9c2da5bcf4
mechs actually use power when moving mining z check isn't falsely inverted actuator overload cost returned to pre accidental buff levels correct value for step energy cost now on mechs parts are now less wacky nor broken for energy cost
28 lines
1.1 KiB
Plaintext
28 lines
1.1 KiB
Plaintext
/obj/vehicle/sealed/mecha/combat/reticence
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desc = "A silent, fast, and nigh-invisible miming exosuit. Popular among mimes and mime assassins."
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name = "\improper reticence"
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icon_state = "reticence"
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movedelay = 2
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dir_in = 1 //Facing North.
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max_integrity = 100
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deflect_chance = 3
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armor = list(MELEE = 25, BULLET = 20, LASER = 30, ENERGY = 15, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
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max_temperature = 15000
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wreckage = /obj/structure/mecha_wreckage/reticence
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operation_req_access = list(ACCESS_THEATRE)
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internals_req_access = list(ACCESS_ROBOTICS, ACCESS_THEATRE)
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mecha_flags = CANSTRAFE | IS_ENCLOSED | HAS_LIGHTS
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internal_damage_threshold = 25
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max_equip = 2
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normal_step_energy_drain = 3
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color = "#87878715"
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stepsound = null
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turnsound = null
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/obj/vehicle/sealed/mecha/combat/reticence/loaded/Initialize(mapload)
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/rcd //HAHA IT MAKES WALLS GET IT
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ME.attach(src)
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