42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
/obj/item/toy/plush
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name = "plush"
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desc = "this is the special coder plush, do not steal"
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icon = 'icons/obj/plushes.dmi'
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icon_state = "debug"
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attack_verb = list("thumped", "whomped", "bumped")
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
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/obj/item/toy/plush/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak, squeak_override)
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/obj/item/toy/plush/attack_self(mob/user)
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. = ..()
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to_chat(user, "<span class='notice'>You pet [src]. D'awww.</span>")
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/obj/item/toy/plush/carpplushie
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name = "space carp plushie"
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desc = "An adorable stuffed toy that resembles a space carp."
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icon_state = "carpplush"
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item_state = "carp_plushie"
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attack_verb = list("bitten", "eaten", "fin slapped")
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squeak_override = list('sound/weapons/bite.ogg'=1)
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/obj/item/toy/plush/bubbleplush
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name = "bubblegum plushie"
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desc = "The friendly red demon that gives good miners gifts."
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icon_state = "bubbleplush"
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attack_verb = list("rends")
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squeak_override = list('sound/magic/demon_attack1.ogg'=1)
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/obj/item/toy/plush/plushvar
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name = "ratvar plushie"
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desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action."
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icon_state = "plushvar"
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/obj/item/toy/plush/narplush
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name = "nar'sie plushie"
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desc = "A small stuffed doll of the elder god nar'sie. Who thought this was a good children's toy?"
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icon_state = "narplush" |