/game/objects/structures/girders">girders</a></li><li class=""><a href="code/game/objects/structures/industrial_lift.html" title="code/game/objects/structures/industrial_lift">industrial_lift</a></li><li class=""><a href="code/game/objects/structures/kitchen_spike.html" title="code/game/objects/structures/kitchen_spike">kitchen_spike</a></li><li class=""><a href="code/game/objects/structures/loom.html" title="code/game/objects/structures/loom">loom</a></li><li class=""><a href="code/game/objects/structures/manned_turret.html" title="code/game/objects/structures/manned_turret">manned_turret</a></li><li class=""><a href="code/game/objects/structures/safe.html" title="code/game/objects/structures/safe">safe</a></li><li class=""><a href="code/game/objects/structures/statues.html" title="code/game/objects/structures/statues">statues</a></li><li class=""><a href="code/game/objects/structures/tables_racks.html" title="code/game/objects/structures/tables_racks">tables_racks</a></li></ul></li></ul></li><li class=""><a href="code/game/sound.html" title="code/game/sound">sound</a> - playsound</li><li class="has-children"><span class="" title="code/game/turfs">turfs</span><ul class="index-tree "><li class=""><span class="no-substance">open/floor/</span><a href="code/game/turfs/open/floor/catwalk_plating.html" title="code/game/turfs/open/floor/catwalk_plating">catwalk_plating</a></li><li class="has-children"><span class="" title="code/game/turfs/simulated">simulated</span><ul class="index-tree "><li class=""><span class="no-substance">floor/plating/</span><a href="code/game/turfs/simulated/floor/plating/asteroid.html" title="code/game/turfs/simulated/floor/plating/asteroid">asteroid</a></li><li class=""><a href="code/game/turfs/simulated/lava.html" title="code/game/turfs/simulated/lava">lava</a></li><li class=""><a href="code/game/turfs/simulated/minerals.html" title="code/game/turfs/simulated/minerals">minerals</a></li><li class="has-children"><span class="" title="code/game/turfs/simulated/wall">wall</span><ul class="index-tree "><li class=""><a href="code/game/turfs/simulated/wall/mineral_walls.html" title="code/game/turfs/simulated/wall/mineral_walls">mineral_walls</a></li><li class=""><a href="code/game/turfs/simulated/wall/reinf_walls.html" title="code/game/turfs/simulated/wall/reinf_walls">reinf_walls</a></li></ul></li></ul></li><li class=""><a href="code/game/turfs/turf.html" title="code/game/turfs/turf">turf</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/modules">modules</span><ul class="index-tree "><li class=""><span class="no-substance">actionspeed/</span><a href="code/modules/actionspeed/_actionspeed_modifier.html" title="code/modules/actionspeed/_actionspeed_modifier">_actionspeed_modifier</a> - Actionspeed modification datums.</li><li class="has-children"><span class="" title="code/modules/admin">admin</span><ul class="index-tree "><li class=""><a href="code/modules/admin/NewBan.html" title="code/modules/admin/NewBan">NewBan</a></li><li class=""><span class="no-substance">callproc/</span><a href="code/modules/admin/callproc/callproc.html" title="code/modules/admin/callproc/callproc">callproc</a></li><li class=""><a href="code/modules/admin/force_event.html" title="code/modules/admin/force_event">force_event</a></li><li class=""><a href="code/modules/admin/tag.html" title="code/modules/admin/tag">tag</a></li><li class="has-children"><span class="" title="code/modules/admin/verbs">verbs</span><ul class="index-tree "><li class=""><span class="no-substance">SDQL2/</span><a href="code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.html" title="code/modules/admin/verbs/SDQL2/SDQL_2_wrappers">SDQL_2_wrappers</a></li><li class=""><a href="code/modules/admin/verbs/adminhelp.html" title="code/modules/admin/verbs/adminhelp">adminhelp</a></li><li class=""><a href="code/modules/admin/verbs/pray.html" title="code/modules/admin/verbs/pray">pray</a></li><li class=""><a href="code/modules/admin/verbs/randomverbs.html" title="code/modules/admin/verbs/randomverbs">randomverbs</a></li></ul></li><li class="has-children"><span class="" title="code/modules/admin/view_variables">view_variables</span><ul class="index-tree "><li class=""><a href="code/modules/admin/view_variables/debug_variables.html" title="code/modules/admin/view_variables/debug_variables">debug_variables</a></li><li class=""><a href="code/modules/admin/view_variables/view_variables.html" title="code/modules/admin/view_variables/view_variables">view_variables</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/modules/antagonists">antagonists</span><ul class="index-tree "><li class=""><span class="no-substance">_common/</span><a href="code/modules/antagonists/_common/antag_spawner.html" title="code/modules/antagonists/_common/antag_spawner">antag_spawner</a></li><li class=""><span class="no-substance">bloodsucker/</span><a href="code/modules/antagonists/bloodsucker/bloodsucker_powers.html" title="code/modules/antagonists/bloodsucker/bloodsucker_powers">bloodsucker_powers</a></li><li class="has-children"><span class="" title="code/modules/antagonists/changeling">changeling</span><ul class="index-tree "><li class=""><a href="code/modules/antagonists/changeling/changeling.html" title="code/modules/antagonists/changeling/changeling">changeling</a></li><li class=""><span class="no-substance">powers/</span><a href="code/modules/antagonists/changeling/powers/mutations.html" title="code/modules/antagonists/changeling/powers/mutations">mutations</a></li></ul></li><li class=""><span class="no-substance">cult/</span><a href="code/modules/antagonists/cult/cult_comms.html" title="code/modules/antagonists/cult/cult_comms">cult_comms</a></li><li class=""><span class="no-substance">devil/imp/</span><a href="code/modules/antagonists/devil/imp/imp.html" title="code/modules/antagonists/devil/imp/imp">imp</a></li><li class=""><span class="no-substance">disease/</span><a href="code/modules/antagonists/disease/disease_abilities.html" title="code/modules/antagonists/disease/disease_abilities">disease_abilities</a></li><li class="has-children"><span class="" title="code/modules/antagonists/eldritch_cult">eldritch_cult</span><ul class="index-tree "><li class=""><a href="code/modules/antagonists/eldritch_cult/eldritch_effects.html" title="code/modules/antagonists/eldritch_cult/eldritch_effects">eldritch_effects</a></li><li class=""><a href="code/modules/antagonists/eldritch_cult/eldritch_knowledge.html" title="code/modules/antagonists/eldritch_cult/eldritch_knowledge">eldritch_knowledge</a></li><li class=""><a href="code/modules/antagonists/eldritch_cult/eldritch_monster_antag.html" title="code/modules/antagonists/eldritch_cult/eldritch_monster_antag">eldritch_monster_antag</a></li><li class=""><span class="no-substance">knowledge/</span><a href="code/modules/antagonists/eldritch_cult/knowledge/rust_lore.html" title="code/modules/antagonists/eldritch_cult/knowledge/rust_lore">rust_lore</a></li></ul></li><li class="has-children"><span class="" title="code/modules/antagonists/gang">gang</span><ul class="index-tree "><li class=""><a href="code/modules/antagonists/gang/handler.html" title="code/modules/antagonists/gang/handler">handler</a></li><li class=""><a href="code/modules/antagonists/gang/themes.html" title="code/modules/antagonists/gang/themes">themes</a></li></ul></li><li class=""><span class="no-substance">revolution/</span><a href="code/modules/antagonists/revolution/revolution.html" title="code/modules/antagonists/revolution/revolution">revolution</a></li><li class=""><span class="no-substance">slaughter/</span><a href="code/modules/antagonists/slaughter/slaughter.html" title="code/modules/antagonists/slaughter/slaughter">slaughter</a></li><li class=""><span class="no-substance">swarmer/</span><a href="code/modules/antagonists/swarmer/swarmer.html" title="code/modules/antagonists/swarmer/swarmer">swarmer</a></li><li class=""><span class="no-substance">traitor/equipment/</span><a href="code/modules/antagonists/traitor/equipment/contractor.html" title="code/modules/antagonists/traitor/equipment/contractor">contractor</a></li><li class="has-children"><span class="no-substance">wizard/</span><span class="" title="code/modules/antagonists/wizard/equipment">equipment</span><ul class="index-tree "><li class=""><a href="code/modules/antagonists/wizard/equipment/artefact.html" title="code/modules/antagonists/wizard/equipment/artefact">artefact</a></li><li class=""><a href="code/modules/antagonists/wizard/equipment/soulstone.html" title="code/modules/antagonists/wizard/equipment/soulstone">soulstone</a></li></ul></li></ul></li><li class=""><span class="no-substance">arousal/</span><a href="code/modules/arousal/arousal.html" title="code/modules/arousal/arousal">arousal</a></li><li class=""><span class="no-substance">assembly/</span><a href="code/modules/assembly/infrared.html" title="code/modules/assembly/infrared">infrared</a></li><li class="has-children"><a href="code/modules/asset_cache.html" title="code/modules/asset_cache">Asset cache system</a><ul class="index-tree "><li class=""><a href="code/modules/asset_cache/asset_cache_item.html" title="code/modules/asset_cache/asset_cache_item">asset_cache_item</a></li><li class=""><a href="code/modules/asset_cache/asset_list.html" title="code/modules/asset_cache/asset_list">asset_list</a></li><li class="has-children"><span class="" title="code/modules/asset_cache/transports">transports</span><ul class="index-tree "><li class=""><a href="code/modules/asset_cache/transports/asset_transport.html" title="code/modules/asset_cache/transports/asset_transport">asset_transport</a></li><li class=""><a href="code/modules/asset_cache/transports/webroot_transport.html" title="code/modules/asset_cache/transports/webroot_transport">webroot_transport</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/modules/atmospherics">atmospherics</span><ul class="index-tree "><li class=""><span class="no-substance">gasmixtures/</span><a href="code/modules/atmospherics/gasmixtures/gas_mixture.html" title="code/modules/atmospherics/gasmixtures/gas_mixture">gas_mixture</a></li><li class=""><a href="code/modules/atmospherics/multiz.html" title="code/modules/atmospherics/multiz">multiz</a></li></ul></li><li class="has-children"><span class="" title="code/modules/awaymissions">awaymissions</span><ul class="index-tree "><li class=""><a href="code/modules/awaymissions/corpse.html" title="code/modules/awaymissions/corpse">corpse</a></li><li class=""><a href="code/modules/awaymissions/gateway.html" title="code/modules/awaymissions/gateway">gateway</a></li><li class="has-children"><span class="" title="code/modules/awaymissions/mission_code">mission_code</span><ul class="index-tree "><li class=""><a href="code/modules/awaymissions/mission_code/snowdin.html" title="code/modules/awaymissions/mission_code/snowdin">snowdin</a></li><li class=""><a href="code/modules/awaymissions/mission_code/wildwest.html" title="code/modules/awaymissions/mission_code/wildwest">wildwest</a></li></ul></li></ul></li><li class=""><span class="no-substance">balloon_alert/</span><a href="code/modules/balloon_alert/balloon_alert.html" title="code/modules/balloon_alert/balloon_alert">balloon_alert</a></li><li class=""><a href="code/modules/buildmode.html" title="code/modules/buildmode">Buildmode</a></li><li class="has-children"><span class="no-substance">cargo/</span><span class="" title="code/modules/cargo/packs">packs</span><ul class="index-tree "><li class=""><a href="code/modules/cargo/packs/armory.html" title="code/modules/cargo/packs/armory">armory</a></li><li class=""><a href="code/modules/cargo/packs/costumes_toys.html" title="code/modules/cargo/packs/costumes_toys">costumes_toys</a></li><li class=""><a href="code/modules/cargo/packs/emergency.html" title="code/modules/cargo/packs/emergency">emergency</a></li><li class=""><a href="code/modules/cargo/packs/engine.html" title="code/modules/cargo/packs/engine">engine</a></li><li class=""><a href="code/modules/cargo/packs/engineering.html" title="code/modules/cargo/packs/engineering">engineering</a></li><li class=""><a href="code/modules/cargo/packs/livestock.html" title="code/modules/cargo/packs/livestock">livestock</a></li><li class=""><a href="code/modules/cargo/packs/materials.html" title="code/modules/cargo/packs/materials">materials</a></li><li class=""><a href="code/modules/cargo/packs/medical.html" title="code/modules/cargo/packs/medical">medical</a></li><li class=""><a href="code/modules/cargo/packs/misc.html" title="code/modules/cargo/packs/misc">misc</a></li><li class=""><a href="code/modules/cargo/packs/organic.html" title="code/modules/cargo/packs/organic">organic</a></li><li class=""><a href="code/modules/cargo/packs/science.html" title="code/modules/cargo/packs/science">science</a></li><li class=""><a href="code/modules/cargo/packs/security.html" title="code/modules/cargo/packs/security">security</a></li><li class=""><a href="code/modules/cargo/packs/service.html" title="code/modules/cargo/packs/service">service</a></li><li class=""><a href="code/modules/cargo/packs/vending.html" title="code/modules/cargo/packs/vending">vending</a></li></ul></li><li class="has-children"><span class="" title="code/modules/clothing">clothing</span><ul class="index-tree "><li class="has-children"><span class="" title="code/modules/clothing/masks">masks</span><ul class="index-tree "><li class=""><a href="code/modules/clothing/masks/boxing.html" title="code/modules/clothing/masks/boxing">boxing</a></li><li class=""><a href="code/modules/clothing/masks/miscellaneous.html" title="code/modules/clothing/masks/miscellaneous">miscellaneous</a></li></ul></li><li class=""><span class="no-substance">spacesuits/</span><a href="code/modules/clothing/spacesuits/hardsuit.html" title="code/modules/clothing/spacesuits/hardsuit">hardsuit</a></li></ul></li><li class="has-children"><span class="" title="code/modules/events">events</span><ul class="index-tree "><li class=""><span class="no-substance">holiday/</span><a href="code/modules/events/holiday/halloween.html" title="code/modules/events/holiday/halloween">halloween</a></li><li class=""><a href="code/modules/events/stray_cargo.html" title="code/modules/events/stray_cargo">stray_cargo</a></li></ul></li><li class="has-children"><span class="" title="code/modules/food_and_drinks">food_and_drinks</span><ul class="index-tree "><li class="has-children"><span class="no-substance">drinks/</span><a href="code/modules/food_and_drinks/drinks/drinks.html" title="code/modules/food_and_drinks/drinks/drinks">drinks</a><ul class="index-tree "><li class=""><a href="code/modules/food_and_drinks/drinks/drinks/bottle.html" title="code/modules/food_and_drinks/drinks/drinks/bottle">bottle</a></li></ul></li><li class="has-children"><a href="code/modules/food_and_drinks/food.html" title="code/modules/food_and_drinks/food">food</a><ul class="index-tree "><li class=""><a href="code/modules/food_and_drinks/food/condiment.html" title="code/modules/food_and_drinks/food/condiment">condiment</a></li><li class=""><a href="code/modules/food_and_drinks/food/customizables.html" title="code/modules/food_and_drinks/food/customizables">customizables</a></li><li class="has-children"><a href="code/modules/food_and_drinks/food/snacks.html" title="code/modules/food_and_drinks/food/snacks">snacks</a><ul class="index-tree "><li class=""><a href="code/modules/food_and_drinks/food/snacks/dough.html" title="code/modules/food_and_drinks/food/snacks/dough">dough</a></li><li class=""><a href="code/modules/food_and_drinks/food/snacks/meat.html" title="code/modules/food_and_drinks/food/snacks/meat">meat</a></li></ul></li><li class=""><a href="code/modules/food_and_drinks/food/snacks_egg.html" title="code/modules/food_and_drinks/food/snacks_egg">snacks_egg</a></li><li class=""><a href="code/modules/food_and_drinks/food/snacks_meat.html" title="code/modules/food_and_drinks/food/snacks_meat">snacks_meat</a></li><li class=""><a href="code/modules/food_and_drinks/food/snacks_other.html" title="code/modules/food_and_drinks/food/snacks_other">snacks_other</a></li><li class=""><a href="code/modules/food_and_drinks/food/snacks_pastry.html" title="code/modules/food_and_drinks/food/snacks_pastry">snacks_pastry</a></li><li class=""><a href="code/modules/food_and_drinks/food/snacks_pizza.html" title="code/modules/food_and_drinks/food/snacks_pizza">snacks_pizza</a></li><li class=""><a href="code/modules/food_and_drinks/food/snacks_salad.html" title="code/modules/food_and_drinks/food/snacks_salad">snacks_salad</a></li><li class=""><a href="code/modules/food_and_drinks/food/snacks_sushi.html" title="code/modules/food_and_drinks/food/snacks_sushi">snacks_sushi</a></li><li class=""><a href="code/modules/food_and_drinks/food/snacks_vend.html" title="code/modules/food_and_drinks/food/snacks_vend">snacks_vend</a></li></ul></li><li class="has-children"><span class="" title="code/modules/food_and_drinks/recipes">recipes</span><ul class="index-tree "><li class=""><a href="code/modules/food_and_drinks/recipes/drinks_recipes.html" title="code/modules/food_and_drinks/recipes/drinks_recipes">drinks_recipes</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/food_mixtures.html" title="code/modules/food_and_drinks/recipes/food_mixtures">food_mixtures</a></li><li class="has-children"><span class="" title="code/modules/food_and_drinks/recipes/tablecraft">tablecraft</span><ul class="index-tree "><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_bread.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_bread">recipes_bread</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_burger.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_burger">recipes_burger</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_cake.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_cake">recipes_cake</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_donut.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_donut">recipes_donut</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_egg.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_egg">recipes_egg</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_frozen">recipes_frozen</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_meat.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_meat">recipes_meat</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_mexican">recipes_mexican</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_misc.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_misc">recipes_misc</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry">recipes_pastry</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets">recipes_pies_sweets</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_pizza">recipes_pizza</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_salad.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_salad">recipes_salad</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_sandwich">recipes_sandwich</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_seafood">recipes_seafood</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_soup.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_soup">recipes_soup</a></li><li class=""><a href="code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti.html" title="code/modules/food_and_drinks/recipes/tablecraft/recipes_spaghetti">recipes_spaghetti</a></li></ul></li></ul></li></ul></li><li class=""><span class="no-substance">games/</span><a href="code/modules/games/unum.html" title="code/modules/games/unum">unum</a></li><li class=""><span class="no-substance">holiday/halloween/</span><a href="code/modules/holiday/halloween/jacqueen.html" title="code/modules/holiday/halloween/jacqueen">jacqueen</a></li><li class="has-children"><span class="" title="code/modules/hydroponics">hydroponics</span><ul class="index-tree "><li class=""><span class="no-substance">grown/</span><a href="code/modules/hydroponics/grown/towercap.html" title="code/modules/hydroponics/grown/towercap">towercap</a></li><li class=""><a href="code/modules/hydroponics/seed_extractor.html" title="code/modules/hydroponics/seed_extractor">seed_extractor</a></li></ul></li><li class="has-children"><span class="" title="code/modules/instruments">instruments</span><ul class="index-tree "><li class=""><span class="no-substance">instrument_data/</span><a href="code/modules/instruments/instrument_data/_instrument_data.html" title="code/modules/instruments/instrument_data/_instrument_data">_instrument_data</a></li><li class=""><span class="no-substance">songs/</span><a href="code/modules/instruments/songs/_song.html" title="code/modules/instruments/songs/_song">_song</a></li></ul></li><li class=""><a href="code/modules/keybindings.html" title="code/modules/keybindings">In-code keypress handling system</a> - This whole system is heavily based off of forum_account's keyboard library.
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Thanks to forum_account for saving the day, the library can be found
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<a href="https://secure.byond.com/developer/Forum_account/Keyboard">here</a>!</li><li class=""><span class="no-substance">language/</span><a href="code/modules/language/language_holder.html" title="code/modules/language/language_holder">language_holder</a> - Language holders will either exist in an atom/movable or a mind. Creation of language holders happens
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automatically when they are needed, for example when something tries to speak.
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Where a mind is available, the mind language holder will be the one "in charge". The mind holder
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will update its languages based on the atom holder, and will get updated as part of
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transformations and other events that cause new languages to become available.
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Every language holder has three lists of languages (and sources for each of them):</li><li class=""><span class="no-substance">lighting/</span><a href="code/modules/lighting/emissive_blocker.html" title="code/modules/lighting/emissive_blocker">emissive_blocker</a></li><li class="has-children"><span class="" title="code/modules/mafia">mafia</span><ul class="index-tree "><li class=""><a href="code/modules/mafia/_defines.html" title="code/modules/mafia/_defines">_defines</a></li><li class=""><a href="code/modules/mafia/controller.html" title="code/modules/mafia/controller">controller</a></li><li class=""><a href="code/modules/mafia/roles.html" title="code/modules/mafia/roles">roles</a></li></ul></li><li class="has-children"><a href="code/modules/mapping.html" title="code/modules/mapping">mapping</a><ul class="index-tree "><li class="has-children"><span class="" title="code/modules/mapping/mapping_helpers">mapping_helpers</span><ul class="index-tree "><li class=""><a href="code/modules/mapping/mapping_helpers/_mapping_helpers.html" title="code/modules/mapping/mapping_helpers/_mapping_helpers">_mapping_helpers</a></li><li class=""><span class="no-substance">network_builder/</span><a href="code/modules/mapping/mapping_helpers/network_builder/power_cables.html" title="code/modules/mapping/mapping_helpers/network_builder/power_cables">power_cables</a></li></ul></li><li class=""><a href="code/modules/mapping/preloader.html" title="code/modules/mapping/preloader">preloader</a></li><li class=""><a href="code/modules/mapping/reader.html" title="code/modules/mapping/reader">reader</a></li><li class=""><a href="code/modules/mapping/verify.html" title="code/modules/mapping/verify">verify</a></li></ul></li><li class="has-children"><span class="" title="code/modules/mining">mining</span><ul class="index-tree "><li class=""><a href="code/modules/mining/aux_base.html" title="code/modules/mining/aux_base">aux_base</a></li><li class="has-children"><span class="" title="code/modules/mining/equipment">equipment</span><ul class="index-tree "><li class=""><a href="code/modules/mining/equipment/explorer_gear.html" title="code/modules/mining/equipment/explorer_gear">explorer_gear</a></li><li class=""><a href="code/modules/mining/equipment/kinetic_crusher.html" title="code/modules/mining/equipment/kinetic_crusher">kinetic_crusher</a></li><li class=""><a href="code/modules/mining/equipment/lazarus_injector.html" title="code/modules/mining/equipment/lazarus_injector">lazarus_injector</a></li><li class=""><a href="code/modules/mining/equipment/mineral_scanner.html" title="code/modules/mining/equipment/mineral_scanner">mineral_scanner</a></li><li class=""><a href="code/modules/mining/equipment/mining_tools.html" title="code/modules/mining/equipment/mining_tools">mining_tools</a></li><li class=""><a href="code/modules/mining/equipment/regenerative_core.html" title="code/modules/mining/equipment/regenerative_core">regenerative_core</a></li><li class=""><a href="code/modules/mining/equipment/resonator.html" title="code/modules/mining/equipment/resonator">resonator</a></li><li class=""><a href="code/modules/mining/equipment/survival_pod.html" title="code/modules/mining/equipment/survival_pod">survival_pod</a></li><li class=""><a href="code/modules/mining/equipment/vendor_items.html" title="code/modules/mining/equipment/vendor_items">vendor_items</a></li><li class=""><a href="code/modules/mining/equipment/wormhole_jaunter.html" title="code/modules/mining/equipment/wormhole_jaunter">wormhole_jaunter</a></li></ul></li><li class=""><span class="no-substance">laborcamp/</span><a href="code/modules/mining/laborcamp/laborstacker.html" title="code/modules/mining/laborcamp/laborstacker">laborstacker</a></li><li class="has-children"><span class="" title="code/modules/mining/lavaland">lavaland</span><ul class="index-tree "><li class=""><a href="code/modules/mining/lavaland/ash_flora.html" title="code/modules/mining/lavaland/ash_flora">ash_flora</a></li><li class=""><a href="code/modules/mining/lavaland/necropolis_chests.html" title="code/modules/mining/lavaland/necropolis_chests">necropolis_chests</a></li></ul></li><li class=""><a href="code/modules/mining/machine_processing.html" title="code/modules/mining/machine_processing">machine_processing</a></li><li class=""><a href="code/modules/mining/machine_redemption.html" title="code/modules/mining/machine_redemption">machine_redemption</a></li><li class=""><a href="code/modules/mining/machine_stacking.html" title="code/modules/mining/machine_stacking">machine_stacking</a></li><li class=""><a href="code/modules/mining/machine_unloading.html" title="code/modules/mining/machine_unloading">machine_unloading</a></li><li class=""><a href="code/modules/mining/machine_vending.html" title="code/modules/mining/machine_vending">machine_vending</a></li><li class=""><a href="code/modules/mining/mine_items.html" title="code/modules/mining/mine_items">mine_items</a></li><li class=""><a href="code/modules/mining/minebot.html" title="code/modules/mining/minebot">minebot</a></li><li class=""><a href="code/modules/mining/money_bag.html" title="code/modules/mining/money_bag">money_bag</a></li><li class=""><a href="code/modules/mining/ores_coins.html" title="code/modules/mining/ores_coins">ores_coins</a></li><li class=""><a href="code/modules/mining/satchel_ore_boxdm.html" title="code/modules/mining/satchel_ore_boxdm">satchel_ore_boxdm</a></li></ul></li><li class="has-children"><span class="" title="code/modules/mob">mob</span><ul class="index-tree "><li class=""><a href="code/modules/mob/clickdelay.html" title="code/modules/mob/clickdelay">clickdelay</a></li><li class="has-children"><span class="no-substance">dead/</span><span class="" title="code/modules/mob/dead/new_player">new_player</span><ul class="index-tree "><li class=""><a href="code/modules/mob/dead/new_player/new_player.html" title="code/modules/mob/dead/new_player/new_player">new_player</a></li><li class="has-children"><span class="" title="code/modules/mob/dead/new_player/sprite_accessories">sprite_accessories</span><ul class="index-tree "><li class=""><a href="code/modules/mob/dead/new_player/sprite_accessories/alienpeople.html" title="code/modules/mob/dead/new_player/sprite_accessories/alienpeople">alienpeople</a></li><li class=""><a href="code/modules/mob/dead/new_player/sprite_accessories/body_markings.html" title="code/modules/mob/dead/new_player/sprite_accessories/body_markings">body_markings</a></li><li class=""><a href="code/modules/mob/dead/new_player/sprite_accessories/ears.html" title="code/modules/mob/dead/new_player/sprite_accessories/ears">ears</a></li><li class=""><a href="code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.html" title="code/modules/mob/dead/new_player/sprite_accessories/ipc_synths">ipc_synths</a></li><li class=""><a href="code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.html" title="code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs">legs_and_taurs</a></li><li class=""><a href="code/modules/mob/dead/new_player/sprite_accessories/snouts.html" title="code/modules/mob/dead/new_player/sprite_accessories/snouts">snouts</a></li><li class=""><a href="code/modules/mob/dead/new_player/sprite_accessories/tails.html" title="code/modules/mob/dead/new_player/sprite_accessories/tails">tails</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/modules/mob/living">living</span><ul class="index-tree "><li class=""><a href="code/modules/mob/living/blood.html" title="code/modules/mob/living/blood">blood</a></li><li class="has-children"><span class="" title="code/modules/mob/living/carbon">carbon</span><ul class="index-tree "><li class=""><span class="no-substance">alien/humanoid/</span><a href="code/modules/mob/living/carbon/alien/humanoid/alien_powers.html" title="code/modules/mob/living/carbon/alien/humanoid/alien_powers">alien_powers</a></li><li class=""><a href="code/modules/mob/living/carbon/carbon_stripping.html" title="code/modules/mob/living/carbon/carbon_stripping">carbon_stripping</a></li><li class="has-children"><span class="" title="code/modules/mob/living/carbon/human">human</span><ul class="index-tree "><li class=""><a href="code/modules/mob/living/carbon/human/dummy.html" title="code/modules/mob/living/carbon/human/dummy">dummy</a></li><li class=""><a href="code/modules/mob/living/carbon/human/human_defines.html" title="code/modules/mob/living/carbon/human/human_defines">human_defines</a></li><li class=""><a href="code/modules/mob/living/carbon/human/species.html" title="code/modules/mob/living/carbon/human/species">species</a></li><li class=""><span class="no-substance">species_types/</span><a href="code/modules/mob/living/carbon/human/species_types/jellypeople.html" title="code/modules/mob/living/carbon/human/species_types/jellypeople">jellypeople</a></li></ul></li></ul></li><li class=""><a href="code/modules/mob/living/living.html" title="code/modules/mob/living/living">living</a> - Proc that actually does the grab resisting. Return TRUE if successful. Does not check that a grab exists! Use attempt_resist_grab() instead of this in general!
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Forced is if something other than the user mashing movement keys/pressing resist button did it, silent is if it makes messages (like "attempted to resist" and "broken free").
