19 lines
595 B
Plaintext
19 lines
595 B
Plaintext
/obj/structure/mineral_door/calorite //GS13
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name = "calorite door"
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icon = 'GainStation13/icons/obj/structure/calorite_door.dmi'
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icon_state = "calorite"
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sheetType = /obj/item/stack/sheet/mineral/calorite
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max_integrity = 200
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light_range = 1
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// Sets it open by default
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state = TRUE
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density = FALSE
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// If you ever want to make any door like this, just simply add the component like this :3
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/obj/structure/mineral_door/calorite/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/fattening_door)
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update_icon() // Updates the sprite when spawned in cause it's closed by default.
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