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/*/////////////////////////////////////////////////////////////////////////////////
/////// ///////
/////// Star Trek Stuffs ///////
/////// ///////
*//////////////////////////////////////////////////////////////////////////////////
// <3 Nienhaus && Joan.
// I made the Voy and DS9 stuff tho. - Poojy
// Armor lists for even Heads of Staff is Nulled out do round start armor as well most armor going onto the suit itself rather then a armor slot - Trilby
///////////////////////////////////////////////////////////////////////////////////
//DS9
/obj/item/clothing/suit/storage/trek/ds9
name = "Padded Overcoat"
desc = "The overcoat worn by all officers of the 2380s."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
icon_state = "trek_ds9_coat"
mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
item_state = "trek_ds9_coat"
body_parts_covered = CHEST|GROIN|ARMS
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
permeability_coefficient = 0.50
allowed = list(
/obj/item/flashlight, /obj/item/analyzer,
/obj/item/radio, /obj/item/tank/internals/emergency_oxygen,
/obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
name = "Admiral Overcoat"
desc = "Admirality specialty coat to keep flag officers fashionable and protected."
icon_state = "trek_ds9_coat_adm"
item_state = "trek_ds9_coat_adm"
permeability_coefficient = 0.01
armor = list(MELEE = 50, BULLET = 50, LASER = 50,ENERGY = 50, BOMB = 50, BIO = 50, RAD = 50, FIRE = 50, ACID = 50)
//MODERN ish Joan sqrl sprites. I think
//For general use
/obj/item/clothing/suit/storage/fluff/fedcoat
name = "Federation Uniform Jacket"
desc = "A uniform jacket from the United Federation. Set phasers to awesome."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "fedcoat"
item_state = "fedcoat"
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
blood_overlay_type = "coat"
body_parts_covered = CHEST|GROIN|ARMS
allowed = list(
/obj/item/tank/internals/emergency_oxygen,
/obj/item/flashlight,
/obj/item/analyzer,
/obj/item/radio,
/obj/item/gun,
/obj/item/melee/baton,
/obj/item/restraints/handcuffs,
/obj/item/reagent_containers/hypospray,
/obj/item/hypospray,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/glass/bottle/vial,
/obj/item/reagent_containers/glass/beaker,
/obj/item/storage/pill_bottle,
/obj/item/taperecorder)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
var/unbuttoned = FALSE
/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
set name = "Toggle coat buttons"
set category = "Object"
set src in usr
var/mob/living/L = usr
if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
return FALSE
switch(unbuttoned)
if(FALSE)
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = TRUE
to_chat(usr,"You unbutton the coat.")
if(TRUE)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = FALSE
to_chat(usr,"You button up the coat.")
usr.update_inv_wear_suit()
//Variants
/obj/item/clothing/suit/storage/fluff/fedcoat/medsci
icon_state = "fedblue"
item_state = "fedblue"
/obj/item/clothing/suit/storage/fluff/fedcoat/eng
icon_state = "fedeng"
item_state = "fedeng"
/obj/item/clothing/suit/storage/fluff/fedcoat/capt
icon_state = "fedcapt"
item_state = "fedcapt"
//"modern" ones for fancy
/obj/item/clothing/suit/storage/fluff/modernfedcoat
name = "Modern Federation Uniform Jacket"
desc = "A modern uniform jacket from the United Federation."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "fedmodern"
item_state = "fedmodern"
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
body_parts_covered = CHEST|GROIN|ARMS
allowed = list(
/obj/item/flashlight, /obj/item/analyzer,
/obj/item/radio, /obj/item/tank/internals/emergency_oxygen,
/obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
//Variants
/obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
icon_state = "fedmodernblue"
item_state = "fedmodernblue"
/obj/item/clothing/suit/storage/fluff/modernfedcoat/eng
icon_state = "fedmoderneng"
item_state = "fedmoderneng"
/obj/item/clothing/suit/storage/fluff/modernfedcoat/sec
icon_state = "fedmodernsec"
item_state = "fedmodernsec"
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
icon_state = "fedcapofficer"
mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
item_state = "fedcapofficer"
//Variants
/obj/item/clothing/head/caphat/formal/fedcover/medsci
icon_state = "fedcapsci"
item_state = "fedcapsci"
/obj/item/clothing/head/caphat/formal/fedcover/eng
icon_state = "fedcapeng"
item_state = "fedcapeng"
/obj/item/clothing/head/caphat/formal/fedcover/sec
icon_state = "fedcapsec"
item_state = "fedcapsec"
/obj/item/clothing/head/caphat/formal/fedcover/black
icon_state = "fedcapblack"
item_state = "fedcapblack"
//orvilike caps
/obj/item/clothing/head/kepi/orvi
name = "\improper Federation kepi"
desc = "A visored cap worn by all officers since 2550s."
icon_state = "kepi_ass"
/obj/item/clothing/head/kepi/orvi/command
icon_state = "kepi_com"
/obj/item/clothing/head/kepi/orvi/sec
icon_state = "kepi_sec"
/obj/item/clothing/head/kepi/orvi/eng
icon_state = "kepi_eng"
/obj/item/clothing/head/kepi/orvi/medsci
icon_state = "kepi_medsci"
/obj/item/clothing/head/kepi/orvi/service
icon_state = "kepi_srv"