219 lines
9.5 KiB
Plaintext
219 lines
9.5 KiB
Plaintext
/obj/effect/mob_spawn/human/fastfood
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name = "Corporate cryostasis pod"
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desc = "Through the grease-stained cryopod glass, you can see someone sleeping inside..."
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mob_name = "fastfood worker"
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job_description = "Restaurant Worker"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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death = FALSE
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roundstart = FALSE
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mob_species = /datum/species/human
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short_desc = "It's the grand opening day!"
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flavour_text = "After you've sold your soul to corporate overlords, your contract obliged you to enter cryostasis. \
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Finally, after God knows how long, the cryopod system have awakened you with only a single sentence of information - welcome and lure in new guests into the freshly opened GATO restaurant!"
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assignedrole = "Restaurant worker"
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mirrorcanloadappearance = TRUE
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/obj/effect/mob_spawn/human/fastfoodmanager
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name = "Corporate cryostasis pod"
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desc = "Through the grease-stained cryopod glass, you can see someone sleeping inside..."
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mob_name = "fastfood worker"
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job_description = "Restaurant Manager"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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death = FALSE
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roundstart = FALSE
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mob_species = /datum/species/human
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short_desc = "It's the grand opening day!"
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flavour_text = "After you've sold your soul to corporate overlords, your contract obliged you to enter cryostasis. \
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Finally, after God knows how long, the cryopod system have awakened you with only a single sentence of information - make sure to keep the best care of GATO's restaurant, currently under your management! You have a higher say over your workers, but do not abuse this power."
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assignedrole = "Restaurant manager"
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mirrorcanloadappearance = TRUE
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/obj/effect/mob_spawn/human/fastfood/Initialize(mapload)
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. = ..()
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var/arrpee = rand(1,2)
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switch(arrpee)
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if(1)
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flavour_text += "You are this restaurant's cook, using up the plethora of ingredients to cook up deliciously greasy and caloric foods. \
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The kitchen and the bar is your turf! Make sure the guests stay fed."
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outfit.glasses = /obj/item/clothing/glasses/sunglasses/reagent
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outfit.head = /obj/item/clothing/head/soft/black
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outfit.uniform = /obj/item/clothing/under/sweater/purple
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outfit.suit = /obj/item/clothing/suit/apron/chef
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.back = /obj/item/storage/backpack
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outfit.ears = /obj/item/radio/headset
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outfit.id = /obj/item/card/id/silver/restaurant
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if(2)
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flavour_text += "You are this restaurant's waiter, responsible not only for tending to the guests, but also fixing and taking care of station's shape, power and looks. \
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Make sure everything looks squeaky clean and that the restaurant remains powered!"
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outfit.head = /obj/item/clothing/head/soft/black
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outfit.uniform = /obj/item/clothing/under/suit/waiter
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.back = /obj/item/storage/backpack
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outfit.ears = /obj/item/radio/headset
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outfit.id = /obj/item/card/id/silver/restaurant
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/obj/effect/mob_spawn/human/fastfoodmanager/Initialize(mapload)
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. = ..()
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var/arrpee = rand(1,2)
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switch(arrpee)
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if(1)
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flavour_text += "You are this restaurant's manager, taking care of all the necessary paperwork, overseeing all the workers... \
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But most importantly, you always have to make sure that the restaurant prospers and remains in good shape! "
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outfit.glasses = /obj/item/clothing/glasses/sunglasses/reagent
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outfit.uniform = /obj/item/clothing/under/suit/burgundy
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.back = /obj/item/storage/backpack/satchel/leather
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outfit.ears = /obj/item/radio/headset
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outfit.id = /obj/item/card/id/silver/restaurant
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outfit.l_pocket = /obj/item/modular_computer/tablet
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if(2)
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flavour_text += "You are this restaurant's manager, taking care of all the necessary paperwork, overseeing all the workers... \
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But most importantly, you always have to make sure that the restaurant prospers and remains in good shape! "
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outfit.glasses = /obj/item/clothing/glasses/sunglasses/reagent
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outfit.uniform = /obj/item/clothing/under/suit/navy
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outfit.shoes = /obj/item/clothing/shoes/sneakers/black
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outfit.back = /obj/item/storage/backpack/satchel/leather
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outfit.ears = /obj/item/radio/headset
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outfit.id = /obj/item/card/id/silver/restaurant
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outfit.l_pocket = /obj/item/modular_computer/tablet
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/obj/effect/mob_spawn/human/fastfood/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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/obj/effect/mob_spawn/human/fastfood/Destroy()
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new/obj/structure/fluff/empty_sleeper(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/fastfoodmanager/Destroy()
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return ..()
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// Feeder's Den - fanatic (GS13)
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/obj/effect/mob_spawn/human/feeders_den/fanatic
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name = "Sleeper pod"
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desc = "Through the red glass, you can see someone sleeping inside..."