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Forced does NOT force success!</li><li class=""><a href="code/modules/mob/living/living_active_parry.html" title="code/modules/mob/living/living_active_parry">living_active_parry</a></li><li class=""><a href="code/modules/mob/living/living_block.html" title="code/modules/mob/living/living_block">living_block</a></li><li class=""><a href="code/modules/mob/living/living_blocking_parrying.html" title="code/modules/mob/living/living_blocking_parrying">living_blocking_parrying</a></li><li class=""><span class="no-substance">silicon/robot/</span><a href="code/modules/mob/living/silicon/robot/robot.html" title="code/modules/mob/living/silicon/robot/robot">robot</a></li><li class="has-children"><span class="" title="code/modules/mob/living/simple_animal">simple_animal</span><ul class="index-tree "><li class=""><a href="code/modules/mob/living/simple_animal/constructs.html" title="code/modules/mob/living/simple_animal/constructs">constructs</a></li><li class=""><span class="no-substance">guardian/</span><a href="code/modules/mob/living/simple_animal/guardian/guardian.html" title="code/modules/mob/living/simple_animal/guardian/guardian">guardian</a></li><li class="has-children"><span class="" title="code/modules/mob/living/simple_animal/hostile">hostile</span><ul class="index-tree "><li class=""><a href="code/modules/mob/living/simple_animal/hostile/illusion.html" title="code/modules/mob/living/simple_animal/hostile/illusion">illusion</a></li><li class="has-children"><span class="" title="code/modules/mob/living/simple_animal/hostile/megafauna">megafauna</span><ul class="index-tree "><li class=""><a href="code/modules/mob/living/simple_animal/hostile/megafauna/colossus.html" title="code/modules/mob/living/simple_animal/hostile/megafauna/colossus">colossus</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/megafauna/drake.html" title="code/modules/mob/living/simple_animal/hostile/megafauna/drake">drake</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/megafauna/legion.html" title="code/modules/mob/living/simple_animal/hostile/megafauna/legion">legion</a></li></ul></li><li class="has-children"><span class="" title="code/modules/mob/living/simple_animal/hostile/mining_mobs">mining_mobs</span><ul class="index-tree "><li class="has-children"><span class="" title="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites">elites</span><ul class="index-tree "><li class=""><a href="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.html" title="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother">goliath_broodmother</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.html" title="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald">herald</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.html" title="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire">legionnaire</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.html" title="code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora">pandora</a></li></ul></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity.html" title="code/modules/mob/living/simple_animal/hostile/mining_mobs/lobsterosity">lobsterosity</a></li></ul></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/plaguerat.html" title="code/modules/mob/living/simple_animal/hostile/plaguerat">plaguerat</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/regalrat.html" title="code/modules/mob/living/simple_animal/hostile/regalrat">regalrat</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/space_dragon.html" title="code/modules/mob/living/simple_animal/hostile/space_dragon">space_dragon</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/syndicate.html" title="code/modules/mob/living/simple_animal/hostile/syndicate">syndicate</a></li><li class=""><a href="code/modules/mob/living/simple_animal/hostile/venus_human_trap.html" title="code/modules/mob/living/simple_animal/hostile/venus_human_trap">venus_human_trap</a></li></ul></li></ul></li></ul></li><li class=""><a href="code/modules/mob/mob_helpers.html" title="code/modules/mob/mob_helpers">mob_helpers</a></li><li class=""><a href="code/modules/mob/say_vr.html" title="code/modules/mob/say_vr">say_vr</a></li><li class=""><a href="code/modules/mob/typing_indicator.html" title="code/modules/mob/typing_indicator">typing_indicator</a></li></ul></li><li class="has-children"><span class="" title="code/modules/mod">mod</span><ul class="index-tree "><li class=""><a href="code/modules/mod/mod_control.html" title="code/modules/mod/mod_control">mod_control</a></li><li class=""><a href="code/modules/mod/mod_theme.html" title="code/modules/mod/mod_theme">mod_theme</a></li><li class="has-children"><span class="" title="code/modules/mod/modules">modules</span><ul class="index-tree "><li class=""><a href="code/modules/mod/modules/modules_engineering.html" title="code/modules/mod/modules/modules_engineering">modules_engineering</a></li><li class=""><a href="code/modules/mod/modules/modules_general.html" title="code/modules/mod/modules/modules_general">modules_general</a></li><li class=""><a href="code/modules/mod/modules/modules_maint.html" title="code/modules/mod/modules/modules_maint">modules_maint</a></li><li class=""><a href="code/modules/mod/modules/modules_medical.html" title="code/modules/mod/modules/modules_medical">modules_medical</a></li><li class=""><a href="code/modules/mod/modules/modules_science.html" title="code/modules/mod/modules/modules_science">modules_science</a></li><li class=""><a href="code/modules/mod/modules/modules_security.html" title="code/modules/mod/modules/modules_security">modules_security</a></li><li class=""><a href="code/modules/mod/modules/modules_service.html" title="code/modules/mod/modules/modules_service">modules_service</a></li><li class=""><a href="code/modules/mod/modules/modules_supply.html" title="code/modules/mod/modules/modules_supply">modules_supply</a></li><li class=""><a href="code/modules/mod/modules/modules_visor.html" title="code/modules/mod/modules/modules_visor">modules_visor</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/modules/modular_computers">modular_computers</span><ul class="index-tree "><li class=""><span class="no-substance">computers/item/</span><a href="code/modules/modular_computers/computers/item/tablet.html" title="code/modules/modular_computers/computers/item/tablet">tablet</a></li><li class=""><a href="code/modules/modular_computers/documentation.html" title="code/modules/modular_computers/documentation">Modular computer programs</a> - How module computer programs work</li><li class="has-children"><span class="no-substance">file_system/</span><span class="" title="code/modules/modular_computers/file_system/programs">programs</span><ul class="index-tree "><li class=""><a href="code/modules/modular_computers/file_system/programs/jobmanagement.html" title="code/modules/modular_computers/file_system/programs/jobmanagement">jobmanagement</a></li><li class=""><a href="code/modules/modular_computers/file_system/programs/ntdownloader.html" title="code/modules/modular_computers/file_system/programs/ntdownloader">ntdownloader</a></li><li class=""><a href="code/modules/modular_computers/file_system/programs/portrait_printer.html" title="code/modules/modular_computers/file_system/programs/portrait_printer">portrait_printer</a></li><li class=""><a href="code/modules/modular_computers/file_system/programs/radar.html" title="code/modules/modular_computers/file_system/programs/radar">radar</a></li></ul></li><li class="has-children"><span class="" title="code/modules/modular_computers/hardware">hardware</span><ul class="index-tree "><li class=""><a href="code/modules/modular_computers/hardware/hard_drive.html" title="code/modules/modular_computers/hardware/hard_drive">hard_drive</a></li><li class=""><a href="code/modules/modular_computers/hardware/recharger.html" title="code/modules/modular_computers/hardware/recharger">recharger</a></li></ul></li></ul></li><li class=""><span class="no-substance">movespeed/</span><a href="code/modules/movespeed/_movespeed_modifier.html" title="code/modules/movespeed/_movespeed_modifier">_movespeed_modifier</a> - Movespeed modification datums.</li><li class=""><span class="no-substance">newscaster/</span><a href="code/modules/newscaster/news_network.html" title="code/modules/newscaster/news_network">news_network</a></li><li class="has-children"><span class="" title="code/modules/ninja">ninja</span><ul class="index-tree "><li class=""><a href="code/modules/ninja/energy_katana.html" title="code/modules/ninja/energy_katana">energy_katana</a></li><li class=""><a href="code/modules/ninja/ninja_explosive.html" title="code/modules/ninja/ninja_explosive">ninja_explosive</a></li><li class="has-children"><span class="" title="code/modules/ninja/suit">suit</span><ul class="index-tree "><li class=""><a href="code/modules/ninja/suit/gloves.html" title="code/modules/ninja/suit/gloves">gloves</a></li><li class=""><a href="code/modules/ninja/suit/head.html" title="code/modules/ninja/suit/head">head</a></li><li class=""><a href="code/modules/ninja/suit/mask.html" title="code/modules/ninja/suit/mask">mask</a></li><li class="has-children"><span class="" title="code/modules/ninja/suit/ninja_equipment_actions">ninja_equipment_actions</span><ul class="index-tree "><li class=""><a href="code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.html" title="code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets">energy_net_nets</a></li><li class=""><a href="code/modules/ninja/suit/ninja_equipment_actions/ninja_stars.html" title="code/modules/ninja/suit/ninja_equipment_actions/ninja_stars">ninja_stars</a></li></ul></li><li class=""><a href="code/modules/ninja/suit/shoes.html" title="code/modules/ninja/suit/shoes">shoes</a></li><li class=""><a href="code/modules/ninja/suit/suit.html" title="code/modules/ninja/suit/suit">suit</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/modules/paperwork">paperwork</span><ul class="index-tree "><li class=""><a href="code/modules/paperwork/clipboard.html" title="code/modules/paperwork/clipboard">clipboard</a></li><li class=""><a href="code/modules/paperwork/paper.html" title="code/modules/paperwork/paper">paper</a></li><li class=""><a href="code/modules/paperwork/paper_premade.html" title="code/modules/paperwork/paper_premade">paper_premade</a></li><li class=""><a href="code/modules/paperwork/photocopier.html" title="code/modules/paperwork/photocopier">photocopier</a></li></ul></li><li class="has-children"><span class="" title="code/modules/plumbing">plumbing</span><ul class="index-tree "><li class=""><a href="code/modules/plumbing/ducts.html" title="code/modules/plumbing/ducts">ducts</a></li><li class="has-children"><span class="" title="code/modules/plumbing/plumbers">plumbers</span><ul class="index-tree "><li class=""><a href="code/modules/plumbing/plumbers/_plumb_machinery.html" title="code/modules/plumbing/plumbers/_plumb_machinery">_plumb_machinery</a></li><li class=""><a href="code/modules/plumbing/plumbers/acclimator.html" title="code/modules/plumbing/plumbers/acclimator">acclimator</a></li><li class=""><a href="code/modules/plumbing/plumbers/filter.html" title="code/modules/plumbing/plumbers/filter">filter</a></li><li class=""><a href="code/modules/plumbing/plumbers/pill_press.html" title="code/modules/plumbing/plumbers/pill_press">pill_press</a></li><li class=""><a href="code/modules/plumbing/plumbers/pumps.html" title="code/modules/plumbing/plumbers/pumps">pumps</a></li><li class=""><a href="code/modules/plumbing/plumbers/reaction_chamber.html" title="code/modules/plumbing/plumbers/reaction_chamber">reaction_chamber</a></li><li class=""><a href="code/modules/plumbing/plumbers/splitters.html" title="code/modules/plumbing/plumbers/splitters">splitters</a></li><li class=""><a href="code/modules/plumbing/plumbers/synthesizer.html" title="code/modules/plumbing/plumbers/synthesizer">synthesizer</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/modules/power">power</span><ul class="index-tree "><li class=""><a href="code/modules/power/apc.html" title="code/modules/power/apc">apc</a></li><li class=""><span class="no-substance">reactor/</span><a href="code/modules/power/reactor/rbmk.html" title="code/modules/power/reactor/rbmk">rbmk</a></li><li class=""><span class="no-substance">singularity/</span><a href="code/modules/power/singularity/generator.html" title="code/modules/power/singularity/generator">generator</a></li><li class=""><span class="no-substance">supermatter/</span><a href="code/modules/power/supermatter/supermatter.html" title="code/modules/power/supermatter/supermatter">supermatter</a></li></ul></li><li class="has-children"><span class="" title="code/modules/projectiles">projectiles</span><ul class="index-tree "><li class="has-children"><span class="" title="code/modules/projectiles/guns">guns</span><ul class="index-tree "><li class="has-children"><span class="" title="code/modules/projectiles/guns/ballistic">ballistic</span><ul class="index-tree "><li class=""><a href="code/modules/projectiles/guns/ballistic/magweapon.html" title="code/modules/projectiles/guns/ballistic/magweapon">magweapon</a></li><li class=""><a href="code/modules/projectiles/guns/ballistic/pistol.html" title="code/modules/projectiles/guns/ballistic/pistol">pistol</a></li></ul></li><li class=""><span class="no-substance">energy/</span><a href="code/modules/projectiles/guns/energy/laser.html" title="code/modules/projectiles/guns/energy/laser">laser</a></li><li class=""><span class="no-substance">misc/</span><a href="code/modules/projectiles/guns/misc/medbeam.html" title="code/modules/projectiles/guns/misc/medbeam">medbeam</a></li></ul></li><li class=""><a href="code/modules/projectiles/projectile.html" title="code/modules/projectiles/projectile">projectile</a></li></ul></li><li class="has-children"><span class="" title="code/modules/reagents">reagents</span><ul class="index-tree "><li class="has-children"><a href="code/modules/reagents/chemistry.html" title="code/modules/reagents/chemistry">chemistry</a> - <strong>NOTE: IF YOU UPDATE THE REAGENT-SYSTEM, ALSO UPDATE THIS README.</strong><ul class="index-tree "><li class=""><a href="code/modules/reagents/chemistry/fermi.html" title="code/modules/reagents/chemistry/fermi">fermi</a> - How to code fermichem reactions:
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First off, probably read though the readme for standard reagent mechanisms, this builds on top of that.</li><li class=""><span class="no-substance">machinery/</span><a href="code/modules/reagents/chemistry/machinery/chem_dispenser.html" title="code/modules/reagents/chemistry/machinery/chem_dispenser">chem_dispenser</a></li><li class="has-children"><span class="" title="code/modules/reagents/chemistry/reagents">reagents</span><ul class="index-tree "><li class=""><a href="code/modules/reagents/chemistry/reagents/alcohol_reagents.html" title="code/modules/reagents/chemistry/reagents/alcohol_reagents">alcohol_reagents</a></li><li class=""><a href="code/modules/reagents/chemistry/reagents/drink_reagents.html" title="code/modules/reagents/chemistry/reagents/drink_reagents">drink_reagents</a></li><li class=""><a href="code/modules/reagents/chemistry/reagents/food_reagents.html" title="code/modules/reagents/chemistry/reagents/food_reagents">food_reagents</a></li><li class=""><a href="code/modules/reagents/chemistry/reagents/other_reagents.html" title="code/modules/reagents/chemistry/reagents/other_reagents">other_reagents</a></li><li class=""><a href="code/modules/reagents/chemistry/reagents/toxin_reagents.html" title="code/modules/reagents/chemistry/reagents/toxin_reagents">toxin_reagents</a></li></ul></li><li class=""><span class="no-substance">recipes/</span><a href="code/modules/reagents/chemistry/recipes/others.html" title="code/modules/reagents/chemistry/recipes/others">others</a></li></ul></li><li class="has-children"><span class="" title="code/modules/reagents/reagent_containers">reagent_containers</span><ul class="index-tree "><li class=""><a href="code/modules/reagents/reagent_containers/pill.html" title="code/modules/reagents/reagent_containers/pill">pill</a></li><li class=""><a href="code/modules/reagents/reagent_containers/spray.html" title="code/modules/reagents/reagent_containers/spray">spray</a></li></ul></li></ul></li><li class=""><span class="no-substance">recycling/disposal/</span><a href="code/modules/recycling/disposal/multiz.html" title="code/modules/recycling/disposal/multiz">multiz</a></li><li class="has-children"><span class="" title="code/modules/research">research</span><ul class="index-tree "><li class="has-children"><span class="" title="code/modules/research/anomaly">anomaly</span><ul class="index-tree "><li class=""><a href="code/modules/research/anomaly/explosive_compressor.html" title="code/modules/research/anomaly/explosive_compressor">explosive_compressor</a></li><li class=""><a href="code/modules/research/anomaly/raw_anomaly.html" title="code/modules/research/anomaly/raw_anomaly">raw_anomaly</a></li></ul></li><li class="has-children"><a href="code/modules/research/designs.html" title="code/modules/research/designs">designs</a><ul class="index-tree "><li class=""><a href="code/modules/research/designs/AI_module_designs.html" title="code/modules/research/designs/AI_module_designs">AI_module_designs</a></li><li class=""><a href="code/modules/research/designs/autobotter_designs.html" title="code/modules/research/designs/autobotter_designs">autobotter_designs</a></li><li class="has-children"><span class="" title="code/modules/research/designs/autolathe_desings">autolathe_desings</span><ul class="index-tree "><li class=""><a href="code/modules/research/designs/autolathe_desings/autolathe_designs_construction.html" title="code/modules/research/designs/autolathe_desings/autolathe_designs_construction">autolathe_designs_construction</a></li><li class=""><a href="code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.html" title="code/modules/research/designs/autolathe_desings/autolathe_designs_electronics">autolathe_designs_electronics</a></li><li class=""><a href="code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.html" title="code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware">autolathe_designs_medical_and_dinnerware</a></li><li class=""><a href="code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.html" title="code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked">autolathe_designs_sec_and_hacked</a></li><li class=""><a href="code/modules/research/designs/autolathe_desings/autolathe_designs_tcomms_and_misc.html" title="code/modules/research/designs/autolathe_desings/autolathe_designs_tcomms_and_misc">autolathe_designs_tcomms_and_misc</a></li><li class=""><a href="code/modules/research/designs/autolathe_desings/autolathe_designs_tools.html" title="code/modules/research/designs/autolathe_desings/autolathe_designs_tools">autolathe_designs_tools</a></li></ul></li><li class=""><a href="code/modules/research/designs/biogenerator_designs.html" title="code/modules/research/designs/biogenerator_designs">biogenerator_designs</a></li><li class=""><a href="code/modules/research/designs/bluespace_designs.html" title="code/modules/research/designs/bluespace_designs">bluespace_designs</a></li><li class="has-children"><span class="" title="code/modules/research/designs/comp_board_designs">comp_board_designs</span><ul class="index-tree "><li class=""><a href="code/modules/research/designs/comp_board_designs/comp_board_designs_all_misc.html" title="code/modules/research/designs/comp_board_designs/comp_board_designs_all_misc">comp_board_designs_all_misc</a></li><li class=""><a href="code/modules/research/designs/comp_board_designs/comp_board_designs_cargo.html" title="code/modules/research/designs/comp_board_designs/comp_board_designs_cargo">comp_board_designs_cargo</a></li><li class=""><a href="code/modules/research/designs/comp_board_designs/comp_board_designs_engi.html" title="code/modules/research/designs/comp_board_designs/comp_board_designs_engi">comp_board_designs_engi</a></li><li class=""><a href="code/modules/research/designs/comp_board_designs/comp_board_designs_medical.html" title="code/modules/research/designs/comp_board_designs/comp_board_designs_medical">comp_board_designs_medical</a></li><li class=""><a href="code/modules/research/designs/comp_board_designs/comp_board_designs_sci.html" title="code/modules/research/designs/comp_board_designs/comp_board_designs_sci">comp_board_designs_sci</a></li><li class=""><a href="code/modules/research/designs/comp_board_designs/comp_board_designs_sec.html" title="code/modules/research/designs/comp_board_designs/comp_board_designs_sec">comp_board_designs_sec</a></li></ul></li><li class=""><a href="code/modules/research/designs/computer_part_designs.html" title="code/modules/research/designs/computer_part_designs">computer_part_designs</a></li><li class=""><a href="code/modules/research/designs/electronics_designs.html" title="code/modules/research/designs/electronics_designs">electronics_designs</a></li><li class=""><a href="code/modules/research/designs/limbgrower_designs.html" title="code/modules/research/designs/limbgrower_designs">limbgrower_designs</a></li><li class="has-children"><span class="" title="code/modules/research/designs/machine_desings">machine_desings</span><ul class="index-tree "><li class=""><a href="code/modules/research/designs/machine_desings/machine_designs_all_misc.html" title="code/modules/research/designs/machine_desings/machine_designs_all_misc">machine_designs_all_misc</a></li><li class=""><a href="code/modules/research/designs/machine_desings/machine_designs_cargo.html" title="code/modules/research/designs/machine_desings/machine_designs_cargo">machine_designs_cargo</a></li><li class=""><a href="code/modules/research/designs/machine_desings/machine_designs_engi.html" title="code/modules/research/designs/machine_desings/machine_designs_engi">machine_designs_engi</a></li><li class=""><a href="code/modules/research/designs/machine_desings/machine_designs_medical.html" title="code/modules/research/designs/machine_desings/machine_designs_medical">machine_designs_medical</a></li><li class=""><a href="code/modules/research/designs/machine_desings/machine_designs_sci.html" title="code/modules/research/designs/machine_desings/machine_designs_sci">machine_designs_sci</a></li><li class=""><a href="code/modules/research/designs/machine_desings/machine_designs_service.html" title="code/modules/research/designs/machine_desings/machine_designs_service">machine_designs_service</a></li></ul></li><li class=""><a href="code/modules/research/designs/mecha_designs.html" title="code/modules/research/designs/mecha_designs">mecha_designs</a></li><li class=""><a href="code/modules/research/designs/mechfabricator_designs.html" title="code/modules/research/designs/mechfabricator_designs">mechfabricator_designs</a></li><li class=""><a href="code/modules/research/designs/medical_designs.html" title="code/modules/research/designs/medical_designs">medical_designs</a></li><li class=""><a href="code/modules/research/designs/mining_designs.html" title="code/modules/research/designs/mining_designs">mining_designs</a></li><li class=""><a href="code/modules/research/designs/misc_designs.html" title="code/modules/research/designs/misc_designs">misc_designs</a></li><li class=""><a href="code/modules/research/designs/nanite_designs.html" title="code/modules/research/designs/nanite_designs">nanite_designs</a></li><li class=""><a href="code/modules/research/designs/power_designs.html" title="code/modules/research/designs/power_designs">power_designs</a></li><li class=""><a href="code/modules/research/designs/smelting_designs.html" title="code/modules/research/designs/smelting_designs">smelting_designs</a></li><li class=""><a href="code/modules/research/designs/stock_parts_designs.html" title="code/modules/research/designs/stock_parts_designs">stock_parts_designs</a></li><li class=""><a href="code/modules/research/designs/telecomms_designs.html" title="code/modules/research/designs/telecomms_designs">telecomms_designs</a></li><li class=""><a href="code/modules/research/designs/tool_designs.html" title="code/modules/research/designs/tool_designs">tool_designs</a></li><li class=""><a href="code/modules/research/designs/weapon_designs.html" title="code/modules/research/designs/weapon_designs">weapon_designs</a></li></ul></li><li class=""><a href="code/modules/research/experimentor.html" title="code/modules/research/experimentor">experimentor</a></li><li class=""><span class="no-substance">nanites/</span><a href="code/modules/research/nanites/nanite_programs.html" title="code/modules/research/nanites/nanite_programs">nanite_programs</a></li><li class="has-children"><span class="no-substance">techweb/</span><span class="" title="code/modules/research/techweb/nodes">nodes</span><ul class="index-tree "><li class=""><a href="code/modules/research/techweb/nodes/alien_nodes.html" title="code/modules/research/techweb/nodes/alien_nodes">alien_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/bepis_nodes.html" title="code/modules/research/techweb/nodes/bepis_nodes">bepis_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/biotech_nodes.html" title="code/modules/research/techweb/nodes/biotech_nodes">biotech_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/bluespace_nodes.html" title="code/modules/research/techweb/nodes/bluespace_nodes">bluespace_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/computer_hud_nodes.html" title="code/modules/research/techweb/nodes/computer_hud_nodes">computer_hud_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/engineering_nodes.html" title="code/modules/research/techweb/nodes/engineering_nodes">engineering_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/mecha_nodes.html" title="code/modules/research/techweb/nodes/mecha_nodes">mecha_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/medical_nodes.html" title="code/modules/research/techweb/nodes/medical_nodes">medical_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/misc_nodes.html" title="code/modules/research/techweb/nodes/misc_nodes">misc_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/nanites_nodes.html" title="code/modules/research/techweb/nodes/nanites_nodes">nanites_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/robotics_nodes.html" title="code/modules/research/techweb/nodes/robotics_nodes">robotics_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/tools_nodes.html" title="code/modules/research/techweb/nodes/tools_nodes">tools_nodes</a></li><li class=""><a href="code/modules/research/techweb/nodes/weaponry_nodes.html" title="code/modules/research/techweb/nodes/weaponry_nodes">weaponry_nodes</a></li></ul></li><li class="has-children"><span class="" title="code/modules/research/xenobiology">xenobiology</span><ul class="index-tree "><li class="has-children"><span class="" title="code/modules/research/xenobiology/crossbreeding">crossbreeding</span><ul class="index-tree "><li class=""><a href="code/modules/research/xenobiology/crossbreeding/__corecross.html" title="code/modules/research/xenobiology/crossbreeding/__corecross">__corecross</a></li><li class=""><a href="code/modules/research/xenobiology/crossbreeding/_status_effects.html" title="code/modules/research/xenobiology/crossbreeding/_status_effects">_status_effects</a></li><li class=""><a href="code/modules/research/xenobiology/crossbreeding/charged.html" title="code/modules/research/xenobiology/crossbreeding/charged">charged</a></li></ul></li><li class=""><a href="code/modules/research/xenobiology/xenobiology.html" title="code/modules/research/xenobiology/xenobiology">xenobiology</a></li></ul></li></ul></li><li class="has-children"><span class="" title="code/modules/ruins">ruins</span><ul class="index-tree "><li class=""><span class="no-substance">icemoonruin_code/</span><a href="code/modules/ruins/icemoonruin_code/hotsprings.html" title="code/modules/ruins/icemoonruin_code/hotsprings">hotsprings</a></li><li class=""><a href="code/modules/ruins/lavaland_ruin_code.html" title="code/modules/ruins/lavaland_ruin_code">lavaland_ruin_code</a></li><li class="has-children"><span class="" title="code/modules/ruins/lavalandruin_code">lavalandruin_code</span><ul class="index-tree "><li class=""><a href="code/modules/ruins/lavalandruin_code/biodome_clown_planet.html" title="code/modules/ruins/lavalandruin_code/biodome_clown_planet">biodome_clown_planet</a></li><li class=""><a href="code/modules/ruins/lavalandruin_code/sloth.html" title="code/modules/ruins/lavalandruin_code/sloth">sloth</a></li><li class=""><a href="code/modules/ruins/lavalandruin_code/surface.html" title="code/modules/ruins/lavalandruin_code/surface">surface</a></li></ul></li><li class="has-children"><span class="" title="code/modules/ruins/spaceruin_code">spaceruin_code</span><ul class="index-tree "><li class=""><a href="code/modules/ruins/spaceruin_code/DJstation.html" title="code/modules/ruins/spaceruin_code/DJstation">DJstation</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/TheDerelict.html" title="code/modules/ruins/spaceruin_code/TheDerelict">TheDerelict</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/asteroid4.html" title="code/modules/ruins/spaceruin_code/asteroid4">asteroid4</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/bigderelict1.html" title="code/modules/ruins/spaceruin_code/bigderelict1">bigderelict1</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/clericsden.html" title="code/modules/ruins/spaceruin_code/clericsden">clericsden</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/crashedclownship.html" title="code/modules/ruins/spaceruin_code/crashedclownship">crashedclownship</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/deepstorage.html" title="code/modules/ruins/spaceruin_code/deepstorage">deepstorage</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/listeningstation.html" title="code/modules/ruins/spaceruin_code/listeningstation">listeningstation</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/miracle.html" title="code/modules/ruins/spaceruin_code/miracle">miracle</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/oldstation.html" title="code/modules/ruins/spaceruin_code/oldstation">oldstation</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/originalcontent.html" title="code/modules/ruins/spaceruin_code/originalcontent">originalcontent</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/skelter.html" title="code/modules/ruins/spaceruin_code/skelter">skelter</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/spacehotel.html" title="code/modules/ruins/spaceruin_code/spacehotel">spacehotel</a></li><li class=""><a href="code/modules/ruins/spaceruin_code/whiteshipruin_box.html" title="code/modules/ruins/spaceruin_code/whiteshipruin_box">whiteshipruin_box</a></li></ul></li></ul></li><li class=""><span class="no-substance">shielding/</span><a href="code/modules/shielding/helpers.html" title="code/modules/shielding/helpers">helpers</a></li><li class=""><span class="no-substance">shuttle/</span><a href="code/modules/shuttle/supply.html" title="code/modules/shuttle/supply">supply</a></li><li class="has-children"><span class="no-substance">spells/</span><span class="" title="code/modules/spells/spell_types">spell_types</span><ul class="index-tree "><li class=""><a href="code/modules/spells/spell_types/cone_spells.html" title="code/modules/spells/spell_types/cone_spells">cone_spells</a></li><li class=""><a href="code/modules/spells/spell_types/construct_spells.html" title="code/modules/spells/spell_types/construct_spells">construct_spells</a></li></ul></li><li class="has-children"><span class="" title="code/modules/surgery">surgery</span><ul class="index-tree "><li class=""><a href="code/modules/surgery/bone_mending.html" title="code/modules/surgery/bone_mending">bone_mending</a></li><li class=""><a href="code/modules/surgery/burn_dressing.html" title="code/modules/surgery/burn_dressing">burn_dressing</a></li><li class=""><a href="code/modules/surgery/healing.html" title="code/modules/surgery/healing">healing</a></li><li class=""><a href="code/modules/surgery/limb_augmentation.html" title="code/modules/surgery/limb_augmentation">limb_augmentation</a></li><li class="has-children"><span class="" title="code/modules/surgery/organs">organs</span><ul class="index-tree "><li class=""><a href="code/modules/surgery/organs/eyes.html" title="code/modules/surgery/organs/eyes">eyes</a></li><li class=""><a href="code/modules/surgery/organs/vocal_cords.html" title="code/modules/surgery/organs/vocal_cords">vocal_cords</a></li></ul></li><li class=""><a href="code/modules/surgery/repair_puncture.html" title="code/modules/surgery/repair_puncture">repair_puncture</a></li><li class=""><a href="code/modules/surgery/robot_healing.html" title="code/modules/surgery/robot_healing">robot_healing</a></li></ul></li><li class="has-children"><span class="" title="code/modules/tgchat">tgchat</span><ul class="index-tree "><li class=""><a href="code/modules/tgchat/message.html" title="code/modules/tgchat/message">message</a></li><li class=""><a href="code/modules/tgchat/to_chat.html" title="code/modules/tgchat/to_chat">to_chat</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li></ul></li><li class="has-children"><a href="code/modules/tgs.html" title="code/modules/tgs">DMAPI Internals</a> - This folder should be placed on its own inside a codebase that wishes to use the TGS DMAPI. Warranty void if modified.<ul class="index-tree "><li class=""><a href="code/modules/tgs/core.html" title="code/modules/tgs/core">Core DMAPI functions</a> - This folder contains all DMAPI code not directly involved in an API.</li><li class=""><a href="code/modules/tgs/v3210.html" title="code/modules/tgs/v3210">DMAPI V3</a> - This DMAPI implements bridge using file output which TGS monitors for.</li><li class=""><a href="code/modules/tgs/v4.html" title="code/modules/tgs/v4">DMAPI V4</a> - This DMAPI implements bridge requests using file output which TGS monitors for. It has a safe mode restriction.</li><li class=""><a href="code/modules/tgs/v5.html" title="code/modules/tgs/v5">DMAPI V5</a> - This DMAPI implements bridge requests using HTTP GET requests to TGS. It has no security restrictions.</li></ul></li><li class="has-children"><span class="" title="code/modules/tgui">tgui</span><ul class="index-tree "><li class=""><a href="code/modules/tgui/external.html" title="code/modules/tgui/external">external</a> - External tgui definitions, such as src_object APIs.</li><li class="has-children"><a href="code/modules/tgui/states.html" title="code/modules/tgui/states">states</a> - Base state and helpers for states. Just does some sanity checks,
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implement a proper state for in-depth checks.<ul class="index-tree "><li class=""><a href="code/modules/tgui/states/admin.html" title="code/modules/tgui/states/admin">admin</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/always.html" title="code/modules/tgui/states/always">always</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/conscious.html" title="code/modules/tgui/states/conscious">conscious</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/contained.html" title="code/modules/tgui/states/contained">contained</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/deep_inventory.html" title="code/modules/tgui/states/deep_inventory">deep_inventory</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/default.html" title="code/modules/tgui/states/default">default</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/fun.html" title="code/modules/tgui/states/fun">fun</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/hands.html" title="code/modules/tgui/states/hands">hands</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/human_adjacent.html" title="code/modules/tgui/states/human_adjacent">human_adjacent</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/inventory.html" title="code/modules/tgui/states/inventory">inventory</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/language_menu.html" title="code/modules/tgui/states/language_menu">language_menu</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/not_incapacitated.html" title="code/modules/tgui/states/not_incapacitated">not_incapacitated</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/notcontained.html" title="code/modules/tgui/states/notcontained">notcontained</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/observer.html" title="code/modules/tgui/states/observer">observer</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/physical.html" title="code/modules/tgui/states/physical">physical</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/self.html" title="code/modules/tgui/states/self">self</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/states/zlevel.html" title="code/modules/tgui/states/zlevel">zlevel</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li></ul></li><li class=""><a href="code/modules/tgui/status_composers.html" title="code/modules/tgui/status_composers">status_composers</a></li><li class=""><a href="code/modules/tgui/tgui.html" title="code/modules/tgui/tgui">tgui</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui/tgui_alert.html" title="code/modules/tgui/tgui_alert">tgui_alert</a></li><li class=""><a href="code/modules/tgui/tgui_input_list.html" title="code/modules/tgui/tgui_input_list">tgui_input_list</a></li><li class=""><a href="code/modules/tgui/tgui_window.html" title="code/modules/tgui/tgui_window">tgui_window</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li></ul></li><li class="has-children"><span class="" title="code/modules/tgui_panel">tgui_panel</span><ul class="index-tree "><li class=""><a href="code/modules/tgui_panel/audio.html" title="code/modules/tgui_panel/audio">audio</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui_panel/external.html" title="code/modules/tgui_panel/external">external</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui_panel/telemetry.html" title="code/modules/tgui_panel/telemetry">telemetry</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li><li class=""><a href="code/modules/tgui_panel/tgui_panel.html" title="code/modules/tgui_panel/tgui_panel">tgui_panel</a> - Copyright (c) 2020 Aleksej Komarov
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SPDX-License-Identifier: MIT</li></ul></li><li class="has-children"><a href="code/modules/unit_tests.html" title="code/modules/unit_tests">Unit Tests</a><ul class="index-tree "><li class=""><a href="code/modules/unit_tests/_unit_tests.html" title="code/modules/unit_tests/_unit_tests">_unit_tests</a></li><li class=""><a href="code/modules/unit_tests/character_saving.html" title="code/modules/unit_tests/character_saving">character_saving</a></li><li class=""><a href="code/modules/unit_tests/dynamic_ruleset_sanity.html" title="code/modules/unit_tests/dynamic_ruleset_sanity">dynamic_ruleset_sanity</a></li><li class=""><a href="code/modules/unit_tests/spawn_mobs.html" title="code/modules/unit_tests/spawn_mobs">spawn_mobs</a></li><li class=""><a href="code/modules/unit_tests/tgui_create_message.html" title="code/modules/unit_tests/tgui_create_message">tgui_create_message</a></li></ul></li><li class=""><span class="no-substance">uplink/</span><a href="code/modules/uplink/uplink_items.html" title="code/modules/uplink/uplink_items">uplink_items</a></li><li class="has-children"><span class="no-substance">vehicles/</span><span class="" title="code/modules/vehicles/mecha">mecha</span><ul class="index-tree "><li class=""><a href="code/modules/vehicles/mecha/_mecha.html" title="code/modules/vehicles/mecha/_mecha">_mecha</a></li><li class=""><span class="no-substance">combat/</span><a href="code/modules/vehicles/mecha/combat/durand.html" title="code/modules/vehicles/mecha/combat/durand">durand</a></li><li class="has-children"><span class="no-substance">equipment/</span><span class="" title="code/modules/vehicles/mecha/equipment/tools">tools</span><ul class="index-tree "><li class=""><a href="code/modules/vehicles/mecha/equipment/tools/medical_tools.html" title="code/modules/vehicles/mecha/equipment/tools/medical_tools">medical_tools</a></li><li class=""><a href="code/modules/vehicles/mecha/equipment/tools/other_tools.html" title="code/modules/vehicles/mecha/equipment/tools/other_tools">other_tools</a></li></ul></li><li class=""><a href="code/modules/vehicles/mecha/mecha_actions.html" title="code/modules/vehicles/mecha/mecha_actions">mecha_actions</a></li><li class=""><a href="code/modules/vehicles/mecha/mecha_construction_paths.html" title="code/modules/vehicles/mecha/mecha_construction_paths">mecha_construction_paths</a></li><li class=""><a href="code/modules/vehicles/mecha/mecha_parts.html" title="code/modules/vehicles/mecha/mecha_parts">mecha_parts</a></li><li class=""><a href="code/modules/vehicles/mecha/mecha_wreckage.html" title="code/modules/vehicles/mecha/mecha_wreckage">mecha_wreckage</a></li></ul></li><li class=""><span class="no-substance">vending/</span><a href="code/modules/vending/_vending.html" title="code/modules/vending/_vending">_vending</a></li></ul></li><li class=""><a href="code/world.html" title="code/world">world</a></li></ul></li><li class="has-children"><span class="no-substance">interface/</span><span class="" title="interface/fonts">fonts</span><ul class="index-tree "><li class=""><a href="interface/fonts/fonts_datum.html" title="interface/fonts/fonts_datum">fonts_datum</a></li><li class=""><a href="interface/fonts/grand_9k.html" title="interface/fonts/grand_9k">grand_9k</a></li><li class=""><a href="interface/fonts/license.html" title="interface/fonts/license">license</a></li><li class=""><a href="interface/fonts/pixellari.html" title="interface/fonts/pixellari">pixellari</a></li><li class=""><a href="interface/fonts/spess_font.html" title="interface/fonts/spess_font">spess_font</a></li><li class=""><a href="interface/fonts/tiny_unicode.html" title="interface/fonts/tiny_unicode">tiny_unicode</a></li></ul></li><li class="has-children"><a href="modular_citadel.html" title="modular_citadel">modular_citadel</a> - Hooray modularity!<ul class="index-tree "><li class="has-children"><span class="no-substance">code/</span><span class="" title="modular_citadel/code/modules">modules</span><ul class="index-tree "><li class="has-children"><span class="no-substance">projectiles/guns/</span><span class="" title="modular_citadel/code/modules/projectiles/guns/ballistic">ballistic</span><ul class="index-tree "><li class=""><a href="modular_citadel/code/modules/projectiles/guns/ballistic/handguns.html" title="modular_citadel/code/modules/projectiles/guns/ballistic/handguns">handguns</a></li><li class=""><a href="modular_citadel/code/modules/projectiles/guns/ballistic/rifles.html" title="modular_citadel/code/modules/projectiles/guns/ballistic/rifles">rifles</a></li><li class=""><a href="modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.html" title="modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor">spinfusor</a></li></ul></li><li class=""><span class="no-substance">reagents/chemistry/reagents/</span><a href="modular_citadel/code/modules/reagents/chemistry/reagents/enlargement.html" title="modular_citadel/code/modules/reagents/chemistry/reagents/enlargement">enlargement</a></li></ul></li><li class=""><span class="no-substance">sound/voice/</span><a href="modular_citadel/sound/voice/pain emote credits.html" title="modular_citadel/sound/voice/pain emote credits">pain emote credits</a></li></ul></li></ul><h3 id="types">Types <aside>(792 detailed/1540 documented/29431 total, 5.2%)</aside></h3><ul class="index-tree "><li class=""><a href="global.html" title="(global)">(global)</a></li><li class="has-children"><a href="area.html" title="/area">area</a> - A grouping of tiles into a logical space, mostly used by map editors<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/area/edina">edina</span><ul class="index-tree "><li class=""><span class="no-substance" title="/area/edina/crew_quarters">crew_quarters</span> - Edina specific derivitives</li><li class=""><span class="no-substance" title="/area/edina/street">street</span> - Nova Edina Streets</li></ul></li><li class=""><span class="no-substance" title="/area/icemoon">icemoon</span> - Ice Moon Areas</li><li class=""><span class="no-substance" title="/area/lavaland">lavaland</span> - Lavaland Areas</li><li class=""><span class="no-substance" title="/area/mine">mine</span> - Mine areas</li><li class="has-children"><span class="no-substance" title="/area/shuttle">shuttle</span><ul class="index-tree "><li class=""><span class="no-substance" title="/area/shuttle/abandoned">abandoned</span> - White Ship</li><li class=""><span class="no-substance" title="/area/shuttle/hunter">hunter</span> - Bounty Hunter Shuttles</li><li class=""><span class="no-substance" title="/area/shuttle/pirate">pirate</span> - Pirate Shuttle</li><li class=""><span class="no-substance" title="/area/shuttle/syndicate">syndicate</span> - Multi-area shuttles
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Syndicate infiltrator</li><li class=""><span class="no-substance" title="/area/shuttle/transit">transit</span> - Single-area shuttles</li></ul></li><li class=""><a href="area/space.html" title="/area/space">space</a></li><li class=""><span class="no-substance" title="/area/survivalpod">survivalpod</span> - Survival Pod</li></ul></li><li class="has-children"><a href="atom.html" title="/atom">atom</a> - The base type for nearly all physical objects in SS13<ul class="index-tree "><li class="has-children"><a href="atom/movable.html" title="/atom/movable">movable</a><ul class="index-tree "><li class=""><a href="atom/movable/emissive_blocker.html" title="/atom/movable/emissive_blocker">emissive_blocker</a> - Internal atom that copies an appearance on to the blocker plane</li><li class=""><a href="atom/movable/fov_holder.html" title="/atom/movable/fov_holder">fov_holder</a> - The shadow cone's mask and visual images holder which can't locate inside the mob,
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lest they inherit the mob opacity and cause a lot of hindrance</li><li class=""><a href="atom/movable/lighting_object.html" title="/atom/movable/lighting_object">lighting_object</a></li><li class="has-children"><a href="atom/movable/screen.html" title="/atom/movable/screen">screen</a><ul class="index-tree "><li class=""><a href="atom/movable/screen/action_landing.html" title="/atom/movable/screen/action_landing">action_landing</a> - Exists so you have a place to put your buttons when you move them around</li><li class="has-children"><a href="atom/movable/screen/alert.html" title="/atom/movable/screen/alert">alert</a><ul class="index-tree "><li class="has-children"><a href="atom/movable/screen/alert/give.html" title="/atom/movable/screen/alert/give">give</a><ul class="index-tree "><li class=""><a href="atom/movable/screen/alert/give/highfive.html" title="/atom/movable/screen/alert/give/highfive">highfive</a></li><li class=""><span class="no-substance" title="/atom/movable/screen/alert/give/secret_handshake">secret_handshake</span> - Families handshakes</li></ul></li><li class=""><span class="no-substance">status_effect/</span><span class="no-substance" title="/atom/movable/screen/alert/status_effect/wound">wound</span> - WOUNDS</li></ul></li><li class=""><span class="no-substance" title="/atom/movable/screen/background">background</span> - A generic background object.
