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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/effect/decal/cleanable - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/effect/decal/cleanable.html#var">Var Details</a> - <a href="obj/effect/decal/cleanable.html#proc">Proc Details</a></header><main><h1>cleanable <aside>/<a href="obj.html">obj</a>/<a href="obj/effect/decal/cleanable.html">effect/decal/cleanable</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/effects/decals/cleanable.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/persistence_allow_stacking">persistence_allow_stacking</a></th><td>Can we stack multiple in one tile?</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/persistent">persistent</a></th><td>Is this kind of cleanable decal persistent</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#var/wiped_by_floor_change">wiped_by_floor_change</a></th><td>Are we deleted by turf changes?</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/effect/decal/cleanable.html#proc/PersistenceLoad">PersistenceLoad</a></th><td>Loads from a data list.</td></tr><tr><th><a href="obj/effect/decal/cleanable.html#proc/PersistenceSave">PersistenceSave</a></th><td>A data list is passed into this.
This should return null to skip saving, or the type of data to save. Type must be /cleanable.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/persistence_allow_stacking"><aside class="declaration">var </aside>persistence_allow_stacking <aside> </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/effects/decals/cleanable.dm#L7"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 7"></a></h3><p>Can we stack multiple in one tile?</p><h3 id="var/persistent"><aside class="declaration">var </aside>persistent <aside> </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/effects/decals/cleanable.dm#L5"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 5"></a></h3><p>Is this kind of cleanable decal persistent</p><h3 id="var/wiped_by_floor_change"><aside class="declaration">var </aside>wiped_by_floor_change <aside> </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/effects/decals/cleanable.dm#L9"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 9"></a></h3><p>Are we deleted by turf changes?</p><h2 id="proc">Proc Details</h2><h3 id="proc/PersistenceLoad"><aside class="declaration">proc </aside>PersistenceLoad<aside>(/list/data) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/effects/decals/cleanable.dm#L49"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 49"></a></aside></h3><p>Loads from a data list.</p><h3 id="proc/PersistenceSave"><aside class="declaration">proc </aside>PersistenceSave<aside>(/list/data) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/effects/decals/cleanable.dm#L43"><img src="git.png" width="16" height="16" title="code/game/objects/effects/decals/cleanable.dm 43"></a></aside></h3><p>A data list is passed into this.
This should return null to skip saving, or the type of data to save. Type must be /cleanable.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>