186 lines
6.7 KiB
Plaintext
186 lines
6.7 KiB
Plaintext
/*/////////////////////////////////////////////////////////////////////////////////
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/////// ///////
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/////// Star Trek Stuffs ///////
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/////// ///////
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*//////////////////////////////////////////////////////////////////////////////////
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// <3 Nienhaus && Joan.
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// I made the Voy and DS9 stuff tho. - Poojy
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// Armor lists for even Heads of Staff is Nulled out do round start armor as well most armor going onto the suit itself rather then a armor slot - Trilby
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///////////////////////////////////////////////////////////////////////////////////
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//DS9
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/obj/item/clothing/suit/storage/trek/ds9
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name = "Padded Overcoat"
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desc = "The overcoat worn by all officers of the 2380s."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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icon_state = "trek_ds9_coat"
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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item_state = "trek_ds9_coat"
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body_parts_covered = CHEST|GROIN|ARMS
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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permeability_coefficient = 0.50
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allowed = list(
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/obj/item/flashlight, /obj/item/analyzer,
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/obj/item/radio, /obj/item/tank/internals/emergency_oxygen,
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/obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/reagent_containers/syringe,
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/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
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/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
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)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
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name = "Admiral Overcoat"
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desc = "Admirality specialty coat to keep flag officers fashionable and protected."
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icon_state = "trek_ds9_coat_adm"
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item_state = "trek_ds9_coat_adm"
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permeability_coefficient = 0.01
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armor = list(MELEE = 50, BULLET = 50, LASER = 50,ENERGY = 50, BOMB = 50, BIO = 50, RAD = 50, FIRE = 50, ACID = 50)
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//MODERN ish Joan sqrl sprites. I think
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//For general use
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/obj/item/clothing/suit/storage/fluff/fedcoat
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name = "Federation Uniform Jacket"
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desc = "A uniform jacket from the United Federation. Set phasers to awesome."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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icon_state = "fedcoat"
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item_state = "fedcoat"
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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blood_overlay_type = "coat"
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body_parts_covered = CHEST|GROIN|ARMS
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allowed = list(
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/flashlight,
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/obj/item/analyzer,
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/obj/item/radio,
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/obj/item/gun,
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/obj/item/melee/baton,
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/obj/item/restraints/handcuffs,
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/obj/item/reagent_containers/hypospray,
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/obj/item/hypospray,
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/obj/item/healthanalyzer,
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/obj/item/reagent_containers/syringe,
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/obj/item/reagent_containers/glass/bottle/vial,
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/obj/item/reagent_containers/glass/beaker,
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/obj/item/storage/pill_bottle,
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/obj/item/taperecorder)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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var/unbuttoned = FALSE
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/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
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set name = "Toggle coat buttons"
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set category = "Object"
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set src in usr
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var/mob/living/L = usr
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if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
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return FALSE
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switch(unbuttoned)
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if(FALSE)
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icon_state = "[initial(icon_state)]_open"
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item_state = "[initial(item_state)]_open"
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unbuttoned = TRUE
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to_chat(usr,"You unbutton the coat.")
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if(TRUE)
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icon_state = "[initial(icon_state)]"
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item_state = "[initial(item_state)]"
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unbuttoned = FALSE
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to_chat(usr,"You button up the coat.")
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usr.update_inv_wear_suit()
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//Variants
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/obj/item/clothing/suit/storage/fluff/fedcoat/medsci
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icon_state = "fedblue"
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item_state = "fedblue"
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/obj/item/clothing/suit/storage/fluff/fedcoat/eng
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icon_state = "fedeng"
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item_state = "fedeng"
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/obj/item/clothing/suit/storage/fluff/fedcoat/capt
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icon_state = "fedcapt"
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item_state = "fedcapt"
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//"modern" ones for fancy
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/obj/item/clothing/suit/storage/fluff/modernfedcoat
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name = "Modern Federation Uniform Jacket"
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desc = "A modern uniform jacket from the United Federation."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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icon_state = "fedmodern"
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item_state = "fedmodern"
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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body_parts_covered = CHEST|GROIN|ARMS
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allowed = list(
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/obj/item/flashlight, /obj/item/analyzer,
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/obj/item/radio, /obj/item/tank/internals/emergency_oxygen,
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/obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer,/obj/item/reagent_containers/syringe,
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/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
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/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
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)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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//Variants
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/obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
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icon_state = "fedmodernblue"
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item_state = "fedmodernblue"
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/obj/item/clothing/suit/storage/fluff/modernfedcoat/eng
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icon_state = "fedmoderneng"
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item_state = "fedmoderneng"
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/obj/item/clothing/suit/storage/fluff/modernfedcoat/sec
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icon_state = "fedmodernsec"
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item_state = "fedmodernsec"
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/obj/item/clothing/head/caphat/formal/fedcover
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name = "Federation Officer's Cap"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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desc = "An officer's cap that demands discipline from the one who wears it."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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icon_state = "fedcapofficer"
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mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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item_state = "fedcapofficer"
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//Variants
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/obj/item/clothing/head/caphat/formal/fedcover/medsci
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icon_state = "fedcapsci"
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item_state = "fedcapsci"
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/obj/item/clothing/head/caphat/formal/fedcover/eng
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icon_state = "fedcapeng"
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item_state = "fedcapeng"
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/obj/item/clothing/head/caphat/formal/fedcover/sec
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icon_state = "fedcapsec"
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item_state = "fedcapsec"
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/obj/item/clothing/head/caphat/formal/fedcover/black
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icon_state = "fedcapblack"
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item_state = "fedcapblack"
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//orvilike caps
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/obj/item/clothing/head/kepi/orvi
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name = "\improper Federation kepi"
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desc = "A visored cap worn by all officers since 2550s."
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icon_state = "kepi_ass"
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/obj/item/clothing/head/kepi/orvi/command
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icon_state = "kepi_com"
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/obj/item/clothing/head/kepi/orvi/sec
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icon_state = "kepi_sec"
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/obj/item/clothing/head/kepi/orvi/eng
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icon_state = "kepi_eng"
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/obj/item/clothing/head/kepi/orvi/medsci
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icon_state = "kepi_medsci"
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/obj/item/clothing/head/kepi/orvi/service
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icon_state = "kepi_srv"
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