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It is also implicitly used to allocate a rectangle on the map, which will
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be used for auto-scaling the map.</li><li class=""><a href="atom/movable/screen/button_palette.html" title="/atom/movable/screen/button_palette">button_palette</a></li><li class=""><a href="atom/movable/screen/combattoggle.html" title="/atom/movable/screen/combattoggle">combattoggle</a> - The screen button.</li><li class="has-children"><a href="atom/movable/screen/fullscreen.html" title="/atom/movable/screen/fullscreen">fullscreen</a><ul class="index-tree "><li class=""><a href="atom/movable/screen/fullscreen/scaled.html" title="/atom/movable/screen/fullscreen/scaled">scaled</a></li></ul></li><li class=""><a href="atom/movable/screen/inventory.html" title="/atom/movable/screen/inventory">inventory</a></li><li class="has-children"><a href="atom/movable/screen/lobby.html" title="/atom/movable/screen/lobby">lobby</a><ul class="index-tree "><li class="has-children"><a href="atom/movable/screen/lobby/button.html" title="/atom/movable/screen/lobby/button">button</a><ul class="index-tree "><li class=""><span class="no-substance">bottom/</span><a href="atom/movable/screen/lobby/button/bottom/poll.html" title="/atom/movable/screen/lobby/button/bottom/poll">poll</a></li><li class=""><span class="no-substance" title="/atom/movable/screen/lobby/button/character_setup">character_setup</span> - Prefs menu</li><li class=""><a href="atom/movable/screen/lobby/button/collapse.html" title="/atom/movable/screen/lobby/button/collapse">collapse</a></li><li class=""><span class="no-substance" title="/atom/movable/screen/lobby/button/join">join</span> - Shown when the game has started</li><li class=""><a href="atom/movable/screen/lobby/button/ready.html" title="/atom/movable/screen/lobby/button/ready">ready</a> - Button that appears before the game has started</li></ul></li><li class=""><a href="atom/movable/screen/lobby/shutter.html" title="/atom/movable/screen/lobby/shutter">shutter</a></li></ul></li><li class=""><span class="no-substance" title="/atom/movable/screen/map_view">map_view</span> - A screen object, which acts as a container for turfs and other things
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you want to show on the map, which you usually attach to "vis_contents".</li><li class="has-children"><a href="atom/movable/screen/movable.html" title="/atom/movable/screen/movable">movable</a><ul class="index-tree "><li class=""><a href="atom/movable/screen/movable/action_button.html" title="/atom/movable/screen/movable/action_button">action_button</a></li></ul></li><li class=""><a href="atom/movable/screen/palette_scroll.html" title="/atom/movable/screen/palette_scroll">palette_scroll</a></li><li class=""><a href="atom/movable/screen/parallax_layer.html" title="/atom/movable/screen/parallax_layer">parallax_layer</a></li><li class="has-children"><span class="no-substance" title="/atom/movable/screen/plane_master">plane_master</span><ul class="index-tree "><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/emissive">emissive</span> - Handles emissive overlays and emissive blockers.</li><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/field_of_vision">field_of_vision</span> - Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.</li><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/field_of_vision_blocker">field_of_vision_blocker</span> - Used to display the owner and its adjacent surroundings through the FoV plane mask.</li><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/field_of_vision_visual">field_of_vision_visual</span> - Stores the visible portion of the FoV shadow cone.</li><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/floor">floor</span> - Contains just the floor</li><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/game_world">game_world</span> - Contains most things in the game world</li><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/lighting">lighting</span> - Contains all lighting objects</li><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/openspace">openspace</span> - Things rendered on "openspace"; holes in multi-z</li><li class=""><span class="no-substance" title="/atom/movable/screen/plane_master/parallax">parallax</span> - Contains space parallax</li></ul></li><li class=""><span class="no-substance">storage/volumetric_box/</span><a href="atom/movable/screen/storage/volumetric_box/center.html" title="/atom/movable/screen/storage/volumetric_box/center">center</a></li><li class=""><a href="atom/movable/screen/wanted.html" title="/atom/movable/screen/wanted">wanted</a></li></ul></li><li class=""><a href="atom/movable/summon_weapon_effect.html" title="/atom/movable/summon_weapon_effect">summon_weapon_effect</a></li></ul></li></ul></li><li class=""><a href="client.html" title="/client">client</a></li><li class="has-children"><a href="datum.html" title="/datum">datum</a> - The absolute base class for everything<ul class="index-tree "><li class=""><a href="datum/SDQL2_query.html" title="/datum/SDQL2_query">SDQL2_query</a></li><li class=""><a href="datum/abductor_gear.html" title="/datum/abductor_gear">abductor_gear</a></li><li class=""><a href="datum/achievement_data.html" title="/datum/achievement_data">achievement_data</a> - Datum that handles</li><li class="has-children"><a href="datum/action.html" title="/datum/action">action</a><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/action/changeling">changeling</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/action/changeling/gloves">gloves</span> - *<em><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><br />
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|<em><strong><strong><strong><strong><strong><strong><strong><strong>CLAWS</strong></strong></strong></strong></strong></strong></strong></strong></em>|
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*</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></em></li><li class="has-children"><span class="no-substance" title="/datum/action/changeling/suit">suit</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/action/changeling/suit/armor">armor</span> - *<em><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><br />
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|<em><strong><strong><strong><strong><strong><strong><strong><strong>ARMOR</strong></strong></strong></strong></strong></strong></strong></strong></em>|
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*</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></em></li><li class=""><span class="no-substance" title="/datum/action/changeling/suit/organic_space_suit">organic_space_suit</span> - <strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><br />
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|<em><strong><strong><strong><strong>SPACE SUIT + HELMET</strong></strong></strong></strong></em></strong>|
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*</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong>*</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/action/changeling/weapon">weapon</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/action/changeling/weapon/arm_blade">arm_blade</span> - *<em><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><br />
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|<em><strong><strong><strong><strong><strong><strong><strong>ARM BLADE</strong></strong></strong></strong></strong></strong></strong></em>|
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*</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></em></li><li class=""><span class="no-substance" title="/datum/action/changeling/weapon/shield">shield</span> - <em><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><em><br />
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|<strong><strong><strong><strong><strong><strong><strong><strong>SHIELD</strong></strong></strong></strong></strong></strong></strong></strong></em>|
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*</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></em></li><li class=""><span class="no-substance" title="/datum/action/changeling/weapon/tentacle">tentacle</span> - <strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><br />
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|<em><strong><strong><strong><strong><strong>COMBAT TENTACLES</strong></strong></strong></strong></strong></em></strong>|
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*</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong>*</li></ul></li></ul></li><li class="has-children"><a href="datum/action/cooldown.html" title="/datum/action/cooldown">cooldown</a><ul class="index-tree "><li class="has-children"><a href="datum/action/cooldown/bloodsucker.html" title="/datum/action/cooldown/bloodsucker">bloodsucker</a><ul class="index-tree "><li class="has-children"><span class="" title="/datum/action/cooldown/bloodsucker/targeted">targeted</span> - TARGETTED POWERS<ul class="index-tree "><li class=""><a href="datum/action/cooldown/bloodsucker/targeted/haste.html" title="/datum/action/cooldown/bloodsucker/targeted/haste">haste</a></li></ul></li></ul></li><li class=""><span class="no-substance" title="/datum/action/cooldown/coffer">coffer</span> - This action creates trash, money, dirt, and cheese.</li><li class=""><a href="datum/action/cooldown/riot.html" title="/datum/action/cooldown/riot">riot</a> - This action checks all nearby mice, and converts them into hostile rats. If no mice are nearby, creates a new one.</li><li class=""><span class="no-substance" title="/datum/action/cooldown/scavenge">scavenge</span> - Creates a chance to spawn more trash or gibs to repopulate. Otherwise, spawns a corpse or dirt.</li><li class=""><a href="datum/action/cooldown/spawn_induction_package.html" title="/datum/action/cooldown/spawn_induction_package">spawn_induction_package</a></li></ul></li><li class="has-children"><span class="" title="/datum/action/innate">innate</span><ul class="index-tree "><li class=""><span class="no-substance">ability/</span><a href="datum/action/innate/ability/humanoid_customization.html" title="/datum/action/innate/ability/humanoid_customization">humanoid_customization</a></li><li class="has-children"><span class="" title="/datum/action/innate/cult">cult</span><ul class="index-tree "><li class=""><a href="datum/action/innate/cult/blood_spell.html" title="/datum/action/innate/cult/blood_spell">blood_spell</a></li><li class=""><span class="no-substance">master/</span><span class="no-substance" title="/datum/action/innate/cult/master/pulse">pulse</span> - ELDRITCH PULSE</li></ul></li><li class=""><a href="datum/action/innate/rune_shatter.html" title="/datum/action/innate/rune_shatter">rune_shatter</a></li><li class=""><span class="no-substance" title="/datum/action/innate/seek_master">seek_master</span> - Master-Tracker</li></ul></li><li class="has-children"><span class="" title="/datum/action/item_action">item_action</span><ul class="index-tree "><li class=""><a href="datum/action/item_action/mod.html" title="/datum/action/item_action/mod">mod</a></li><li class=""><a href="datum/action/item_action/stickmen.html" title="/datum/action/item_action/stickmen">stickmen</a></li></ul></li><li class="has-children"><span class="" title="/datum/action/vehicle">vehicle</span><ul class="index-tree "><li class=""><span class="no-substance">ridden/scooter/skateboard/</span><a href="datum/action/vehicle/ridden/scooter/skateboard/ollie.html" title="/datum/action/vehicle/ridden/scooter/skateboard/ollie">ollie</a></li><li class="has-children"><span class="no-substance">sealed/</span><span class="no-substance" title="/datum/action/vehicle/sealed/mecha">mecha</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/action/vehicle/sealed/mecha/mech_defense_mode">mech_defense_mode</span> - Specific Ability Actions</li><li class=""><span class="no-substance" title="/datum/action/vehicle/sealed/mecha/swap_seat">swap_seat</span> - swap seats, for two person mecha</li></ul></li></ul></li></ul></li><li class=""><a href="datum/action_group.html" title="/datum/action_group">action_group</a></li><li class=""><a href="datum/actionspeed_modifier.html" title="/datum/actionspeed_modifier">actionspeed_modifier</a></li><li class=""><a href="datum/admin_help.html" title="/datum/admin_help">admin_help</a></li><li class=""><a href="datum/admins.html" title="/datum/admins">admins</a></li><li class=""><a href="datum/ai_laws.html" title="/datum/ai_laws">ai_laws</a></li><li class=""><a href="datum/alarm_handler.html" title="/datum/alarm_handler">alarm_handler</a> - Represents a single source of alarms, one alarm handler will only ever count for one alarm per listener</li><li class=""><a href="datum/alarm_listener.html" title="/datum/alarm_listener">alarm_listener</a></li><li class="has-children"><a href="datum/antagonist.html" title="/datum/antagonist">antagonist</a><ul class="index-tree "><li class=""><a href="datum/antagonist/changeling.html" title="/datum/antagonist/changeling">changeling</a></li><li class=""><a href="datum/antagonist/gang.html" title="/datum/antagonist/gang">gang</a></li><li class=""><a href="datum/antagonist/heretic.html" title="/datum/antagonist/heretic">heretic</a></li><li class=""><span class="no-substance" title="/datum/antagonist/heretic_monster">heretic_monster</span> - Tracking reasons</li><li class=""><a href="datum/antagonist/ninja.html" title="/datum/antagonist/ninja">ninja</a></li><li class=""><a href="datum/antagonist/rev.html" title="/datum/antagonist/rev">rev</a></li><li class=""><span class="no-substance" title="/datum/antagonist/revolution_enemy">revolution_enemy</span> - "Enemy of the Revolutionary", given to heads and security when the revolution wins</li><li class="has-children"><a href="datum/antagonist/traitor.html" title="/datum/antagonist/traitor">traitor</a><ul class="index-tree "><li class=""><a href="datum/antagonist/traitor/contractor_support.html" title="/datum/antagonist/traitor/contractor_support">contractor_support</a> - Support unit gets it's own very basic antag datum for admin logging.</li></ul></li></ul></li><li class="has-children"><a href="datum/asset.html" title="/datum/asset">asset</a><ul class="index-tree "><li class="has-children"><a href="datum/asset/simple.html" title="/datum/asset/simple">simple</a> - If you don't need anything complicated.<ul class="index-tree "><li class=""><a href="datum/asset/simple/namespaced.html" title="/datum/asset/simple/namespaced">namespaced</a> - Namespace'ed assets (for static css and html files)
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When sent over a cdn transport, all assets in the same asset datum will exist in the same folder, as their plain names.
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Used to ensure css files can reference files by url() without having to generate the css at runtime, both the css file and the files it depends on must exist in the same namespace asset datum. (Also works for html)
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For example <code>blah.css</code> with asset <code>blah.png</code> will get loaded as <code>namespaces/a3d..14f/f12..d3c.css</code> and <code>namespaces/a3d..14f/blah.png</code>. allowing the css file to load <code>blah.png</code> by a relative url rather then compute the generated url with get_url_mappings().
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The namespace folder's name will change if any of the assets change. (excluding parent assets)</li></ul></li><li class="has-children"><a href="datum/asset/spritesheet.html" title="/datum/asset/spritesheet">spritesheet</a><ul class="index-tree "><li class=""><a href="datum/asset/spritesheet/decals.html" title="/datum/asset/spritesheet/decals">decals</a></li></ul></li></ul></li><li class=""><a href="datum/asset_cache_item.html" title="/datum/asset_cache_item">asset_cache_item</a> - An internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.</li><li class="has-children"><a href="datum/asset_transport.html" title="/datum/asset_transport">asset_transport</a> - Base browse_rsc asset transport<ul class="index-tree "><li class=""><a href="datum/asset_transport/webroot.html" title="/datum/asset_transport/webroot">webroot</a> - CDN Webroot asset transport.</li></ul></li><li class="has-children"><a href="datum/award.html" title="/datum/award">award</a><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/award/achievement">achievement</span> - Achievements are one-off awards for usually doing cool things.<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/award/achievement/mafia">mafia</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/award/achievement/mafia/assistant">assistant</span> - ALL THE ACHIEVEMENTS FOR WINNING A ROUND AS A ROLE</li><li class=""><span class="no-substance" title="/datum/award/achievement/mafia/universally_hated">universally_hated</span> - ALL THE ACHIEVEMENTS FOR MISC MAFIA ODDITIES</li></ul></li></ul></li><li class="has-children"><span class="no-substance" title="/datum/award/score">score</span> - Scores are for leaderboarded things, such as killcount of a specific boss<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/award/score/hardcore_random">hardcore_random</span> - How many times did we survive being a cripple?</li><li class=""><span class="no-substance" title="/datum/award/score/intento_score">intento_score</span> - How high of a score on the Intento did we get?</li><li class=""><span class="no-substance" title="/datum/award/score/maintenance_pill">maintenance_pill</span> - How many maintenance pills did you eat?</li></ul></li></ul></li><li class=""><a href="datum/bank_account.html" title="/datum/bank_account">bank_account</a></li><li class=""><span class="no-substance">bark/moff/</span><span class="no-substance" title="/datum/bark/moff/short">short</span> - All of these are from this PR: https://github.com/Bubberstation/Bubberstation/pull/987</li><li class=""><span class="no-substance">barsign/</span><span class="no-substance" title="/datum/barsign/the_busted_belt">the_busted_belt</span> - GS13 BARSIGNS</li><li class=""><a href="datum/biome.html" title="/datum/biome">biome</a> - This datum handles the transitioning from a turf to a specific biome, and handles spawning decorative structures and mobs.</li><li class=""><a href="datum/bitfield.html" title="/datum/bitfield">bitfield</a> - Specifies a bitfield for smarter debugging</li><li class="has-children"><a href="datum/block_parry_data.html" title="/datum/block_parry_data">block_parry_data</a> - Carries data like list data that would be a waste of memory if we initialized the list on every /item as we can cache datums easier.<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/block_parry_data/unarmed">unarmed</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/block_parry_data/unarmed/human">human</span> - Unarmed parry data for human</li><li class=""><span class="no-substance" title="/datum/block_parry_data/unarmed/pugilist">pugilist</span> - Unarmed parry data for pugilists</li></ul></li></ul></li><li class=""><span class="no-substance">brain_trauma/severe/split_personality/</span><span class="no-substance" title="/datum/brain_trauma/severe/split_personality/brainwashing">brainwashing</span> - BRAINWASHING</li><li class=""><a href="datum/callback.html" title="/datum/callback">Callback Datums</a> - A datum that holds a proc to be called on another object, used to track proccalls to other objects</li><li class=""><span class="no-substance" title="/datum/callback_select">callback_select</span> - Helper datum for the select callbacks proc</li><li class=""><a href="datum/centcom_announcer.html" title="/datum/centcom_announcer">centcom_announcer</a> - Data holder for the announcers that can be used in a game, this can be used to have alternative announcements outside of the default e.g.the intern</li><li class=""><a href="datum/changelingprofile.html" title="/datum/changelingprofile">changelingprofile</a></li><li class=""><a href="datum/chatmessage.html" title="/datum/chatmessage">Chat Message Overlay</a> - Datum for generating a message overlay on the map</li><li class="has-children"><a href="datum/chemical_reaction.html" title="/datum/chemical_reaction">chemical_reaction</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/chemical_reaction/acetone">acetone</span> - Other goon stuff</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/ammonia">ammonia</span> - Cleaning and hydroponics</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/coldscales">coldscales</span> - Race Base Drinks</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/goldschlager">goldschlager</span> - COCKTAILS</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/lesser_pink">lesser_pink</span> - SUBTLE GLITTERS</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/mush">mush</span> - Tea Base Drinks</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/sbiten">sbiten</span> - DRINKS THAT REQUIRED IMPROVED SPRITES BELOW:: -Agouri</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/surfactant">surfactant</span> - foam and foam precursor</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/synth_blood">synth_blood</span> - Synthblood</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/tofu">tofu</span> - FOOD MIXTURES</li><li class=""><span class="no-substance" title="/datum/chemical_reaction/virus_food">virus_food</span> - VIROLOGY</li><li class=""><span class="no-substance">white_glitter/</span><span class="no-substance" title="/datum/chemical_reaction/white_glitter/blue">blue</span> - Glitter</li></ul></li><li class=""><a href="datum/client_interface.html" title="/datum/client_interface">client_interface</a> - This should match the interface of /client wherever necessary.</li><li class="has-children"><a href="datum/component.html" title="/datum/component">Component</a> - The component datum<ul class="index-tree "><li class=""><a href="datum/component/area_sound_manager.html" title="/datum/component/area_sound_manager">area_sound_manager</a> - Allows you to set a theme for a set of areas without tying them to looping sounds explicitly</li><li class=""><span class="no-substance">butchering/</span><span class="no-substance" title="/datum/component/butchering/recycler">recycler</span> - Special snowflake component only used for the recycler.</li><li class=""><a href="datum/component/combat_mode.html" title="/datum/component/combat_mode">combat_mode</a> - Combat mode component. It makes the user face whichever atom the mouse pointer is hovering,
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amongst other things designed outside of this file, namely PvP and PvE stuff, hence the name.
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Can be toggled on and off by clicking the screen hud object or by pressing the assigned hotkey (default 'C')</li><li class=""><span class="no-substance">construction/</span><span class="no-substance" title="/datum/component/construction/mecha">mecha</span> - Construction datums</li><li class=""><a href="datum/component/dejavu.html" title="/datum/component/dejavu">dejavu</a> - A component to reset the parent to its previous state after some time passes</li><li class=""><a href="datum/component/edible.html" title="/datum/component/edible">edible</a></li><li class=""><a href="datum/component/embedded.html" title="/datum/component/embedded">embedded</a></li><li class=""><a href="datum/component/explodable.html" title="/datum/component/explodable">explodable</a> - Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin.</li><li class=""><a href="datum/component/field_of_vision.html" title="/datum/component/field_of_vision">field_of_vision</a> - Field of Vision component. Does totally what you probably think it does,
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ergo preventing players from seeing what's behind them.</li><li class=""><a href="datum/component/footstep.html" title="/datum/component/footstep">footstep</a> - Footstep component. Plays footsteps at parents location when it is appropriate.</li><li class="has-children"><span class="" title="/datum/component/gps">gps</span> - GPS component. Atoms that have this show up on gps. Pretty simple stuff.<ul class="index-tree "><li class=""><a href="datum/component/gps/item.html" title="/datum/component/gps/item">item</a> - GPS component subtype. Only gps/item's can be used to open the UI.</li></ul></li><li class="has-children"><a href="datum/component/identification.html" title="/datum/component/identification">identification</a> - Identification components<ul class="index-tree "><li class=""><a href="datum/component/identification/syndicate.html" title="/datum/component/identification/syndicate">syndicate</a> - Identification component subtype - Syndicate</li></ul></li><li class=""><a href="datum/component/killerqueen.html" title="/datum/component/killerqueen">killerqueen</a> - KILLER QUEEN</li><li class=""><a href="datum/component/knockback.html" title="/datum/component/knockback">knockback</a></li><li class=""><a href="datum/component/label.html" title="/datum/component/label">label</a> - The label component.</li><li class=""><a href="datum/component/material_container.html" title="/datum/component/material_container">material_container</a></li><li class=""><a href="datum/component/mood.html" title="/datum/component/mood">mood</a></li><li class=""><a href="datum/component/multiple_lives.html" title="/datum/component/multiple_lives">multiple_lives</a> - A simple component that spawns a mob of the same type and transfers itself to it when parent dies.
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For more complex behaviors, use the COMSIG_ON_MULTIPLE_LIVES_RESPAWN comsig.</li><li class="has-children"><a href="datum/component/nanites.html" title="/datum/component/nanites">nanites</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/component/nanites/permanent">permanent</span> - Subtype that doesn't erase itself from running out</li></ul></li><li class=""><a href="datum/component/omen.html" title="/datum/component/omen">omen</a> - omen.dm: For when you want someone to have a really bad day</li><li class=""><a href="datum/component/pellet_cloud.html" title="/datum/component/pellet_cloud">pellet_cloud</a></li><li class=""><a href="datum/component/personal_crafting.html" title="/datum/component/personal_crafting">personal_crafting</a></li><li class="has-children"><a href="datum/component/plumbing.html" title="/datum/component/plumbing">plumbing</a><ul class="index-tree "><li class=""><a href="datum/component/plumbing/acclimator.html" title="/datum/component/plumbing/acclimator">acclimator</a></li><li class=""><a href="datum/component/plumbing/filter.html" title="/datum/component/plumbing/filter">filter</a> - The magical plumbing component used by the chemical filters. The different supply connects behave differently depending on the filters set on the chemical filter</li><li class=""><span class="no-substance" title="/datum/component/plumbing/simple_demand">simple_demand</span> - has one pipe input that only takes, example is manual output pipe</li><li class=""><span class="no-substance" title="/datum/component/plumbing/simple_supply">simple_supply</span> - has one pipe output that only supplies. example is liquid pump and manual input pipe</li><li class=""><span class="no-substance" title="/datum/component/plumbing/tank">tank</span> - input and output, like a holding tank</li></ul></li><li class=""><a href="datum/component/pricetag.html" title="/datum/component/pricetag">pricetag</a></li><li class=""><span class="no-substance">riding/</span><span class="no-substance" title="/datum/component/riding/human">human</span> - Yes, I said humans. No, this won't end well...</li><li class=""><a href="datum/component/squeak.html" title="/datum/component/squeak">squeak</a></li><li class="has-children"><a href="datum/component/storage.html" title="/datum/component/storage">storage</a><ul class="index-tree "><li class=""><span class="no-substance">concrete/</span><a href="datum/component/storage/concrete/tcg.html" title="/datum/component/storage/concrete/tcg">tcg</a> - A storage component to be used on card piles, for use as hands/decks/discard piles. Don't use on something that's not a card pile!</li></ul></li><li class=""><a href="datum/component/tackler.html" title="/datum/component/tackler">tackler</a> - #tackle.dm</li><li class=""><a href="datum/component/transformation_item.html" title="/datum/component/transformation_item">transformation_item</a></li><li class="has-children"><a href="datum/component/twitch_plays.html" title="/datum/component/twitch_plays">twitch_plays</a> - Observers voting on things through orbiting<ul class="index-tree "><li class=""><a href="datum/component/twitch_plays/simple_movement.html" title="/datum/component/twitch_plays/simple_movement">simple_movement</a> - Simple movement one</li></ul></li><li class=""><a href="datum/component/two_handed.html" title="/datum/component/two_handed">two_handed</a> - Two Handed Component</li><li class=""><a href="datum/component/uplink.html" title="/datum/component/uplink">uplink</a> - Uplinks</li><li class=""><a href="datum/component/virtual_reality.html" title="/datum/component/virtual_reality">virtual_reality</a> - The virtual reality turned component.
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Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
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and allow for a more "immersive" virtual reality in a virtual reality experience.
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It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
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In short, a barebone not so hardcoded VR framework.
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If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.</li></ul></li><li class="has-children"><span class="no-substance">computer_file/</span><a href="datum/computer_file/program.html" title="/datum/computer_file/program">program</a><ul class="index-tree "><li class=""><a href="datum/computer_file/program/aidiag.html" title="/datum/computer_file/program/aidiag">aidiag</a></li><li class=""><a href="datum/computer_file/program/alarm_monitor.html" title="/datum/computer_file/program/alarm_monitor">alarm_monitor</a></li><li class=""><a href="datum/computer_file/program/arcade.html" title="/datum/computer_file/program/arcade">arcade</a></li><li class=""><a href="datum/computer_file/program/borg_monitor.html" title="/datum/computer_file/program/borg_monitor">borg_monitor</a></li><li class=""><a href="datum/computer_file/program/budgetorders.html" title="/datum/computer_file/program/budgetorders">budgetorders</a></li><li class=""><a href="datum/computer_file/program/card_mod.html" title="/datum/computer_file/program/card_mod">card_mod</a></li><li class=""><span class="no-substance" title="/datum/computer_file/program/job_management">job_management</span> - The time since the last job opening was created</li><li class=""><span class="no-substance">ntnetdownload/</span><span class="no-substance" title="/datum/computer_file/program/ntnetdownload/syndicate">syndicate</span> - This app only lists programs normally found in the emagged section of the normal downloader app</li><li class=""><a href="datum/computer_file/program/portrait_printer.html" title="/datum/computer_file/program/portrait_printer">portrait_printer</a></li><li class="has-children"><a href="datum/computer_file/program/radar.html" title="/datum/computer_file/program/radar">radar</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/computer_file/program/radar/fission360">fission360</span> - A program that tracks nukes and nuclear accessories</li><li class=""><span class="no-substance" title="/datum/computer_file/program/radar/lifeline">lifeline</span> - A program that tracks crew members via suit sensors</li></ul></li><li class=""><a href="datum/computer_file/program/robocontrol.html" title="/datum/computer_file/program/robocontrol">robocontrol</a></li><li class=""><a href="datum/computer_file/program/robotact.html" title="/datum/computer_file/program/robotact">robotact</a></li><li class=""><a href="datum/computer_file/program/secureye.html" title="/datum/computer_file/program/secureye">secureye</a></li><li class=""><a href="datum/computer_file/program/signaler.html" title="/datum/computer_file/program/signaler">signaler</a></li><li class=""><a href="datum/computer_file/program/supermatter_monitor.html" title="/datum/computer_file/program/supermatter_monitor">supermatter_monitor</a></li></ul></li><li class="has-children"><a href="datum/config_entry.html" title="/datum/config_entry">config_entry</a><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/config_entry/flag">flag</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/config_entry/flag/allow_combat_role_respawn">allow_combat_role_respawn</span> - Allows respawning as a combat role, defined as security/head.</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/allow_non_assistant_respawn">allow_non_assistant_respawn</span> - Allows respawning as non-assistant. Overrides all others of this type.</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/allow_same_character_respawn">allow_same_character_respawn</span> - Allows respawning as the same character as a previous life</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/emergency_tgui_logging">emergency_tgui_logging</span> - forces log_href for tgui</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_access">log_access</span> - log login/logout</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_admin">log_admin</span> - log admin actions</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_adminchat">log_adminchat</span> - log admin chat messages</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_attack">log_attack</span> - log attack messages</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_craft">log_craft</span> - log crafting</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_econ">log_econ</span> - log economy</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_emote">log_emote</span> - log emotes</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_game">log_game</span> - log game events</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_job_debug">log_job_debug</span> - log roundstart divide occupations debug information to a file</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_law">log_law</span> - log lawchanges</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_manifest">log_manifest</span> - log crew manifest to seperate file</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_mecha">log_mecha</span> - log mech data</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_ooc">log_ooc</span> - log OOC channel</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_pda">log_pda</span> - log pda messages</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_pictures">log_pictures</span> - log photos taken by players with a camera</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_prayer">log_prayer</span> - log prayers</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_say">log_say</span> - log client say</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_shuttle">log_shuttle</span> - log shuttle related actions, ie shuttle computers, shuttle manipulator, emergency console</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_suspicious_login">log_suspicious_login</span> - Config entry which special logging of failed logins under suspicious circumstances.</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_telecomms">log_telecomms</span> - log telecomms messages</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_twitter">log_twitter</span> - log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_victim">log_victim</span> - log attack messages</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_virus">log_virus</span> - log virology data</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_vote">log_vote</span> - log voting</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_whisper">log_whisper</span> - log client whisper</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/log_world_topic">log_world_topic</span> - log all world.Topic() calls</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/persistent_debris">persistent_debris</span> - Whether or not to use the persistence system for cleanable objects</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/persistent_debris_only">persistent_debris_only</span> - Whether or not to nuke all roundstart debris that isn't due to persistence if the above is true</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/persistent_debris_wipe_on_nuke">persistent_debris_wipe_on_nuke</span> - Wipe dirty stuff on nuke</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/picture_logging_camera">picture_logging_camera</span> - This is... shitcode, literally same as above, if one of them is inactive, won't log at all, PLEASE FUCKING REMOVE THIS.</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/respawn_penalty_includes_observe">respawn_penalty_includes_observe</span> - Observing penalizes for respawns, not just joining.</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/respawns_enabled">respawns_enabled</span> - Allows usage of respawn system</li><li class=""><span class="no-substance" title="/datum/config_entry/flag/use_field_of_vision">use_field_of_vision</span> - Enables the FoV component, which hides objects and mobs behind the parent from their sight, unless they turn around, duh.
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Camera mobs, AIs, ghosts and some other are of course exempt from this. This also doesn't influence simplemob AI, for the best.</li></ul></li><li class="has-children"><a href="datum/config_entry/keyed_list.html" title="/datum/config_entry/keyed_list">keyed_list</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/config_entry/keyed_list/cross_server_bunker_override">cross_server_bunker_override</span> - cit config</li><li class=""><span class="no-substance" title="/datum/config_entry/keyed_list/respawn_chaos_gamemodes">respawn_chaos_gamemodes</span> - Gamemode config tags that are banned from respawning</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/config_entry/number">number</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/config_entry/number/defib_cmd_time_limit">defib_cmd_time_limit</span> - Seconds for CMD on defib-with-memory-loss policy config to display instead of defib-intact config</li><li class=""><span class="no-substance" title="/datum/config_entry/number/dirt_alpha_starting">dirt_alpha_starting</span> - Alpha dirt starts at</li><li class=""><span class="no-substance" title="/datum/config_entry/number/error_cooldown">error_cooldown</span> - The "cooldown" time for each occurrence of a unique error</li><li class=""><span class="no-substance" title="/datum/config_entry/number/error_limit">error_limit</span> - How many occurrences before the next will silence them</li><li class=""><span class="no-substance" title="/datum/config_entry/number/error_msg_delay">error_msg_delay</span> - How long to wait between messaging admins about occurrences of a unique error</li><li class=""><span class="no-substance" title="/datum/config_entry/number/error_silence_time">error_silence_time</span> - How long a unique error will be silenced for</li><li class=""><span class="no-substance" title="/datum/config_entry/number/initial_gear_points">initial_gear_points</span> - Initial loadout points</li><li class=""><span class="no-substance" title="/datum/config_entry/number/outdated_movedelay">outdated_movedelay</span> - Outdated move delay</li><li class=""><span class="no-substance" title="/datum/config_entry/number/persistent_debris_global_max">persistent_debris_global_max</span> - Max amount of objects to store, total</li><li class=""><span class="no-substance" title="/datum/config_entry/number/persistent_debris_type_max">persistent_debris_type_max</span> - Max amount of objects to store per type</li><li class=""><span class="no-substance" title="/datum/config_entry/number/respawn_delay">respawn_delay</span> - Minutes before allowing respawns.</li><li class=""><span class="no-substance" title="/datum/config_entry/number/respawn_delay_cryo">respawn_delay_cryo</span> - Minutes before allowing respawn, if user cryo'd.</li><li class=""><span class="no-substance" title="/datum/config_entry/number/respawn_minimum_delay_roundstart">respawn_minimum_delay_roundstart</span> - Minutes from roundstart before someone can respawn</li><li class="has-children"><span class="no-substance" title="/datum/config_entry/number/stamina_combat">stamina_combat</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/config_entry/number/stamina_combat/base_regeneration">base_regeneration</span> - Base regeneration per second</li><li class=""><span class="no-substance" title="/datum/config_entry/number/stamina_combat/buffer_max">buffer_max</span> - Maximum stamina buffer</li><li class=""><span class="no-substance" title="/datum/config_entry/number/stamina_combat/out_of_combat_timer">out_of_combat_timer</span> - Seconds until percent_regeneration_out_of_combat kicks in</li><li class=""><span class="no-substance" title="/datum/config_entry/number/stamina_combat/overdraw_penalty_factor">overdraw_penalty_factor</span> - Factor to multiply by for stamina usage past buffer into health</li><li class=""><span class="no-substance" title="/datum/config_entry/number/stamina_combat/percent_regeneration_out_of_combat">percent_regeneration_out_of_combat</span> - After out_of_combat_timer elapses, additionally regenerate this percent of total stamina per second. Unaffected by combat mode.</li><li class=""><span class="no-substance" title="/datum/config_entry/number/stamina_combat/post_action_penalty_delay">post_action_penalty_delay</span> - Seconds after an action for which your regeneration is penalized</li><li class=""><span class="no-substance" title="/datum/config_entry/number/stamina_combat/post_action_penalty_factor">post_action_penalty_factor</span> - Factor to multiply by for penalizing post-action-stamina-regen</li></ul></li><li class=""><span class="no-substance" title="/datum/config_entry/number/turf_dirt_threshold">turf_dirt_threshold</span> - Amount of dirtyness tiles need to spawn dirt.</li><li class=""><span class="no-substance" title="/datum/config_entry/number/turf_dirty_multiplier">turf_dirty_multiplier</span> - Dirtyness multiplier for making turfs dirty</li><li class=""><span class="no-substance" title="/datum/config_entry/number/vote_autotransfer_initial">vote_autotransfer_initial</span> - Length of time before the first autotransfer vote is called (deciseconds, default 2 hours)
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Set to 0 to disable the subsystem altogether.</li><li class=""><span class="no-substance" title="/datum/config_entry/number/vote_autotransfer_interval">vote_autotransfer_interval</span> - length of time to wait before subsequent autotransfer votes (deciseconds, default 30 minutes)</li><li class=""><span class="no-substance" title="/datum/config_entry/number/vote_autotransfer_maximum">vote_autotransfer_maximum</span> - maximum extensions until the round autoends.
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Set to 0 to force automatic crew transfer after the 'vote_autotransfer_initial' elapsed.
