2 lines
5.8 KiB
HTML
2 lines
5.8 KiB
HTML
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/machinery/limbgrower - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/machinery/limbgrower.html#var">Var Details</a> - <a href="obj/machinery/limbgrower.html#proc">Proc Details</a></header><main><h1>limbgrower <aside>/<a href="obj.html">obj</a>/<a href="obj/machinery.html">machinery</a>/<a href="obj/machinery/limbgrower.html">limbgrower</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L3"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 3"></a></h1><p>The limbgrower. Makes organd and limbs with synthflesh and chems.
|
||
See [limbgrower_designs.dm] for everything we can make.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/machinery/limbgrower.html#var/being_built">being_built</a></th><td>The design we're printing currently.</td></tr><tr><th><a href="obj/machinery/limbgrower.html#var/busy">busy</a></th><td>If we're currently printing something.</td></tr><tr><th><a href="obj/machinery/limbgrower.html#var/categories">categories</a></th><td>All the categories of organs we can print.</td></tr><tr><th><a href="obj/machinery/limbgrower.html#var/production_coefficient">production_coefficient</a></th><td>How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.</td></tr><tr><th><a href="obj/machinery/limbgrower.html#var/production_speed">production_speed</a></th><td>How long it takes for us to print a limb. Affected by production_coefficient.</td></tr><tr><th><a href="obj/machinery/limbgrower.html#var/selected_category">selected_category</a></th><td>The category of limbs we're browing in our UI.</td></tr><tr><th><a href="obj/machinery/limbgrower.html#var/stored_research">stored_research</a></th><td>Our internal techweb for limbgrower designs.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/machinery/limbgrower.html#proc/emag_act">emag_act</a></th><td>Emagging a limbgrower allows you to build synthetic armblades.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/being_built"><aside class="declaration">var </aside>being_built <aside>– /<a href="datum.html">datum</a>/<a href="datum/design.html">design</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L23"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 23"></a></h3><p>The design we're printing currently.</p><h3 id="var/busy"><aside class="declaration">var </aside>busy <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L17"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 17"></a></h3><p>If we're currently printing something.</p><h3 id="var/categories"><aside class="declaration">var </aside>categories <aside>– /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L27"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 27"></a></h3><p>All the categories of organs we can print.</p><h3 id="var/production_coefficient"><aside class="declaration">var </aside>production_coefficient <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L19"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 19"></a></h3><p>How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.</p><h3 id="var/production_speed"><aside class="declaration">var </aside>production_speed <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L21"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 21"></a></h3><p>How long it takes for us to print a limb. Affected by production_coefficient.</p><h3 id="var/selected_category"><aside class="declaration">var </aside>selected_category <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L15"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 15"></a></h3><p>The category of limbs we're browing in our UI.</p><h3 id="var/stored_research"><aside class="declaration">var </aside>stored_research <aside>– /<a href="datum.html">datum</a>/techweb</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L25"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 25"></a></h3><p>Our internal techweb for limbgrower designs.</p><h2 id="proc">Proc Details</h2><h3 id="proc/emag_act">emag_act<aside>(/<a href="mob.html">mob</a>/user) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/machinery/limbgrower.dm#L429"><img src="git.png" width="16" height="16" title="code/game/machinery/limbgrower.dm 429"></a></aside></h3><p>Emagging a limbgrower allows you to build synthetic armblades.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |