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GS13NG/obj/machinery/computer/camera_advanced.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/machinery/computer/camera_advanced - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="obj/machinery/computer/camera_advanced.html#var">Var Details</a></header><main><h1>camera_advanced <aside>/<a href="obj.html">obj</a>/<a href="obj/machinery.html">machinery</a>/<a href="obj/machinery/computer/camera_advanced.html">computer/camera_advanced</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/computer/camera_advanced.dm#L1"><img src="git.png" width="16" height="16" title="code/game/machinery/computer/camera_advanced.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/machinery/computer/camera_advanced.html#var/actions">actions</a></th><td>List of all actions to give to a user when they're well, granted actions</td></tr><tr><th><a href="obj/machinery/computer/camera_advanced.html#var/jump_action">jump_action</a></th><td>Typepath for jumping</td></tr><tr><th><a href="obj/machinery/computer/camera_advanced.html#var/off_action">off_action</a></th><td>Typepath of the action button we use as &quot;off&quot;
It's a typepath so subtypes can give it fun new names</td></tr><tr><th><a href="obj/machinery/computer/camera_advanced.html#var/should_supress_view_changes">should_supress_view_changes</a></th><td>Should we supress any view changes?</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/actions"><aside class="declaration">var </aside>actions <aside> /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/computer/camera_advanced.dm#L20"><img src="git.png" width="16" height="16" title="code/game/machinery/computer/camera_advanced.dm 20"></a></h3><p>List of all actions to give to a user when they're well, granted actions</p><h3 id="var/jump_action"><aside class="declaration">var </aside>jump_action <aside> /<a href="datum.html">datum</a>/<a href="datum/action.html">action</a>/innate/camera_jump</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/computer/camera_advanced.dm#L17"><img src="git.png" width="16" height="16" title="code/game/machinery/computer/camera_advanced.dm 17"></a></h3><p>Typepath for jumping</p><h3 id="var/off_action"><aside class="declaration">var </aside>off_action <aside> /<a href="datum.html">datum</a>/<a href="datum/action.html">action</a>/innate/camera_off</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/computer/camera_advanced.dm#L15"><img src="git.png" width="16" height="16" title="code/game/machinery/computer/camera_advanced.dm 15"></a></h3><p>Typepath of the action button we use as &quot;off&quot;
It's a typepath so subtypes can give it fun new names</p><h3 id="var/should_supress_view_changes"><aside class="declaration">var </aside>should_supress_view_changes <aside> </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/computer/camera_advanced.dm#L22"><img src="git.png" width="16" height="16" title="code/game/machinery/computer/camera_advanced.dm 22"></a></h3><p>Should we supress any view changes?</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>