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Set to -1 to disable the maximum extensions cap.</li></ul></li><li class=""><a href="datum/config_entry/str_list.html" title="/datum/config_entry/str_list">str_list</a> - List config entry, used for configuring a list of strings</li><li class=""><a href="datum/config_entry/string.html" title="/datum/config_entry/string">string</a></li></ul></li><li class="has-children"><span class="" title="/datum/controller">controller</span><ul class="index-tree "><li class=""><a href="datum/controller/configuration.html" title="/datum/controller/configuration">configuration</a></li><li class=""><a href="datum/controller/global_vars.html" title="/datum/controller/global_vars">global_vars</a></li><li class=""><a href="datum/controller/master.html" title="/datum/controller/master">master</a></li><li class="has-children"><a href="datum/controller/subsystem.html" title="/datum/controller/subsystem">Subsystem base class</a> - Defines a subsystem to be managed by the <a href="datum/controller/master.html" title="/datum/controller/master">Master Controller</a><ul class="index-tree "><li class=""><a href="datum/controller/subsystem/achievements.html" title="/datum/controller/subsystem/achievements">achievements</a></li><li class=""><a href="datum/controller/subsystem/atoms.html" title="/datum/controller/subsystem/atoms">atoms</a></li><li class=""><a href="datum/controller/subsystem/communications.html" title="/datum/controller/subsystem/communications">communications</a></li><li class=""><a href="datum/controller/subsystem/economy.html" title="/datum/controller/subsystem/economy">economy</a></li><li class=""><a href="datum/controller/subsystem/input.html" title="/datum/controller/subsystem/input">input</a></li><li class=""><a href="datum/controller/subsystem/job.html" title="/datum/controller/subsystem/job">job</a></li><li class=""><a href="datum/controller/subsystem/jukeboxes.html" title="/datum/controller/subsystem/jukeboxes">jukeboxes</a></li><li class=""><a href="datum/controller/subsystem/mapping.html" title="/datum/controller/subsystem/mapping">mapping</a></li><li class=""><a href="datum/controller/subsystem/materials.html" title="/datum/controller/subsystem/materials">materials</a></li><li class=""><a href="datum/controller/subsystem/min_spawns.html" title="/datum/controller/subsystem/min_spawns">min_spawns</a></li><li class=""><a href="datum/controller/subsystem/npcpool.html" title="/datum/controller/subsystem/npcpool">npcpool</a></li><li class=""><a href="datum/controller/subsystem/parallax.html" title="/datum/controller/subsystem/parallax">parallax</a></li><li class=""><a href="datum/controller/subsystem/persistence.html" title="/datum/controller/subsystem/persistence">persistence</a> - Persistence for cleanable debris.</li><li class="has-children"><span class="" title="/datum/controller/subsystem/processing">processing</span><ul class="index-tree "><li class=""><a href="datum/controller/subsystem/processing/dcs.html" title="/datum/controller/subsystem/processing/dcs">dcs</a></li><li class=""><a href="datum/controller/subsystem/processing/instruments.html" title="/datum/controller/subsystem/processing/instruments">instruments</a></li><li class=""><a href="datum/controller/subsystem/processing/station.html" title="/datum/controller/subsystem/processing/station">station</a></li></ul></li><li class=""><a href="datum/controller/subsystem/research.html" title="/datum/controller/subsystem/research">research</a></li><li class=""><a href="datum/controller/subsystem/runechat.html" title="/datum/controller/subsystem/runechat">runechat</a></li><li class=""><a href="datum/controller/subsystem/security_level.html" title="/datum/controller/subsystem/security_level">security_level</a></li><li class=""><a href="datum/controller/subsystem/shuttle.html" title="/datum/controller/subsystem/shuttle">shuttle</a></li><li class=""><a href="datum/controller/subsystem/sounds.html" title="/datum/controller/subsystem/sounds">sounds</a></li><li class=""><a href="datum/controller/subsystem/sun.html" title="/datum/controller/subsystem/sun">sun</a></li><li class=""><a href="datum/controller/subsystem/tgui.html" title="/datum/controller/subsystem/tgui">tgui</a></li><li class=""><a href="datum/controller/subsystem/ticker.html" title="/datum/controller/subsystem/ticker">ticker</a></li><li class=""><a href="datum/controller/subsystem/timer.html" title="/datum/controller/subsystem/timer">timer</a></li><li class=""><a href="datum/controller/subsystem/vote.html" title="/datum/controller/subsystem/vote">vote</a></li></ul></li></ul></li><li class="has-children"><a href="datum/crafting_recipe.html" title="/datum/crafting_recipe">crafting_recipe</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/crafting_recipe/arrow">arrow</span> - AMMO CRAFTING</li><li class=""><span class="no-substance">bloodsucker/</span><a href="datum/crafting_recipe/bloodsucker/blackcoffin.html" title="/datum/crafting_recipe/bloodsucker/blackcoffin">blackcoffin</a></li><li class=""><span class="no-substance" title="/datum/crafting_recipe/chemical_payload">chemical_payload</span> - BOMB CRAFTING</li><li class="has-children"><span class="no-substance" title="/datum/crafting_recipe/food">food</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/aesirsalad">aesirsalad</span> - SALADS</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/amanitajelly">amanitajelly</span> - SOUP</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/amanitapie">amanitapie</span> - OTHER PIES</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/appendixburger">appendixburger</span> - EXOTIC</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/apple_sc">apple_sc</span> - SNOW CONES</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/applecake">applecake</span> - FRUIT CAKE</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/applepie">applepie</span> - FRUITS</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/baguette">baguette</span> - MISC</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/beefnoodle">beefnoodle</span> - NOODLES</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/birthdaycake">birthdaycake</span> - FANCY</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/bread">bread</span> - BREAD</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/burger">burger</span> - STANDARD BURGS</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/burrito">burrito</span> - "MEXICAN"</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/butteredtoast">butteredtoast</span> - TOAST</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/candiedapple">candiedapple</span> - SWEETS</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/chawanmushi">chawanmushi</span> - Eastern Foods</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/cherrycupcake">cherrycupcake</span> - CUPCAKES</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/clownburger">clownburger</span> - MYSTICAL</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/copypasta">copypasta</span> - SPAGHETTI</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/dankpizza">dankpizza</span> - PIZZA!!!</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/donkpocket">donkpocket</span> - DONKPOCCKETS</li><li class="has-children"><span class="no-substance" title="/datum/crafting_recipe/food/donut">donut</span> - DONUTS<ul class="index-tree "><li class=""><span class="no-substance">jelly/</span><span class="no-substance" title="/datum/crafting_recipe/food/donut/jelly/apple">apple</span> - JELLY DONUTS</li><li class=""><span class="no-substance">slimejelly/</span><span class="no-substance" title="/datum/crafting_recipe/food/donut/slimejelly/apple">apple</span> - SLIME DONUTS</li></ul></li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/dough">dough</span> - MISC</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/friedegg">friedegg</span> - EGG RECIPE's</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/goldenappletart">goldenappletart</span> - TARTS</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/holycake">holycake</span> - SPECIAL</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/humankebab">humankebab</span> - KEBABS</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/meatslab">meatslab</span> - MISC RECIPE's</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/mime_sc">mime_sc</span> - I don't like seperating the clown and mime.</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/muffin">muffin</span> - MUFFINS</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/piedough">piedough</span> - OTHER</li><li class=""><span class="no-substance">pineapplepizza/</span><span class="no-substance" title="/datum/crafting_recipe/food/pineapplepizza/anomaly">anomaly</span> - Special Pizzas</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/raisincookie">raisincookie</span> - COOKIES</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/redburger">redburger</span> - COLORED BURGERS</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/sandwich">sandwich</span> - SANDWICHES</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/sashimi">sashimi</span> - Sushi</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/spidereggsham">spidereggsham</span> - MR SPIDER</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/sushi_rice">sushi_rice</span> - Sushi Components</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/tuna_can">tuna_can</span> - FISH</li><li class=""><span class="no-substance" title="/datum/crafting_recipe/food/waffles">waffles</span> - WAFFLES AND PANCAKES</li></ul></li><li class=""><span class="no-substance" title="/datum/crafting_recipe/pipebow">pipebow</span> - GUNS CRAFTING</li><li class=""><a href="datum/crafting_recipe/silver_stake.html" title="/datum/crafting_recipe/silver_stake">silver_stake</a></li></ul></li><li class=""><span class="no-substance">data/</span><a href="datum/data/vending_product.html" title="/datum/data/vending_product">vending record datum</a> - A datum that represents a product that is vendable</li><li class=""><a href="datum/datacore.html" title="/datum/datacore">datacore</a></li><li class="has-children"><a href="datum/design.html" title="/datum/design">design</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/design/RPED">RPED</span> - Stock Parts</li><li class=""><span class="no-substance" title="/datum/design/acclimator">acclimator</span> - Plumbing</li><li class=""><span class="no-substance" title="/datum/design/alienscalpel">alienscalpel</span> - Alien Surgical Tools</li><li class=""><span class="no-substance" title="/datum/design/alienwrench">alienwrench</span> - Alien Tools</li><li class=""><a href="datum/design/apc_board.html" title="/datum/design/apc_board">apc_board</a> - ///////Autolathe Designs /////</li><li class=""><span class="no-substance" title="/datum/design/basic_cell">basic_cell</span> - Power</li><li class=""><span class="no-substance" title="/datum/design/basic_l_arm">basic_l_arm</span> - Medical Prosthetics</li><li class=""><span class="no-substance" title="/datum/design/beacon">beacon</span> - Blue Space</li><li class=""><a href="datum/design/beanbag_slug.html" title="/datum/design/beanbag_slug">beanbag_slug</a> - //////Autolathe Designs /////</li><li class="has-children"><span class="no-substance" title="/datum/design/board">board</span> - Computer Boards<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/design/board/aicore">aicore</span> - AI Module Disks</li><li class=""><span class="no-substance" title="/datum/design/board/autobottler">autobottler</span> - AutoBottler Designs</li><li class=""><span class="no-substance" title="/datum/design/board/cargo">cargo</span> - CARGO Boards</li><li class=""><span class="no-substance" title="/datum/design/board/comm_monitor">comm_monitor</span> - ENGINE Boards</li><li class=""><span class="no-substance" title="/datum/design/board/gibber">gibber</span> - CIV Boards</li><li class=""><span class="no-substance" title="/datum/design/board/limbgrower">limbgrower</span> - MEDICAL Boards</li><li class=""><span class="no-substance" title="/datum/design/board/ore_silo">ore_silo</span> - CARGO Boards</li><li class=""><span class="no-substance" title="/datum/design/board/pandemic">pandemic</span> - MEDICAL Boards</li><li class=""><span class="no-substance" title="/datum/design/board/rdcamera">rdcamera</span> - SCI Boards</li><li class=""><span class="no-substance" title="/datum/design/board/recycler">recycler</span> - MISC Boards</li><li class=""><span class="no-substance" title="/datum/design/board/ripley_main">ripley_main</span> - Mecha Module Disks</li><li class=""><span class="no-substance" title="/datum/design/board/seccamera">seccamera</span> - SECURITY Boards</li><li class=""><span class="no-substance" title="/datum/design/board/smes">smes</span> - ENGINE Boards</li><li class=""><span class="no-substance" title="/datum/design/board/subspace_receiver">subspace_receiver</span> - Subspace Telecomms</li><li class=""><span class="no-substance" title="/datum/design/board/teleport_station">teleport_station</span> - SCI Boards</li></ul></li><li class=""><span class="no-substance" title="/datum/design/bodybag">bodybag</span> - Body Bags</li><li class=""><span class="no-substance" title="/datum/design/borg_upgrade_rename">borg_upgrade_rename</span> - Borg Upgrades</li><li class=""><span class="no-substance" title="/datum/design/broom">broom</span> - Janitor Designs</li><li class=""><a href="datum/design/bucket.html" title="/datum/design/bucket">bucket</a> - //////Autolathe Designs//////</li><li class=""><span class="no-substance">c38/</span><span class="no-substance" title="/datum/design/c38/sec">sec</span> - Weapons & Ammo</li><li class=""><span class="no-substance" title="/datum/design/camera">camera</span> - MISC</li><li class=""><span class="no-substance" title="/datum/design/cargo_express">cargo_express</span> - Mining</li><li class=""><span class="no-substance" title="/datum/design/chestmob">chestmob</span> - Limb Grower Designs</li><li class=""><span class="no-substance" title="/datum/design/cyberimp_welding">cyberimp_welding</span> - Cybernetic Implants</li><li class=""><span class="no-substance" title="/datum/design/defibrillator">defibrillator</span> - Defibrillator Tech</li><li class=""><span class="no-substance" title="/datum/design/design_disk">design_disk</span> - Disk Construction Disks</li><li class=""><span class="no-substance">disk/</span><span class="no-substance" title="/datum/design/disk/normal">normal</span> - Computer Parts</li><li class=""><span class="no-substance" title="/datum/design/fatoray_weak">fatoray_weak</span> - GS13 designs / nutri designs</li><li class=""><span class="no-substance" title="/datum/design/health_hud">health_hud</span> - HUDs</li><li class=""><span class="no-substance" title="/datum/design/holosign">holosign</span> - Holosign Designs</li><li class=""><span class="no-substance" title="/datum/design/implanter">implanter</span> - Regular Implants</li><li class=""><span class="no-substance" title="/datum/design/intellicard">intellicard</span> - Non-Board Computer Stuff</li><li class=""><span class="no-substance" title="/datum/design/ipc_stomach">ipc_stomach</span> - Synth Organs</li><li class=""><a href="datum/design/kitchen_knife.html" title="/datum/design/kitchen_knife">kitchen_knife</a> - //////Autolathe Designs /////</li><li class=""><span class="no-substance" title="/datum/design/large_welding_tool">large_welding_tool</span> - Hacked Gear</li><li class=""><span class="no-substance" title="/datum/design/mech_scattershot">mech_scattershot</span> - Mecha Equpment</li><li class=""><span class="no-substance" title="/datum/design/meteor_defence">meteor_defence</span> - Meteors</li><li class=""><span class="no-substance" title="/datum/design/milk">milk</span> - Biogenerator Designs</li><li class=""><span class="no-substance" title="/datum/design/mmi">mmi</span> - Medical Tools</li><li class=""><span class="no-substance" title="/datum/design/nanite_remote">nanite_remote</span> - Nanite Devices</li><li class="has-children"><span class="no-substance" title="/datum/design/nanites">nanites</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/design/nanites/flesh_eating">flesh_eating</span> - WEAPONIZED NANITES</li><li class=""><span class="no-substance" title="/datum/design/nanites/glitch">glitch</span> - DEFECTIVE NANITES</li><li class=""><span class="no-substance" title="/datum/design/nanites/kickstart">kickstart</span> - NANITE PROTOCOLS</li><li class=""><span class="no-substance" title="/datum/design/nanites/metabolic_synthesis">metabolic_synthesis</span> - UTILITY NANITES</li><li class=""><span class="no-substance" title="/datum/design/nanites/nervous">nervous</span> - AUGMENTATION NANITES</li><li class=""><span class="no-substance" title="/datum/design/nanites/regenerative">regenerative</span> - MEDICAL NANITES</li><li class=""><span class="no-substance" title="/datum/design/nanites/sensor_health">sensor_health</span> - SENSOR NANITES</li><li class=""><span class="no-substance" title="/datum/design/nanites/shock">shock</span> - SUPPRESSION NANITES</li></ul></li><li class=""><span class="no-substance" title="/datum/design/oxygen_tank">oxygen_tank</span> - Internal Tanks</li><li class=""><span class="no-substance" title="/datum/design/plasteel_alloy">plasteel_alloy</span> - SMELTABLE ALLOYS</li><li class=""><span class="no-substance" title="/datum/design/quantum_keycard">quantum_keycard</span> - Tools</li><li class=""><span class="no-substance">rcd_upgrade/</span><span class="no-substance" title="/datum/design/rcd_upgrade/frames">frames</span> - Tools</li><li class=""><span class="no-substance" title="/datum/design/reactive_armour">reactive_armour</span> - Armour</li><li class=""><a href="datum/design/rods.html" title="/datum/design/rods">rods</a> - ///////Autolathe Designs/////</li><li class=""><span class="no-substance" title="/datum/design/scalpel">scalpel</span> - Medical</li><li class=""><span class="no-substance" title="/datum/design/seclite">seclite</span> - Security</li><li class=""><span class="no-substance" title="/datum/design/shuttle_speed_upgrade">shuttle_speed_upgrade</span> - Shuttle Upgrades</li><li class=""><a href="datum/design/signaler.html" title="/datum/design/signaler">signaler</a> - //////Autolathe Designs /////</li><li class=""><span class="no-substance" title="/datum/design/sticky_tape">sticky_tape</span> - Tape</li><li class=""><span class="no-substance" title="/datum/design/surgery">surgery</span> - Surgery Designs</li><li class=""><span class="no-substance" title="/datum/design/tackle_dolphin">tackle_dolphin</span> - Tackle Gloves</li><li class=""><span class="no-substance" title="/datum/design/welding_mask">welding_mask</span> - Misc</li></ul></li><li class="has-children"><span class="no-substance">disease_ability/</span><span class="no-substance" title="/datum/disease_ability/symptom">symptom</span><ul class="index-tree "><li class=""><span class="no-substance">medium/</span><span class="no-substance" title="/datum/disease_ability/symptom/medium/shedding">shedding</span> - MEDIUM</li><li class="has-children"><span class="no-substance" title="/datum/disease_ability/symptom/mild">mild</span> - BASE SYMPTOM TYPES<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/disease_ability/symptom/mild/cough">cough</span> - MILD</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/disease_ability/symptom/powerful">powerful</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/disease_ability/symptom/powerful/fire">fire</span> - POWERFUL</li><li class=""><span class="no-substance">heal/</span><span class="no-substance" title="/datum/disease_ability/symptom/powerful/heal/starlight">starlight</span> - HEALING SUBTYPE</li></ul></li></ul></li><li class=""><span class="no-substance" title="/datum/dna">dna</span> - DNA DATUM</li><li class=""><a href="datum/ductnet.html" title="/datum/ductnet">ductnet</a> - We handle the unity part of plumbing. We track who is connected to who.</li><li class="has-children"><a href="datum/dynamic_ruleset.html" title="/datum/dynamic_ruleset">dynamic_ruleset</a><ul class="index-tree "><li class=""><span class="no-substance">latejoin/</span><a href="datum/dynamic_ruleset/latejoin/provocateur.html" title="/datum/dynamic_ruleset/latejoin/provocateur">provocateur</a></li><li class="has-children"><a href="datum/dynamic_ruleset/midround.html" title="/datum/dynamic_ruleset/midround">midround</a><ul class="index-tree "><li class=""><a href="datum/dynamic_ruleset/midround/autotraitor.html" title="/datum/dynamic_ruleset/midround/autotraitor">autotraitor</a></li><li class=""><span class="no-substance" title="/datum/dynamic_ruleset/midround/blob_infection">blob_infection</span> - Infects a random player, making them explode into a blob.</li><li class=""><a href="datum/dynamic_ruleset/midround/families.html" title="/datum/dynamic_ruleset/midround/families">families</a></li><li class="has-children"><a href="datum/dynamic_ruleset/midround/from_ghosts.html" title="/datum/dynamic_ruleset/midround/from_ghosts">from_ghosts</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/dynamic_ruleset/midround/from_ghosts/revenant">revenant</span> - Revenant ruleset</li><li class=""><span class="no-substance" title="/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease">sentient_disease</span> - Sentient Disease ruleset</li></ul></li><li class=""><span class="no-substance" title="/datum/dynamic_ruleset/midround/pirates">pirates</span> - Space Pirates ruleset</li></ul></li><li class="has-children"><a href="datum/dynamic_ruleset/roundstart.html" title="/datum/dynamic_ruleset/roundstart">roundstart</a><ul class="index-tree "><li class=""><a href="datum/dynamic_ruleset/roundstart/families.html" title="/datum/dynamic_ruleset/roundstart/families">families</a></li><li class=""><a href="datum/dynamic_ruleset/roundstart/revs.html" title="/datum/dynamic_ruleset/roundstart/revs">revs</a></li><li class=""><span class="no-substance" title="/datum/dynamic_ruleset/roundstart/traitor">traitor</span> - Probability the AI going malf will be accompanied by an ion storm announcement and some ion laws.
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The probability to replace an existing law with an ion law instead of adding a new ion law.</li></ul></li></ul></li><li class=""><a href="datum/dynamic_snapshot.html" title="/datum/dynamic_snapshot">dynamic_snapshot</a> - A "snapshot" of dynamic at an important point in time.
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Exported to JSON in the dynamic.json log file.</li><li class=""><a href="datum/dynamic_snapshot_ruleset.html" title="/datum/dynamic_snapshot_ruleset">dynamic_snapshot_ruleset</a> - A ruleset chosen during a snapshot</li><li class=""><span class="no-substance">effect_system/</span><span class="no-substance" title="/datum/effect_system/trail_follow">trail_follow</span> - ///// Attach a trail to any object, that spawns when it moves (like for the jetpack)
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just pass in the object to attach it to in set_up
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Then do start() to start it and stop() to stop it, obviously
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and don't call start() in a loop that will be repeated otherwise it'll get spammed!</li><li class="has-children"><a href="datum/eldritch_knowledge.html" title="/datum/eldritch_knowledge">eldritch_knowledge</a> - #Eldritch Knowledge<ul class="index-tree "><li class=""><span class="no-substance">final/</span><a href="datum/eldritch_knowledge/final/void_final.html" title="/datum/eldritch_knowledge/final/void_final">void_final</a></li><li class="has-children"><span class="no-substance" title="/datum/eldritch_knowledge/spell">spell</span> - Subtypes<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/eldritch_knowledge/spell/basic">basic</span> - Base lore</li></ul></li></ul></li><li class="has-children"><a href="datum/element.html" title="/datum/element">element</a> - A holder for simple behaviour that can be attached to many different types<ul class="index-tree "><li class=""><a href="datum/element/bed_tuckable.html" title="/datum/element/bed_tuckable">bed_tuckable</a> - Tucking element, for things that can be tucked into bed.</li><li class=""><a href="datum/element/connect_loc.html" title="/datum/element/connect_loc">connect_loc</a> - This element hooks a signal onto the loc the current object is on.
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When the object moves, it will unhook the signal and rehook it to the new object.</li><li class=""><a href="datum/element/contextual_screentip_bare_hands.html" title="/datum/element/contextual_screentip_bare_hands">contextual_screentip_bare_hands</a> - Apply basic contextual screentips when the user hovers over this item with an empty hand.
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A "Type B" interaction.
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This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.</li><li class=""><a href="datum/element/contextual_screentip_item_typechecks.html" title="/datum/element/contextual_screentip_item_typechecks">contextual_screentip_item_typechecks</a> - Apply basic contextual screentips when the user hovers over this item with a provided item.
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A "Type B" interaction.
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This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.</li><li class=""><a href="datum/element/contextual_screentip_sharpness.html" title="/datum/element/contextual_screentip_sharpness">contextual_screentip_sharpness</a> - Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior.
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A "Type B" interaction.
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This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.</li><li class=""><a href="datum/element/contextual_screentip_tools.html" title="/datum/element/contextual_screentip_tools">contextual_screentip_tools</a> - Apply basic contextual screentips when the user hovers over this item with an item of the given tool behavior.
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A "Type B" interaction.
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This stacks with other contextual screentip elements, though you may want to register the signal/flag manually at that point for performance.</li><li class=""><span class="no-substance" title="/datum/element/dwarfism">dwarfism</span> - Very similar to squish, but for dwarves and shorties</li><li class=""><a href="datum/element/embed.html" title="/datum/element/embed">embed</a></li><li class=""><a href="datum/element/firestacker.html" title="/datum/element/firestacker">firestacker</a> - Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit</li><li class=""><a href="datum/element/flavor_text.html" title="/datum/element/flavor_text">flavor_text</a></li><li class=""><a href="datum/element/item_scaling.html" title="/datum/element/item_scaling">item_scaling</a> - Element for scaling item appearances in the overworld or in inventory/storage.</li><li class=""><a href="datum/element/object_reskinning.html" title="/datum/element/object_reskinning">object_reskinning</a></li><li class=""><a href="datum/element/photosynthesis.html" title="/datum/element/photosynthesis">photosynthesis</a></li><li class=""><a href="datum/element/scavenging.html" title="/datum/element/scavenging">scavenging</a></li><li class=""><a href="datum/element/series.html" title="/datum/element/series">series</a></li><li class=""><a href="datum/element/strippable.html" title="/datum/element/strippable">strippable</a> - An element for atoms that, when dragged and dropped onto a mob, opens a strip panel.</li><li class=""><span class="no-substance" title="/datum/element/swimming">swimming</span> - Just for marking when someone's swimming.</li><li class=""><a href="datum/element/turf_z_transparency.html" title="/datum/element/turf_z_transparency">turf_z_transparency</a></li><li class=""><span class="no-substance" title="/datum/element/weather_listener">weather_listener</span> - This element just handles creating and destroying an area sound manager that's hooked into weather stuff</li></ul></li><li class="has-children"><span class="no-substance">emote/</span><a href="datum/emote/living.html" title="/datum/emote/living">living</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/emote/living/subtle">subtle</span> - EMOTE CODE</li><li class=""><span class="no-substance" title="/datum/emote/living/subtler">subtler</span> - SUBTLE 2: NO GHOST BOOGALOO</li><li class=""><span class="no-substance" title="/datum/emote/living/subtler_table">subtler_table</span> - SUBTLE 3: DARE DICE</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/fantasy_affix">fantasy_affix</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/fantasy_affix/bane">bane</span> - Good suffixes</li><li class=""><span class="no-substance" title="/datum/fantasy_affix/fool">fool</span> - Bad suffixes</li></ul></li><li class=""><a href="datum/feeders_den_goodie.html" title="/datum/feeders_den_goodie">feeders_den_goodie</a></li><li class="has-children"><a href="datum/font.html" title="/datum/font">font</a> - A font datum, it exists to define a custom font to use in a span style later.<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/font/grand9k">grand9k</span> - For clean results on map, use only sizing pt, multiples of 6: 6pt 12pt 18pt 24pt etc. - Not for use with px sizing
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Can be used in TGUI etc, px sizing is pt / 0.75. 6pt = 8px, 12pt = 16px etc.
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Base font<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/font/grand9k/size_6pt">size_6pt</span> - For icon overlays
|
|
Grand9K 6pt metrics generated using Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus)
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Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/font/pixellari">pixellari</span> - For clean results on map, use only sizing pt, multiples of 12: 12pt 24pt 48pt etc. - Not for use with px sizing
|
|
Can be used in TGUI etc, px sizing is pt / 0.75. 12pt = 16px, 24pt = 32px etc.
|
|
Base font<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/font/pixellari/size_12pt">size_12pt</span> - For icon overlays
|
|
Pixellari 12pt metrics generated using Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus)
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|
Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/font/spessfont">spessfont</span> - For clean results on map, use only sizing pt, multiples of 6: 6t 12pt 18pt etc. - Not for use with px sizing
|
|
Can be used in TGUI etc, px sizing is pt / 0.75. 12pt = 16px, 24pt = 32px etc.
|
|
Base font<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/font/spessfont/size_6pt">size_6pt</span> - For icon overlays
|
|
Spess Font 6pt metrics generated using Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus)
|
|
Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/font/tiny_unicode">tiny_unicode</span> - For clean results on map, use only sizing pt, multiples of 12: 12pt 24pt 48pt etc. - Not for use with px sizing
|
|
Can be used in TGUI etc, px sizing is pt / 0.75. 12pt = 16px, 24pt = 32px etc.
|
|
Base font<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/font/tiny_unicode/size_12pt">size_12pt</span> - For icon overlays
|
|
TinyUnicode 12pt metrics generated using Lummox's dmifontsplus (https://www.byond.com/developer/LummoxJR/DmiFontsPlus)
|
|
Note: these variable names have been changed, so you can't straight copy/paste from dmifontsplus.exe</li></ul></li></ul></li><li class=""><span class="no-substance" title="/datum/force_event">force_event</span> - Force Event Panel</li><li class="has-children"><a href="datum/game_mode.html" title="/datum/game_mode">game_mode</a><ul class="index-tree "><li class=""><a href="datum/game_mode/dynamic.html" title="/datum/game_mode/dynamic">dynamic</a></li><li class=""><a href="datum/game_mode/gang.html" title="/datum/game_mode/gang">gang</a></li></ul></li><li class=""><a href="datum/gang_handler.html" title="/datum/gang_handler">Families gamemode / dynamic ruleset handler</a> - A special datum used by the families gamemode and dynamic rulesets to centralize code. "Family" and "gang" used interchangeably in code.</li><li class=""><a href="datum/gang_theme.html" title="/datum/gang_theme">gang_theme</a> - Gang themes for the Families gamemode. Used to determine the RP theme of the round, what gangs are present, and what their objectives are.</li><li class=""><a href="datum/gas_mixture.html" title="/datum/gas_mixture">gas_mixture</a></li><li class="has-children"><a href="datum/gateway_destination.html" title="/datum/gateway_destination">gateway_destination</a> - Corresponds to single entry in gateway control.<ul class="index-tree "><li class=""><a href="datum/gateway_destination/gateway.html" title="/datum/gateway_destination/gateway">gateway</a></li><li class=""><a href="datum/gateway_destination/point.html" title="/datum/gateway_destination/point">point</a></li></ul></li><li class=""><a href="datum/http_request.html" title="/datum/http_request">http_request</a></li><li class="has-children"><a href="datum/hud.html" title="/datum/hud">hud</a><ul class="index-tree "><li class=""><a href="datum/hud/new_player.html" title="/datum/hud/new_player">new_player</a></li></ul></li><li class=""><a href="datum/instrument.html" title="/datum/instrument">instrument</a></li><li class="has-children"><a href="datum/job.html" title="/datum/job">job</a><ul class="index-tree "><li class=""><a href="datum/job/mining.html" title="/datum/job/mining">mining</a></li></ul></li><li class=""><a href="datum/jps_node.html" title="/datum/jps_node">jps_node</a> - The JPS Node datum represents a turf that we find interesting enough to add to the open list and possibly search for new tiles from</li><li class="has-children"><a href="datum/keybinding.html" title="/datum/keybinding">keybinding</a><ul class="index-tree "><li class=""><a href="datum/keybinding/living.html" title="/datum/keybinding/living">living</a></li></ul></li><li class=""><a href="datum/language_holder.html" title="/datum/language_holder">language_holder</a></li><li class=""><a href="datum/lift_master.html" title="/datum/lift_master">lift_master</a> - Collect and command</li><li class=""><a href="datum/looping_sound.html" title="/datum/looping_sound">looping_sound</a></li><li class=""><a href="datum/mafia_controller.html" title="/datum/mafia_controller">mafia_controller</a> - The mafia controller handles the mafia minigame in progress.