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mob_name = "Feeder Fanatic"
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job_description = "Feeder Fanatic"
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short_desc = "You are a member of a niche branch of Syndicate with... strange goals."
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flavour_text = "After months of construction and gathering equipment, your den is finished - a monument to gluttony, equipped with every tool to turn any sharp body into a quivering mound of lard..."
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important_info = "Keep your den in one piece and away from curious eyes! YOU AREN'T ALLOWED TO CAPTURE / FATTEN UP PEOPLE WHO DON'T DO NON-CON OR DIDN'T AGREE TO IT! Despite being able to leave the outpost, you do NOT have a permission to antag or grief. You're supposed to stay covert, not show yourself to the whole station!"
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outfit = /datum/outfit/feeders_den/fanatic
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faction = ROLE_SYNDICATE
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assignedrole = "Space Agent"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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death = FALSE
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roundstart = FALSE
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mob_species = /datum/species/human
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mirrorcanloadappearance = TRUE
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/datum/outfit/feeders_den/fanatic
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name = "Feeder Fanatic"
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/radio/headset/syndicate/alt
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back = /obj/item/storage/backpack
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l_hand = /obj/item/gun/energy/kinetic_accelerator/crossbow/feeder
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l_pocket = /obj/item/crowbar
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r_pocket = /obj/item/gun/energy/fatoray
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id = /obj/item/card/id/syndicate/anyone
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implants = list(/obj/item/implant/weapons_auth)
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/datum/outfit/feeders_den/fanatic/post_equip(mob/living/carbon/human/H)
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H.faction |= ROLE_SYNDICATE
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/datum/outfit/feeders_den/fanatic/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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..()
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/obj/effect/mob_spawn/human/feeders_den/fanatic/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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// Feeder's Den - victim (GS13)
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/obj/effect/mob_spawn/human/feeders_den/victim
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name = "Grease stained cryopod"
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mob_name = "Syndicate Prisoner"
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desc = "Through the grease-stained cryopod glass, you can see someone obese sleeping inside..."
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job_description = "Den Victim"
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short_desc = "You don't remember how you even got here."
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flavour_text = "It's been a while since you've been stuck here. Each day passes by with non-stop feeding, lazing around and the pain of a stretched, creaking stomach... Is there any hope for you to get out of here before things get truly hopeless?"
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important_info = "Keep your behaviour appropriate and fitting for your role, at least loosely."
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outfit = /datum/outfit/feeders_den/victim
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assignedrole = "Imprisoned victim"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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death = FALSE
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roundstart = FALSE
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mob_species = /datum/species/human
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mirrorcanloadappearance = TRUE
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/datum/outfit/feeders_den/victim
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name = "Den Victim"
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uniform = /obj/item/clothing/under/misc/gear_harness
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neck = /obj/item/electropack/shockcollar
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/datum/outfit/feeders_den/victim/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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..()
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/obj/effect/mob_spawn/human/feeders_den/victim/special(mob/living/carbon/human/new_spawn)
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ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
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/obj/effect/mob_spawn/proc/startfat(mob/M) //move this somewhere else later when we're cleaning up our content - GLDW
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return
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//GS13
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/obj/machinery/cryopod/feederden //Pod for Feeder Den - not just for syndies, but for fatsos too
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name = "subspace cryogenic sleeper"
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desc = "A special mobility sleeper for storing agents in a disclosed location."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s-open"
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alert_comms = FALSE
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/obj/machinery/cryopod/feederden/open_machine()
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..()
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icon_state = "sleeper_s-open"
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/obj/machinery/cryopod/feederden/close_machine(mob/user)
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..()
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icon_state = "sleeper_s"
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/obj/machinery/cryopod/feederden/find_control_computer(urgent = FALSE) //We don't want to store anything
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return
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/obj/machinery/cryopod/syndicate
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name = "subspace cryogenic sleeper"
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desc = "A special mobility sleeper for storing agents in a disclosed location."
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s-open"
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alert_comms = FALSE
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/obj/machinery/cryopod/syndicate/find_control_computer(urgent = FALSE) //We don't want to store anything
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return
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/obj/machinery/cryopod/syndicate/MouseDrop_T(mob/living/target, mob/user)
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if(!isliving(target))
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return
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if(!target.faction.Find("Syndicate"))
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to_chat(user, "<span class='warning'>The machine's internal checks prevent you from putting [target == user ? "yourself" : "[target]"] inside.</span>")
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return
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..()
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/obj/machinery/cryopod/syndicate/open_machine()
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..()
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icon_state = "sleeper_s-open"
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/obj/machinery/cryopod/syndicate/close_machine(mob/user)
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..()
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icon_state = "sleeper_s"
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