Files
2024-09-12 23:53:35 -04:00

19 lines
595 B
Plaintext

/obj/structure/mineral_door/calorite //GS13
name = "calorite door"
icon = 'GainStation13/icons/obj/structure/calorite_door.dmi'
icon_state = "calorite"
sheetType = /obj/item/stack/sheet/mineral/calorite
max_integrity = 200
light_range = 1
// Sets it open by default
state = TRUE
density = FALSE
// If you ever want to make any door like this, just simply add the component like this :3
/obj/structure/mineral_door/calorite/Initialize(mapload)
. = ..()
AddComponent(/datum/component/fattening_door)
update_icon() // Updates the sprite when spawned in cause it's closed by default.