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It is first created when the first ghost signs up to play.</li><li class="has-children"><a href="datum/mafia_role.html" title="/datum/mafia_role">mafia_role</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/mafia_role/mafia">mafia</span> - MAFIA ROLES/// they're the "anti-town" working to kill off townies to win</li><li class=""><span class="no-substance" title="/datum/mafia_role/traitor">traitor</span> - SOLO ROLES/// they range from anomalous factors to deranged killers that try to win alone.</li></ul></li><li class=""><a href="datum/map_config.html" title="/datum/map_config">map_config</a></li><li class="has-children"><a href="datum/map_generator.html" title="/datum/map_generator">map_generator</a> - This type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize.<ul class="index-tree "><li class=""><a href="datum/map_generator/cave_generator.html" title="/datum/map_generator/cave_generator">cave_generator</a></li><li class=""><a href="datum/map_generator/jungle_generator.html" title="/datum/map_generator/jungle_generator">jungle_generator</a></li></ul></li><li class=""><span class="no-substance" title="/datum/map_preloader">map_preloader</span> - Preloader datum</li><li class=""><a href="datum/map_report.html" title="/datum/map_report">map_report</a> - An error report generated by <a href="datum/parsed_map.html#proc/check_for_errors" title="/datum/parsed_map">/datum/parsed_map/proc/check_for_errors</a>.</li><li class="has-children"><a href="datum/map_template.html" title="/datum/map_template">map_template</a><ul class="index-tree "><li class="has-children"><a href="datum/map_template/shuttle.html" title="/datum/map_template/shuttle">shuttle</a><ul class="index-tree "><li class=""><span class="no-substance">emergency/</span><a href="datum/map_template/shuttle/emergency/narnar.html" title="/datum/map_template/shuttle/emergency/narnar">narnar</a></li></ul></li></ul></li><li class="has-children"><a href="datum/martial_art.html" title="/datum/martial_art">martial_art</a><ul class="index-tree "><li class=""><span class="no-substance">cqc/</span><a href="datum/martial_art/cqc/under_siege.html" title="/datum/martial_art/cqc/under_siege">under_siege</a> - Subtype of CQC. Only used for the chef.</li><li class=""><a href="datum/martial_art/the_sleeping_carp.html" title="/datum/martial_art/the_sleeping_carp">the_sleeping_carp</a></li></ul></li><li class="has-children"><a href="datum/material.html" title="/datum/material">material</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/material/adamantine">adamantine</span> - Stronk force increase</li><li class=""><span class="no-substance" title="/datum/material/bananium">bananium</span> - Honks and slips</li><li class=""><span class="no-substance" title="/datum/material/biomass">biomass</span> - Force decrease and mushy sound effect. (Not yet implemented)</li><li class=""><span class="no-substance" title="/datum/material/bluespace">bluespace</span> - Can cause bluespace effects on use. (Teleportation) (Not yet implemented)</li><li class=""><span class="no-substance" title="/datum/material/diamond">diamond</span> - Small force increase, for diamond swords</li><li class=""><span class="no-substance" title="/datum/material/glass">glass</span> - Breaks extremely easily but is transparent.</li><li class=""><span class="no-substance" title="/datum/material/gold">gold</span> - Slight force decrease. It's gold, it's soft as fuck.</li><li class=""><span class="no-substance" title="/datum/material/iron">iron</span> - Has no special properties.</li><li class=""><span class="no-substance" title="/datum/material/meat">meat</span> - It's gross, gets the name of it's owner, and is all kinds of fucked up</li><li class=""><span class="no-substance" title="/datum/material/mythril">mythril</span> - RPG Magic. (Admin only)</li><li class=""><span class="no-substance" title="/datum/material/plasma">plasma</span> - Adds firestacks on hit (Still needs support to turn into gas on destruction)</li><li class=""><span class="no-substance" title="/datum/material/plastic">plastic</span> - Force decrease</li><li class=""><span class="no-substance" title="/datum/material/silver">silver</span> - Has no special properties. Could be good against vampires in the future perhaps.</li><li class=""><span class="no-substance" title="/datum/material/titanium">titanium</span> - Mediocre force increase</li><li class=""><span class="no-substance" title="/datum/material/uranium">uranium</span> - Is slightly radioactive</li></ul></li><li class=""><a href="datum/mind.html" title="/datum/mind">mind</a></li><li class=""><a href="datum/mod_theme.html" title="/datum/mod_theme">mod_theme</a> - MODsuit theme, instanced once and then used by MODsuits to grab various statistics.</li><li class=""><a href="datum/mood_event.html" title="/datum/mood_event">mood_event</a></li><li class="has-children"><a href="datum/movespeed_modifier.html" title="/datum/movespeed_modifier">movespeed_modifier</a><ul class="index-tree "><li class=""><a href="datum/movespeed_modifier/sprinting.html" title="/datum/movespeed_modifier/sprinting">sprinting</a></li></ul></li><li class="has-children"><span class="no-substance">mutation/</span><span class="" title="/datum/mutation/human">human</span><ul class="index-tree "><li class=""><a href="datum/mutation/human/fatfang.html" title="/datum/mutation/human/fatfang">fatfang</a></li><li class=""><a href="datum/mutation/human/hulk.html" title="/datum/mutation/human/hulk">hulk</a></li><li class="has-children"><span class="no-substance" title="/datum/mutation/human/thermal">thermal</span> - Thermal Vision lets you see mobs through walls<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/mutation/human/thermal/x_ray">x_ray</span> - X-ray Vision lets you see through walls.</li></ul></li></ul></li><li class="has-children"><a href="datum/nanite_program.html" title="/datum/nanite_program">nanite_program</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/nanite_program/protocol">protocol</span> - A nanite program containing a behaviour protocol. Only one protocol of each class can be active at once.</li></ul></li><li class=""><span class="no-substance" title="/datum/news_network">news_network</span> - Contains all the news datum of a newscaster system.</li><li class=""><a href="datum/ntnet_conversation.html" title="/datum/ntnet_conversation">ntnet_conversation</a></li><li class="has-children"><span class="" title="/datum/objective">objective</span><ul class="index-tree "><li class=""><a href="datum/objective/door_jack.html" title="/datum/objective/door_jack">door_jack</a></li><li class=""><a href="datum/objective/hijack.html" title="/datum/objective/hijack">hijack</a></li></ul></li><li class=""><a href="datum/outfit.html" title="/datum/outfit">Outfit datums</a> - This is a clean system of applying outfits to mobs, if you need to equip someone in a uniform
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this is the way to do it cleanly and properly.</li><li class=""><a href="datum/parallax.html" title="/datum/parallax">parallax</a> - Holds parallax information.</li><li class=""><a href="datum/parallax_holder.html" title="/datum/parallax_holder">Parallax holders</a> - Holds all the information about a client's parallax</li><li class=""><a href="datum/parsed_map.html" title="/datum/parsed_map">parsed_map</a></li><li class=""><a href="datum/pathfind.html" title="/datum/pathfind">pathfind</a> - The datum used to handle the JPS pathfinding, completely self-contained</li><li class=""><a href="datum/physiology.html" title="/datum/physiology">physiology</a></li><li class="has-children"><a href="datum/plant_gene.html" title="/datum/plant_gene">plant_gene</a><ul class="index-tree "><li class="has-children"><a href="datum/plant_gene/trait.html" title="/datum/plant_gene/trait">trait</a><ul class="index-tree "><li class=""><a href="datum/plant_gene/trait/eyes.html" title="/datum/plant_gene/trait/eyes">eyes</a></li></ul></li></ul></li><li class=""><a href="datum/powernet.html" title="/datum/powernet">powernet</a></li><li class=""><a href="datum/preferences.html" title="/datum/preferences">preferences</a></li><li class=""><a href="datum/progressbar.html" title="/datum/progressbar">progressbar</a></li><li class=""><a href="datum/qdel_item.html" title="/datum/qdel_item">qdel_item</a> - Qdel Item: Holds statistics on each type that passes thru qdel</li><li class="has-children"><a href="datum/quirk.html" title="/datum/quirk">quirk</a><ul class="index-tree "><li class=""><a href="datum/quirk/longtimer.html" title="/datum/quirk/longtimer">longtimer</a></li><li class=""><a href="datum/quirk/nyctophobia.html" title="/datum/quirk/nyctophobia">nyctophobia</a></li><li class=""><a href="datum/quirk/web_weaving.html" title="/datum/quirk/web_weaving">web_weaving</a></li></ul></li><li class="has-children"><a href="datum/reagent.html" title="/datum/reagent">reagent</a><ul class="index-tree "><li class=""><span class="no-substance">colorful_reagent/</span><span class="no-substance" title="/datum/reagent/colorful_reagent/crayonpowder">crayonpowder</span> - Coloured Crayon Powder</li><li class="has-children"><span class="no-substance" title="/datum/reagent/consumable">consumable</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/reagent/consumable/entpoly">entpoly</span> - Lavaland Flora Reagents</li><li class="has-children"><span class="no-substance" title="/datum/reagent/consumable/ethanol">ethanol</span> - I don't know who made this header before I refactored alcohols but I'm going to fucking strangle them because it was so ugly, holy Christ<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/reagent/consumable/ethanol/oily_oafs">oily_oafs</span> - GS13 drinks!</li></ul></li><li class=""><span class="no-substance" title="/datum/reagent/consumable/orangejuice">orangejuice</span> - DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum</li></ul></li><li class=""><a href="datum/reagent/determination.html" title="/datum/reagent/determination">determination</a></li><li class=""><span class="no-substance">fermi/</span><span class="no-substance" title="/datum/reagent/fermi/butt_enlarger">butt_enlarger</span> - Ass enhancer</li><li class="has-children"><a href="datum/reagent/lube.html" title="/datum/reagent/lube">lube</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/reagent/lube/superlube">superlube</span> - Stronger kind of lube. Applies TURF_WET_SUPERLUBE.</li></ul></li><li class=""><span class="no-substance">medicine/</span><a href="datum/reagent/medicine/coagulant.html" title="/datum/reagent/medicine/coagulant">coagulant</a></li><li class=""><a href="datum/reagent/metalgen.html" title="/datum/reagent/metalgen">metalgen</a></li><li class=""><span class="no-substance" title="/datum/reagent/plantnutriment">plantnutriment</span> - Hydroponics stuff</li><li class=""><span class="no-substance" title="/datum/reagent/toxin">toxin</span> - Poison stuff (Toxins & Acids)</li><li class=""><a href="datum/reagent/water.html" title="/datum/reagent/water">water</a></li></ul></li><li class=""><a href="datum/reagents.html" title="/datum/reagents">reagents</a></li><li class=""><a href="datum/reality_smash_tracker.html" title="/datum/reality_smash_tracker">reality_smash_tracker</a> - #Reality smash tracker</li><li class="has-children"><a href="datum/round_event.html" title="/datum/round_event">round_event</a><ul class="index-tree "><li class=""><span class="no-substance">ghost_role/</span><a href="datum/round_event/ghost_role/sentience.html" title="/datum/round_event/ghost_role/sentience">sentience</a></li><li class="has-children"><a href="datum/round_event/stray_cargo.html" title="/datum/round_event/stray_cargo">stray_cargo</a> - Spawns a cargo pod containing a random cargo supply pack on a random area of the station<ul class="index-tree "><li class=""><a href="datum/round_event/stray_cargo/syndicate.html" title="/datum/round_event/stray_cargo/syndicate">syndicate</a></li></ul></li></ul></li><li class="has-children"><a href="datum/round_event_control.html" title="/datum/round_event_control">round_event_control</a><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/round_event_control/jacqueen">jacqueen</span> - EVENT</li><li class=""><span class="no-substance" title="/datum/round_event_control/spooky">spooky</span> - You will appear adjacent to the beacon</li><li class="has-children"><span class="no-substance" title="/datum/round_event_control/stray_cargo">stray_cargo</span> - Spawns a cargo pod containing a random cargo supply pack on a random area of the station<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/round_event_control/stray_cargo/syndicate">syndicate</span> - A rare variant that drops a crate containing syndicate uplink items</li></ul></li></ul></li><li class=""><a href="datum/rust_spread.html" title="/datum/rust_spread">rust_spread</a> - #Rust spread datum</li><li class=""><a href="datum/scar.html" title="/datum/scar">scar</a> - scars are cosmetic datums that are assigned to bodyparts once they recover from wounds. Each wound type and severity have their own descriptions for what the scars
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look like, and then each body part has a list of "specific locations" like your elbow or wrist or wherever the scar can appear, to make it more interesting than "right arm"</li><li class=""><a href="datum/select_equipment.html" title="/datum/select_equipment">select_equipment</a></li><li class=""><span class="no-substance">signal/</span><a href="datum/signal/subspace.html" title="/datum/signal/subspace">subspace</a> - Here is the big, bad function that broadcasts a message given the appropriate
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parameters.</li><li class="has-children"><a href="datum/skill.html" title="/datum/skill">skill</a> - Skill datums<ul class="index-tree "><li class=""><a href="datum/skill/enum.html" title="/datum/skill/enum">enum</a></li><li class=""><a href="datum/skill/level.html" title="/datum/skill/level">level</a> - Classing r p g styled skills, tiered by lvl, and current/nextlvl experience.</li><li class=""><a href="datum/skill/numerical.html" title="/datum/skill/numerical">numerical</a></li></ul></li><li class=""><a href="datum/skill_holder.html" title="/datum/skill_holder">skill_holder</a> - Skill holder datums
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All procs are tied to the mind, since they are always expected to have a skill holder anyway.</li><li class="has-children"><a href="datum/skill_modifier.html" title="/datum/skill_modifier">skill_modifier</a> - Base skill modifier datum, used to modify a player skills without directly touching their values, levels and affinity
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and cause lots of edge cases. These are fairly simple overall... make a subtype though, don't use this one.<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/skill_modifier/job">job</span> - Jobbie skill modifiers.<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/skill_modifier/job/level">level</span> - Level skill modifiers below.</li></ul></li></ul></li><li class=""><a href="datum/song.html" title="/datum/song">Song datum</a> - These are the actual backend behind instruments.
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They attach to an atom and provide the editor + playback functionality.</li><li class=""><a href="datum/sortInstance.html" title="/datum/sortInstance">sortInstance</a></li><li class="has-children"><a href="datum/species.html" title="/datum/species">species datum</a> - Datum that handles different species in the game.<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/species/jelly">jelly</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/species/jelly/luminescent">luminescent</span> - LUMINESCENTS</li><li class=""><span class="no-substance" title="/datum/species/jelly/roundstartslime">roundstartslime</span> - Round Start Slimes</li><li class=""><span class="no-substance" title="/datum/species/jelly/slime">slime</span> - SLIMEPEOPLE</li><li class=""><span class="no-substance" title="/datum/species/jelly/stargazer">stargazer</span> - STARGAZERS</li></ul></li></ul></li><li class="has-children"><span class="" title="/datum/sprite_accessory">sprite_accessory</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/sprite_accessory/antenna">antenna</span> - IPC Antennas</li><li class="has-children"><span class="no-substance" title="/datum/sprite_accessory/ears">ears</span><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/sprite_accessory/ears/human">human</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/sprite_accessory/ears/human/axolotl">axolotl</span> - Human Ears</li><li class=""><span class="no-substance" title="/datum/sprite_accessory/ears/human/bnnuy">bnnuy</span> - Tall Ears</li></ul></li><li class=""><span class="no-substance" title="/datum/sprite_accessory/ears/mam_ears">mam_ears</span> - Furry Ears</li></ul></li><li class=""><span class="no-substance" title="/datum/sprite_accessory/insect_fluff">insect_fluff</span> - Insect Markings</li><li class=""><span class="no-substance">legs/</span><span class="no-substance" title="/datum/sprite_accessory/legs/none">none</span> - Leggy</li><li class=""><span class="no-substance" title="/datum/sprite_accessory/mam_body_markings">mam_body_markings</span> - Furry Markings</li><li class=""><span class="no-substance" title="/datum/sprite_accessory/screen">screen</span> - IPC SCREENS</li><li class="has-children"><span class="no-substance">snouts/</span><a href="datum/sprite_accessory/snouts/mam_snouts.html" title="/datum/sprite_accessory/snouts/mam_snouts">mam_snouts</a> - ************ Lizard compatable snoots ***********
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/datum/sprite_accessory/snouts/bird
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name = "Beak"
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icon_state = "bird"
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icon = 'modular_citadel/icons/mob/mam_snouts.dmi'
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color_src = MATRIXED<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/sprite_accessory/snouts/mam_snouts/fbird">fbird</span> - *** Snouts ***
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but higher up</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/sprite_accessory/tails">tails</span><ul class="index-tree "><li class=""><span class="no-substance">human/</span><span class="no-substance" title="/datum/sprite_accessory/tails/human/none">none</span> - Human Tails</li><li class=""><span class="no-substance" title="/datum/sprite_accessory/tails/mam_tails">mam_tails</span> - Furry Tails</li></ul></li><li class=""><span class="no-substance">tails_animated/</span><a href="datum/sprite_accessory/tails_animated/lizard.html" title="/datum/sprite_accessory/tails_animated/lizard">lizard</a></li><li class=""><span class="no-substance" title="/datum/sprite_accessory/taur">taur</span> - Taur Bodies</li><li class=""><span class="no-substance" title="/datum/sprite_accessory/xeno_dorsal">xeno_dorsal</span> - Xeno Dorsal Tubes</li><li class=""><span class="no-substance" title="/datum/sprite_accessory/xeno_head">xeno_head</span> - Xeno Heads</li><li class=""><span class="no-substance" title="/datum/sprite_accessory/xeno_tail">xeno_tail</span> - Xeno Tails</li></ul></li><li class=""><a href="datum/stack_canary.html" title="/datum/stack_canary">stack_canary</a> - Stack canary. Will go away if the stack it was primed by is ended by byond for return or stack overflow reasons.</li><li class=""><a href="datum/stack_end_detector.html" title="/datum/stack_end_detector">stack_end_detector</a> - Stack End Detector.
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Can detect if a given code stack has exited, used by the mc for stack overflow detection.</li><li class=""><a href="datum/stack_recipe.html" title="/datum/stack_recipe">stack_recipe</a></li><li class=""><a href="datum/station_alert.html" title="/datum/station_alert">station_alert</a></li><li class="has-children"><a href="datum/station_trait.html" title="/datum/station_trait">station_trait</a> - Base class of station traits. These are used to influence rounds in one way or the other by influencing the levers of the station.<ul class="index-tree "><li class=""><a href="datum/station_trait/ian_adventure.html" title="/datum/station_trait/ian_adventure">ian_adventure</a></li><li class=""><a href="datum/station_trait/random_event_weight_modifier.html" title="/datum/station_trait/random_event_weight_modifier">random_event_weight_modifier</a></li></ul></li><li class="has-children"><a href="datum/status_effect.html" title="/datum/status_effect">status_effect</a><ul class="index-tree "><li class=""><a href="datum/status_effect/cloudstruck.html" title="/datum/status_effect/cloudstruck">cloudstruck</a></li><li class="has-children"><a href="datum/status_effect/eldritch.html" title="/datum/status_effect/eldritch">eldritch</a><ul class="index-tree "><li class=""><a href="datum/status_effect/eldritch/ash.html" title="/datum/status_effect/eldritch/ash">ash</a></li></ul></li><li class=""><span class="no-substance" title="/datum/status_effect/firecookie">firecookie</span> - CONSUMING EXTRACTS</li><li class=""><a href="datum/status_effect/grouped.html" title="/datum/status_effect/grouped">grouped</a> - Status effect from multiple sources, when all sources are removed, so is the effect</li><li class=""><a href="datum/status_effect/ice_block_talisman.html" title="/datum/status_effect/ice_block_talisman">ice_block_talisman</a></li><li class=""><a href="datum/status_effect/limp.html" title="/datum/status_effect/limp">limp</a></li><li class=""><a href="datum/status_effect/offering.html" title="/datum/status_effect/offering">offering</a></li><li class=""><span class="no-substance" title="/datum/status_effect/stabilized">stabilized</span> - STABILIZED EXTRACTS</li><li class=""><a href="datum/status_effect/wound.html" title="/datum/status_effect/wound">wound</a></li></ul></li><li class=""><a href="datum/strip_menu.html" title="/datum/strip_menu">strip_menu</a> - A representation of the stripping UI</li><li class="has-children"><a href="datum/strippable_item.html" title="/datum/strippable_item">strippable_item</a> - A representation of an item that can be stripped down<ul class="index-tree "><li class=""><a href="datum/strippable_item/hand.html" title="/datum/strippable_item/hand">hand</a> - A strippable item for a hand</li><li class="has-children"><a href="datum/strippable_item/mob_item_slot.html" title="/datum/strippable_item/mob_item_slot">mob_item_slot</a> - A preset for equipping items onto mob slots<ul class="index-tree "><li class=""><a href="datum/strippable_item/mob_item_slot/pocket.html" title="/datum/strippable_item/mob_item_slot/pocket">pocket</a></li></ul></li></ul></li><li class=""><a href="datum/summon_weapon.html" title="/datum/summon_weapon">summon_weapon</a> - A singular summoned object</li><li class=""><a href="datum/summon_weapon_host.html" title="/datum/summon_weapon_host">summon_weapon_host</a> - Serves as the master datum for summon weapons</li><li class="has-children"><span class="" title="/datum/supply_pack">supply_pack</span><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/datum/supply_pack/costumes_toys">costumes_toys</span> - Toys<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/costumes_toys/formalwear">formalwear</span> - Costumes</li></ul></li><li class=""><span class="no-substance" title="/datum/supply_pack/critter">critter</span> - Livestock</li><li class=""><span class="no-substance" title="/datum/supply_pack/emergency">emergency</span> - Emergency</li><li class=""><span class="no-substance" title="/datum/supply_pack/engine">engine</span> - Engine Construction</li><li class=""><span class="no-substance" title="/datum/supply_pack/engineering">engineering</span> - Engineering</li><li class="has-children"><span class="no-substance" title="/datum/supply_pack/materials">materials</span> - Canisters & Materials<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/materials/bz">bz</span> - Canisters</li><li class=""><span class="no-substance" title="/datum/supply_pack/materials/cardboard50">cardboard50</span> - Materials</li><li class=""><span class="no-substance" title="/datum/supply_pack/materials/fueltank">fueltank</span> - Tanks</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/supply_pack/medical">medical</span> - Medical<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/medical/bodybags">bodybags</span> - Equipment</li><li class=""><span class="no-substance" title="/datum/supply_pack/medical/sprays">sprays</span> - Medical Kits</li><li class=""><span class="no-substance" title="/datum/supply_pack/medical/virus">virus</span> - Virology</li></ul></li><li class="has-children"><span class="" title="/datum/supply_pack/misc">misc</span> - Miscellaneous<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/misc/anvil">anvil</span> - Paperwork and Writing Supplies</li><li class=""><span class="no-substance" title="/datum/supply_pack/misc/candles">candles</span> - Misc Supplies</li><li class=""><span class="no-substance" title="/datum/supply_pack/misc/carpet">carpet</span> - Misc + Decor</li><li class=""><span class="no-substance" title="/datum/supply_pack/misc/coloredsheets">coloredsheets</span> - Entertainment</li><li class=""><span class="no-substance" title="/datum/supply_pack/misc/lewd">lewd</span> - Lewd Supplies</li><li class=""><a href="datum/supply_pack/misc/syndicate.html" title="/datum/supply_pack/misc/syndicate">syndicate</a> - Special supply crate that generates random syndicate gear up to a determined TC value</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/supply_pack/organic">organic</span> - Organic<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/organic/combomeal2">combomeal2</span> - Meals</li><li class=""><span class="no-substance" title="/datum/supply_pack/organic/food">food</span> - Raw Ingredients</li><li class=""><span class="no-substance">hydroponics/</span><span class="no-substance" title="/datum/supply_pack/organic/hydroponics/beekeeping_suits">beekeeping_suits</span> - Hydroponics</li><li class=""><span class="no-substance" title="/datum/supply_pack/organic/party">party</span> - Misc</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/supply_pack/science">science</span> - Science<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/science/raw_flux_anomaly">raw_flux_anomaly</span> - RAW ANOMALY CORES</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/supply_pack/security">security</span> - Security<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/security/armory">armory</span> - Armory</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/supply_pack/service">service</span> - Service<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/service/advlighting">advlighting</span> - Janitor</li><li class=""><span class="no-substance" title="/datum/supply_pack/service/buildabar">buildabar</span> - Chef, Botanist, Bartender</li><li class=""><span class="no-substance" title="/datum/supply_pack/service/wrapping_paper">wrapping_paper</span> - Cargo</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/supply_pack/vending">vending</span> - Vending<ul class="index-tree "><li class=""><span class="no-substance" title="/datum/supply_pack/vending/bartending">bartending</span> - Service, Medical, Sec</li><li class=""><span class="no-substance">wardrobes/</span><span class="no-substance" title="/datum/supply_pack/vending/wardrobes/autodrobe">autodrobe</span> - Wardrobe Vendors</li></ul></li></ul></li><li class="has-children"><span class="no-substance" title="/datum/surgery">surgery</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/surgery/debride">debride</span> - BURN FIXING SURGERIES//////
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Debride burnt flesh</li><li class="has-children"><span class="no-substance" title="/datum/surgery/healing">healing</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/surgery/healing/brute">brute</span> - BRUTE</li><li class=""><span class="no-substance" title="/datum/surgery/healing/burn">burn</span> - BURN</li><li class=""><span class="no-substance" title="/datum/surgery/healing/combo">combo</span> - COMBO</li></ul></li><li class=""><span class="no-substance" title="/datum/surgery/repair_bone_compound">repair_bone_compound</span> - Repair Compound Fracture (Critical)</li><li class=""><span class="no-substance" title="/datum/surgery/repair_bone_hairline">repair_bone_hairline</span> - BONE FIXING SURGERIES//////
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Repair Hairline Fracture (Severe)</li><li class=""><span class="no-substance" title="/datum/surgery/repair_puncture">repair_puncture</span> - Repair puncture wounds</li></ul></li><li class="has-children"><span class="no-substance" title="/datum/surgery_step">surgery_step</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/surgery_step/debride">debride</span> - Debride</li><li class=""><span class="no-substance" title="/datum/surgery_step/dress">dress</span> - Dressing burns</li><li class="has-children"><span class="no-substance" title="/datum/surgery_step/heal">heal</span><ul class="index-tree "><li class=""><span class="no-substance">brute/</span><span class="no-substance" title="/datum/surgery_step/heal/brute/basic">basic</span> - BRUTE STEPS</li><li class=""><span class="no-substance">burn/</span><span class="no-substance" title="/datum/surgery_step/heal/burn/basic">basic</span> - BURN STEPS</li><li class=""><span class="no-substance" title="/datum/surgery_step/heal/combo">combo</span> - COMBO STEPS</li></ul></li><li class=""><span class="no-substance" title="/datum/surgery_step/repair_bone_compound">repair_bone_compound</span> - Repair Compound Fracture (Crticial)</li><li class=""><span class="no-substance" title="/datum/surgery_step/repair_bone_hairline">repair_bone_hairline</span> - Repair Hairline Fracture (Severe)</li><li class=""><span class="no-substance" title="/datum/surgery_step/repair_innards">repair_innards</span> - realign the blood vessels so we can reweld them</li><li class=""><span class="no-substance" title="/datum/surgery_step/replace_limb">replace_limb</span> - AUGMENTATION SURGERIES</li><li class=""><span class="no-substance" title="/datum/surgery_step/reset_compound_fracture">reset_compound_fracture</span> - Reset Compound Fracture (Crticial)</li><li class=""><span class="no-substance">robot_heal/</span><span class="no-substance" title="/datum/surgery_step/robot_heal/basic">basic</span> - STEPS</li><li class=""><span class="no-substance" title="/datum/surgery_step/seal_veins">seal_veins</span> - Sealing the vessels back together</li></ul></li><li class="has-children"><span class="" title="/datum/team">team</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/team/contractor_team">contractor_team</span> - Team for storing both the contractor and their support unit - only really for the HUD and admin logging.</li><li class=""><a href="datum/team/gang.html" title="/datum/team/gang">gang</a></li><li class=""><a href="datum/team/revolution.html" title="/datum/team/revolution">revolution</a></li></ul></li><li class="has-children"><span class="no-substance" title="/datum/techweb_node">techweb_node</span><ul class="index-tree "><li class=""><span class="no-substance" title="/datum/techweb_node/alientech">alientech</span> - Alien technology</li><li class=""><span class="no-substance" title="/datum/techweb_node/basic_plasma">basic_plasma</span> - plasma tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/basic_shuttle_tech">basic_shuttle_tech</span> - shuttle tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/basic_tools">basic_tools</span> - Tools</li><li class=""><span class="no-substance" title="/datum/techweb_node/biotech">biotech</span> - Biotech</li><li class=""><span class="no-substance" title="/datum/techweb_node/bluespace_basic">bluespace_basic</span> - Bluespace tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/cloning">cloning</span> - Medical</li><li class=""><span class="no-substance" title="/datum/techweb_node/clown">clown</span> - Clown tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/comptech">comptech</span> - Computer tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/datatheory">datatheory</span> - data theory tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/emp_basic">emp_basic</span> - EMP tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/engineering">engineering</span> - engineering tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/imp_wt_surgery">imp_wt_surgery</span> - Advanced Surgery</li><li class=""><span class="no-substance" title="/datum/techweb_node/light_apps">light_apps</span> - B.E.P.I.S. Locked Techs</li><li class=""><span class="no-substance" title="/datum/techweb_node/mech">mech</span> - mech technology</li><li class=""><span class="no-substance" title="/datum/techweb_node/nanite_base">nanite_base</span> - Nanites</li><li class=""><span class="no-substance" title="/datum/techweb_node/nutritech_tools">nutritech_tools</span> - GS13 - NUTRITIONAL TECHNOLOGY</li><li class=""><span class="no-substance" title="/datum/techweb_node/robotics">robotics</span> - robotics tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/sticky_basic">sticky_basic</span> - Tape tech</li><li class=""><span class="no-substance" title="/datum/techweb_node/surplus_limbs">surplus_limbs</span> - Cybernetics</li><li class=""><span class="no-substance" title="/datum/techweb_node/weaponry">weaponry</span> - weaponry tech</li></ul></li><li class=""><span class="no-substance">tgs_api/</span><a href="datum/tgs_api/v5.html" title="/datum/tgs_api/v5">v5</a></li><li class=""><a href="datum/tgs_chat_channel.html" title="/datum/tgs_chat_channel">tgs_chat_channel</a> - Represents a connected chat channel.</li><li class=""><a href="datum/tgs_chat_command.html" title="/datum/tgs_chat_command">tgs_chat_command</a> - User definable chat command. This abstract version MUST be overridden to be used.</li><li class="has-children"><span class="" title="/datum/tgs_chat_embed">tgs_chat_embed</span><ul class="index-tree "><li class=""><a href="datum/tgs_chat_embed/field.html" title="/datum/tgs_chat_embed/field">field</a> - See https://discord.com/developers/docs/resources/message#embed-object-embed-field-structure for details.</li><li class=""><a href="datum/tgs_chat_embed/footer.html" title="/datum/tgs_chat_embed/footer">footer</a> - See https://discord.com/developers/docs/resources/message#embed-object-embed-footer-structure for details.</li><li class=""><a href="datum/tgs_chat_embed/media.html" title="/datum/tgs_chat_embed/media">media</a> - Common datum for similar Discord embed medias.</li><li class="has-children"><span class="" title="/datum/tgs_chat_embed/provider">provider</span> - See https://discord.com/developers/docs/resources/message#embed-object-embed-provider-structure for details.<ul class="index-tree "><li class=""><a href="datum/tgs_chat_embed/provider/author.html" title="/datum/tgs_chat_embed/provider/author">author</a> - See https://discord.com/developers/docs/resources/message#embed-object-embed-author-structure for details. Must have name set in New().</li></ul></li><li class=""><a href="datum/tgs_chat_embed/structure.html" title="/datum/tgs_chat_embed/structure">structure</a> - User definable chat embed. Currently mirrors Discord chat embeds. See https://discord.com/developers/docs/resources/message#embed-object for details.</li></ul></li><li class=""><a href="datum/tgs_chat_user.html" title="/datum/tgs_chat_user">tgs_chat_user</a></li><li class=""><a href="datum/tgs_event_handler.html" title="/datum/tgs_event_handler">tgs_event_handler</a> - User definable handler for TGS events This abstract version SHOULD be overridden to be used.</li><li class=""><a href="datum/tgs_http_handler.html" title="/datum/tgs_http_handler">tgs_http_handler</a> - User definable handler for HTTP calls. This abstract version MUST be overridden to be used.</li><li class=""><a href="datum/tgs_http_result.html" title="/datum/tgs_http_result">tgs_http_result</a> - Result of a <a href="datum/tgs_http_handler.html" title="/datum/tgs_http_handler">/datum/tgs_http_handler</a> call. MUST NOT be overridden.</li><li class=""><a href="datum/tgs_message_content.html" title="/datum/tgs_message_content">tgs_message_content</a> - User definable chat message. MUST NOT be overridden.</li><li class="has-children"><a href="datum/tgs_revision_information.html" title="/datum/tgs_revision_information">tgs_revision_information</a> - Represents git revision information.<ul class="index-tree "><li class=""><a href="datum/tgs_revision_information/test_merge.html" title="/datum/tgs_revision_information/test_merge">test_merge</a> - Represents a merge of a GitHub pull request.</li></ul></li><li class=""><a href="datum/tgs_version.html" title="/datum/tgs_version">tgs_version</a> - Represents a version.</li><li class=""><a href="datum/tgui.html" title="/datum/tgui">tgui</a> - tgui datum (represents a UI).</li><li class="has-children"><a href="datum/tgui_list_input.html" title="/datum/tgui_list_input">tgui_list_input</a> - Datum used for instantiating and using a TGUI-controlled list input that prompts the user with
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a message and shows a list of selectable options<ul class="index-tree "><li class=""><a href="datum/tgui_list_input/async.html" title="/datum/tgui_list_input/async">async tgui_list_input</a> - An asynchronous version of tgui_list_input to be used with callbacks instead of waiting on user responses.</li></ul></li><li class="has-children"><a href="datum/tgui_modal.html" title="/datum/tgui_modal">tgui_modal</a> - Datum used for instantiating and using a TGUI-controlled modal that prompts the user with
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a message and has buttons for responses.<ul class="index-tree "><li class=""><a href="datum/tgui_modal/async.html" title="/datum/tgui_modal/async">async tgui_modal</a> - An asynchronous version of tgui_modal to be used with callbacks instead of waiting on user responses.</li></ul></li><li class=""><a href="datum/tgui_panel.html" title="/datum/tgui_panel">tgui_panel</a> - tgui_panel datum
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Hosts tgchat and other nice features.</li><li class=""><a href="datum/tgui_window.html" title="/datum/tgui_window">tgui_window</a></li><li class=""><a href="datum/thrownthing.html" title="/datum/thrownthing">thrownthing</a></li><li class=""><a href="datum/timedevent.html" title="/datum/timedevent">Timed Event</a> - This is the actual timer, it contains the callback and necessary data to maintain
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the timer.</li><li class=""><a href="datum/traitor_class.html" title="/datum/traitor_class">traitor_class</a></li><li class=""><a href="datum/ui_state.html" title="/datum/ui_state">ui_state</a></li><li class="has-children"><a href="datum/unit_test.html" title="/datum/unit_test">unit_test</a><ul class="index-tree "><li class=""><a href="datum/unit_test/binary_insert.html" title="/datum/unit_test/binary_insert">binary_insert</a></li><li class=""><a href="datum/unit_test/container_resist.html" title="/datum/unit_test/container_resist">container_resist</a></li><li class=""><span class="no-substance" title="/datum/unit_test/dynamic_roundstart_ruleset_sanity">dynamic_roundstart_ruleset_sanity</span> - Verifies that roundstart dynamic rulesets are setup properly without external configuration.</li><li class=""><span class="no-substance" title="/datum/unit_test/dynamic_unique_antag_flags">dynamic_unique_antag_flags</span> - Verifies that dynamic rulesets have unique antag_flag.</li><li class=""><a href="datum/unit_test/machine_disassembly.html" title="/datum/unit_test/machine_disassembly">machine_disassembly</a></li><li class=""><span class="no-substance" title="/datum/unit_test/spawn_mobs">spawn_mobs</span> - Unit test that spawns all mobs that can be spawned by golden slimes</li><li class=""><a href="datum/unit_test/stop_drop_and_roll.html" title="/datum/unit_test/stop_drop_and_roll">stop_drop_and_roll</a></li><li class=""><a href="datum/unit_test/test_human_base.html" title="/datum/unit_test/test_human_base">test_human_base</a></li><li class=""><a href="datum/unit_test/test_human_bone.html" title="/datum/unit_test/test_human_bone">test_human_bone</a></li><li class=""><span class="no-substance" title="/datum/unit_test/tgui_create_message">tgui_create_message</span> - Test that <code>TGUI_CREATE_MESSAGE</code> is correctly implemented</li></ul></li><li class=""><a href="datum/uplink_item.html" title="/datum/uplink_item">uplink_item</a> - Uplink Items</li><li class=""><span class="no-substance" title="/datum/view_data">view_data</span> - Container for client viewsize</li><li class=""><a href="datum/wave_explosion.html" title="/datum/wave_explosion">wave_explosion</a> - New force-blastwave explosion system</li><li class=""><a href="datum/weather.html" title="/datum/weather">weather</a> - Causes weather to occur on a z level in certain area types</li><li class=""><a href="datum/wires.html" title="/datum/wires">wires</a></li><li class="has-children"><a href="datum/wound.html" title="/datum/wound">wound</a><ul class="index-tree "><li class="has-children"><a href="datum/wound/blunt.html" title="/datum/wound/blunt">blunt</a><ul class="index-tree "><li class=""><a href="datum/wound/blunt/moderate.html" title="/datum/wound/blunt/moderate">moderate</a></li></ul></li><li class=""><a href="datum/wound/burn.html" title="/datum/wound/burn">burn</a></li><li class=""><a href="datum/wound/loss.html" title="/datum/wound/loss">loss</a></li><li class=""><a href="datum/wound/pierce.html" title="/datum/wound/pierce">pierce</a></li><li class=""><a href="datum/wound/slash.html" title="/datum/wound/slash">slash</a></li></ul></li></ul></li><li class=""><a href="image.html" title="/image">image</a></li><li class="has-children"><a href="mob.html" title="/mob">mob</a> - CLICKDELAY HANDLING SYSTEM
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How this works is mobs can never do actions until their next_action is at or below world.time, but things can specify extra cooldown
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to check for either from the time of last_action or from the end of next_action.<ul class="index-tree "><li class="has-children"><span class="" title="/mob/dead">dead</span><ul class="index-tree "><li class=""><a href="mob/dead/new_player.html" title="/mob/dead/new_player">new_player</a></li><li class=""><a href="mob/dead/observer.html" title="/mob/dead/observer">observer</a></li></ul></li><li class="has-children"><a href="mob/living.html" title="/mob/living">living</a> - Mob Living<ul class="index-tree "><li class=""><a href="mob/living/brain.html" title="/mob/living/brain">brain</a></li><li class="has-children"><a href="mob/living/carbon.html" title="/mob/living/carbon">carbon</a><ul class="index-tree "><li class=""><a href="mob/living/carbon/alien.html" title="/mob/living/carbon/alien">alien</a></li><li class="has-children"><a href="mob/living/carbon/human.html" title="/mob/living/carbon/human">human</a><ul class="index-tree "><li class=""><span class="no-substance">dummy/</span><span class="no-substance" title="/mob/living/carbon/human/dummy/consistent">consistent</span> - Provides a dummy that is consistently bald, white, naked, etc.</li></ul></li></ul></li><li class="has-children"><a href="mob/living/silicon.html" title="/mob/living/silicon">silicon</a><ul class="index-tree "><li class=""><a href="mob/living/silicon/ai.html" title="/mob/living/silicon/ai">ai</a></li><li class="has-children"><a href="mob/living/silicon/robot.html" title="/mob/living/silicon/robot">robot</a><ul class="index-tree "><li class=""><span class="no-substance" title="/mob/living/silicon/robot/nocell">nocell</span> - This is the subtype that gets created by robot suits. It's needed so that those kind of borgs don't have a useless cell in them</li></ul></li></ul></li><li class="has-children"><a href="mob/living/simple_animal.html" title="/mob/living/simple_animal">simple_animal</a><ul class="index-tree "><li class="has-children"><a href="mob/living/simple_animal/bot.html" title="/mob/living/simple_animal/bot">bot</a><ul class="index-tree "><li class=""><a href="mob/living/simple_animal/bot/floorbot.html" title="/mob/living/simple_animal/bot/floorbot">floorbot</a></li><li class=""><a href="mob/living/simple_animal/bot/nutribot.html" title="/mob/living/simple_animal/bot/nutribot">nutribot</a></li></ul></li><li class=""><a href="mob/living/simple_animal/drone.html" title="/mob/living/simple_animal/drone">drone</a></li><li class="has-children"><a href="mob/living/simple_animal/hostile.html" title="/mob/living/simple_animal/hostile">hostile</a><ul class="index-tree "><li class="has-children"><span class="" title="/mob/living/simple_animal/hostile/asteroid">asteroid</span><ul class="index-tree "><li class="has-children"><span class="" title="/mob/living/simple_animal/hostile/asteroid/elite">elite</span><ul class="index-tree "><li class=""><a href="mob/living/simple_animal/hostile/asteroid/elite/broodmother.html" title="/mob/living/simple_animal/hostile/asteroid/elite/broodmother">Goliath Broodmother</a> - A stronger, faster variation of the goliath. Has the ability to spawn baby goliaths, which it can later detonate at will.
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When it's health is below half, tendrils will spawn randomly around it. When it is below a quarter of health, this effect is doubled.
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It's attacks are as follows:</li><li class=""><a href="mob/living/simple_animal/hostile/asteroid/elite/herald.html" title="/mob/living/simple_animal/hostile/asteroid/elite/herald">Herald</a> - A slow-moving projectile user with a few tricks up it's sleeve. Less unga-bunga than Colossus, with more cleverness in it's fighting style.
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As it's health gets lower, the amount of projectiles fired per-attack increases.
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It's attacks are as follows:</li><li class=""><a href="mob/living/simple_animal/hostile/asteroid/elite/legionnaire.html" title="/mob/living/simple_animal/hostile/asteroid/elite/legionnaire">Legionnaire</a> - A towering skeleton, embodying the power of Legion.
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As it's health gets lower, the head does more damage.
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It's attacks are as follows:</li><li class=""><a href="mob/living/simple_animal/hostile/asteroid/elite/pandora.html" title="/mob/living/simple_animal/hostile/asteroid/elite/pandora">Pandora</a> - A box with a similar design to the Hierophant which trades large, single attacks for more frequent smaller ones.
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As it's health gets lower, the time between it's attacks decrease.
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It's attacks are as follows:</li></ul></li><li class=""><a href="mob/living/simple_animal/hostile/asteroid/ice_demon.html" title="/mob/living/simple_animal/hostile/asteroid/ice_demon">ice_demon</a></li><li class=""><a href="mob/living/simple_animal/hostile/asteroid/ice_whelp.html" title="/mob/living/simple_animal/hostile/asteroid/ice_whelp">ice_whelp</a></li><li class=""><a href="mob/living/simple_animal/hostile/asteroid/lobstrosity.html" title="/mob/living/simple_animal/hostile/asteroid/lobstrosity">lobstrosity</a></li><li class=""><a href="mob/living/simple_animal/hostile/asteroid/polarbear.html" title="/mob/living/simple_animal/hostile/asteroid/polarbear">polarbear</a></li><li class=""><a href="mob/living/simple_animal/hostile/asteroid/wolf.html" title="/mob/living/simple_animal/hostile/asteroid/wolf">wolf</a></li></ul></li><li class=""><span class="no-substance">carp/</span><a href="mob/living/simple_animal/hostile/carp/cayenne.html" title="/mob/living/simple_animal/hostile/carp/cayenne">cayenne</a></li><li class="has-children"><a href="mob/living/simple_animal/hostile/construct.html" title="/mob/living/simple_animal/hostile/construct">construct</a><ul class="index-tree "><li class=""><span class="no-substance" title="/mob/living/simple_animal/hostile/construct/armored">armored</span> - Juggernaut</li><li class="has-children"><span class="no-substance" title="/mob/living/simple_animal/hostile/construct/builder">builder</span> - Artificer<ul class="index-tree "><li class=""><span class="no-substance" title="/mob/living/simple_animal/hostile/construct/builder/noncult">noncult</span> - Non-cult Artificer</li></ul></li><li class=""><span class="no-substance" title="/mob/living/simple_animal/hostile/construct/harvester">harvester</span> - Harvester</li><li class=""><span class="no-substance" title="/mob/living/simple_animal/hostile/construct/wraith">wraith</span> - Wraith</li></ul></li><li class="has-children"><a href="mob/living/simple_animal/hostile/eldritch.html" title="/mob/living/simple_animal/hostile/eldritch">eldritch</a><ul class="index-tree "><li class=""><a href="mob/living/simple_animal/hostile/eldritch/armsy.html" title="/mob/living/simple_animal/hostile/eldritch/armsy">armsy</a></li></ul></li><li class="has-children"><a href="mob/living/simple_animal/hostile/guardian.html" title="/mob/living/simple_animal/hostile/guardian">guardian</a><ul class="index-tree "><li class=""><a href="mob/living/simple_animal/hostile/guardian/gravitokinetic.html" title="/mob/living/simple_animal/hostile/guardian/gravitokinetic">gravitokinetic</a></li></ul></li><li class=""><span class="no-substance">illusion/</span><span class="no-substance" title="/mob/living/simple_animal/hostile/illusion/escape">escape</span> - Actual Types</li><li class="has-children"><a href="mob/living/simple_animal/hostile/megafauna.html" title="/mob/living/simple_animal/hostile/megafauna">megafauna</a><ul class="index-tree "><li class=""><a href="mob/living/simple_animal/hostile/megafauna/bubblegum.html" title="/mob/living/simple_animal/hostile/megafauna/bubblegum">bubblegum</a></li><li class=""><a href="mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.html" title="/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner">demonic_frost_miner</a></li><li class=""><a href="mob/living/simple_animal/hostile/megafauna/legion.html" title="/mob/living/simple_animal/hostile/megafauna/legion">legion</a></li><li class=""><a href="mob/living/simple_animal/hostile/megafauna/wendigo.html" title="/mob/living/simple_animal/hostile/megafauna/wendigo">wendigo</a></li></ul></li><li class=""><a href="mob/living/simple_animal/hostile/plaguerat.html" title="/mob/living/simple_animal/hostile/plaguerat">plaguerat</a></li><li class=""><a href="mob/living/simple_animal/hostile/regalrat.html" title="/mob/living/simple_animal/hostile/regalrat">regalrat</a></li><li class=""><a href="mob/living/simple_animal/hostile/space_dragon.html" title="/mob/living/simple_animal/hostile/space_dragon">Space Dragon</a> - A space-faring leviathan-esque monster which breathes fire and summons carp. Spawned during its respective midround antagonist event.</li><li class=""><a href="mob/living/simple_animal/hostile/swarmer.html" title="/mob/living/simple_animal/hostile/swarmer">swarmer</a> - The Mob itself</li><li class="has-children"><span class="no-substance" title="/mob/living/simple_animal/hostile/syndicate">syndicate</span><ul class="index-tree "><li class=""><span class="no-substance" title="/mob/living/simple_animal/hostile/syndicate/civilian">civilian</span> - Misc</li><li class=""><span class="no-substance" title="/mob/living/simple_animal/hostile/syndicate/ranged">ranged</span> - Guns</li><li class=""><span class="no-substance" title="/mob/living/simple_animal/hostile/syndicate/space">space</span> - Melee</li></ul></li><li class=""><a href="mob/living/simple_animal/hostile/venus_human_trap.html" title="/mob/living/simple_animal/hostile/venus_human_trap">venus_human_trap</a> - Venus Human Trap</li></ul></li><li class=""><span class="no-substance" title="/mob/living/simple_animal/imp">imp</span> - The Monster</li><li class=""><a href="mob/living/simple_animal/jacq.html" title="/mob/living/simple_animal/jacq">jacq</a> - MOBS</li><li class=""><a href="mob/living/simple_animal/mouse.html" title="/mob/living/simple_animal/mouse">mouse</a></li><li class=""><a href="mob/living/simple_animal/parrot.html" title="/mob/living/simple_animal/parrot">parrot</a></li><li class=""><span class="no-substance" title="/mob/living/simple_animal/slaughter">slaughter</span> - The Monster</li><li class=""><a href="mob/living/simple_animal/slime.html" title="/mob/living/simple_animal/slime">slime</a></li></ul></li></ul></li></ul></li><li class="has-children"><a href="obj.html" title="/obj">obj</a><ul class="index-tree "><li class="has-children"><a href="obj/docking_port.html" title="/obj/docking_port">docking_port</a><ul class="index-tree "><li class=""><a href="obj/docking_port/mobile.html" title="/obj/docking_port/mobile">mobile</a></li><li class="has-children"><span class="" title="/obj/docking_port/stationary">stationary</span><ul class="index-tree "><li class=""><a href="obj/docking_port/stationary/picked.html" title="/obj/docking_port/stationary/picked">picked</a></li><li class=""><a href="obj/docking_port/stationary/random.html" title="/obj/docking_port/stationary/random">random</a></li></ul></li></ul></li><li class=""><a href="obj/durand_shield.html" title="/obj/durand_shield">durand_shield</a> - Shield processing
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*An object to take the hit for us when using the Durand's defense mode.
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It is spawned in during the durand's initilization, and always stays on the same tile.
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Normally invisible, until defense mode is actvated. When the durand detects an attack that should be blocked, the
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attack is passed to the shield. The shield takes the damage, uses it to calculate charge cost, and then sets its
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own integrity back to max. Shield is automatically dropped if we run out of power or the user gets out.</li><li class="has-children"><span class="" title="/obj/effect">effect</span><ul class="index-tree "><li class=""><span class="no-substance">abstract/</span><a href="obj/effect/abstract/parry.html" title="/obj/effect/abstract/parry">parry</a> - Effects</li><li class=""><a href="obj/effect/anomaly.html" title="/obj/effect/anomaly">anomaly</a></li><li class=""><span class="no-substance">beam/</span><span class="no-substance" title="/obj/effect/beam/i_beam">i_beam</span> - IBeam</li><li class=""><a href="obj/effect/broken_illusion.html" title="/obj/effect/broken_illusion">broken_illusion</a></li><li class="has-children"><span class="" title="/obj/effect/decal">decal</span><ul class="index-tree "><li class=""><a href="obj/effect/decal/chempuff.html" title="/obj/effect/decal/chempuff">chempuff</a></li><li class="has-children"><a href="obj/effect/decal/cleanable.html" title="/obj/effect/decal/cleanable">cleanable</a><ul class="index-tree "><li class=""><a href="obj/effect/decal/cleanable/conveyor_sorter.html" title="/obj/effect/decal/cleanable/conveyor_sorter">conveyor_sorter</a></li></ul></li></ul></li><li class=""><a href="obj/effect/eldritch.html" title="/obj/effect/eldritch">eldritch</a></li><li class=""><span class="no-substance">forcefield/</span><span class="no-substance" title="/obj/effect/forcefield/mime">mime</span> - Mimewalls</li><li class=""><span class="no-substance">landmark/start/</span><a href="obj/effect/landmark/start/hangover.html" title="/obj/effect/landmark/start/hangover">hangover</a></li><li class="has-children"><span class="no-substance" title="/obj/effect/light_emitter">light_emitter</span> - Light<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/effect/light_emitter/red_energy_sword">red_energy_sword</span> - Base mob</li></ul></li><li class="has-children"><span class="" title="/obj/effect/mapping_helpers">mapping_helpers</span><ul class="index-tree "><li class=""><a href="obj/effect/mapping_helpers/custom_icon.html" title="/obj/effect/mapping_helpers/custom_icon">custom_icon</a> - Fetches an external dmi and applies to the target object</li><li class="has-children"><a href="obj/effect/mapping_helpers/network_builder.html" title="/obj/effect/mapping_helpers/network_builder">network_builder</a><ul class="index-tree "><li class=""><a href="obj/effect/mapping_helpers/network_builder/atmos_pipe.html" title="/obj/effect/mapping_helpers/network_builder/atmos_pipe">atmos_pipe</a></li><li class=""><a href="obj/effect/mapping_helpers/network_builder/power_cable.html" title="/obj/effect/mapping_helpers/network_builder/power_cable">power_cable</a> - Automatically links on init to power cables and other cable builder helpers. Only supports cardinals.</li></ul></li><li class=""><span class="no-substance" title="/obj/effect/mapping_helpers/planet_z">planet_z</span> - Mapping helper</li><li class=""><a href="obj/effect/mapping_helpers/trait_injector.html" title="/obj/effect/mapping_helpers/trait_injector">trait_injector</a></li></ul></li><li class=""><span class="no-substance" title="/obj/effect/meatgrinder">meatgrinder</span> - Meatgrinder</li><li class=""><a href="obj/effect/mine.html" title="/obj/effect/mine">mine</a></li><li class="has-children"><a href="obj/effect/mob_spawn.html" title="/obj/effect/mob_spawn">mob_spawn</a><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/effect/mob_spawn/human">human</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/effect/mob_spawn/human/bridgeofficer">bridgeofficer</span> - Officers+Nanotrasen Security</li><li class=""><span class="no-substance">corpse/</span><span class="no-substance" title="/obj/effect/mob_spawn/human/corpse/assistant">assistant</span> - Civilians</li><li class=""><span class="no-substance" title="/obj/effect/mob_spawn/human/lavaland_syndicate">lavaland_syndicate</span> - Syndicate Listening Post</li><li class=""><span class="no-substance" title="/obj/effect/mob_spawn/human/skeleton">skeleton</span> - Spooky Undead</li></ul></li></ul></li><li class="has-children"><span class="" title="/obj/effect/overlay">overlay</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/effect/overlay/status_display_text">status_display_text</span> - Nice overlay to make text smoothly scroll with no client updates after setup.</li><li class=""><span class="no-substance" title="/obj/effect/overlay/typing_indicator">typing_indicator</span> - Default typing indicator</li><li class=""><a href="obj/effect/overlay/vis.html" title="/obj/effect/overlay/vis">vis</a></li></ul></li><li class=""><span class="no-substance">particle_effect/</span><span class="no-substance" title="/obj/effect/particle_effect/smoke">smoke</span> - SMOKE SYSTEMS</li><li class="has-children"><span class="" title="/obj/effect/proc_holder">proc_holder</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/effect/proc_holder/alien">alien</span> - STUN</li><li class="has-children"><a href="obj/effect/proc_holder/spell.html" title="/obj/effect/proc_holder/spell">spell</a><ul class="index-tree "><li class=""><span class="no-substance">aoe_turf/conjure/construct/</span><span class="no-substance" title="/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser">lesser</span> - Construct Spells</li><li class="has-children"><a href="obj/effect/proc_holder/spell/cone.html" title="/obj/effect/proc_holder/spell/cone">cone</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/effect/proc_holder/spell/cone/staggered">staggered</span> - This type of cone gradually affects each level of the cone instead of affecting the entire area at once.</li></ul></li><li class="has-children"><a href="obj/effect/proc_holder/spell/pointed.html" title="/obj/effect/proc_holder/spell/pointed">pointed</a><ul class="index-tree "><li class=""><a href="obj/effect/proc_holder/spell/pointed/barnyardcurse.html" title="/obj/effect/proc_holder/spell/pointed/barnyardcurse">barnyardcurse</a></li><li class=""><a href="obj/effect/proc_holder/spell/pointed/mind_transfer.html" title="/obj/effect/proc_holder/spell/pointed/mind_transfer">mind_transfer</a></li></ul></li><li class=""><span class="no-substance">targeted/</span><a href="obj/effect/proc_holder/spell/targeted/fire_sworn.html" title="/obj/effect/proc_holder/spell/targeted/fire_sworn">fire_sworn</a></li></ul></li></ul></li><li class="has-children"><span class="no-substance">projectile/tracer/</span><span class="no-substance" title="/obj/effect/projectile/tracer/legion">legion</span> - Used for the legion turret beam.<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/effect/projectile/tracer/legion/tracer">tracer</span> - Used for the legion turret tracer.</li></ul></li><li class=""><a href="obj/effect/reality_smash.html" title="/obj/effect/reality_smash">reality_smash</a></li><li class="has-children"><span class="no-substance">spawner/lootdrop/space/</span><span class="no-substance" title="/obj/effect/spawner/lootdrop/space/fancytool">fancytool</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/effect/spawner/lootdrop/space/fancytool/advmedicalonly">advmedicalonly</span> - Mail loot spawner. Drop pool of advanced medical tools typically from research. Not endgame content.</li><li class=""><span class="no-substance" title="/obj/effect/spawner/lootdrop/space/fancytool/engineonly">engineonly</span> - Mail loot spawner. Some sort of random and rare building tool. No alien tech here.</li><li class=""><span class="no-substance" title="/obj/effect/spawner/lootdrop/space/fancytool/raremedicalonly">raremedicalonly</span> - Mail loot spawner. Some sort of random and rare surgical tool. Alien tech found here.</li></ul></li></ul></li><li class="has-children"><a href="obj/item.html" title="/obj/item">item</a><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/item/ai_module">ai_module</span><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/item/ai_module/core">core</span> - Full Core Boards<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/ai_module/core/freeformcore">freeformcore</span> - Freeform Core</li><li class="has-children"><span class="no-substance" title="/obj/item/ai_module/core/full">full</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/antimov">antimov</span> - Antimov</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/asimov">asimov</span> - Asimov</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/asimovpp">asimovpp</span> - Asimov++</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/balance">balance</span> - Guardian of Balance</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/corp">corp</span> - Corporate</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/custom">custom</span> - Custom</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/drone">drone</span> - Mother Drone</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/hippocratic">hippocratic</span> - Robodoctor</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/hulkamania">hulkamania</span> - H.O.G.A.N.</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/liveandletlive">liveandletlive</span> - Live And Let Live</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/overthrow">overthrow</span> - Overthrow</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/paladin">paladin</span> - P.A.L.A.D.I.N. 3.5e</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/paladin_devotion">paladin_devotion</span> - P.A.L.A.D.I.N. 5e</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/reporter">reporter</span> - Reporter</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/robocop">robocop</span> - Robocop</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/thermurderdynamic">thermurderdynamic</span> - Thermodynamic</li><li class=""><span class="no-substance" title="/obj/item/ai_module/core/full/tyrant">tyrant</span> - T.Y.R.A.N.T.</li></ul></li></ul></li><li class=""><span class="no-substance" title="/obj/item/ai_module/remove">remove</span> - Law Removal</li><li class="has-children"><span class="no-substance" title="/obj/item/ai_module/reset">reset</span> - Reset<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/ai_module/reset/purge">purge</span> - Purge</li></ul></li><li class="has-children"><span class="no-substance" title="/obj/item/ai_module/supplied">supplied</span> - Modules<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/ai_module/supplied/freeform">freeform</span> - New Freeform</li><li class=""><span class="no-substance" title="/obj/item/ai_module/supplied/oxygen">oxygen</span> - OxygenIsToxicToHumans</li><li class=""><span class="no-substance" title="/obj/item/ai_module/supplied/protectStation">protectStation</span> - ProtectStation</li><li class=""><span class="no-substance" title="/obj/item/ai_module/supplied/quarantine">quarantine</span> - Quarantine</li><li class=""><span class="no-substance" title="/obj/item/ai_module/supplied/safeguard">safeguard</span> - Safeguard</li></ul></li><li class=""><span class="no-substance" title="/obj/item/ai_module/syndicate">syndicate</span> - Hacked AI Module</li><li class=""><span class="no-substance" title="/obj/item/ai_module/toyAI">toyAI</span> - Ion Module</li><li class=""><span class="no-substance">zeroth/</span><span class="no-substance" title="/obj/item/ai_module/zeroth/oneHuman">oneHuman</span> - OneCrew</li></ul></li><li class="has-children"><a href="obj/item/airlock_painter.html" title="/obj/item/airlock_painter">airlock_painter</a><ul class="index-tree "><li class="has-children"><a href="obj/item/airlock_painter/decal.html" title="/obj/item/airlock_painter/decal">decal</a><ul class="index-tree "><li class=""><a href="obj/item/airlock_painter/decal/tile.html" title="/obj/item/airlock_painter/decal/tile">tile</a></li></ul></li></ul></li><li class="has-children"><span class="no-substance">ammo_box/</span><span class="no-substance" title="/obj/item/ammo_box/magazine">magazine</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/ammo_box/magazine/flechette">flechette</span> - magazine</li><li class=""><span class="no-substance">toy/</span><span class="no-substance" title="/obj/item/ammo_box/magazine/toy/x9">x9</span> - toy memes
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toy memes</li></ul></li><li class="has-children"><a href="obj/item/ammo_casing.html" title="/obj/item/ammo_casing">ammo_casing</a><ul class="index-tree "><li class=""><span class="no-substance">c46x30mm/</span><span class="no-substance" title="/obj/item/ammo_casing/c46x30mm/rubber">rubber</span> - security rifles special ammo</li><li class=""><span class="no-substance">caseless/</span><span class="no-substance" title="/obj/item/ammo_casing/caseless/flechetteap">flechetteap</span> - ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)</li></ul></li><li class="has-children"><span class="no-substance" title="/obj/item/antag_spawner">antag_spawner</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/antag_spawner/contract">contract</span> - WIZARD</li><li class="has-children"><span class="no-substance" title="/obj/item/antag_spawner/nuke_ops">nuke_ops</span> - BORGS AND OPERATIVES<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/antag_spawner/nuke_ops/borg_tele">borg_tele</span> - SYNDICATE BORG</li><li class=""><span class="no-substance" title="/obj/item/antag_spawner/nuke_ops/clown">clown</span> - CLOWN OP</li></ul></li><li class=""><span class="no-substance" title="/obj/item/antag_spawner/slaughter_demon">slaughter_demon</span> - SLAUGHTER DEMON</li></ul></li><li class="has-children"><a href="obj/item/assembly.html" title="/obj/item/assembly">assembly</a><ul class="index-tree "><li class="has-children"><a href="obj/item/assembly/control.html" title="/obj/item/assembly/control">control</a><ul class="index-tree "><li class=""><a href="obj/item/assembly/control/electrochromatic.html" title="/obj/item/assembly/control/electrochromatic">electrochromatic</a></li></ul></li><li class=""><a href="obj/item/assembly/signaler.html" title="/obj/item/assembly/signaler">signaler</a></li></ul></li><li class=""><a href="obj/item/barcode.html" title="/obj/item/barcode">barcode</a></li><li class=""><a href="obj/item/bodypart.html" title="/obj/item/bodypart">bodypart</a></li><li class=""><span class="no-substance" title="/obj/item/bokken_blade">bokken_blade</span> - BOKKEN CRAFTNG PIECES</li><li class="has-children"><span class="no-substance" title="/obj/item/bombcore">bombcore</span> - Bomb Cores<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/bombcore/training">training</span> - Bomb Core Subtypes</li></ul></li><li class=""><span class="no-substance" title="/obj/item/bong">bong</span> - BONGS</li><li class="has-children"><span class="" title="/obj/item/book">book</span><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/item/book/granter">granter</span> - books that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/book/granter/action">action</span> - ACTION BUTTONS</li><li class=""><span class="no-substance" title="/obj/item/book/granter/martial">martial</span> - MARTIAL ARTS</li><li class="has-children"><span class="no-substance" title="/obj/item/book/granter/spell">spell</span> - SPELLS<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/book/granter/spell/fattening">fattening</span> - Spellbooks</li></ul></li><li class=""><span class="no-substance" title="/obj/item/book/granter/trait">trait</span> - TRAITS</li></ul></li><li class=""><span class="no-substance" title="/obj/item/book/manual">manual</span> - MANUALS (BOOKS)</li><li class=""><a href="obj/item/book/random.html" title="/obj/item/book/random">random</a></li></ul></li><li class="has-children"><span class="" title="/obj/item/borg">borg</span> - Cyborg Spec Items<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/borg/sight">sight</span> - HUD/SIGHT things</li><li class=""><a href="obj/item/borg/upgrade.html" title="/obj/item/borg/upgrade">upgrade</a></li></ul></li><li class=""><a href="obj/item/bounty_cube.html" title="/obj/item/bounty_cube">bounty_cube</a> - Upon completion of a civilian bounty, one of these is created. It is sold to cargo to give the cargo budget bounty money, and the person who completed it cash.</li><li class=""><a href="obj/item/broom.html" title="/obj/item/broom">broom</a></li><li class=""><a href="obj/item/canvas.html" title="/obj/item/canvas">canvas</a></li><li class="has-children"><span class="no-substance" title="/obj/item/card">card</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/card/mining_access_card">mining_access_card</span> - Conscript kit</li><li class=""><span class="no-substance" title="/obj/item/card/mining_point_card">mining_point_card</span> - Mining Point Card</li></ul></li><li class=""><a href="obj/item/cardboard_cutout.html" title="/obj/item/cardboard_cutout">cardboard_cutout</a></li><li class=""><a href="obj/item/cardpack.html" title="/obj/item/cardpack">cardpack</a></li><li class=""><a href="obj/item/chainsaw.html" title="/obj/item/chainsaw">chainsaw</a></li><li class=""><a href="obj/item/chisel.html" title="/obj/item/chisel">chisel</a> - Elder Atmosian</li><li class=""><span class="no-substance">choice_beacon/box/</span><a href="obj/item/choice_beacon/box/plushie.html" title="/obj/item/choice_beacon/box/plushie">plushie</a></li><li class=""><a href="obj/item/circlegame.html" title="/obj/item/circlegame">circlegame</a></li><li class="has-children"><a href="obj/item/circuitboard.html" title="/obj/item/circuitboard">circuitboard</a><ul class="index-tree "><li class=""><span class="no-substance">computer/white_ship/</span><span class="no-substance" title="/obj/item/circuitboard/computer/white_ship/ruin">ruin</span> - ruined whiteship</li><li class=""><span class="no-substance" title="/obj/item/circuitboard/mecha">mecha</span> - Circuitboards</li></ul></li><li class=""><span class="no-substance" title="/obj/item/civ_bounty_beacon">civ_bounty_beacon</span> - Beacon to launch a new bounty setup when activated.</li><li class=""><a href="obj/item/clipboard.html" title="/obj/item/clipboard">clipboard</a> - Clipboard</li><li class="has-children"><a href="obj/item/clothing.html" title="/obj/item/clothing">clothing</a><ul class="index-tree "><li class=""><span class="no-substance">glasses/</span><a href="obj/item/clothing/glasses/hud.html" title="/obj/item/clothing/glasses/hud">hud</a></li><li class="has-children"><span class="" title="/obj/item/clothing/gloves">gloves</span><ul class="index-tree "><li class=""><span class="no-substance">fingerless/</span><a href="obj/item/clothing/gloves/fingerless/pugilist.html" title="/obj/item/clothing/gloves/fingerless/pugilist">pugilist</a></li><li class=""><a href="obj/item/clothing/gloves/mod.html" title="/obj/item/clothing/gloves/mod">mod</a></li><li class=""><a href="obj/item/clothing/gloves/space_ninja.html" title="/obj/item/clothing/gloves/space_ninja">Ninja Gloves</a> - Space ninja's gloves. Gives access to a number of special interactions.</li><li class=""><a href="obj/item/clothing/gloves/tackler.html" title="/obj/item/clothing/gloves/tackler">tackler</a></li></ul></li><li class="has-children"><a href="obj/item/clothing/head.html" title="/obj/item/clothing/head">head</a><ul class="index-tree "><li class="has-children"><span class="no-substance">helmet/</span><span class="" title="/obj/item/clothing/head/helmet/space">space</span><ul class="index-tree "><li class=""><a href="obj/item/clothing/head/helmet/space/plasmaman.html" title="/obj/item/clothing/head/helmet/space/plasmaman">plasmaman</a></li><li class=""><a href="obj/item/clothing/head/helmet/space/space_ninja.html" title="/obj/item/clothing/head/helmet/space/space_ninja">Ninja Hood</a> - Space ninja's hood. Provides armor and blocks AI tracking.</li></ul></li><li class=""><a href="obj/item/clothing/head/ushanka.html" title="/obj/item/clothing/head/ushanka">ushanka</a></li></ul></li><li class="has-children"><a href="obj/item/clothing/mask.html" title="/obj/item/clothing/mask">mask</a><ul class="index-tree "><li class=""><a href="obj/item/clothing/mask/chameleon.html" title="/obj/item/clothing/mask/chameleon">chameleon</a></li><li class=""><span class="no-substance">facehugger/</span><a href="obj/item/clothing/mask/facehugger/toy.html" title="/obj/item/clothing/mask/facehugger/toy">toy</a> - Mining Equipment Vendor Items</li><li class=""><span class="no-substance" title="/obj/item/clothing/mask/frog">frog</span> - frog mask - reeee!!</li><li class=""><span class="no-substance">gas/</span><a href="obj/item/clothing/mask/gas/space_ninja.html" title="/obj/item/clothing/mask/gas/space_ninja">Ninja Mask</a> - Space ninja's mask. Makes you sound like a real anime girl. Barely able to be considered a real upside.</li><li class=""><span class="no-substance" title="/obj/item/clothing/mask/luchador">luchador</span> - This makes it so that your name shows up as unknown when wearing the mask.</li><li class=""><a href="obj/item/clothing/mask/void_mask.html" title="/obj/item/clothing/mask/void_mask">void_mask</a></li></ul></li><li class="has-children"><a href="obj/item/clothing/neck.html" title="/obj/item/clothing/neck">neck</a><ul class="index-tree "><li class=""><a href="obj/item/clothing/neck/eldritch_amulet.html" title="/obj/item/clothing/neck/eldritch_amulet">eldritch_amulet</a></li><li class=""><span class="no-substance">necklace/dope/</span><a href="obj/item/clothing/neck/necklace/dope/merchant.html" title="/obj/item/clothing/neck/necklace/dope/merchant">merchant</a></li></ul></li><li class="has-children"><a href="obj/item/clothing/shoes.html" title="/obj/item/clothing/shoes">shoes</a><ul class="index-tree "><li class=""><a href="obj/item/clothing/shoes/mod.html" title="/obj/item/clothing/shoes/mod">mod</a></li><li class=""><a href="obj/item/clothing/shoes/space_ninja.html" title="/obj/item/clothing/shoes/space_ninja">Ninja Shoes</a> - Space ninja's shoes. Gives him armor on his feet.</li></ul></li><li class="has-children"><span class="" title="/obj/item/clothing/suit">suit</span><ul class="index-tree "><li class="has-children"><a href="obj/item/clothing/suit/hooded.html" title="/obj/item/clothing/suit/hooded">hooded</a><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/item/clothing/suit/hooded/explorer">explorer</span> - Explorer's Suit and Mask<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/clothing/suit/hooded/explorer/exo">exo</span> - Exo-Suit and Mask</li><li class=""><span class="no-substance" title="/obj/item/clothing/suit/hooded/explorer/heva">heva</span> - HEVA Suit and Mask</li></ul></li></ul></li><li class="has-children"><span class="" title="/obj/item/clothing/suit/space">space</span><ul class="index-tree "><li class="has-children"><span class="no-substance">hardsuit/</span><span class="no-substance" title="/obj/item/clothing/suit/space/hardsuit/shielded">shielded</span> - SHIELDED<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/clothing/suit/space/hardsuit/shielded/ctf">ctf</span> - Capture the Flag</li><li class=""><span class="no-substance" title="/obj/item/clothing/suit/space/hardsuit/shielded/swat">swat</span> - SWAT version</li><li class=""><span class="no-substance" title="/obj/item/clothing/suit/space/hardsuit/shielded/syndi">syndi</span> - Syndicate Version</li></ul></li><li class=""><a href="obj/item/clothing/suit/space/space_ninja.html" title="/obj/item/clothing/suit/space/space_ninja">Ninja Suit</a> - Space ninja's suit. Provides him with most of his powers.</li></ul></li></ul></li></ul></li><li class=""><span class="no-substance" title="/obj/item/coin">coin</span> - Coin</li><li class="has-children"><a href="obj/item/computer_hardware.html" title="/obj/item/computer_hardware">computer_hardware</a><ul class="index-tree "><li class=""><a href="obj/item/computer_hardware/ai_slot.html" title="/obj/item/computer_hardware/ai_slot">ai_slot</a></li><li class=""><a href="obj/item/computer_hardware/battery.html" title="/obj/item/computer_hardware/battery">battery</a></li><li class=""><a href="obj/item/computer_hardware/card_slot.html" title="/obj/item/computer_hardware/card_slot">card_slot</a></li><li class=""><span class="no-substance">hard_drive/small/</span><span class="no-substance" title="/obj/item/computer_hardware/hard_drive/small/nukeops">nukeops</span> - For tablets given to nuke ops</li><li class=""><span class="no-substance">recharger/</span><span class="no-substance" title="/obj/item/computer_hardware/recharger/cyborg">cyborg</span> - This recharger exists only in borg built-in tablets. I would have tied it to the borg's cell but
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the program that displays laws should always be usable, and the exceptions were starting to pile.</li></ul></li><li class=""><span class="no-substance">construction/</span><a href="obj/item/construction/plumbing.html" title="/obj/item/construction/plumbing">plumbing</a></li><li class=""><a href="obj/item/conveyor_sorter.html" title="/obj/item/conveyor_sorter">conveyor_sorter</a></li><li class=""><a href="obj/item/coupon.html" title="/obj/item/coupon">coupon</a></li><li class=""><a href="obj/item/cult_spear.html" title="/obj/item/cult_spear">cult_spear</a></li><li class=""><span class="no-substance" title="/obj/item/deactivated_swarmer">deactivated_swarmer</span> - Deactivated swarmer shell</li><li class=""><a href="obj/item/defibrillator.html" title="/obj/item/defibrillator">defibrillator</a></li><li class=""><span class="no-substance" title="/obj/item/dice">dice</span> - Dice</li><li class="has-children"><span class="no-substance" title="/obj/item/disk">disk</span><ul class="index-tree "><li class="has-children"><span class="no-substance">design_disk/</span><span class="no-substance" title="/obj/item/disk/design_disk/adv">adv</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/disk/design_disk/adv/cleric_mace">cleric_mace</span> - cleric's den items.</li><li class=""><span class="no-substance" title="/obj/item/disk/design_disk/adv/knight_gear">knight_gear</span> - Wizard tower item</li></ul></li><li class=""><span class="no-substance" title="/obj/item/disk/medical">medical</span> - Defibrillator Disks</li></ul></li><li class=""><span class="no-substance" title="/obj/item/dogborg_tongue">dogborg_tongue</span> - Dogborg stuff
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Mere cosmetic dogborg items, remnants of what were once the most annoying cyborg modules.</li><li class=""><a href="obj/item/dualsaber.html" title="/obj/item/dualsaber">dualsaber</a></li><li class=""><a href="obj/item/dyespray.html" title="/obj/item/dyespray">dyespray</a></li><li class=""><a href="obj/item/eldritch_potion.html" title="/obj/item/eldritch_potion">eldritch_potion</a></li><li class="has-children"><span class="" title="/obj/item/electronics">electronics</span><ul class="index-tree "><li class=""><a href="obj/item/electronics/airlock.html" title="/obj/item/electronics/airlock">airlock</a></li><li class=""><a href="obj/item/electronics/electrochromatic_kit.html" title="/obj/item/electronics/electrochromatic_kit">electrochromatic_kit</a></li></ul></li><li class=""><a href="obj/item/energy_katana.html" title="/obj/item/energy_katana">Energy Katana</a> - The space ninja's katana.</li><li class=""><a href="obj/item/fireaxe.html" title="/obj/item/fireaxe">fireaxe</a></li><li class=""><span class="no-substance">flashlight/pen/</span><a href="obj/item/flashlight/pen/paramedic.html" title="/obj/item/flashlight/pen/paramedic">paramedic</a></li><li class=""><a href="obj/item/forbidden_book.html" title="/obj/item/forbidden_book">forbidden_book</a></li><li class=""><a href="obj/item/gang_induction_package.html" title="/obj/item/gang_induction_package">gang_induction_package</a></li><li class="has-children"><span class="no-substance">glasswork/</span><span class="no-substance" title="/obj/item/glasswork/glass_base">glass_base</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/glasswork/glass_base/dish">dish</span> - Chem Disk</li><li class=""><span class="no-substance" title="/obj/item/glasswork/glass_base/flask_large">flask_large</span> - Large Bulb Flask</li><li class=""><span class="no-substance" title="/obj/item/glasswork/glass_base/flask_small">flask_small</span> - Small Bulb Flask</li><li class=""><span class="no-substance" title="/obj/item/glasswork/glass_base/glass_lens">glass_lens</span> - Lens</li><li class=""><span class="no-substance" title="/obj/item/glasswork/glass_base/spouty">spouty</span> - Spouty Flask</li><li class=""><span class="no-substance" title="/obj/item/glasswork/glass_base/tea_cup">tea_cup</span> - Tea Cup</li><li class=""><span class="no-substance" title="/obj/item/glasswork/glass_base/tea_plate">tea_plate</span> - Tea Plates</li></ul></li><li class="has-children"><a href="obj/item/grenade.html" title="/obj/item/grenade">grenade</a><ul class="index-tree "><li class=""><span class="no-substance">chem_grenade/</span><span class="no-substance" title="/obj/item/grenade/chem_grenade/metalfoam">metalfoam</span> - PREMADE GRENADES</li><li class="has-children"><span class="no-substance">plastic/</span><span class="no-substance" title="/obj/item/grenade/plastic/c4">c4</span> - The Explosives<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/grenade/plastic/c4/ninja">Spider Charge</span> - A unique version of c4 possessed only by the space ninja. Has a stronger blast radius.
