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GS13NG/modular_citadel/code/game/objects/ids.dm
Michiyamenotehifunana 389e6de8f5 FINALLY modularizes Polychromic Clothes AND modernizes all polychromic code! (#5269)
* FINALLY AFTER 2 MONTHS

WOOOOOOOOOOOOOOO

* Updates all polychromic code

This makes the default argument of all polychromic color input menus the last chosen color.
2018-02-06 19:08:08 -06:00

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//Polychromatic Knight Badge
/obj/item/card/id/knight
var/id_color = "#00FF00" //defaults to green
name = "knight badge"
icon = 'modular_citadel/icons/obj/id.dmi'
icon_state = "knight"
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
/obj/item/card/id/knight/update_label(newname, newjob)
. = ..()
if(newname || newjob)
name = "[(!newname) ? "identification card" : "[newname]'s Knight Badge"][(!newjob) ? "" : " ([newjob])"]"
return
name = "[(!registered_name) ? "identification card" : "[registered_name]'s Knight Badge"][(!assignment) ? "" : " ([assignment])"]"
/obj/item/card/id/knight/update_icon()
var/mutable_appearance/id_overlay = mutable_appearance('modular_citadel/icons/obj/id.dmi', "knight_overlay")
if(id_color)
id_overlay.color = id_color
cut_overlays()
add_overlay(id_overlay)
/obj/item/card/id/knight/AltClick(mob/living/user)
if(!in_range(src, user)) //Basic checks to prevent abuse
return
if(user.incapacitated() || !istype(user))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
if(energy_color_input)
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
update_icon()
/obj/item/card/id/knight/Initialize()
. = ..()
update_icon()
/obj/item/card/id/knight/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")