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3.2 KiB
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/structure/displaycase/forsale - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/structure/displaycase/forsale.html#var">Var Details</a></header><main><h1>forsale <aside>/<a href="obj.html">obj</a>/<a href="obj/structure/displaycase.html">structure/displaycase</a>/<a href="obj/structure/displaycase/forsale.html">forsale</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/structures/displaycase.dm#L356"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 356"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/structure/displaycase/forsale.html#var/payments_acc">payments_acc</a></th><td>The Account which will receive payment for purchases. Set by the first ID to swipe the tray.</td></tr><tr><th><a href="obj/structure/displaycase/forsale.html#var/sale_price">sale_price</a></th><td>The price of the item being sold. Altered by grab intent ID use.</td></tr><tr><th><a href="obj/structure/displaycase/forsale.html#var/viewing_ui">viewing_ui</a></th><td>We're using the same trick as paper does in order to cache the image, and only load the UI when messed with.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/payments_acc"><aside class="declaration">var </aside>payments_acc <aside>– /<a href="datum.html">datum</a>/<a href="datum/bank_account.html">bank_account</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/structures/displaycase.dm#L370"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 370"></a></h3><p>The Account which will receive payment for purchases. Set by the first ID to swipe the tray.</p><h3 id="var/sale_price"><aside class="declaration">var </aside>sale_price <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/structures/displaycase.dm#L368"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 368"></a></h3><p>The price of the item being sold. Altered by grab intent ID use.</p><h3 id="var/viewing_ui"><aside class="declaration">var </aside>viewing_ui <aside>– /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/structures/displaycase.dm#L372"><img src="git.png" width="16" height="16" title="code/game/objects/structures/displaycase.dm 372"></a></h3><p>We're using the same trick as paper does in order to cache the image, and only load the UI when messed with.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html> |