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Can only be detonated by space ninjas with the bombing objective. Can only be set up where the objective says it can.
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When it primes, the space ninja responsible will have their objective set to complete.</li></ul></li><li class=""><a href="obj/item/grenade/primer.html" title="/obj/item/grenade/primer">primer</a></li></ul></li><li class=""><span class="no-substance" title="/obj/item/gripper">gripper</span> - Grippers oh god oh fuck</li><li class=""><span class="no-substance" title="/obj/item/guardiancreator">guardiancreator</span> - Creation</li><li class="has-children"><a href="obj/item/gun.html" title="/obj/item/gun">gun</a><ul class="index-tree "><li class="has-children"><a href="obj/item/gun/ballistic.html" title="/obj/item/gun/ballistic">ballistic</a><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/item/gun/ballistic/automatic">automatic</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/gun/ballistic/automatic/flechette">flechette</span> - the gun itself</li><li class=""><span class="no-substance">magrifle/</span><span class="no-substance" title="/obj/item/gun/ballistic/automatic/magrifle/pistol">pistol</span> - magpistol</li><li class=""><span class="no-substance">pistol/</span><span class="no-substance" title="/obj/item/gun/ballistic/automatic/pistol/antitank">antitank</span> - Anti Tank Pistol</li><li class=""><span class="no-substance">toy/pistol/</span><span class="no-substance" title="/obj/item/gun/ballistic/automatic/toy/pistol/stealth">stealth</span> - foam stealth pistol</li><li class=""><span class="no-substance" title="/obj/item/gun/ballistic/automatic/x9">x9</span> - XCOM X9 AR</li></ul></li><li class=""><a href="obj/item/gun/ballistic/liberator.html" title="/obj/item/gun/ballistic/liberator">liberator</a></li></ul></li><li class="has-children"><a href="obj/item/gun/energy.html" title="/obj/item/gun/energy">energy</a><ul class="index-tree "><li class=""><a href="obj/item/gun/energy/beam_rifle.html" title="/obj/item/gun/energy/beam_rifle">beam_rifle</a></li><li class="has-children"><span class="" title="/obj/item/gun/energy/fatoray">fatoray</span> - //GS13 - fattening rayguns and ranged weapons
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The base fatoray<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/gun/energy/fatoray/cannon">cannon</span> - Fatoray - cannon variant, strong but can be charged</li><li class=""><span class="no-substance" title="/obj/item/gun/energy/fatoray/cannon_weak">cannon_weak</span> - Single shot glass cannon fatoray</li><li class=""><a href="obj/item/gun/energy/fatoray/weak.html" title="/obj/item/gun/energy/fatoray/weak">weak</a> - /////FATORAYS THAT CAN BE MADE BY LATHES OR RESEARCHED///////////</li></ul></li><li class="has-children"><span class="no-substance" title="/obj/item/gun/energy/laser">laser</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/gun/energy/laser/alter_ray">alter_ray</span> - GS13 - rayguns for metabolism and breasts/ass manipulation</li><li class=""><span class="no-substance" title="/obj/item/gun/energy/laser/bluetag">bluetag</span> - Laser Tag</li></ul></li><li class=""><span class="no-substance" title="/obj/item/gun/energy/lasercannon">lasercannon</span> - Laser Cannon</li></ul></li><li class=""><span class="no-substance">medbeam/</span><span class="no-substance" title="/obj/item/gun/medbeam/mech">mech</span> - Mech Version</li></ul></li><li class=""><a href="obj/item/hardened_spike.html" title="/obj/item/hardened_spike">hardened_spike</a></li><li class=""><a href="obj/item/hilbertshotel.html" title="/obj/item/hilbertshotel">hilbertshotel</a></li><li class=""><span class="no-substance" title="/obj/item/hivelordstabilizer">hivelordstabilizer</span> - Hivelord stabilizer</li><li class="has-children"><span class="no-substance">implant/</span><a href="obj/item/implant/docile.html" title="/obj/item/implant/docile">docile</a><ul class="index-tree "><li class=""><a href="obj/item/implant/docile/livestock.html" title="/obj/item/implant/docile/livestock">livestock</a></li></ul></li><li class="has-children"><a href="obj/item/kinetic_crusher.html" title="/obj/item/kinetic_crusher">kinetic_crusher</a> - Mining Hammer<ul class="index-tree "><li class=""><a href="obj/item/kinetic_crusher/glaive.html" title="/obj/item/kinetic_crusher/glaive">glaive</a></li></ul></li><li class=""><span class="no-substance">kitchen/knife/</span><a href="obj/item/kitchen/knife/bloodletter.html" title="/obj/item/kitchen/knife/bloodletter">bloodletter</a></li><li class=""><span class="no-substance" title="/obj/item/lazarus_injector">lazarus_injector</span> - Lazarus Injector</li><li class=""><a href="obj/item/living_heart.html" title="/obj/item/living_heart">living_heart</a></li><li class="has-children"><a href="obj/item/mail.html" title="/obj/item/mail">mail</a> - Mail is tamper-evident and unresealable, postmarked by CentCom for an individual recepient.<ul class="index-tree "><li class=""><a href="obj/item/mail/junkmail.html" title="/obj/item/mail/junkmail">junkmail</a></li></ul></li><li class=""><span class="no-substance" title="/obj/item/malf_upgrade">malf_upgrade</span> - AI Upgrades</li><li class="has-children"><span class="" title="/obj/item/mecha_parts">mecha_parts</span> - Mecha Parts<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/item/mecha_parts/chassis">chassis</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/mecha_parts/chassis/durand">durand</span> - Durand</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/chassis/gygax">gygax</span> - Gygax</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/chassis/honker">honker</span> - HONK</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/chassis/medigax">medigax</span> - Medical Gygax</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/chassis/odysseus">odysseus</span> - Odysseus</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/chassis/phazon">phazon</span> - Phazon</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/chassis/ripley">ripley</span> - Ripley</li></ul></li><li class="has-children"><a href="obj/item/mecha_parts/mecha_equipment.html" title="/obj/item/mecha_parts/mecha_equipment">mecha_equipment</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster">anticcw_armor_booster</span> - ARMOR BOOSTER MODULES</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/generator">generator</span> - GENERATOR</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/gravcatapult">gravcatapult</span> - GRAVITATIONAL CATAPULT</li><li class="has-children"><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/medical">medical</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam">mechmedbeam</span> - Medical Beam</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun">syringe_gun</span> - Syringe Gun</li></ul></li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/repair_droid">repair_droid</span> - REPAIR DROID</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/teleporter">teleporter</span> - TELEPORTER</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay">tesla_energy_relay</span> - TESLA ENERGY RELAY</li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/thrusters">thrusters</span> - THRUSTERS</li><li class=""><span class="no-substance">weapon/ballistic/launcher/</span><a href="obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove.html" title="/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove">punching_glove</a></li><li class=""><span class="no-substance" title="/obj/item/mecha_parts/mecha_equipment/wormhole_generator">wormhole_generator</span> - WORMHOLE GENERATOR</li></ul></li><li class=""><a href="obj/item/mecha_parts/mecha_tracking.html" title="/obj/item/mecha_parts/mecha_tracking">mecha_tracking</a></li></ul></li><li class="has-children"><span class="" title="/obj/item/melee">melee</span><ul class="index-tree "><li class=""><a href="obj/item/melee/baton.html" title="/obj/item/melee/baton">baton</a></li><li class=""><a href="obj/item/melee/classic_baton.html" title="/obj/item/melee/classic_baton">classic_baton</a></li><li class=""><a href="obj/item/melee/rune_knife.html" title="/obj/item/melee/rune_knife">rune_knife</a></li><li class=""><a href="obj/item/melee/skateboard.html" title="/obj/item/melee/skateboard">skateboard</a></li><li class=""><span class="no-substance">touch_attack/</span><a href="obj/item/melee/touch_attack/fattening.html" title="/obj/item/melee/touch_attack/fattening">fattening</a></li><li class="has-children"><span class="" title="/obj/item/melee/transforming">transforming</span><ul class="index-tree "><li class=""><a href="obj/item/melee/transforming/cleaving_saw.html" title="/obj/item/melee/transforming/cleaving_saw">cleaving_saw</a> - Bosses</li><li class=""><span class="no-substance">energy/sword/cx/</span><span class="no-substance" title="/obj/item/melee/transforming/energy/sword/cx/traitor">traitor</span> - Tatortot NEB /////////////// (same stats as regular esword)</li></ul></li></ul></li><li class=""><span class="no-substance" title="/obj/item/mine_bot_upgrade">mine_bot_upgrade</span> - Minebot Upgrades</li><li class=""><span class="no-substance" title="/obj/item/mining_scanner">mining_scanner</span> - Mining Scanners</li><li class=""><a href="obj/item/mining_voucher.html" title="/obj/item/mining_voucher">mining_voucher</a> - Mining Equipment Vendor Items</li><li class=""><a href="obj/item/mjollnir.html" title="/obj/item/mjollnir">mjollnir</a></li><li class="has-children"><span class="" title="/obj/item/mod">mod</span> - MODsuits, trade-off between armor and utility<ul class="index-tree "><li class=""><a href="obj/item/mod/control.html" title="/obj/item/mod/control">control</a></li><li class="has-children"><a href="obj/item/mod/module.html" title="/obj/item/mod/module">module</a><ul class="index-tree "><li class="has-children"><a href="obj/item/mod/module/anomaly_locked.html" title="/obj/item/mod/module/anomaly_locked">anomaly_locked</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/mod/module/anomaly_locked/antigrav">antigrav</span> - Anti-Gravity - Makes the user weightless.</li><li class=""><a href="obj/item/mod/module/anomaly_locked/teleporter.html" title="/obj/item/mod/module/anomaly_locked/teleporter">teleporter</a> - Teleporter - Lets the user teleport to a nearby location.</li></ul></li><li class=""><span class="no-substance" title="/obj/item/mod/module/balloon">balloon</span> - Rave Visor - Pointless
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Tanner - Maybe another time
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Balloon Blower - Blows a balloon.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/bikehorn">bikehorn</span> - Criminal Capture
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Mirage grenade dispenser
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Projectile Dampener
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Active Sonar
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Bike Horn - Plays a bike horn sound.</li><li class=""><a href="obj/item/mod/module/clamp.html" title="/obj/item/mod/module/clamp">clamp</a> - Hydraulic Clamp - Lets you pick up and drop crates.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/constructor">constructor</span> - Constructor - Lets you build quicker and create RCD holograms.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/defibrillator">defibrillator</span> - Injector - No piercing syringes, replace another time
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Organ Thrower
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Patrient Transport
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Defibrillator - Gives the suit an extendable pair of shock paddles.</li><li class=""><a href="obj/item/mod/module/dispenser.html" title="/obj/item/mod/module/dispenser">dispenser</a> - Dispenser - Dispenses an item after a time passes.</li><li class=""><a href="obj/item/mod/module/dna_lock.html" title="/obj/item/mod/module/dna_lock">dna_lock</a> - Longfall
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Thermal Regulator - Naw.
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DNA Lock - Prevents people without the set DNA from activating the suit.</li><li class=""><a href="obj/item/mod/module/drill.html" title="/obj/item/mod/module/drill">drill</a> - Drill - Lets you dig through rock and basalt.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/emp_shield">emp_shield</span> - EMP Shield - Protects the suit from EMPs.</li><li class=""><a href="obj/item/mod/module/flashlight.html" title="/obj/item/mod/module/flashlight">flashlight</a> - Flashlight - Gives the suit a customizable flashlight.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/gps">gps</span> - Internal GPS - Extends a GPS you can use.</li><li class=""><a href="obj/item/mod/module/health_analyzer.html" title="/obj/item/mod/module/health_analyzer">health_analyzer</a> - Health Analyzer - Gives the user a ranged health analyzer and their health status in the panel.</li><li class=""><a href="obj/item/mod/module/holster.html" title="/obj/item/mod/module/holster">holster</a> - Pepper Shoulders
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Holster - Instantly holsters any not huge gun.</li><li class=""><a href="obj/item/mod/module/jetpack.html" title="/obj/item/mod/module/jetpack">jetpack</a> - Ion Jetpack - Lets the user fly freely through space using battery charge.</li><li class=""><a href="obj/item/mod/module/magboot.html" title="/obj/item/mod/module/magboot">magboot</a> - Magnetic Stability - Gives the user a slowdown but makes them negate gravity and be immune to slips.</li><li class=""><a href="obj/item/mod/module/magnetic_harness.html" title="/obj/item/mod/module/magnetic_harness">magnetic_harness</a> - Magnetic Harness - Automatically puts guns in your suit storage when you drop them.</li><li class=""><a href="obj/item/mod/module/megaphone.html" title="/obj/item/mod/module/megaphone">megaphone</a> - Megaphone - Lets you speak loud.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/microwave_beam">microwave_beam</span> - Microwave Beam - Microwaves items instantly.</li><li class="has-children"><a href="obj/item/mod/module/mister.html" title="/obj/item/mod/module/mister">mister</a> - Mister - Sprays water over an area.<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/mod/module/mister/atmos">atmos</span> - Resin Mister - Sprays resin over an area.</li></ul></li><li class=""><a href="obj/item/mod/module/mouthhole.html" title="/obj/item/mod/module/mouthhole">mouthhole</a> - Eating Apparatus - Lets the user eat/drink with the suit on.</li><li class=""><a href="obj/item/mod/module/orebag.html" title="/obj/item/mod/module/orebag">orebag</a></li><li class=""><a href="obj/item/mod/module/paper_dispenser.html" title="/obj/item/mod/module/paper_dispenser">paper_dispenser</a> - Paper Dispenser - Dispenses (sometimes burning) paper sheets.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/quick_carry">quick_carry</span> - Quick Carry - Lets the user carry bodies quicker.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/rad_protection">rad_protection</span> - Radiation Protection - Protects the user from radiation, gives them a geiger counter and rad info in the panel.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/reagent_scanner">reagent_scanner</span> - Reagent Scanner - Lets the user scan reagents.</li><li class=""><a href="obj/item/mod/module/springlock.html" title="/obj/item/mod/module/springlock">springlock</a> - Sign Language Translator - I want, but no
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Springlock Mechanism - allows your modsuit to activate faster, but reagents are very dangerous.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/stamp">stamp</span> - Stamper - Extends a stamp that can switch between accept/deny modes.</li><li class=""><a href="obj/item/mod/module/stealth.html" title="/obj/item/mod/module/stealth">stealth</a> - Cloaking - Lowers the user's visibility, can be interrupted by being touched or attacked.</li><li class=""><a href="obj/item/mod/module/storage.html" title="/obj/item/mod/module/storage">storage</a> - Storage - Adds a storage component to the suit.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/surgical_processor">surgical_processor</span> - Thread Ripper
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Surgical Processor - Lets you do advanced surgeries portably.</li><li class=""><a href="obj/item/mod/module/t_ray.html" title="/obj/item/mod/module/t_ray">t_ray</a> - T-Ray Scan - Scans the terrain for undertile objects.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/tether">tether</span> - Emergency Tether - Shoots a grappling hook projectile in 0g that throws the user towards it.</li><li class=""><a href="obj/item/mod/module/visor.html" title="/obj/item/mod/module/visor">visor</a> - Base Visor - Adds a specific HUD and traits to you.</li><li class=""><span class="no-substance" title="/obj/item/mod/module/welding">welding</span> - Welding Protection - Makes the helmet protect from flashes and welding.</li></ul></li></ul></li><li class="has-children"><a href="obj/item/modular_computer.html" title="/obj/item/modular_computer">modular_computer</a><ul class="index-tree "><li class="has-children"><span class="" title="/obj/item/modular_computer/tablet">tablet</span><ul class="index-tree "><li class=""><a href="obj/item/modular_computer/tablet/integrated.html" title="/obj/item/modular_computer/tablet/integrated">integrated</a> - Borg Built-in tablet interface</li><li class=""><a href="obj/item/modular_computer/tablet/nukeops.html" title="/obj/item/modular_computer/tablet/nukeops">nukeops</a> - Given to Nuke Ops members.</li><li class=""><span class="no-substance">syndicate_contract_uplink/preset/</span><a href="obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink.html" title="/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink">uplink</a></li></ul></li></ul></li><li class=""><span class="no-substance" title="/obj/item/multitool">multitool</span> - Multitool -- A multitool is used for hacking electronic devices.</li><li class=""><span class="no-substance" title="/obj/item/necromantic_stone">necromantic_stone</span> - Necromantic Stone</li><li class=""><a href="obj/item/nullrod.html" title="/obj/item/nullrod">nullrod</a></li><li class=""><span class="no-substance" title="/obj/item/offhand">offhand</span> - The offhand dummy item for two handed items</li><li class="has-children"><a href="obj/item/organ.html" title="/obj/item/organ">organ</a><ul class="index-tree "><li class=""><a href="obj/item/organ/brain.html" title="/obj/item/organ/brain">brain</a></li><li class="has-children"><a href="obj/item/organ/eyes.html" title="/obj/item/organ/eyes">eyes</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/organ/eyes/robotic">robotic</span> - Robotic</li></ul></li><li class=""><a href="obj/item/organ/lungs.html" title="/obj/item/organ/lungs">lungs</a></li><li class="has-children"><span class="no-substance" title="/obj/item/organ/regenerative_core">regenerative_core</span> - Hivelord core<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/organ/regenerative_core/legion">legion</span> - Legion core</li></ul></li><li class=""><span class="no-substance">vocal_cords/</span><span class="no-substance" title="/obj/item/organ/vocal_cords/velvet">velvet</span> - ENTHRAL VELVET CHORDS</li></ul></li><li class="has-children"><a href="obj/item/paper.html" title="/obj/item/paper">paper</a> - Paper is now using markdown (like in github pull notes) for ALL rendering
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so we do loose a bit of functionality but we gain in easy of use of
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paper and getting rid of that crashing bug<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/paper/construction">construction</span> - Construction paper</li><li class="has-children"><span class="no-substance" title="/obj/item/paper/crumpled">crumpled</span><ul class="index-tree "><li class=""><span class="no-substance">bloody/ruins/lavaland/clown_planet/</span><span class="no-substance" title="/obj/item/paper/crumpled/bloody/ruins/lavaland/clown_planet/escape">escape</span> - lavaland clown planet papers</li><li class="has-children"><span class="no-substance" title="/obj/item/paper/crumpled/ruins">ruins</span><ul class="index-tree "><li class=""><span class="no-substance">bigderelict1/</span><span class="no-substance" title="/obj/item/paper/crumpled/ruins/bigderelict1/manifest">manifest</span> - bigderelict1 items</li><li class=""><span class="no-substance" title="/obj/item/paper/crumpled/ruins/originalcontent">originalcontent</span> - originalcontent items</li><li class=""><span class="no-substance">snowdin/</span><span class="no-substance" title="/obj/item/paper/crumpled/ruins/snowdin/foreshadowing">foreshadowing</span> - papers</li></ul></li></ul></li><li class="has-children"><span class="no-substance" title="/obj/item/paper/fluff">fluff</span><ul class="index-tree "><li class=""><span class="no-substance">awaymissions/wildwest/</span><span class="no-substance" title="/obj/item/paper/fluff/awaymissions/wildwest/grinder">grinder</span> - wildwest papers</li><li class="has-children"><span class="no-substance" title="/obj/item/paper/fluff/ruins">ruins</span><ul class="index-tree "><li class=""><span class="no-substance">asteroid4/</span><span class="no-substance" title="/obj/item/paper/fluff/ruins/asteroid4/extraction">extraction</span> - asteroid4 items</li><li class=""><span class="no-substance">crashedclownship/</span><span class="no-substance" title="/obj/item/paper/fluff/ruins/crashedclownship/true_nation">true_nation</span> - crashedclownship items</li><li class=""><span class="no-substance">deepstorage/</span><span class="no-substance" title="/obj/item/paper/fluff/ruins/deepstorage/water_concern">water_concern</span> - deepstorage items</li><li class=""><span class="no-substance" title="/obj/item/paper/fluff/ruins/djstation">djstation</span> - djstation items</li><li class=""><span class="no-substance">feeder_den/</span><span class="no-substance" title="/obj/item/paper/fluff/ruins/feeder_den/hidden">hidden</span> - feeder den, GS13</li><li class=""><span class="no-substance">listeningstation/</span><span class="no-substance" title="/obj/item/paper/fluff/ruins/listeningstation/reports">reports</span> - listening station</li><li class=""><span class="no-substance" title="/obj/item/paper/fluff/ruins/oldstation">oldstation</span> - Oldstation items</li><li class=""><span class="no-substance">skelter/</span><span class="no-substance" title="/obj/item/paper/fluff/ruins/skelter/cloner">cloner</span> - skelter items</li><li class=""><span class="no-substance">spacehotel/</span><span class="no-substance" title="/obj/item/paper/fluff/ruins/spacehotel/notice">notice</span> - spacehotel items</li><li class=""><span class="no-substance">thederelict/</span><span class="no-substance" title="/obj/item/paper/fluff/ruins/thederelict/equipment">equipment</span> - thederelict items</li></ul></li><li class="has-children"><span class="no-substance" title="/obj/item/paper/fluff/stations">stations</span><ul class="index-tree "><li class=""><span class="no-substance">centcom/</span><span class="no-substance" title="/obj/item/paper/fluff/stations/centcom/disk_memo">disk_memo</span> - CentCom</li><li class="has-children"><span class="no-substance" title="/obj/item/paper/fluff/stations/lavaland">lavaland</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/paper/fluff/stations/lavaland/orm_notice">orm_notice</span> - Lavaland</li><li class=""><span class="no-substance">sloth/</span><span class="no-substance" title="/obj/item/paper/fluff/stations/lavaland/sloth/note">note</span> - lavaland slot ruin items</li><li class=""><span class="no-substance">surface/</span><span class="no-substance" title="/obj/item/paper/fluff/stations/lavaland/surface/henderson_report">henderson_report</span> - lavaland surface papers</li></ul></li></ul></li></ul></li><li class="has-children"><span class="no-substance" title="/obj/item/paper/guides">guides</span><ul class="index-tree "><li class=""><span class="no-substance">cogstation/</span><span class="no-substance" title="/obj/item/paper/guides/cogstation/job_changes">job_changes</span> - Cogstation.</li><li class=""><span class="no-substance">jobs/</span><span class="no-substance" title="/obj/item/paper/guides/jobs/hydroponics">hydroponics</span> - Job guides n' fluff</li></ul></li><li class=""><a href="obj/item/paper/natural.html" title="/obj/item/paper/natural">natural</a></li></ul></li><li class=""><span class="no-substance">pet_carrier/</span><a href="obj/item/pet_carrier/bluespace.html" title="/obj/item/pet_carrier/bluespace">bluespace</a></li><li class=""><span class="no-substance" title="/obj/item/pickaxe">pickaxe</span> - Pickaxes & Drills & Shovels</li><li class=""><a href="obj/item/pinpointer.html" title="/obj/item/pinpointer">pinpointer</a></li><li class=""><a href="obj/item/pitchfork.html" title="/obj/item/pitchfork">pitchfork</a></li><li class=""><a href="obj/item/price_tagger.html" title="/obj/item/price_tagger">price_tagger</a></li><li class="has-children"><a href="obj/item/projectile.html" title="/obj/item/projectile">projectile</a><ul class="index-tree "><li class="has-children"><span class="" title="/obj/item/projectile/beam">beam</span><ul class="index-tree "><li class="has-children"><a href="obj/item/projectile/beam/fattening.html" title="/obj/item/projectile/beam/fattening">fattening</a> - The base projectile used by the fatoray<ul class="index-tree "><li class=""><a href="obj/item/projectile/beam/fattening/cannon.html" title="/obj/item/projectile/beam/fattening/cannon">cannon</a></li><li class=""><a href="obj/item/projectile/beam/fattening/cannon_weak.html" title="/obj/item/projectile/beam/fattening/cannon_weak">cannon_weak</a></li><li class=""><a href="obj/item/projectile/beam/fattening/weak.html" title="/obj/item/projectile/beam/fattening/weak">weak</a> - The base projectile used by the fatoray</li></ul></li><li class=""><span class="no-substance">lasertag/</span><span class="no-substance" title="/obj/item/projectile/beam/lasertag/ray">ray</span> - RAYGUN MEMES</li><li class=""><span class="no-substance" title="/obj/item/projectile/beam/legion">legion</span> - Used for the legion turret.</li></ul></li><li class="has-children"><span class="no-substance" title="/obj/item/projectile/bullet">bullet</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/projectile/bullet/cflechetteap">cflechetteap</span> - ///Flechette Launcher///
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projectiles</li><li class=""><span class="no-substance" title="/obj/item/projectile/bullet/cflechetteshredder">cflechetteshredder</span> - unique variant</li><li class=""><span class="no-substance" title="/obj/item/projectile/bullet/spinfusor">spinfusor</span> - spinfusor stuff</li></ul></li><li class=""><a href="obj/item/projectile/frost_orb.html" title="/obj/item/projectile/frost_orb">frost_orb</a></li><li class=""><span class="no-substance">magic/</span><a href="obj/item/projectile/magic/food.html" title="/obj/item/projectile/magic/food">food</a></li><li class=""><a href="obj/item/projectile/tether.html" title="/obj/item/projectile/tether">tether</a></li></ul></li><li class=""><span class="no-substance">radio/</span><span class="no-substance" title="/obj/item/radio/borg">borg</span> - Borg Radios</li><li class=""><a href="obj/item/raw_anomaly_core.html" title="/obj/item/raw_anomaly_core">Raw Anomaly Cores</a> - The current precursor to anomaly cores, these are manufactured into 'finished' anomaly cores for use in research, items, and more.</li><li class=""><a href="obj/item/rcl.html" title="/obj/item/rcl">rcl</a></li><li class="has-children"><span class="" title="/obj/item/reagent_containers">reagent_containers</span><ul class="index-tree "><li class="has-children"><a href="obj/item/reagent_containers/food.html" title="/obj/item/reagent_containers/food">food</a> - Food.<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/condiment">condiment</span> - Condiments</li><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/food/drinks">drinks</span> - Drinks.<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/bigbottle">bigbottle</span> - GS13 - big bottles</li><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/bottle">bottle</span> - Alchohol bottles! -Agouri<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/bottle/molotov">molotov</span> - MOLOTOV</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/bottle/orangejuice">orangejuice</span> - JUICES AND STUFF</li></ul></li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/coffee">coffee</span> - Drinks</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/shaker">shaker</span> - drinkingglass and shaker</li><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/soda_cans">soda_cans</span> - soda_cans<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/soda_cans/fizzwiz">fizzwiz</span> - GS13 Drinks</li></ul></li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/drinks/trophy">trophy</span> - Drinks. END</li></ul></li><li class="has-children"><a href="obj/item/reagent_containers/food/snacks.html" title="/obj/item/reagent_containers/food/snacks">snacks</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/candy">candy</span> - SNACKS FROM VENDING MACHINES</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/chocolateegg">chocolateegg</span> - EGGS</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/cookie">cookie</span> - OTHER</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/cubancarp">cubancarp</span> - FISH</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/cube">cube</span> - Cubes</li><li class=""><span class="no-substance">customizable/</span><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/customizable/burger">burger</span> - Customizable Food Types</li><li class="has-children"><a href="obj/item/reagent_containers/food/snacks/donut.html" title="/obj/item/reagent_containers/food/snacks/donut">donut</a> - DONUTS<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/donut/jelly">jelly</span> - JELLY DONUTS<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly">slimejelly</span> - SLIME DONUTS</li></ul></li></ul></li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/dough">dough</span> - Dough Ingredients</li><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/meat">meat</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/meat/rawcutlet">rawcutlet</span> - MEAT CUTLETS</li><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/meat/slab">slab</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/meat/slab/human">human</span> - HUMAN MEATS</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/meat/slab/synthmeat">synthmeat</span> - OTHER MEATS</li></ul></li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/meat/steak">steak</span> - MEAT STEAKS</li></ul></li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/muffin">muffin</span> - MUFFINS</li><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/pizza">pizza</span> - PIZZA<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/pizza/framewrecker">framewrecker</span> - PIZZA!!!</li></ul></li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/salad">salad</span> - SALAD</li><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/store">store</span> - All the food items that can store an item inside itself, like bread or cake.<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/store/cheesewheel">cheesewheel</span> - OTHER</li></ul></li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/sushi_rice">sushi_rice</span> - Sushi Components</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/sushie_basic">sushie_basic</span> - Sushi</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/tofu">tofu</span> - MEATS AND ALIKE</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/waffles">waffles</span> - WAFFLES</li></ul></li></ul></li><li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/pill">pill</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/reagent_containers/pill/shadowtoxin">shadowtoxin</span> - this pill is used only in a legion mob drop</li><li class=""><span class="no-substance" title="/obj/item/reagent_containers/pill/zoom">zoom</span> - drugs</li></ul></li><li class="has-children"><a href="obj/item/reagent_containers/spray.html" title="/obj/item/reagent_containers/spray">spray</a><ul class="index-tree "><li class=""><span class="no-substance">waterflower/</span><span class="no-substance" title="/obj/item/reagent_containers/spray/waterflower/superlube">superlube</span> - Subtype used for the lavaland clown ruin.</li></ul></li><li class=""><a href="obj/item/reagent_containers/syringe.html" title="/obj/item/reagent_containers/syringe">syringe</a></li></ul></li><li class=""><a href="obj/item/relic.html" title="/obj/item/relic">relic</a> - SPECIAL ITEMS</li><li class=""><span class="no-substance" title="/obj/item/resonator">resonator</span> - Resonator</li><li class="has-children"><a href="obj/item/restraints.html" title="/obj/item/restraints">restraints</a><ul class="index-tree "><li class=""><span class="no-substance">legcuffs/</span><a href="obj/item/restraints/legcuffs/bola.html" title="/obj/item/restraints/legcuffs/bola">bola</a></li></ul></li><li class=""><a href="obj/item/resurrection_crystal.html" title="/obj/item/resurrection_crystal">resurrection_crystal</a></li><li class=""><a href="obj/item/reverse_bear_trap.html" title="/obj/item/reverse_bear_trap">reverse_bear_trap</a></li><li class=""><a href="obj/item/robot_module.html" title="/obj/item/robot_module">robot_module</a></li><li class=""><a href="obj/item/sales_tagger.html" title="/obj/item/sales_tagger">sales_tagger</a></li><li class=""><span class="no-substance" title="/obj/item/scrying">scrying</span> - Scrying</li><li class="has-children"><a href="obj/item/seeds.html" title="/obj/item/seeds">seeds</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/seeds/lavaland">lavaland</span> - LAVALAND FLORA</li></ul></li><li class="has-children"><a href="obj/item/shield.html" title="/obj/item/shield">shield</a><ul class="index-tree "><li class=""><span class="no-substance">riot/</span><a href="obj/item/shield/riot/implant.html" title="/obj/item/shield/riot/implant">implant</a></li></ul></li><li class=""><a href="obj/item/shockpaddles.html" title="/obj/item/shockpaddles">shockpaddles</a></li><li class=""><a href="obj/item/singularityhammer.html" title="/obj/item/singularityhammer">singularityhammer</a></li><li class="has-children"><a href="obj/item/slapper.html" title="/obj/item/slapper">slapper</a><ul class="index-tree "><li class=""><a href="obj/item/slapper/secret_handshake.html" title="/obj/item/slapper/secret_handshake">secret_handshake</a> - Gangster secret handshakes.</li></ul></li><li class=""><span class="no-substance" title="/obj/item/slime_extract">slime_extract</span> - Slime Extracts</li><li class=""><span class="no-substance" title="/obj/item/slimecross">slimecross</span> - SLIME CROSSBREEDS</li><li class="has-children"><span class="no-substance" title="/obj/item/slimepotion">slimepotion</span> - Slime-derived potions<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/slimepotion/slime_reviver">slime_reviver</span> - Unique things.</li></ul></li><li class=""><a href="obj/item/soulstone.html" title="/obj/item/soulstone">soulstone</a></li><li class=""><a href="obj/item/spear.html" title="/obj/item/spear">spear</a></li><li class="has-children"><a href="obj/item/stack.html" title="/obj/item/stack">stack</a><ul class="index-tree "><li class=""><a href="obj/item/stack/conveyor.html" title="/obj/item/stack/conveyor">conveyor</a></li><li class=""><a href="obj/item/stack/ducts.html" title="/obj/item/stack/ducts">ducts</a></li><li class=""><span class="no-substance">license_plates/</span><a href="obj/item/stack/license_plates/filled.html" title="/obj/item/stack/license_plates/filled">filled</a></li><li class="has-children"><a href="obj/item/stack/medical.html" title="/obj/item/stack/medical">medical</a><ul class="index-tree "><li class=""><a href="obj/item/stack/medical/mesh.html" title="/obj/item/stack/medical/mesh">mesh</a></li></ul></li><li class=""><span class="no-substance" title="/obj/item/stack/ore">ore</span> - Mineral ores</li><li class="has-children"><a href="obj/item/stack/sheet.html" title="/obj/item/stack/sheet">sheet</a><ul class="index-tree "><li class=""><span class="no-substance">animalhide/</span><span class="no-substance" title="/obj/item/stack/sheet/animalhide/goliath_hide">goliath_hide</span> - Goliath Hide</li></ul></li></ul></li><li class=""><span class="no-substance">staff/</span><a href="obj/item/staff/bostaff.html" title="/obj/item/staff/bostaff">bostaff</a></li><li class=""><span class="no-substance">stock_parts/</span><a href="obj/item/stock_parts/cell.html" title="/obj/item/stock_parts/cell">cell</a></li><li class="has-children"><span class="" title="/obj/item/storage">storage</span><ul class="index-tree "><li class=""><span class="no-substance">backpack/satchel/flat/secret/</span><span class="no-substance" title="/obj/item/storage/backpack/satchel/flat/secret/miracle_ruin">miracle_ruin</span> - miracle ruin</li><li class="has-children"><span class="no-substance" title="/obj/item/storage/bag">bag</span><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/storage/bag/mail">mail</span> - Mailbag.</li><li class=""><span class="no-substance" title="/obj/item/storage/bag/money">money</span> - Money bag</li></ul></li><li class=""><span class="no-substance">book/</span><a href="obj/item/storage/book/bible.html" title="/obj/item/storage/book/bible">bible</a></li><li class="has-children"><span class="" title="/obj/item/storage/box">box</span><ul class="index-tree "><li class=""><span class="no-substance">blue/</span><span class="no-substance" title="/obj/item/storage/box/blue/cryostorage_items">cryostorage_items</span> - The box</li><li class=""><span class="no-substance" title="/obj/item/storage/box/clown">clown</span> - clown box & honkbot assembly</li><li class=""><a href="obj/item/storage/box/papersack.html" title="/obj/item/storage/box/papersack">papersack</a></li></ul></li><li class=""><span class="no-substance" title="/obj/item/storage/dice">dice</span> - Dice Bags</li><li class="has-children"><span class="" title="/obj/item/storage/fancy">fancy</span><ul class="index-tree "><li class=""><span class="no-substance">cigarettes/</span><span class="no-substance" title="/obj/item/storage/fancy/cigarettes/gatito">gatito</span> - GS13 - reflavoring of random items into GATO corp, mostly seperated variants so we don't overwrite NT</li><li class=""><a href="obj/item/storage/fancy/rollingpapers.html" title="/obj/item/storage/fancy/rollingpapers">rollingpapers</a></li></ul></li><li class=""><a href="obj/item/storage/pod.html" title="/obj/item/storage/pod">pod</a></li><li class=""><a href="obj/item/storage/portable_chem_mixer.html" title="/obj/item/storage/portable_chem_mixer">portable_chem_mixer</a></li><li class=""><span class="no-substance">toolbox/</span><a href="obj/item/storage/toolbox/mechanical.html" title="/obj/item/storage/toolbox/mechanical">mechanical</a></li></ul></li><li class=""><a href="obj/item/summon.html" title="/obj/item/summon">summon</a> - Simple summon weapon code in this file</li><li class=""><span class="no-substance" title="/obj/item/syndicatedetonator">syndicatedetonator</span> - Syndicate Detonator (aka the big red button)</li><li class=""><a href="obj/item/tank.html" title="/obj/item/tank">tank</a></li><li class=""><span class="no-substance">throwing_star/stamina/</span><a href="obj/item/throwing_star/stamina/ninja.html" title="/obj/item/throwing_star/stamina/ninja">Ninja Throwing Star</a> - a throwing star which specifically makes sure you know it came from a real ninja.</li><li class="has-children"><span class="" title="/obj/item/toy">toy</span><ul class="index-tree "><li class="has-children"><span class="" title="/obj/item/toy/cards">cards</span><ul class="index-tree "><li class=""><a href="obj/item/toy/cards/cardhand.html" title="/obj/item/toy/cards/cardhand">cardhand</a></li><li class=""><span class="no-substance">deck/</span><span class="no-substance" title="/obj/item/toy/cards/deck/unum">unum</span> - A deck of unum cards. Classic.</li></ul></li><li class="has-children"><a href="obj/item/toy/crayon.html" title="/obj/item/toy/crayon">crayon</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/item/toy/crayon/red">red</span> - Gang end</li></ul></li><li class=""><a href="obj/item/toy/mecha.html" title="/obj/item/toy/mecha">mecha</a></li><li class=""><a href="obj/item/toy/plush.html" title="/obj/item/toy/plush">plush</a></li></ul></li><li class=""><a href="obj/item/transfer_valve.html" title="/obj/item/transfer_valve">transfer_valve</a></li><li class=""><a href="obj/item/transformation_item.html" title="/obj/item/transformation_item">transformation_item</a></li><li class=""><span class="no-substance">trash/</span><span class="no-substance" title="/obj/item/trash/fatoray_scrap1">fatoray_scrap1</span> - GS13 - miscellanous items. If it's a small item, a container or something
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then it should land here, instead of making a seperate .dm file</li><li class=""><a href="obj/item/uplink.html" title="/obj/item/uplink">uplink</a></li><li class=""><span class="no-substance" title="/obj/item/veilrender">veilrender</span> - Veil Render</li><li class=""><a href="obj/item/vibro_weapon.html" title="/obj/item/vibro_weapon">vibro_weapon</a></li><li class=""><span class="no-substance" title="/obj/item/wormhole_jaunter">wormhole_jaunter</span> - Jaunter</li></ul></li><li class="has-children"><a href="obj/machinery.html" title="/obj/machinery">machinery</a><ul class="index-tree "><li class="has-children"><span class="" title="/obj/machinery/abductor">abductor</span><ul class="index-tree "><li class=""><a href="obj/machinery/abductor/console.html" title="/obj/machinery/abductor/console">console</a></li><li class=""><a href="obj/machinery/abductor/experiment.html" title="/obj/machinery/abductor/experiment">experiment</a></li><li class=""><a href="obj/machinery/abductor/feeder_console.html" title="/obj/machinery/abductor/feeder_console">feeder_console</a></li></ul></li><li class=""><a href="obj/machinery/airalarm.html" title="/obj/machinery/airalarm">airalarm</a></li><li class="has-children"><a href="obj/machinery/atmospherics.html" title="/obj/machinery/atmospherics">atmospherics</a><ul class="index-tree "><li class="has-children"><span class="" title="/obj/machinery/atmospherics/components">components</span><ul class="index-tree "><li class=""><span class="no-substance">trinary/</span><span class="no-substance" title="/obj/machinery/atmospherics/components/trinary/nuclear_reactor">nuclear_reactor</span> - What is this?
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Moderators list (Not gonna keep this accurate forever):
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Fuel Type:
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Oxygen: Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.
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Plasma: Power production gas. More plasma -> more power, but it enriches your fuel and makes the reactor much, much harder to control.
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Tritium: Extremely efficient power production gas. Will cause chernobyl if used improperly.
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Moderation Type:
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N2: Helps you regain control of the reaction by increasing control rod effectiveness, will massively boost the rad production of the reactor.
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CO2: Super effective shutdown gas for runaway reactions. MASSIVE RADIATION PENALTY!
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Pluoxium: Same as N2, but no cancer-rads!
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Permeability Type:
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BZ: Increases your reactor's ability to transfer its heat to the coolant, thus letting you cool it down faster (but your output will get hotter)
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Water Vapour: More efficient permeability modifier
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Hyper Noblium: Extremely efficient permeability increase. (10x as efficient as bz)
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Depletion type:
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Nitryl: When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.
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Sabotage:
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Meltdown:
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Flood reactor moderator with plasma, they won't be able to mitigate the reaction with control rods.
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Shut off coolant entirely. Raise control rods.
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Swap all fuel out with spent fuel, as it's way stronger.
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Blowout:
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Shut off exit valve for quick overpressure.
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Cause a pipefire in the coolant line (LETHAL).
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Tack heater onto coolant line (can also cause straight meltdown)
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Tips:
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Be careful to not exhaust your plasma supply. I recommend you DON'T max out the moderator input when youre running plasma + o2, or you're at a tangible risk of running out of those gasses from atmos.
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The reactor CHEWS through moderator. It does not do this slowly. Be very careful with that!</li><li class="has-children"><span class="" title="/obj/machinery/atmospherics/components/unary">unary</span><ul class="index-tree "><li class=""><a href="obj/machinery/atmospherics/components/unary/cryo_cell.html" title="/obj/machinery/atmospherics/components/unary/cryo_cell">cryo_cell</a></li><li class=""><a href="obj/machinery/atmospherics/components/unary/tank.html" title="/obj/machinery/atmospherics/components/unary/tank">tank</a></li></ul></li></ul></li><li class=""><span class="no-substance">pipe/simple/</span><a href="obj/machinery/atmospherics/pipe/simple/multiz.html" title="/obj/machinery/atmospherics/pipe/simple/multiz">multiz</a> - This is an atmospherics pipe which can relay air up/down a deck.</li></ul></li><li class=""><a href="obj/machinery/autolathe.html" title="/obj/machinery/autolathe">autolathe</a></li><li class=""><a href="obj/machinery/biogenerator.html" title="/obj/machinery/biogenerator">biogenerator</a></li><li class=""><a href="obj/machinery/camera.html" title="/obj/machinery/camera">camera</a></li><li class=""><span class="no-substance">chem_dispenser/</span><span class="no-substance" title="/obj/machinery/chem_dispenser/apothecary">apothecary</span> - An unique, less efficient model found in the medbay apothecary room.</li><li class="has-children"><span class="" title="/obj/machinery/computer">computer</span><ul class="index-tree "><li class=""><span class="no-substance">arcade/</span><a href="obj/machinery/computer/arcade/battle.html" title="/obj/machinery/computer/arcade/battle">battle</a></li><li class="has-children"><a href="obj/machinery/computer/camera_advanced.html" title="/obj/machinery/computer/camera_advanced">camera_advanced</a><ul class="index-tree "><li class=""><a href="obj/machinery/computer/camera_advanced/base_construction.html" title="/obj/machinery/computer/camera_advanced/base_construction">base_construction</a></li><li class=""><a href="obj/machinery/computer/camera_advanced/shuttle_docker.html" title="/obj/machinery/computer/camera_advanced/shuttle_docker">shuttle_docker</a></li></ul></li><li class=""><a href="obj/machinery/computer/cargo.html" title="/obj/machinery/computer/cargo">cargo</a></li><li class=""><a href="obj/machinery/computer/communications.html" title="/obj/machinery/computer/communications">communications</a></li><li class=""><a href="obj/machinery/computer/cryopod.html" title="/obj/machinery/computer/cryopod">cryopod</a></li><li class="has-children"><a href="obj/machinery/computer/piratepad_control.html" title="/obj/machinery/computer/piratepad_control">piratepad_control</a><ul class="index-tree "><li class=""><a href="obj/machinery/computer/piratepad_control/civilian.html" title="/obj/machinery/computer/piratepad_control/civilian">civilian</a> - Computer for assigning new civilian bounties, and sending bounties for collection.</li></ul></li><li class=""><a href="obj/machinery/computer/pod.html" title="/obj/machinery/computer/pod">pod</a></li><li class=""><a href="obj/machinery/computer/rdconsole.html" title="/obj/machinery/computer/rdconsole">rdconsole</a></li><li class=""><a href="obj/machinery/computer/scan_consolenew.html" title="/obj/machinery/computer/scan_consolenew">scan_consolenew</a></li><li class=""><a href="obj/machinery/computer/security.html" title="/obj/machinery/computer/security">security</a></li><li class="has-children"><a href="obj/machinery/computer/shuttle.html" title="/obj/machinery/computer/shuttle">shuttle</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/machinery/computer/shuttle/mining">mining</span> - Shuttle Computer</li><li class=""><a href="obj/machinery/computer/shuttle/pod.html" title="/obj/machinery/computer/shuttle/pod">pod</a></li></ul></li><li class=""><a href="obj/machinery/computer/station_alert.html" title="/obj/machinery/computer/station_alert">station_alert</a></li><li class=""><a href="obj/machinery/computer/vaultcontroller.html" title="/obj/machinery/computer/vaultcontroller">vaultcontroller</a> - Vault controller for use on the derelict/KS13.</li></ul></li><li class=""><a href="obj/machinery/cryopod.html" title="/obj/machinery/cryopod">cryopod</a></li><li class="has-children"><a href="obj/machinery/door.html" title="/obj/machinery/door">door</a><ul class="index-tree "><li class="has-children"><a href="obj/machinery/door/airlock.html" title="/obj/machinery/door/airlock">airlock</a><ul class="index-tree "><li class=""><span class="no-substance">vault/</span><a href="obj/machinery/door/airlock/vault/derelict.html" title="/obj/machinery/door/airlock/vault/derelict">derelict</a> - Airlock that can't be deconstructed, broken or hacked.</li></ul></li><li class=""><a href="obj/machinery/door/keycard.html" title="/obj/machinery/door/keycard">keycard</a></li></ul></li><li class="has-children"><a href="obj/machinery/duct.html" title="/obj/machinery/duct">duct</a><ul class="index-tree "><li class=""><a href="obj/machinery/duct/multilayered.html" title="/obj/machinery/duct/multilayered">multilayered</a> - has a total of 5 layers and doesnt give a shit about color. its also dumb so doesnt autoconnect.</li></ul></li><li class=""><a href="obj/machinery/gateway.html" title="/obj/machinery/gateway">gateway</a></li><li class=""><a href="obj/machinery/gear_painter.html" title="/obj/machinery/gear_painter">gear_painter</a></li><li class=""><span class="no-substance">gravity_generator/</span><a href="obj/machinery/gravity_generator/part.html" title="/obj/machinery/gravity_generator/part">part</a></li><li class=""><a href="obj/machinery/holopad.html" title="/obj/machinery/holopad">holopad</a></li><li class=""><a href="obj/machinery/hydroponics.html" title="/obj/machinery/hydroponics">hydroponics</a></li><li class=""><a href="obj/machinery/hypnochair.html" title="/obj/machinery/hypnochair">hypnochair</a></li><li class=""><a href="obj/machinery/iv_drip.html" title="/obj/machinery/iv_drip">iv_drip</a></li><li class=""><span class="no-substance" title="/obj/machinery/light_switch">light_switch</span> - The light switch. Can have multiple per area.</li><li class=""><a href="obj/machinery/limbgrower.html" title="/obj/machinery/limbgrower">limbgrower</a> - The limbgrower. Makes organd and limbs with synthflesh and chems.
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See [limbgrower_designs.dm] for everything we can make.</li><li class=""><span class="no-substance" title="/obj/machinery/manned_turret">manned_turret</span> - MANNED TURRET</li><li class=""><a href="obj/machinery/mecha_part_fabricator.html" title="/obj/machinery/mecha_part_fabricator">mecha_part_fabricator</a></li><li class=""><a href="obj/machinery/medipen_refiller.html" title="/obj/machinery/medipen_refiller">medipen_refiller</a></li><li class="has-children"><a href="obj/machinery/mineral.html" title="/obj/machinery/mineral">mineral</a> - Mineral processing unit console<ul class="index-tree "><li class="has-children"><span class="no-substance" title="/obj/machinery/mineral/equipment_vendor">equipment_vendor</span> - Mining Equipment Vendor<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/machinery/mineral/equipment_vendor/golem">golem</span> - Golem Point Vendor</li></ul></li><li class=""><a href="obj/machinery/mineral/labor_claim_console.html" title="/obj/machinery/mineral/labor_claim_console">labor_claim_console</a> - Prisoners' Console</li><li class=""><span class="no-substance" title="/obj/machinery/mineral/labor_points_checker">labor_points_checker</span> - Point Lookup Console</li><li class=""><span class="no-substance" title="/obj/machinery/mineral/ore_redemption">ore_redemption</span> - Ore Redemption Unit</li><li class=""><span class="no-substance" title="/obj/machinery/mineral/processing_unit">processing_unit</span> - Mineral processing unit</li><li class="has-children"><span class="no-substance" title="/obj/machinery/mineral/stacking_machine">stacking_machine</span> - Mineral stacking unit<ul class="index-tree "><li class=""><span class="no-substance" title="/obj/machinery/mineral/stacking_machine/laborstacker">laborstacker</span> - Prisoner Collection Unit</li></ul></li><li class=""><a href="obj/machinery/mineral/stacking_unit_console.html" title="/obj/machinery/mineral/stacking_unit_console">stacking_unit_console</a> - Mineral stacking unit console</li><li class=""><span class="no-substance" title="/obj/machinery/mineral/unloading_machine">unloading_machine</span> - Unloading unit</li></ul></li><li class="has-children"><a href="obj/machinery/modular_computer.html" title="/obj/machinery/modular_computer">modular_computer</a><ul class="index-tree "><li class="has-children"><a href="obj/machinery/modular_computer/console.html" title="/obj/machinery/modular_computer/console">console</a><ul class="index-tree "><li class=""><span class="no-substance">preset/</span><a href="obj/machinery/modular_computer/console/preset/cargochat.html" title="/obj/machinery/modular_computer/console/preset/cargochat">cargochat</a></li></ul></li></ul></li><li class=""><a href="obj/machinery/photocopier.html" title="/obj/machinery/photocopier">photocopier</a></li><li class=""><span class="no-substance">piratepad/</span><span class="no-substance" title="/obj/machinery/piratepad/civilian">civilian</span> - Pad for the Civilian Bounty Control.</li><li class=""><a href="obj/machinery/plate_press.html" title="/obj/machinery/plate_press">plate_press</a></li><li class="has-children"><a href="obj/machinery/plumbing.html" title="/obj/machinery/plumbing">plumbing</a> - Basic plumbing object.
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It doesn't really hold anything special, YET.
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Objects that are plumbing but not a subtype are as of writing liquid pumps and the reagent_dispenser tank
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Also please note that the plumbing component is toggled on and off by the component using a signal from default_unfasten_wrench, so dont worry about it<ul class="index-tree "><li class=""><a href="obj/machinery/plumbing/acclimator.html" title="/obj/machinery/plumbing/acclimator">acclimator</a> - this the plumbing version of a heater/freezer.</li><li class=""><a href="obj/machinery/plumbing/bottler.html" title="/obj/machinery/plumbing/bottler">bottler</a></li><li class=""><a href="obj/machinery/plumbing/disposer.html" title="/obj/machinery/plumbing/disposer">disposer</a></li><li class=""><a href="obj/machinery/plumbing/fermenter.html" title="/obj/machinery/plumbing/fermenter">fermenter</a></li><li class=""><a href="obj/machinery/plumbing/filter.html" title="/obj/machinery/plumbing/filter">filter</a> - chemical plumbing filter. If it's not filtered by left and right, it goes straight.</li><li class=""><span class="no-substance" title="/obj/machinery/plumbing/input">input</span> - We can empty beakers in here and everything</li><li class=""><a href="obj/machinery/plumbing/liquid_pump.html" title="/obj/machinery/plumbing/liquid_pump">liquid_pump</a> - We pump liquids from activated(plungerated) geysers to a plumbing outlet. We don't need to be wired.</li><li class=""><span class="no-substance" title="/obj/machinery/plumbing/output">output</span> - We can fill beakers in here and everything. we dont inheret from input because it has nothing that we need</li><li class=""><a href="obj/machinery/plumbing/pill_press.html" title="/obj/machinery/plumbing/pill_press">pill_press</a> - We take a constant input of reagents, and produce a pill once a set volume is reached</li><li class=""><a href="obj/machinery/plumbing/reaction_chamber.html" title="/obj/machinery/plumbing/reaction_chamber">reaction_chamber</a> - a reaction chamber for plumbing. pretty much everything can react, but this one keeps the reagents seperated and only reacts under your given terms</li><li class=""><a href="obj/machinery/plumbing/splitter.html" title="/obj/machinery/plumbing/splitter">splitter</a> - it splits the reagents however you want. So you can "every 60 units, 45 goes left and 15 goes straight". The side direction is EAST, you can change this in the component</li><li class=""><a href="obj/machinery/plumbing/synthesizer.html" title="/obj/machinery/plumbing/synthesizer">synthesizer</a> - A single machine that produces a single chem. Can be placed in unison with others through plumbing to create chemical factories</li></ul></li><li class="has-children"><span class="" title="/obj/machinery/pool">pool</span><ul class="index-tree "><li class=""><a href="obj/machinery/pool/controller.html" title="/obj/machinery/pool/controller">controller</a></li><li class=""><a href="obj/machinery/pool/drain.html" title="/obj/machinery/pool/drain">drain</a></li></ul></li><li class=""><a href="obj/machinery/porta_turret.html" title="/obj/machinery/porta_turret">porta_turret</a></li><li class=""><span class="no-substance" title="/obj/machinery/porta_turret_cover">porta_turret_cover</span> - PORTABLE TURRET COVER</li><li class=""><span class="no-substance">portable_atmospherics/</span><a href="obj/machinery/portable_atmospherics/canister.html" title="/obj/machinery/portable_atmospherics/canister">canister</a></li><li class="has-children"><span class="" title="/obj/machinery/power">power</span><ul class="index-tree "><li class=""><a href="obj/machinery/power/apc.html" title="/obj/machinery/power/apc">apc</a></li><li class=""><a href="obj/machinery/power/deck_relay.html" title="/obj/machinery/power/deck_relay">deck_relay</a></li><li class=""><a href="obj/machinery/power/solar.html" title="/obj/machinery/power/solar">solar</a></li><li class=""><a href="obj/machinery/power/solar_control.html" title="/obj/machinery/power/solar_control">solar_control</a></li><li class=""><a href="obj/machinery/power/supermatter_crystal.html" title="/obj/machinery/power/supermatter_crystal">supermatter_crystal</a></li><li class=""><a href="obj/machinery/power/tracker.html" title="/obj/machinery/power/tracker">tracker</a></li></ul></li><li class=""><a href="obj/machinery/quantumpad.html" title="/obj/machinery/quantumpad">quantumpad</a></li><li class=""><a href="obj/machinery/recharger.html" title="/obj/machinery/recharger">recharger</a></li><li class=""><span class="no-substance">research/</span><a href="obj/machinery/research/explosive_compressor.html" title="/obj/machinery/research/explosive_compressor">Explosive compressor machines</a> - The explosive compressor machine used in anomaly core production.</li><li class=""><a href="obj/machinery/seed_extractor.html" title="/obj/machinery/seed_extractor">seed_extractor</a></li><li class=""><span class="no-substance" title="/obj/machinery/shieldwall">shieldwall</span> - Containment Field START</li><li class=""><a href="obj/machinery/smartfridge.html" title="/obj/machinery/smartfridge">smartfridge</a></li><li class="has-children"><a href="obj/machinery/status_display.html" title="/obj/machinery/status_display">status_display</a> - Status display which can show images and scrolling text.<ul class="index-tree "><li class=""><a href="obj/machinery/status_display/ai.html" title="/obj/machinery/status_display/ai">ai</a> - Pictograph display which the AI can use to emote.</li><li class=""><span class="no-substance" title="/obj/machinery/status_display/evac">evac</span> - Evac display which shows shuttle timer or message set by Command.</li><li class=""><span class="no-substance" title="/obj/machinery/status_display/shuttle">shuttle</span> - General-purpose shuttle status display.</li><li class=""><span class="no-substance" title="/obj/machinery/status_display/supply">supply</span> - Supply display which shows the status of the supply shuttle.</li></ul></li><li class=""><a href="obj/machinery/suit_storage_unit.html" title="/obj/machinery/suit_storage_unit">suit_storage_unit</a></li><li class=""><span class="no-substance">syndicatebomb/</span><span class="no-substance" title="/obj/machinery/syndicatebomb/training">training</span> - Bomb Subtypes</li><li class=""><span class="no-substance" title="/obj/machinery/the_singularitygen">the_singularitygen</span> - SINGULARITY SPAWNER</li><li class=""><a href="obj/machinery/turretid.html" title="/obj/machinery/turretid">turretid</a></li><li class="has-children"><a href="obj/machinery/vending.html" title="/obj/machinery/vending">vending machines</a> - Captalism in the year 2525, everything in a vending machine, even love<ul class="index-tree "><li class=""><a href="obj/machinery/vending/custom.html" title="/obj/machinery/vending/custom">custom</a></li></ul></li></ul></li><li class=""><span class="no-substance">singularity/</span><span class="no-substance" title="/obj/singularity/wizard">wizard</span> - TEAR IN REALITY</li><li class="has-children"><span class="" title="/obj/structure">structure</span><ul class="index-tree "><li class=""><span class="no-substance">alien/resin/</span><a href="obj/structure/alien/resin/flower_bud_enemy.html" title="/obj/structure/alien/resin/flower_bud_enemy">flower_bud_enemy</a> - Kudzu Flower Bud</li><li class=""><span class="no-substance">barricade/</span><span class="no-substance" title="/obj/structure/barricade/wooden">wooden</span> - BARRICADE TYPES</li><li class=""><span class="no-substance">bed/</span><a href="obj/structure/bed/double.html" title="/obj/structure/bed/double">double</a></li><li class=""><span class="no-substance">bloodsucker/</span><a href="obj/structure/bloodsucker/candelabrum.html" title="/obj/structure/bloodsucker/candelabrum">candelabrum</a></li><li class=""><span class="no-substance" title="/obj/structure/bonfire">bonfire</span> - BONFIRES</li><li class=""><a href="obj/structure/bookcase.html" title="/obj/structure/bookcase">bookcase</a></li><li class=""><a href="obj/structure/cable.html" title="/obj/structure/cable">cable</a></li><li class=""><a href="obj/structure/carp_rift.html" title="/obj/structure/carp_rift">Carp Rift</a> - The portals Space Dragon summons to bring carp onto the station.</li><li class=""><a href="obj/structure/carving_block.html" title="/obj/structure/carving_block">carving_block</a></li><li class=""><span class="no-substance">chair/</span><span class="no-substance" title="/obj/structure/chair/greyscale">greyscale</span> - Material chair</li><li class="has-children"><a href="obj/structure/closet.html" title="/obj/structure/closet">closet</a><ul class="index-tree "><li class="has-children"><span class="" title="/obj/structure/closet/crate">crate</span><ul class="index-tree "><li class="has-children"><a href="obj/structure/closet/crate/mail.html" title="/obj/structure/closet/crate/mail">mail</a> - Crate for mail from CentCom.<ul class="index-tree "><li class=""><a href="obj/structure/closet/crate/mail/economy.html" title="/obj/structure/closet/crate/mail/economy">economy</a></li><li class=""><span class="no-substance" title="/obj/structure/closet/crate/mail/full">full</span> - Crate for mail that automatically generates a lot of mail. Usually only normal mail, but on lowpop it may end up just being junk.</li><li class=""><span class="no-substance" title="/obj/structure/closet/crate/mail/preopen">preopen</span> - Used in the mail strike shuttle loan event
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Opened mail crate</li></ul></li><li class=""><span class="no-substance" title="/obj/structure/closet/crate/miningcar">miningcar</span> - Mining car (Crate like thing, not the rail car)</li><li class=""><span class="no-substance">secure/</span><a href="obj/structure/closet/crate/secure/owned.html" title="/obj/structure/closet/crate/secure/owned">owned</a></li></ul></li><li class=""><span class="no-substance">secure_closet/cargo/</span><a href="obj/structure/closet/secure_closet/cargo/owned.html" title="/obj/structure/closet/secure_closet/cargo/owned">owned</a></li><li class=""><a href="obj/structure/closet/supplypod.html" title="/obj/structure/closet/supplypod">supplypod</a></li><li class=""><span class="no-substance">wardrobe/</span><span class="no-substance" title="/obj/structure/closet/wardrobe/miner">miner</span> - Miner Lockers</li></ul></li><li class=""><span class="no-substance" title="/obj/structure/constructshell">constructshell</span> - Transferring to constructs</li><li class="has-children"><a href="obj/structure/displaycase.html" title="/obj/structure/displaycase">displaycase</a><ul class="index-tree "><li class=""><a href="obj/structure/displaycase/forsale.html" title="/obj/structure/displaycase/forsale">forsale</a></li></ul></li><li class=""><span class="no-substance">disposaloutlet/</span><a href="obj/structure/disposaloutlet/industrial_feeding_tube.html" title="/obj/structure/disposaloutlet/industrial_feeding_tube">industrial_feeding_tube</a> - Contains:
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Industrial Feeding Tube</li><li class=""><span class="no-substance">disposalpipe/trunk/multiz/</span><span class="no-substance" title="/obj/structure/disposalpipe/trunk/multiz/down">down</span> - Set the multiz direction of your trunk. 1 = up, 2 = down</li><li class=""><a href="obj/structure/eldritch_crucible.html" title="/obj/structure/eldritch_crucible">eldritch_crucible</a></li><li class=""><a href="obj/structure/energy_net.html" title="/obj/structure/energy_net">Energy Net</a> - Energy net which ensnares prey until it is destroyed. Used by space ninjas.</li><li class=""><a href="obj/structure/fat_mirror.html" title="/obj/structure/fat_mirror">fat_mirror</a></li><li class="has-children"><span class="" title="/obj/structure/filingcabinet">filingcabinet</span><ul class="index-tree "><li class=""><a href="obj/structure/filingcabinet/employment.html" title="/obj/structure/filingcabinet/employment">employment</a></li><li class=""><a href="obj/structure/filingcabinet/medical.html" title="/obj/structure/filingcabinet/medical">medical</a></li></ul></li><li class=""><span class="no-substance">flora/</span><a href="obj/structure/flora/rock.html" title="/obj/structure/flora/rock">rock</a></li><li class=""><span class="no-substance">fluff/</span><a href="obj/structure/fluff/iced_abductor.html" title="/obj/structure/fluff/iced_abductor">iced_abductor</a></li><li class=""><span class="no-substance">girder/</span><span class="no-substance" title="/obj/structure/girder/cult">cult</span> - cult girder</li><li class=""><a href="obj/structure/glowshroom.html" title="/obj/structure/glowshroom">glowshroom</a></li><li class=""><a href="obj/structure/grille.html" title="/obj/structure/grille">grille</a></li><li class=""><a href="obj/structure/janitorialcart.html" title="/obj/structure/janitorialcart">janitorialcart</a></li><li class=""><a href="obj/structure/legionturret.html" title="/obj/structure/legionturret">legionturret</a> - A basic turret that shoots at nearby mobs. Intended to be used for the legion megafauna.</li><li class=""><a href="obj/structure/loom.html" title="/obj/structure/loom">loom</a> - This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types.</li><li class=""><span class="no-substance" title="/obj/structure/mecha_wreckage">mecha_wreckage</span> - Mecha wreckage</li><li class=""><span class="no-substance" title="/obj/structure/medkit_cabinet">medkit_cabinet</span> - Reuses fire extinguisher cabinet wall mount code to create an equivalent for medkits. Honestly not sure how most of this works beyond that it does work.</li><li class=""><a href="obj/structure/noticeboard.html" title="/obj/structure/noticeboard">noticeboard</a></li><li class=""><span class="no-substance" title="/obj/structure/ore_box">ore_box</span> - Ore box</li><li class=""><a href="obj/structure/railing.html" title="/obj/structure/railing">railing</a></li><li class=""><a href="obj/structure/safe.html" title="/obj/structure/safe">safe</a></li><li class=""><span class="no-substance">scale/</span><a href="obj/structure/scale/credits.html" title="/obj/structure/scale/credits">credits</a></li><li class=""><span class="no-substance">sign/</span><a href="obj/structure/sign/painting.html" title="/obj/structure/sign/painting">painting</a></li><li class=""><span class="no-substance">spawner/</span><a href="obj/structure/spawner/ice_moon.html" title="/obj/structure/spawner/ice_moon">ice_moon</a></li><li class="has-children"><a href="obj/structure/statue.html" title="/obj/structure/statue">statue</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/structure/statue/bananium">bananium</span> - bananium</li><li class=""><span class="no-substance" title="/obj/structure/statue/bronze">bronze</span> - bronze</li><li class=""><a href="obj/structure/statue/custom.html" title="/obj/structure/statue/custom">custom</a></li><li class=""><span class="no-substance" title="/obj/structure/statue/diamond">diamond</span> - diamond</li><li class=""><span class="no-substance" title="/obj/structure/statue/gold">gold</span> - gold</li><li class=""><span class="no-substance" title="/obj/structure/statue/plasma">plasma</span> - plasma</li><li class=""><span class="no-substance" title="/obj/structure/statue/sandstone">sandstone</span> - sandstone</li><li class=""><span class="no-substance" title="/obj/structure/statue/silver">silver</span> - silver</li><li class=""><span class="no-substance" title="/obj/structure/statue/snow">snow</span> - snow</li><li class=""><span class="no-substance" title="/obj/structure/statue/uranium">uranium</span> - //////////////STATUES//////////////////////////
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uranium</li></ul></li><li class="has-children"><a href="obj/structure/table.html" title="/obj/structure/table">table</a><ul class="index-tree "><li class=""><span class="no-substance" title="/obj/structure/table/rolling">rolling</span> - Table on wheels</li></ul></li><li class=""><span class="no-substance">trap/</span><a href="obj/structure/trap/eldritch.html" title="/obj/structure/trap/eldritch">eldritch</a></li><li class=""><a href="obj/structure/window.html" title="/obj/structure/window">window</a></li></ul></li><li class="has-children"><a href="obj/vehicle.html" title="/obj/vehicle">vehicle</a><ul class="index-tree "><li class=""><span class="no-substance">ridden/scooter/</span><a href="obj/vehicle/ridden/scooter/skateboard.html" title="/obj/vehicle/ridden/scooter/skateboard">skateboard</a></li><li class="has-children"><span class="" title="/obj/vehicle/sealed">sealed</span><ul class="index-tree "><li class=""><span class="no-substance">car/</span><a href="obj/vehicle/sealed/car/clowncar.html" title="/obj/vehicle/sealed/car/clowncar">clowncar</a></li><li class="has-children"><a href="obj/vehicle/sealed/mecha.html" title="/obj/vehicle/sealed/mecha">mecha</a> - WELCOME TO MECHA.DM, ENJOY YOUR STAY<ul class="index-tree "><li class=""><span class="no-substance">combat/</span><a href="obj/vehicle/sealed/mecha/combat/durand.html" title="/obj/vehicle/sealed/mecha/combat/durand">durand</a></li><li class="has-children"><a href="obj/vehicle/sealed/mecha/working.html" title="/obj/vehicle/sealed/mecha/working">working</a><ul class="index-tree "><li class=""><a href="obj/vehicle/sealed/mecha/working/ripley.html" title="/obj/vehicle/sealed/mecha/working/ripley">ripley</a></li></ul></li></ul></li></ul></li></ul></li></ul></li><li class=""><a href="procpath.html" title="/procpath">procpath</a> - Represents a proc or verb path.</li><li class="has-children"><a href="turf.html" title="/turf">turf</a> - Any floor or wall. What makes up the station and the rest of the map.<ul class="index-tree "><li class="has-children"><a href="turf/closed.html" title="/turf/closed">closed</a><ul class="index-tree "><li class="has-children"><span class="" title="/turf/closed/indestructible">indestructible</span><ul class="index-tree "><li class=""><span class="no-substance" title="/turf/closed/indestructible/candy">candy</span> - GS13 CLOSED TURFS</li><li class=""><a href="turf/closed/indestructible/splashscreen.html" title="/turf/closed/indestructible/splashscreen">splashscreen</a></li></ul></li><li class=""><a href="turf/closed/mineral.html" title="/turf/closed/mineral">mineral</a> - Mineral deposits</li><li class="has-children"><a href="turf/closed/wall.html" title="/turf/closed/wall">wall</a><ul class="index-tree "><li class="has-children"><span class="no-substance" title="/turf/closed/wall/mineral">mineral</span><ul class="index-tree "><li class=""><span class="no-substance" title="/turf/closed/wall/mineral/plastitanium">plastitanium</span> - Plastitanium walls</li><li class=""><span class="no-substance" title="/turf/closed/wall/mineral/titanium">titanium</span> - Titanium walls</li></ul></li><li class=""><span class="no-substance">r_wall/syndicate/</span><span class="no-substance" title="/turf/closed/wall/r_wall/syndicate/pirate">pirate</span> - Pirate Ship walls</li></ul></li></ul></li><li class="has-children"><a href="turf/open.html" title="/turf/open">open</a><ul class="index-tree "><li class="has-children"><a href="turf/open/floor.html" title="/turf/open/floor">floor</a><ul class="index-tree "><li class=""><a href="turf/open/floor/catwalk_floor.html" title="/turf/open/floor/catwalk_floor">catwalk_floor</a></li><li class=""><a href="turf/open/floor/glass.html" title="/turf/open/floor/glass">glass</a></li><li class=""><span class="no-substance">mineral/</span><a href="turf/open/floor/mineral/calorite.html" title="/turf/open/floor/mineral/calorite">calorite</a></li><li class="has-children"><span class="no-substance">plating/</span><a href="turf/open/floor/plating/asteroid.html" title="/turf/open/floor/plating/asteroid">asteroid</a> - Asteroid<ul class="index-tree "><li class=""><span class="no-substance">basalt/</span><span class="no-substance" title="/turf/open/floor/plating/asteroid/basalt/lava_land_surface">lava_land_surface</span> - Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.</li></ul></li></ul></li><li class=""><span class="no-substance">indestructible/</span><span class="no-substance" title="/turf/open/indestructible/chocolate">chocolate</span> - GS13 OPEN TURFS</li><li class=""><a href="turf/open/lava.html" title="/turf/open/lava">lava</a> - LAVA</li><li class=""><span class="no-substance">openspace/</span><a href="turf/open/openspace/icemoon.html" title="/turf/open/openspace/icemoon">icemoon</a></li><li class="has-children"><a href="turf/open/space.html" title="/turf/open/space">space</a><ul class="index-tree "><li class="has-children"><a href="turf/open/space/transparent.html" title="/turf/open/space/transparent">transparent</a><ul class="index-tree "><li class=""><a href="turf/open/space/transparent/openspace.html" title="/turf/open/space/transparent/openspace">openspace</a></li></ul></li></ul></li><li class=""><span class="no-substance">water/</span><a href="turf/open/water/cursed_spring.html" title="/turf/open/water/cursed_spring">cursed_spring</a> - Turns whoever enters into a mob</li></ul></li></ul></li><li class=""><a href="world.html" title="/world">World</a> - Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying. ~ Arthur C. Clarke</li></ul></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |